Island Defender

Eleoheim's page

51 posts. Organized Play character for Branding Opportunity.


Full Name

Eleoheim

Race

Elf

Classes/Levels

Level 2, AC 18/14/14, HP 20, Fort +3, Ref +6, Will +1, CMD 16, Init +4, Perc +6

Gender

F

About Eleoheim

Eleoheim is a mysterious agent of the Mordant Spire, a small island in the Steaming Sea off the western coast of Avistan.

Character sheet:
Eleoheim
Male elf barbarian (urban barbarian) 1/rogue (unchained, scout) 1 (Pathfinder RPG Advanced Player's Guide 134, Pathfinder RPG Ultimate Combat 31, Pathfinder Unchained 20)
N Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +6
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 20 (2 HD; 1d8+1d12+3)
Fort +3, Ref +6, Will +1; +2 vs. enchantments, +1 morale bonus vs. charm and fear
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +6 (1d4+2/19-20) or
. . mwk elven curve blade +8 (1d10+2/18-20) or
. . morningstar +3 (1d8+2)
Ranged composite longbow +6 (1d8+2/×3)
Special Attacks rage (8 rounds/day), sneak attack (unchained) +1d6
Spell-Like Abilities (CL 2nd; concentration +3)
. . 1/day—comprehend languages, detect magic, detect poison, read magic
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Statistics
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Str 13, Dex 18, Con 12, Int 12, Wis 10, Cha 12
Base Atk +1; CMB +3; CMD 16
Feats Weapon Finesse, Weapon Focus (elven curve blade)
Traits berserker of the society, indomitable faith
Skills Acrobatics +9, Bluff +5, Climb +5, Disable Device +11, Intimidate +5, Knowledge (local) +5, Perception +6, Sense Motive +4, Sleight of Hand +8, Stealth +9, Swim +5, Use Magic Device +5; Racial Modifiers +2 Perception
Languages Common, Elven, Sylvan
SQ controlled rage, crowd control, trapfinding +1
Combat Gear wand of cure light wounds, air crystal, alchemist's fire (2), antiplague[APG], antitoxin, holy water (2), soothe syrup[APG], twitch tonic[UE], vermin repellent[UE]; Other Gear mithral shirt, arrows (30), blunt arrows[APG] (10), composite longbow (+1 Str), dagger, morningstar, mwk elven curve blade, ioun torch ioun stone[APG], bandolier[UE], climber's kit, masterwork backpack[APG], masterwork thieves' tools, 100 gp, 5 sp
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Special Abilities
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Comprehend Languages (1/day) (Sp) With Intelligence 11+, cast Comprehend Languages once per day.
Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crowd Control (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Detect Magic (1/day) (Sp) With Intelligence 11+, cast Detect Magic once per day.
Detect Poison (1/day) (Sp) With Intelligence 11+, cast Detect Poison once per day.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Rage (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Read Magic (1/day) (Sp) With Intelligence 11+, cast Read Magic once per day.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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PURCHASES:

Twisted Circle:
Bought: MW Thieves’ tools, ioun torch, sold mw chain shirt and bought mithral shirt, spent 2 PP on wand of clw

PICKED UP DURING ADVENTURE:
10 arrows, climber’s kit