Falshin Korvaska
|
Falshin sees Jimmy take a brutal hit and rushes forward to his companion. "Standfast, Jimmy I'll handle those wounds!" Once behind Jimmy, he places his hands upon the man's back and suddenly Jimmy feels a strange sensation rush into his body as Falshin uses his power over Aether to knit together broken bones, bruised tissue, and ruptured veins/arteries. Afterwards Falshin breathes heavily, showing the strain his body suffers while healing others.
Kinetic Healer: 1d6 + 5 ⇒ (6) + 5 = 11
Move Action - Move behind Jimmy if someone could move my icon? Standard Action - Kinetic Healer on Jimmy.
Syndra Gwavirin
|
Doran, I moved your token 25' from your last position to close with the troglodyte. You have 30' of movement so you should still have a standard action. Falshin I moved your token up behind Jimmy.
Jimmy_Bodrick
|
"Jimmy likes to thank Falshin for unbreaking Jimmy's bones!"
Jimmy steps forward and tries to smash the red troglodyte's skull.
Heavy Flail, Pa: 1d20 + 6 - 1 ⇒ (11) + 6 - 1 = 16 Damage: 1d10 + 6 + 3 ⇒ (4) + 6 + 3 = 13
| GM Dinuci |
Doran moves forward towards the fight while Syndra blasts the Troglodyte with a greenish ball. Falshin moves up behind Jimmy and heals him back to full health with a spell. Verhaal loads her crossbow and accidentally releases the bolt early, shooting the bolt into the ground. Jimmy smashes his weapon into the Troglodyte's skull. The creature seems on the edge of collapsing. Roscoe moves in with everyone else, forming a tight cluster of people.
The red Troglodyte swings his club again at Jimmy, mid swings the creature collapses to the ground.
COMBAT OVER!
The group deals with the second Trog and inspects their wounds before moving on. Please indicate where you want to go!
Assuming you will take a look around I will forgo the sickened conditions. The sickened condition takes some time to fade but not too long. For flavor sake however, if you wish, you could act like a sick and stubborn child ;P
Atk: 1d20 + 2 ⇒ (4) + 2 = 6
Dmg: 1d6 + 1 ⇒ (4) + 1 = 5
| GM Dinuci |
Doran, followed by the group, heads into the chamber they just passed. It looks like an armory of sorts, weapon racks with torture tools and simple weapons. The walls are lined with mannequins, some still having some armor on them. Nothing in the room seems of particular interest to the group.
| GM Dinuci |
This hall looks the same as the previous one but you notice something else. Voices sound out further down the hall, the guttural and staggered ringing of human speech rather than the lilting hisses of snakes.
Syndra Gwavirin
|
Syndra takes her place behind Doran checking thermal chambers to the north and south along the way looking for any signs of life, or things that might be of interest to the society. She also can be seen speaking to Hoa, again sending the small creature ahead of them into the shadows. Hoa is to scout ahead sticking to the shadows and returning immediately if she sees or smells any other signs of life along the corridors, checking for hostility. "I'll follow just behind you Doran, but lets be quiet and at the ready. Those were nasty creatures. I've sent Hoa ahead to check for signs of life. She'll let us know if there is trouble ahead."Syndra whispers...
Stealth: 1d20 + 10 ⇒ (17) + 10 = 27
Hoa's Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Syndra also looks for any obvious signs of traps
perception: 1d20 + 3 ⇒ (4) + 3 = 7
| GM Dinuci |
Hoa quickly comes back with news that up ahead is indeed danger. The guttural and staggered human speech continues as you wait for the little animal to return.
Remember:
The serpentfolk hold mammalian servants, human servants. They are trained to be very docile and to obey the serpentfolk.
Syndra Gwavirin
|
Syndra whispers to the rest of the party "Hoa has found signs of life up ahead. We should proceed with caution, and be at the ready, however not open hostility. The serpent-folk have servants trained to be docile. Perhaps we could learn something from these people if we do not rush in to attack them. If they speak Draconian as those creatures that we fought earlier today did, I can probably translate, but I have no knack for diplomacy if it is needed." Syndra says turning to the party.
"If there is need of negotiations, perhaps we should allow Verhaal, Roscoe, or Falshin to do the talking for us."
She continues to follow Doran forward creeping towards the sounds in order to stay hidden.
| GM Dinuci |
The following part will be another kind of research. I will need a diplomacy check for the following part. If you roll at least 10 then I will also need a heal check or the use of a healing spell from one of you. (I think the potions also work for the last bit) The outcome of this encounter will depend on the rolls.
Going on Syndra's finding you slowly come around the corner. Men and women —many of them malnourished and wounded but athletic nonetheless- stand over the fresh corpses of troglodyte minders while gripping stolen blades and makeshift clubs. The moment you come across the corner they point and shout in Azlanti. The sight of humans however gives them pauze.
Syndra Gwavirin
|
Syndra opens herself up in a friendly posture, and starts to talk:
Looking to see if there is a common language between her and the malnourished group.
| GM Dinuci |
One of the ragged looking men turn toward the single woman. He says something in an unknown (Azlanti) language to her and she nods. She says something back and he turns to Syndra. The woman half glares as he speaks in draconic to Syndra. The other man starts reaching for his weapon.
"I understand. What do you want?"
Will need the diplomacy check as mentioned in my previous post.
Falshin Korvaska
|
Diplomacy: 1d20 + 5 ⇒ (13) + 5 = 18 +1 if they are Hostile.
Falshin looks to Syndra. "What are they saying? Please translate for me." He steps forward in a non-threatening manner and speaks to the man. "We are here researching this area. We do not seek you any harm. I am a healer among my people and will gladly assist you all if you will let me."
Arw they visibly injured?
Syndra Gwavirin
|
Syndra turns to Falshin [b]"The woman appears to speak Draconic. I would be happy to translate for you Falshin."[b]
Diplomacy Assist for Falshin: 1d20 - 2 ⇒ (15) - 2 = 13
Since I can translate Draconic, can our dialog become public for the group to hear as if I'm translating for the entire party?
I also have a wand of infernal healing, but I'm not sure if that works for what you are looking for.
| GM Dinuci |
Falshin starts talking with Syndra translating. Syndra changes a few words here and there to make the speach a bit more friendly. The angry glares of the one in front of you soften and the woman, the leader, steps forward.
"I understand. The serpents use magic to fool us, it seems that you are not one of those."
She motions for the man drawing his weapon to stow it away.
"We are soldiers and our commander, general Krahnaliara Lac Suhn, was dragged away by those cursed priests. About an hour ago. I think he is within the temple, above."
She glances at Falshin, fumbling about with his healing kit.
"Do you perhaps have anything to aid our wounded? I think a single bandage will not be enough, not the way you are trying to put it on."
They are visibly wounded. It is a DC15 heal check or the use of a spell to heal them. You could also aid them in another way.
The ragged looking men behind the woman eye your weapons and armor. They only wear torn clothes and some makeshift weapons.
Syndra Gwavirin
|
Syndra pulls out the vial of water from the pools in the zoological gardens and offers it to the woman. She also pulls out a wand from her pack. "I have a wand of healing m'lady, but be warned that in using it can sometimes cause a sensation of evilness before the healing begins. You'll have to trust me in it's use."
Syndra offers her services to the woman.
"I believe that there is a member of our group that can heal as well, if my magic does not suffice. We also dispatched a few troglodytes along the way, and there is an armory that we passes that is close by that you may find of some use."
If the woman decides to use services of my wand, let me know so I can remove charges
Syndra Gwavirin
|
Seeing the need for more care, Syndra opens up her bag and grabs a bunch of bandages. [i"]Here goes nothing"[/i] she thinks to herself. She starts to work from person to person seeing what she can do with her very limited knowledge.
Heal Check: 1d20 - 1 ⇒ (20) - 1 = 19
Jimmy_Bodrick
|
"Jimmy can heal wounds!" Jimmy proudly declares.
Though maybe if every one of them drinks a vial of water from the pool, my healing's no longer needed?
Falshin Korvaska
|
Falshin's heal check failed earlier. He can use kinetic healer, but they would have to accept the Burn. Otherwise he will be in dire straits. What do you all think about that option?
| GM Dinuci |
Syndra and Doran help the rebels with bandages whilst Jimmy offers them some health potions. You also remember that the small armory might be of help to them.
You have successfully helped them by patching them up!
"We thank you for you aid. We will be moving on soon."
The leader of the small group says as she feels the bandages.
"We might be able to help each other on the way up. We will go to the temple, are you going up as well?"
Verhaal
|
"We are indeed. We can go together" Verhaal nods. "We just passed a small armory, maybe you can grab something useful there before we go."
I roll to recover the bolts I shot before
Recover bolts: 2d100 ⇒ (38, 5) = 43
Syndra Gwavirin
|
Syndra continues to translate for Verhaal. She adds "What can you tell us about this place? How is it that your band came to be injured, and how can we help you?
| GM Dinuci |
The leader nods.
"That armory sounds good. Distracting patrols on the way up would be a great help for us. As to how our band got taken is not important right now. I also know nothing of this place of interest, I was actually hoping you had some information on the layout of this place."
She lets the group guide her back to the armory. All the rebels come out with tidbits of armor and weapons.
"We are ready, where is the exit of this place?"
Syndra Gwavirin
|
Syndra shows the leader the notes and maps that the group has made through the Zoological Gardens, and what has been explored of this level so far. "Here is all of the information know to us at this time. We have been informed of the Temple Complex above us, and we were working our way there when we found you." Syndra takes a moment to make a copy of the map of the area already explored. "Please find your way to safety through the tunnels and exit below. We will continue to explore this place, and work our way to the temple. We will of course distract or dispatch any patrols that we come across in order to allow you and your band to escape. If there is nothing else that we can do for you, god speed to you, and may Nethys light smile upon you my friend"
Syndra turns to her group. "Doran, will you take point again? We need to ensure that these people are safe, and I believe that the best way to do that is to continue our exploration." Syndra turns to Hoa and again send the small lizard out on patrol in the shadows to find a way to into the temple and to alert the group to any danger.
Hoa Stealth: 1d20 + 10 ⇒ (18) + 10 = 28
Hoa Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Roscoe Thorngage
|
Roscoe makes some hand gestures to signal Doran that he can also help scout while keeping a low profile.
Assuming we're progressing through the sewers out until we hit a room of significance?
Stealth: 1d20 + 11 ⇒ (15) + 11 = 26
Perception: 1d20 + 5 ⇒ (13) + 5 = 18
| GM Dinuci |
The tiny scout moves off as you slowly make your way through the halls and into the sewers. You find nothing of real interest on your way and Hoa comes back with no information on enemies. You slowly make your way through the sludge and waste to find a passage that leads upwards.
You've done this level at an amazing speed. Tomorrow this area will go to controlled, allowing us to continue. I think it unwise to throw in another battle on the last day in this section.
Syndra Gwavirin
|
Syndra encourages the party to move on instructing Hoa up the ramp to the temple plaza. How stays in the shadows and checks for signs of living creatures with her scent ability, and informs Syndra of any fear that she senses. Reporting back at the sign of danger to allow the party to proceed with caution and secrecy.
Hoa Stealth: 1d20 + 10 ⇒ (17) + 10 = 27
Hoa Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Syndra Perception: 1d20 + 3 ⇒ (12) + 3 = 15
"Should we document the temple plaza, or trust that our fellow pathfinders have done the work for us?" Syndra comments. "I feel (vote) that we should document our finds on the plaza before moving on." She continues.
Jimmy_Bodrick
|
"Jimmy is fine with documenting!" Jimmy comments as he continues to follow Doran.
"Jimmy's glad Doran knows the way! Jimmy thinks it's as if Doran's been here before, but of course that's not possible! Hahaha!"
| GM Dinuci |
Our mighty overseer says to hurry on to the temple interior. Coming back to the earlier comment I think this is the way it's meant to be played. A part of the pathfinders fly up to control that area and the other part work on the lower section, to meet up at the temple interior. For now I will forward the story to the temple interior, if you wish I could throw in a part of the temple grounds.
The pathfinders take control of the slave pits and all rush out into the open air. Wide flagstones cover the plaza leading to a stepped pyramid. Larger-than-life statues of serpentfolk and snakes line the plaza, alongside pictograph-covered pillars and small cages filled with all manner of furry, chattering creatures. Combat encounter
This massive stone plaza stretches out before a stepped pyramid at its far end. Buildings and stalls line either side, and heavily inscribed stone columns stand throughout the area, forming a spiral pattern. Banners and tarps hang between the columns, creating distinct areas of light and darkness. Smoldering coals surround the bases of large, heated ceramic cylinders, which glow softly. They’re warm enough to be felt from a distance, but not hot enough to ignite the blankets draped over them or the banners dangling around and above. Research encounter
The temple grounds seem taken care off and many people seem to be rushing towards the temple interior. Something seems to be going on inside there. You follow the groups heading inside. Glowing coals warm this shrine and cast an eerie under-lighting on the towering, snake-headed statue behind the altar. The reek of ammonia and rotting flesh fills the air and burns the eyes. One of the snake heads seems to be moving from side to side, giving off a warning.
Map will follow later
Syndra Gwavirin
|
"Approach with caution my friends, surprises are sure to follow. Be prepared for what surely must guard this place." Syndra whispers to her comrades. She prepares herself by using her wand of Mage Armor (I'm assuming that at least an hour has passed since starting, otherwise i'll wait) and sticking to the shadows alert for whatever is to come. She tells Hoa to prepare and the small creature uses it's sense of smell to look for danger, as it too stays in the shadows.
Syndra Stealth: 1d20 + 4 ⇒ (12) + 4 = 16
Syndra Perception: 1d20 + 3 ⇒ (18) + 3 = 21
Hoa Stealth: 1d20 + 10 ⇒ (6) + 10 = 16
Hoa Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Falshin Korvaska
|
Stealth: 1d20 + 6 ⇒ (7) + 6 = 13
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Falshin joins his companions, looking around the area and seeking out any nearby shadows or cover with which to use to conceal himself...
| GM Dinuci |
An hour has roughly passed indeed, also mind that the healing potions are now turned back to water.
Whilst Syndra silently enters the room Doran storms in taking a look around. A snake like creature with wings darts forward, its focus on Doran.
You may change marching order!
Combat round 1:
- Syndra
- Snake
- Falshin
- Jimmy
- Doran
- Roscoe
- Verhaal
In bold may act!
Perception: 1d20 + 10 ⇒ (2) + 10 = 12
Ini Falshin: 1d20 + 3 ⇒ (19) + 3 = 22
Ini Syndra: 1d20 + 17 ⇒ (11) + 17 = 28
Ini Jimmy: 1d20 + 4 ⇒ (17) + 4 = 21
Ini Verhaal: 1d20 + 3 ⇒ (12) + 3 = 15
Ini Doran: 1d20 + 4 ⇒ (16) + 4 = 20
Ini Roscoe: 1d20 + 4 ⇒ (11) + 4 = 15
Ini snake: 1d20 + 6 ⇒ (17) + 6 = 23