| GM Ilmakis |
@Constantine Have you finished your character ? It seems at least that you forget to add something to your saves (I count +13 for your Fortitude Bonus rather than +11)
| GM Ilmakis |
@Darius I forgot to ask about the DC of your Staggering Critical feat. As I understand it, it's only DC19. The magus ability is only to qualify, not for anything else.
Darius Swiftblade
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I thought it used his level for anything associated with critical feats, perhaps I'm wrong the reading is a little ambiguous. Doing some research I can find nothing stating either way so if that's how you want me to run it I'll make the change to DC 19.. In the end the save doesn't matter so much since there is 1 round of stagger no matter what.
| GM Ilmakis |
Critical Perfection (Ex): At 9th level, a kensai adds his Intelligence bonus (minimum 0) on critical hit confirmation rolls with his favored weapon. In addition, the kensai may use his magus levels in place of his base attack bonuses to qualify for Critical Focus and any feat for which it is a prerequisite; these feats apply only with a kensai's favored weapon. This ability replaces the magus arcana normally gained at 9th level.
I'm not a native English speaker but I don't read anything that could be interpreted in another way. Did I miss something ?
Anyway you're right it doesn't matter much as the goal of this feat is to stagger 1 round an enemy :)
| GM Ilmakis |
@Darius you can't fail on a natural 1 on your UMD. A natural 1 on UMD is not an automatic failure.
Try Again: Yes, but if you ever roll a natural 1 while attempting to activate an item and you fail, then you can't try to activate that item again for 24 hours.
Constantine of Absalom
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I was originally Sczarni back in Season 5, I hopped over to Dark Archive as part of the Season 6 faction changes, once it became clear that there wasn't nearly enough Guaril in the exchange. Zarta throws better parties.
I overlooked traits, but they were Fast Talker and World Traveler (taking Knowledge Local as class with the second)
| GM Ilmakis |
@Constantine Ok :) I also think you forgot to add 2 to your AC from your +1 silken armor. About it, is Griffon Mane something special ?
For your information
Characters who change their factions retain their faction traits but lose faction- specific Prestige Awards.
Becoming DA make you lose your "Master of Trade" Prestige Award.
| GM Ilmakis |
@Darius & Constantine don't forget that your Familiar have a SR. Except against your spells or spells they casts you need to make a SR check. Wands are not spell they cast and thus they need to make a SR check if they use it on themselves.
Darius Swiftblade
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You sure? I've read somewhere you count as the caster for potions and wands and therefore would not need to roll.. I've never had a GM call that.
| GM Ilmakis |
Potion yes, not wands. That's why you can't use a wand of shield on your eidolon for exemple.
Darius Swiftblade
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From the SRD:
A creature’s spell resistance never interferes with its own spells, items, or abilities.
I don't see a seperation between wands, potions, other items that cast spells etc..
| GM Ilmakis |
ok (items is very vague, but I will not argue on this !), nevertheless remember it if you use your own wand on your familiar ;-)
Darius Swiftblade
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Thats the specific reason I bought her own wand of mage armor.. I agree it is a bit vague, but I can find no FaQ stating you must roll SR to use wands on yourself. If there is one I will be happy to comply :).. It would just mean she would have to spend a round lowering her SR before she could use it.. For and hour long buff this wouldn't be an issue really, but a cure wand in combat could be troublesome..
I beleive the reason you cannot use a shield wand on someone else is that its a personel spell, same as divine favor etc.. You would have to use the wand yourself to get those buffs. Thats why Lyrakien familiars are really good, with a 20 cha its not hard to get that +20 umd..
Constantine of Absalom
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Losing Master of Trade is fine, especially since I think I've forgotten about it literally every time. More often than not, my familiar will be doing everything possible to stay out of combat, so SR isn't too big of a deal.
| GM Ilmakis |
@Darius having a resistance to fire, does nothing against heatstroke (it's not fire damage)
| GM Ilmakis |
@Darius Shirley is flat-footed, unless she has an ability I don't know about ?
Also, when giving Flaming, Frost, or Shock to your weapon with arcane pool, by the rule you still need to use a standard action to activate the ability.
Flaming Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given.
Darius Swiftblade
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You are correct about SHirley, 14 damage..
As fas as the firey thing goes there was some debate on that a few years ago and the response from Jacobs was..
James Jacobs (Creative Director) wrote:
The rules for activating and unactivating a weapon's energy damage is not in the game to force users of those weapons to spend an extra action to get ready above the action of drawing a weapon. The rules are mostly there for the cases where you want to turn OFF the effect, such as if you're entering an encounter where having visibly magic weapons might be a disadvantage.
Otherwise, the game assumes that the energy damage effect is left on all the time. It's not like those weapons will run out of power if they're left on all the time, after all.
Now if you wanna stick to your guns on that I will abide, but as you can read from the creative direactor, that was not the intention.
Either was its 1d6 extra damage, so I'm not to worried about it..
Darius Swiftblade
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I agree I just wanted to put my 2 cents out there on what Jacobs said about it.. It wasn't meant to penalize thet player, I mean can you imagine putting flaming, frost, and shocking on the weapon? Following that logic it would take you 3 rounds to turn your weapon on.. It makes the class ability useless for those abilities..
| GM Ilmakis |
It will costs you only one action because you can decide to give the same command word for all abilities. That's what I do in my own personal game.
I remember this discussion and I agree with J.Jacobs when it's for magical weapon enhanced with frost/flaming/... bonus. Once activated, you will not stop it (except if you don't want to use it because wanting NL damage or because the energy heals your opponent). Magus is another matter, because your weapon is not enhanced by the ability at first.
As we are at PFS I do "by the rule". No more, no less. I could be wrong of course and I'm always ready to admit it (and hope you will tell me if I am) as learning is an everyday job. But as far as I know, no FAQ or no PFS ruling change the rule of that (RAI vs RAW).
Anyway, at your level, it's not a big difference.
Faldoc Tisbane
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OK< I'm not sure why but my stat block on my profile is not updated. Perhaps I forgot to save it. In any case, my FF CMD is 30, so I don't believe I am grabbed, can you confirm that?
Meanwhile, I'll get into Hero Lab and see if I can't update this correctly to show my 14.2 info.
Kurik Grandhelm
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That will make my actions for this round fairly easy then, if I only have one person to hit with freedom of movement.
Kurik Grandhelm
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True seeing reduce the Blink miss chance to 20%
On this subject, what does remove that miss chance completely?
| GM Ilmakis |
@Kurik.
Vindicator's Shield (Su): A vindicator can channel energy into his shield as a standard action; when worn, the shield gives the vindicator a sacred bonus (if positive energy) or profane bonus (if negative energy) to his Armor Class equal to the number of dice of the vindicator's channel energy. This bonus lasts for 24 hours or until the vindicator is struck in combat, whichever comes first. The shield does not provide this bonus to any other wielder, but the vindicator does not need to be holding the shield for it to retain this power.
You need to worn the shield. But as a buckler, I have no idea if when you lose the bonus it grants, you are still considered to worn it...
Kurik Grandhelm
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Paizo has made a big deal about the difference between carried and wielded , but used worn in this instance instead. He's still wearing it, just not wielding it, so I've always seen it ruled as not needing to be wielded. If need be, he can take Unhindering Shield on level up and make the point moot. Was just trying to avoid making him just another two-handed warrior however. I like the tactical play of him choosing when he needs to lose the shield bonus for damage, and taking those feats means there is no reason for him to not two-hand all the time, since he loses no AC. It's frustrating.
Edit: Copying previous post over to unclutter the gameplay thread.
As I understand it, the sacred bonus is independent of the shield bonus, so I've always seen it run as still counting even when the shield is not providing its bonus.
A vindicator can channel energy into his shield as a standard action; when worn, not wielded the shield gives the vindicator a sacred bonus (if positive energy) or profane bonus (if negative energy) to his Armor Class equal to the number of dice of the vindicator's channel energy.
If I need to take Unhindering Shield, I will.
| GM Ilmakis |
Another rule not that clear!
For now, I will bend to the player's advantage ;) You retain your sacred bonus to your AC
Kurik Grandhelm
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Understood and appreciated, let me know if I need to make adjustments before part 2.
| GM Ilmakis |
Sorry guys, I'm quite busy at work and also with the last preparations for christmas (damn gifts!).
I hope to be able to resume the game shortly.
| GM Ilmakis |
I hope to finish this fight before the end of the year :)
Happy Christmas/whatever you want!
| GM Ilmakis |
Let me know after this first fight if i must make some change.
What was right and what wasn't. I'm open to any commentary:)
Kurik Grandhelm
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If we're using the wizard to transport across planes, Kurik can spend some time preparing another 5th level spell. Any requests?
Darius Swiftblade
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Darius has a scroll of plane shift he has had for a couple scenario's and has yet to use so you can hang on to it just in case as well Kurik..
As far as a 5th level spell goes Hunter's Blessing is a really powerful, long last buff if you are fighting alot of the same things or kind of things. Communal Air Walk can be useful.. Break Enchantment and Fickle Winds certainly have their uses as well.. I would vote for one of those.
Kurik Grandhelm
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Break Enchantment, if we need it, is an out of combat spell thanks to the minute casting time. So if we need that, I'll be taking the 15 minutes to prepare it beforehand. Just a question of if we need something else more.
| GM Ilmakis |
Will resume the game shortly (this week-end I hope).
I'm dealing with some dentist issue (nothing major but I've break a tooth just before christmas).
And Happy New Year everyone :)
My best wishes to all.
| GM Ilmakis |
Ok guys, I will resume the game tomorrow and hope to take back the 1/day post path :)
Basalte
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Yay! I hope you're feeling better now, aches in the teeth can be really troublesome.