PFS Gameday PbP 3 #4-16 Fabric of Reality by Curaigh (Inactive)

Game Master Curaigh

PbP Gameday 3
PFS #4-16 Fabric of Reality The Learned Crane


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Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

I'm fine.


Core Helms ! Wizards Wanted Gameday X

Rysalius's chronicle.

I know the Baron is starting/ed his scenario soon so I did his first. Now that the first one is done the others should be done quickly. Thanks all. Back in a bit. :)


Core Helms ! Wizards Wanted Gameday X

Rysalius: the above link is probably broken.

All: If I gave you the wrong link you should find your in the same folder (click on the link of the person's you do see. If you would rather have it emailed send me an address.

Rysalius

Pai

Lillian

Grimdoc

Maximo

Haris

Let me know that you got your chronicle, I will take them down in a while though they will keep a copy should you ever need it.

If you were to look at the Tactics of Haelvora you will see nothing but spells. Having her count to 1000 effectively kept her from following those tactics so moved into melee. That was a bad idea for her and took out a huge chunk of Ascalar defenses as well.

Haelvora:
During Combat When combat starts (or if she has advance warning), Haelvora casts fly and rises 30 feet up to keep out of melee range. She casts summon monster III to summon 1d3 hell hounds. Next, she casts spike stones on the floor between Ascalar and the PCs. She then casts bane before targeting foes with dismissal, unholy blight, vision of Hell, murderous command, dread bolt, and hold person. If a PC
falls and she suspects the PC is dying, Haelvora does not hesitate to cast death knell. She only channels negative energy if she can do so without harming her allies. Once out of spells and channel energy uses, she enters melee with her battleaxe.
Morale If reduced to 15 hit points or less, Haelvora casts
sanctuary and then tries to flee to area C1, where she drinks
her healing potions and makes her final stand. She fights to
the death.

I am not sure why I feel like I should share his spell list but considering the barrier was never put in place, I though y'all might appreciate seeing what DIDN'T happen...

Ascalar:
if he has time. If the PCs seek to parlay first, he tries to cast suggestion and charm person to gain an advantage.
During Combat Ascalar begins combat by targeting his foes with his hellfire infernal bloodline ability. He then targets the PC wearing the heaviest armor with icy prison. He follows that up with shout, fireball, spiked pit, force punch, hideous laughter, ear-piercing scream, acid arrow, and scorching ray. After he casts these spells, Ascalar targets foes with his wand of spontaneous immolation. He avoids melee at all costs.
Morale Ascalar is a coward at heart with no true loyalty to his
companions. If reduced to 15 hit points or less, Ascalar tries to flee to area C1 to drink his healing potion. If reduced to 5 hit points or less, Ascalar surrenders and promises to assist the PCs in any way possible if they spare his life and help him escape the vault. He will of course betray the PCs at the first opportunity.

spells
Bloodline Spell-Like Abilities (CL 10th; concentration +15)
8/day—corrupting touch (5 rounds)
1/day—hellfire (10d6 fire, DC 20)
Sorcerer Spells Known (CL 10th; concentration +15)
5th (4/day)—icy prisonUM (DC 22)
4th (6/day)—charm monster (DC 21), lesser globe of invulnerability, shout (DC 21)
3rd (7/day)—fireball (DC 20), force punchUM (DC 20), spiked pit APG (DC 18), suggestion (DC 18)
2nd (7/day)—acid arrow, hideous laughter (DC 17), mirror image, protection from arrows, scorching ray
1st (8/day)—charm person (DC 18), ear-piercing screamUM (DC 18), hypnotism (DC 16), illusion of calmUC (DC 16), mage armor, protection from good 0 (at will)—acid splash, dancing lights, detect magic, flare
(DC 17), ghost sound (DC 15), light, mage hand, read
magic, resistance
Bloodline infernal

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Got my sheet, DM. Everything looks great! Much obliged...

Sovereign Court

Baron Rysalius Starnon | Male Human (Chelaxian) Bard (Chelish Diva) 7 Dragon Disciple 3 | Deceased
Cause of death:
Slain by an awakened squid wizard in ruins located in Tian Xia.

Got my CS, thanks a lot Curaigh. I have enjoyed the game, I'm very grateful for you running it!

Grand Lodge

Acrobat 7

Haris got his!

The Exchange

HP 72/72(+14)| AC 20 | T 14 | FF 16 | CMD 17 | Fort +11 | Ref +10 | Will +13* | Init +8 | Perc +3 | Images
Active Spells:
Extended Hero(200M), False Life(10H), Mage Armor(1H)

GOt mine thanks..

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Got it. Thanks!

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Thanks - printed mine as well.


Core Helms ! Wizards Wanted Gameday X

Thanks all. I enjoyed playing with everyone. Should you ever need a fourth look me up. :)

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