PFS Gameday 5: Amazing Red's Twisted Circle (Inactive)

Game Master Daxter

Final Map!!!


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Grand Lodge

Male Elven (Kyonin) Wizard(Wood Elementalist) /2 | HP: 10/15 | AC:16 [19] (Tch 14 Fl 13 [16]) (Mage Armour: AC 19 Tch 14 Fl 15) | CMB:-1 , CMD: 13 | F:+1, R:+5 , W:+5 | Init:+6| Perc: +11, SM:+3 | Speed 30ft | Splintered Spear: 7/8 | Spells: | Active conditions: Mage Armour, - strength | Reroll: 1/1 (+2)

Thracius thanks the Sheriff for the return of his quarterstaff, glad he did not have to rely on the weapon in town. Following Belinda's advice, Thracius makes their way to the town alchemist, purchasing replacements for the acid that was thrown at the swarm.

"Well, does anyone know what that creature was? Not of the natural world I am afraid so I have not read up on them. It would be good to know weaknesses to exploit before we go in?"

two vials of Acid


Male Human(Amazing)

Dungeoneering to identify.

Dark Archive

Male Elf Empiricist (Investigator) 1 / Inspired Blade (Swashbuckler) 1 | HP: 15/15 | AC: 17 (13 Tch, 14 Fl) | CMD: 15/17 | F: +0, R: +6, W: +2 | Init: +3 | Perc: +6/+7 TF, SM: +4 | Active conditions: None

Jaxal is pretty well equipped alchemically. and takes the glowing arrow unless someone else really wants it. He does prepare a CLW elixir, though.

Grand Lodge

Oread Monk (Sensei/Quinggong) 3 | HP 30/30 | F+5, R+5, W+8 (+2 vs Enchantment spells and effects | AC (22)18/17/15 | Init. +2, Perception +9 | Darkvision 60' |

Rumble wants to buy an alchemist's fire and a vial of acid.


Male Human(Amazing)

Ready to go?

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

Belinda packs away her liquid fire and healing.

"Ready to go.."

Did she notice any of the tensions we read about in that opening letter?


Male Human(Amazing)

As the party shops they do notice the carpenters and blacksmiths arguing about who is more useful to the village. They both claim that if the other were more useful the attack by the creature could have been prevented.

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

Belinda shakes her head at the foolishness of people.

"Carpenters... without the blacksmiths nails and tools, you would be unable to build houses wouldn't you?"

Then she turns to the blacksmiths "And you! Your tools are fantastic, but what is a tool without the hand that wields it? Can't you see that you both must work together to get the best results?"

But she expects her words will be landing on deaf ears.


Male Human(Amazing)

Diplomacy check.

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

Belinda smiles at the blacksmith...

diplomacy: 1d20 + 6 ⇒ (3) + 6 = 9

But apparently he is into big girls not halflings.

Grand Lodge

Oread Monk (Sensei/Quinggong) 3 | HP 30/30 | F+5, R+5, W+8 (+2 vs Enchantment spells and effects | AC (22)18/17/15 | Init. +2, Perception +9 | Darkvision 60' |

"Belinda, maybe come back and talk to them later. Seem pretty mad now. If group has good success with monster, maybe both them be happy," Rumble advises.

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

Belinda shrugs and follows Rumble. "Other fish to fry and my mother would say."


Male Human(Amazing)

After failing to calm down the craft-folk, you start to leave. Before you are able to leave town though, you see a tiny figure run up to you out of sight of anyone else. The doll Nira seemingly wants to follow you. "Please, let me help you destroy this thing."

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

"Sure... it seems to be you that was the injured party. Maybe you will remember more if we head back to the cave. How long have you been.. like this?" asks Belinda as she walks along.

Dark Archive

Male Elf Empiricist (Investigator) 1 / Inspired Blade (Swashbuckler) 1 | HP: 15/15 | AC: 17 (13 Tch, 14 Fl) | CMD: 15/17 | F: +0, R: +6, W: +2 | Init: +3 | Perc: +6/+7 TF, SM: +4 | Active conditions: None

While the others are shopping, Jaxal follows up on Belinda's attempts.

"I am sensing tensions, and hear a lot of blame. What triggered such a thing?"

Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16


Male Human(Amazing)

"A couple months I think. My sense of time is off. Thank you for letting me join you."

Grand Lodge

Male Elven (Kyonin) Wizard(Wood Elementalist) /2 | HP: 10/15 | AC:16 [19] (Tch 14 Fl 13 [16]) (Mage Armour: AC 19 Tch 14 Fl 15) | CMB:-1 , CMD: 13 | F:+1, R:+5 , W:+5 | Init:+6| Perc: +11, SM:+3 | Speed 30ft | Splintered Spear: 7/8 | Spells: | Active conditions: Mage Armour, - strength | Reroll: 1/1 (+2)

Thracius shakes his head sadly at the carpenter and blacksmith's continued arguments, but hardly feels that it is his place to meddle. Purchasing his acid with thanks, Thracius heads to the village gate with the rest of his companions. He smiles sadly at the solls return.

"Of course you would be welcome, if you like you can sit on my shoulders with Quel?"

At his words, a tiny humanoid figure made of wood poles their head out of Thracius' long ailver hair.


Male Human(Amazing)

Nira gladly climbs onto Thracius' shoulder. Five miles south of Mercy, a dark crevice splits open the landscape. An oppressive heat pours out of the fracture, and the area smells like rotting flesh. You climb down for 30 feet before the crevice opens up into a narrow hallway leading to a vast cavern. The fissure widens and opens into an underground forest. A mass of leafless vines covers all of the cavern’s walls, and a colony of trees with white bark and pale yellow leaves emerges from the walls and ceiling. Thousands of bats hang from the tree branches, and a thick layer of guano carpets the ground of hard-packed dirt.

Nature 18:

The trees are all part of clonal colony of quaking aspen trees, each connected to a single root system. These trees gain their name from the way their leaves shake at the slightest breeze. Quaking aspen trees should not be able to survive underground, and they do not appear anywhere else in the surrounding area. Nonetheless, they match the description the villagers may have given the PCs of the force that protected Mercy. The giant blossoms that reek of rotting flesh are parasitic plants called corpse flowers. They feed of the nutrients of other plants—in this case, the vines surrounding the trees.

The cloaker is here, its form shifting in the dim light. It glares at Nira before screeching!

Init:

B: 1d20 + 4 ⇒ (3) + 4 = 7
C: 1d20 + 7 ⇒ (12) + 7 = 19
E: 1d20 + 6 ⇒ (10) + 6 = 16
J: 1d20 + 3 ⇒ (18) + 3 = 21
R: 1d20 + 2 ⇒ (16) + 2 = 18
T: 1d20 + 6 ⇒ (17) + 6 = 23

Jaxal and Thracius are up! It has blur up so roll a 20% miss chance if/when you attack it. High is good for PCs.

Dark Archive

Male Elf Empiricist (Investigator) 1 / Inspired Blade (Swashbuckler) 1 | HP: 15/15 | AC: 17 (13 Tch, 14 Fl) | CMD: 15/17 | F: +0, R: +6, W: +2 | Init: +3 | Perc: +6/+7 TF, SM: +4 | Active conditions: None

Jaxal walks up and stabs at the creature.

Fencing Grace Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Miss Chance: 1d100 ⇒ 8

Well, that was less than stellar... missed even if it would have caught him flat footed.

Grand Lodge

Male Elven (Kyonin) Wizard(Wood Elementalist) /2 | HP: 10/15 | AC:16 [19] (Tch 14 Fl 13 [16]) (Mage Armour: AC 19 Tch 14 Fl 15) | CMB:-1 , CMD: 13 | F:+1, R:+5 , W:+5 | Init:+6| Perc: +11, SM:+3 | Speed 30ft | Splintered Spear: 7/8 | Spells: | Active conditions: Mage Armour, - strength | Reroll: 1/1 (+2)

know. Nature: 1d20 + 11 ⇒ (18) + 11 = 29

"These are the trees that protected Mercy, but they should not live here, Corpse flowers are feeding from the vines, be careful!

Thracius darts forwards chanting in a strong Elvish voice, with a flourish of his hands and robe, a dizzying pattern of swirling colours surge forth to engulf the cloaker.

Cast Colour Spray Will DC 17. I'll let you roll the consequences if relevant as I don't know the hit dice etc ^^

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

know(nature: 1d1d20 + 1 ⇒ (16) + 1 = 17

"How odd, underground trees! I've never heard of such things before." exclaims Belinda.


Male Human(Amazing)

Will: 1d20 + 7 ⇒ (7) + 7 = 14

The cloaker is left stunned by the bright colorful lights! It is stunned for 1 round. Party is up!

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

Belinda dashes as far around the back of the cloaker as she can manage, sticking her small rapier into the horrible creature as it goes.

attack: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d4 + 4 ⇒ (1) + 4 = 5
miss: 1d100 ⇒ 8 <-distracted by the same shadow as Jaxal!

"But why did it even go to Mercy?" wonders Belinda.

Grand Lodge

Oread Monk (Sensei/Quinggong) 3 | HP 30/30 | F+5, R+5, W+8 (+2 vs Enchantment spells and effects | AC (22)18/17/15 | Init. +2, Perception +9 | Darkvision 60' |

Rumble uses his ability to Inspire Courage to assist the team.

+1 to hit and damage.

Dark Archive

F Elf Level 2, AC 18/14/14, HP 20, Fort +3, Ref +6, Will +1, CMD 16, Init +4, Perc +6

Dashing forward, the masked elf does his best to move around the aberration and use his position to his advantage. Move action around stunned creature; free action to enter rage; Attack + flanking + inspire: 1d20 + 10 ⇒ (7) + 10 = 17; Damage: 1d10 + 5 + 1d6 ⇒ (6) + 5 + (4) = 15

Dark Archive

Male Elf Empiricist (Investigator) 1 / Inspired Blade (Swashbuckler) 1 | HP: 15/15 | AC: 17 (13 Tch, 14 Fl) | CMD: 15/17 | F: +0, R: +6, W: +2 | Init: +3 | Perc: +6/+7 TF, SM: +4 | Active conditions: None

Fencing Grace Attack: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Miss Chance: 1d100 ⇒ 93

Grand Lodge

Male Elven (Kyonin) Wizard(Wood Elementalist) /2 | HP: 10/15 | AC:16 [19] (Tch 14 Fl 13 [16]) (Mage Armour: AC 19 Tch 14 Fl 15) | CMB:-1 , CMD: 13 | F:+1, R:+5 , W:+5 | Init:+6| Perc: +11, SM:+3 | Speed 30ft | Splintered Spear: 7/8 | Spells: | Active conditions: Mage Armour, - strength | Reroll: 1/1 (+2)

Unable to focus on the blurred creature in melee with his allies, Thracius chants in elven once more and sends forth a bolt of force that unerringly strikes its target.

magic missile: 1d4 + 1 ⇒ (3) + 1 = 4


Male Human(Amazing)

Miss Chance: 1d100 ⇒ 72

With Rumble's inspiration, Eleo, Jaxal, and Thracius all inflict damage on the cloaker. It lets out an infrasonic moan and Eleo can feel his muscles seizing up. Make me a Will save DC15 or be affected by Hold Person. Party is up.

Dark Archive

F Elf Level 2, AC 18/14/14, HP 20, Fort +3, Ref +6, Will +1, CMD 16, Init +4, Perc +6

Will save: 1d20 + 3 ⇒ (13) + 3 = 16, oops

EDIT: Forgot I was raging.

Dark Archive

F Elf Level 2, AC 18/14/14, HP 20, Fort +3, Ref +6, Will +1, CMD 16, Init +4, Perc +6

Fighting through the paralytic effect of the cloaker, Eleoheim once again slices at the aberration. curved sword + flanking + rage: 1d20 + 10 ⇒ (2) + 10 = 12; damage: 1d10 + 5 + 1d6 ⇒ (9) + 5 + (1) = 15

EDIT: Sorry, forgot miss chance: 1d100: 1d100 ⇒ 69

Dark Archive

Male Elf Empiricist (Investigator) 1 / Inspired Blade (Swashbuckler) 1 | HP: 15/15 | AC: 17 (13 Tch, 14 Fl) | CMD: 15/17 | F: +0, R: +6, W: +2 | Init: +3 | Perc: +6/+7 TF, SM: +4 | Active conditions: None

Jaxal continues his assault, trying to poke enough holes in the cloak monster that it will fall..

Attack: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Miss Chance: 1d100 ⇒ 51

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

Belinda, frustrated by the creatures oddly blurred outline, takes her time as she tries to strike again.

attack: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d4 + 5 ⇒ (3) + 5 = 8

Once again the blow looks to be a good one
miss: 1d100 ⇒ 10
But once again she is deceived by its indistinct outline.

"This is getting frustrating!"

Grand Lodge

Oread Monk (Sensei/Quinggong) 3 | HP 30/30 | F+5, R+5, W+8 (+2 vs Enchantment spells and effects | AC (22)18/17/15 | Init. +2, Perception +9 | Darkvision 60' |

Rumble moves forward, continuing his inspiration, and swings at the beast.

Attack 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21

Damage 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Miss chance 1d100 ⇒ 56

Grand Lodge

Male Elven (Kyonin) Wizard(Wood Elementalist) /2 | HP: 10/15 | AC:16 [19] (Tch 14 Fl 13 [16]) (Mage Armour: AC 19 Tch 14 Fl 15) | CMB:-1 , CMD: 13 | F:+1, R:+5 , W:+5 | Init:+6| Perc: +11, SM:+3 | Speed 30ft | Splintered Spear: 7/8 | Spells: | Active conditions: Mage Armour, - strength | Reroll: 1/1 (+2)

Thracius opens his mouth in a silent scream, his allies hearing not a thing. To the cloaker, the piercing scream is deafening however.

Cast Ear-Piercing Scream sonic damage: 1d6 ⇒ 4 and Daze. DC 16 Fort save for Half damage and no Daze


Male Human(Amazing)

Eledo shrugs off the effect but it is enough to cause him to miss. Jaxal has similar luck as Belinda misses due the blurriness. Rumble scores a hit as Thracius decides that magic is the answer.

Fort: 1d20 + 6 ⇒ (20) + 6 = 26

The cloaker decides to do this the old fashioned way and tries to wrap itself around 1d4 ⇒ 4 Eleo!

Grapple: 1d20 + 10 ⇒ (19) + 10 = 29

As it wraps itself around the elf it bites at him!

Nom: 1d20 + 12 ⇒ (3) + 12 = 15
Despite its advantage it misses, however it still has Eleo in its grasp.

Party is up. So while Eleo is grappled this way, attacks that deal damage to the cloaker deal half to the monster and half to Eleo.

Dark Archive

F Elf Level 2, AC 18/14/14, HP 20, Fort +3, Ref +6, Will +1, CMD 16, Init +4, Perc +6

"Mmmsdafdmmmmbl!" the elf screams from within the cloaker.

Grapple check to escape: 1d20 + 7 ⇒ (18) + 7 = 25


Male Human(Amazing)

Eleo successfully breaks free! Everyone else!

Grand Lodge

Oread Monk (Sensei/Quinggong) 3 | HP 30/30 | F+5, R+5, W+8 (+2 vs Enchantment spells and effects | AC (22)18/17/15 | Init. +2, Perception +9 | Darkvision 60' |

Rumble continues to pound the monster with his fists, hoping that he could finish it off sooner rather than later. He keeps inspiring his friends.

Attack 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Damage 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Miss chance 1d100 ⇒ 8

Attack 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Damage 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Miss chance 1d100 ⇒ 82

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

Belinda again tries to stab the creature whose tenacity seems almost unnatural.

attack: 1d20 + 8 ⇒ (5) + 8 = 13
damage?: 1d4 + 5 ⇒ (1) + 5 = 6
miss: 1d100 ⇒ 11

Still the burred outline foils her!

Three misses in a row at 20%. I'm getting into the incredibly unlucky territory now.

Grand Lodge

Male Elven (Kyonin) Wizard(Wood Elementalist) /2 | HP: 10/15 | AC:16 [19] (Tch 14 Fl 13 [16]) (Mage Armour: AC 19 Tch 14 Fl 15) | CMB:-1 , CMD: 13 | F:+1, R:+5 , W:+5 | Init:+6| Perc: +11, SM:+3 | Speed 30ft | Splintered Spear: 7/8 | Spells: | Active conditions: Mage Armour, - strength | Reroll: 1/1 (+2)

With his meagre magical arsenal depleted, Thracius begins moving his hands in a practiced motion, gathering thorns and dead wood together to form a spear. With a thought and flick of his wrist the spear launches itself at the cloaker.

splintered spear, inspire, combat: 1d20 + 5 + 1 - 4 ⇒ (4) + 5 + 1 - 4 = 6 for damage: 1d8 + 5 + 1 ⇒ (1) + 5 + 1 = 7 and 1 bleed

Bag reroll, 1 star

splintered spear, inspire, combat: 1d20 + 5 + 1 - 4 + 1 ⇒ (17) + 5 + 1 - 4 + 1 = 20 for damage: 1d8 + 5 + 1 ⇒ (8) + 5 + 1 = 14 and 1 bleed

miss chance: 1d100 ⇒ 90

Dark Archive

Male Elf Empiricist (Investigator) 1 / Inspired Blade (Swashbuckler) 1 | HP: 15/15 | AC: 17 (13 Tch, 14 Fl) | CMD: 15/17 | F: +0, R: +6, W: +2 | Init: +3 | Perc: +6/+7 TF, SM: +4 | Active conditions: None

Seeing Eleo slip free, Jaxal thinks Now! and stabs at the creatures exposed belly.

Attack: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Miss Chance: 1d100 ⇒ 60

Crit Confirm: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19

Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Crit Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7


Male Human(Amazing)

Thracius and Jaxal are able to strike the cloaker with the latter scoring a vicious blow. The creature lets out another infrasonic room that is oddly frightening. Everyone needs to make a DC15 Will save or be panicked for 2 rounds. Party is up.

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

will, fear: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12

Belinda drops her rapier and turns to flee!

Grand Lodge

Male Elven (Kyonin) Wizard(Wood Elementalist) /2 | HP: 10/15 | AC:16 [19] (Tch 14 Fl 13 [16]) (Mage Armour: AC 19 Tch 14 Fl 15) | CMB:-1 , CMD: 13 | F:+1, R:+5 , W:+5 | Init:+6| Perc: +11, SM:+3 | Speed 30ft | Splintered Spear: 7/8 | Spells: | Active conditions: Mage Armour, - strength | Reroll: 1/1 (+2)

will: 1d20 + 5 ⇒ (17) + 5 = 22

Steadying himself against the creatures keening, Thracius swirls his arms once more, creating his sear of thorns and dead wood, even ripping some out of the bleeding creatures flesh. With a command the spear is launched yet again.

Spear, Inspire, Combat: 1d20 + 6 + 1 - 4 ⇒ (16) + 6 + 1 - 4 = 19 for damage: 1d8 + 5 + 1 ⇒ (5) + 5 + 1 = 11 One bleed

Miss?: 1d100 ⇒ 66

Grand Lodge

Oread Monk (Sensei/Quinggong) 3 | HP 30/30 | F+5, R+5, W+8 (+2 vs Enchantment spells and effects | AC (22)18/17/15 | Init. +2, Perception +9 | Darkvision 60' |

Will 1d20 + 8 ⇒ (2) + 8 = 10

Rumble turns and flees as well.

Dark Archive

F Elf Level 2, AC 18/14/14, HP 20, Fort +3, Ref +6, Will +1, CMD 16, Init +4, Perc +6

Will save + inspire bonus?: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17

Eleoheim seems unperturbed by the sonic inducement, slicing at the creature some more.

Curved blade: 1d20 + 10 ⇒ (5) + 10 = 15,Damage: 1d10 + 5 + 1d6 ⇒ (3) + 5 + (5) = 13

Miss?: 1d100 ⇒ 17


Male Human(Amazing)

And shortly after scaring some of the party, the cloaker is downed by a magical spear thrown by Thracius. Combat Over.

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

Belinda peaks around a corner... "Is it gone? "

She blushes.

"I'm not sure what I was so scared of... it was...just suddenly overpowering."

Sheepishly she adds "Sorry"

Dark Archive

F Elf Level 2, AC 18/14/14, HP 20, Fort +3, Ref +6, Will +1, CMD 16, Init +4, Perc +6

Eleoheim cleans his blade as he sheathes it again. "There is nothing to be ashamed of, Belinda. Fear is a part of every battle, and we all deal with it in different ways."

Grand Lodge

Male Elven (Kyonin) Wizard(Wood Elementalist) /2 | HP: 10/15 | AC:16 [19] (Tch 14 Fl 13 [16]) (Mage Armour: AC 19 Tch 14 Fl 15) | CMB:-1 , CMD: 13 | F:+1, R:+5 , W:+5 | Init:+6| Perc: +11, SM:+3 | Speed 30ft | Splintered Spear: 7/8 | Spells: | Active conditions: Mage Armour, - strength | Reroll: 1/1 (+2)

Thracius lets out a breath he hadn't realised he was holding and sighs, the tension of combat leaving his body. He looks sround tonmake sure his allies are still standing and then makes his way to the strange trees to investigate further.

nature: 1d20 + 11 ⇒ (4) + 11 = 15

detect magic

arcana: 1d20 + 10 ⇒ (1) + 10 = 11 and spellcraft: 1d20 + 10 ⇒ (1) + 10 = 11

Aren't glad combats over with those shambles!

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