| GM Skipper |
Zinkyudo softens up the skeleton, allowing Lysaer to take it out with a well-aimed shot.
-----Combat Over-----
Auric Voralius
|
Auric fumbles for his bow, but by the time he takes aim, the skeletal priest is done for. With another long-drawn sigh, he puts his arrow back in his quiver, and carefully treads towards the twice-dead corpse to inspect it.
Perception: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25
"There are several vials, a wand and an unholy symbol... what's a Norgoberite doing here?!"
Zinkyudo
|
Way to outshine the archer, Lysaer! ;)
Zinkyudo can auto-aid that Perception check, bringing Auric to a 27.
Zinkyudo nudges Auric as the bard inspects the casks and bottles stored in the alcoves along the walkways, pointing out an item or two that he's missed. In reply to the man's question, Zink shrugs and says, "He probably came here to explore the harmless hallways, and now he's died twice here."
Rogar Valertis Alastoris
|
"Oh, over already? Good job! I didn't even need to use my blade on the thing... that seldom happens to me!" Rogar says sounding surprised before asking one of his companions to help him heal from the skeleton's unholy attack's effects.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
"Why do servants of Nargober do anything? Killing, stealing, spying... whatever it was that moved the creature I dare say we put an end to it" considers Rogar before shrugging.
"If that's all I think we should keep going"
Moving towards the exit
Sparky Fantastico
|
Is Sparky the only one with good Spellcraft? If so then I'll ID loot when we get out of here. Anyone cam safely ID potions using Perception.
Putting the wand back in the sheath. "Gotta get more of that oil soon. So handy to have."
Sparky is drawn to old wines like bears to honey.
"Masur are these the valuables of your master or merely an abandoned cul-de-sac?"
Perception: 1d20 + 18 ⇒ (4) + 18 = 22
Lysaer Nymmis
|
Huh, lost post, no spellcraft, perception 13
"I doubt we are the only faithful to walk these halls, yet some obviously came alone and were bot skilled enough for it. I do find it strange they rose though, perhaps something to do with that strange illusion that knocked you out." Lysaer muses as he returns his bow to his shoulder and collects his greatsword from the stairs. Moving down to the indicated wine rack he frowns.
"Most likely a cache of contraband to be smuggled or simply forgotten. Let us move on."
Keeping his eyes peeled the Hellknight stalks.
perception: 1d20 + 13 ⇒ (14) + 13 = 27
Sparky Fantastico
|
Oh. I thought he was leading us out. I'll leave the wine alone for now.
"Listen at the exit. There may be more troops nearby."
Lysaer Nymmis
|
Stepping forwards, Lysaer listens at the doorway carefully and then checks it for any traps that may be set up on this side, throwing a dark look at Agosa as he does so.
listen: 1d20 + 13 ⇒ (15) + 13 = 28
traps: 1d20 + 13 ⇒ (19) + 13 = 32
Auric Voralius
|
Auric can auto-aid on Spellcraft if allowed, lending his expertise Watson-style.
Auric remains at Lysaer's side, checking for traps or tripwires.
Take 10 Perception for a final 26 with Heroism.
Deaglan
|
"But be careful, we might walk into another pure legion patrol. I prefer not to kill more of them, but we have to protect Agosa. Stay together."
Sparky Fantastico
|
"People rarely leave traps inside their storeroom."
Sparky will activate his wand of Heightened Awareness then move to investigate.
| GM Skipper |
Rogar: 1d20 + 2 ⇒ (18) + 2 = 20
Auric: 1d20 + 14 ⇒ (7) + 14 = 21
Zinkyudo: 1d20 + 14 ⇒ (16) + 14 = 30
Sparky: 1d20 + 18 ⇒ (4) + 18 = 22
Lysaer: 1d20 + 13 ⇒ (8) + 13 = 21
1d20 + 24 ⇒ (16) + 24 = 40
Zinkyudo and Sparky enter the room, and everybody is caught completely unaware when a group of rough-looking men reveal themselves by standing up from the barrels and emerging from invisibility.
Attack v Zinkyudo: 1d20 + 7 ⇒ (4) + 7 = 11
Attack v Zinkyudo: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d6 + 3 + 3d6 ⇒ (5) + 3 + (3, 4, 1) = 16
Attack v Sparky: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d6 + 3 + 3d6 ⇒ (2) + 3 + (5, 5, 3) = 18
Attack v Sparky: 1d20 + 7 ⇒ (1) + 7 = 8
The last two throw bags of gunk instead of attacking.
Ranged Touch Attack v Sparky: 1d20 + 2 ⇒ (2) + 2 = 4
Ranged Touch Attack v Rogar: 1d20 + 6 ⇒ (8) + 6 = 14
Reflex, Rogar: 1d20 + 6 ⇒ (7) + 6 = 13
2d4 ⇒ (1, 1) = 2
Rogar: 1d20 + 6 ⇒ (15) + 6 = 21
Auric: 1d20 + 5 ⇒ (6) + 5 = 11
Zinkyudo: 1d20 + 4 ⇒ (12) + 4 = 16
Sparky: 1d20 + 8 ⇒ (7) + 8 = 15
Lysaer: 1d20 + 4 ⇒ (12) + 4 = 16
1d20 + 3 ⇒ (5) + 3 = 8
Combat Round 1
Bold may act
_________________________________________
Deaglan, Rogar (entangled 2/2, glued to the floor), Auric, Zinkyudo (16 damage), Sparky (18 damage), Lysaer
rough-looking men
Sparky Fantastico
|
Sparky would discharge his Heightened Awareness but it doesn't effect the order.
"Got some unpleasant men in here!"
Since Haste isn't an option this round Sparky uses his mad bombing skills.
He takes a 5ft step south then tosses an explosive bomb in a 30ft cone north leaving out his allies. Normally it wouldn't hit pink but thanks to Splash Weapon Mastery a bit of it does.
The primary target will be one of the enemies that threw things.
Ranged Touch inc point blank: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32
Damage to the tosser is fire: 4d6 + 7 + 1 ⇒ (5, 6, 4, 6) + 7 + 1 = 29 and they are on fire taking 1d6 at the start of their turn.
All of the enemies other then the primary and red take 11 fire damage DC 21 Reflex to save for half.
And pink gets an aoo on Sparky.
Zinkyudo
|
Skipper - I've got mage armor and barkskin up, so my AC is 26, so that attack would miss even flat-footed. Sorry not to update my stat line, I've done so now.
Sense Motive: 1d20 + 10 ⇒ (8) + 10 = 18
"These boys aren't Pure Legion," Zinkyudo observes, speaking in a calm, measured tone even as he's surrounded, "they look like rough-and-tumble sailors to me. Who shouldn't have attacked us."
Taking a quick step towards Sparky, Zink unleashes a volley of arrows at the closest foe!
5-foot step out of flank, flurry at blue. No AoO's due to Point Blank Master.
Flurry with Longbow, Deadly Aim, PBS: 1d20 + 11 - 2 + 1 ⇒ (5) + 11 - 2 + 1 = 15
Longbow damage: 1d8 + 3 + 4 + 1 ⇒ (2) + 3 + 4 + 1 = 10
Flurry with Longbow, Deadly Aim, PBS: 1d20 + 11 - 2 + 1 ⇒ (5) + 11 - 2 + 1 = 15
Longbow damage: 1d8 + 3 + 4 + 1 ⇒ (7) + 3 + 4 + 1 = 15
Flurry with Longbow, Deadly Aim, PBS: 1d20 + 6 - 2 + 1 ⇒ (10) + 6 - 2 + 1 = 15
Longbow damage: 1d8 + 3 + 4 + 1 ⇒ (8) + 3 + 4 + 1 = 16
Well, that could have gone better.
Rogar Valertis Alastoris
|
"Damnation!" shouts Rogar immediately starting to hack at the goo glueing him to the floor...
Damage roll: 2d6 + 12 + 6 ⇒ (2, 1) + 12 + 6 = 21
He frees himself but still can't move very quickly at all...
Standard action for attack and then move 10 feet forward
Lysaer Nymmis
|
Hearing the sounds of conflict ahead, Lysaer darts out of the corridor and into the next room, rushing the attacker with green eyes. Declaring the Godclaw's judgement on these misguided fool, the Hellknight strikes with his greatsword with a powerful swing.
"The Pure Legion definately has an infestation problem here!" Lysaer remarks as he coldly assess the battlefield.
Activate Judgement for Fast Heal 1 then move and attack green. (Can't move my token right now
power attack vs Green: 1d20 + 10 ⇒ (17) + 10 = 27 for damage: 2d6 + 12 ⇒ (5, 3) + 12 = 20 AND
free intimidate: 1d20 + 14 ⇒ (6) + 14 = 20 TO BEAT DC = HD + Wisdom mod + 10. Shaken for one round and an initial round for every five levels above
| GM Skipper |
Reflex, blue: 1d20 + 8 ⇒ (14) + 8 = 22
Reflex, yellow: 1d20 + 8 ⇒ (19) + 8 = 27
Reflex, pink: 1d20 + 8 ⇒ (2) + 8 = 10
Reflex, orange: 1d20 + 8 ⇒ (8) + 8 = 16
AoO v Sparky: 1d20 + 7 ⇒ (12) + 7 = 19
Sparky tosses a bomb while dodging an opportune strike and hits his target, though some of the others evade the blast entirely.
Zinkyudo's aim is no match for his keen eyes, and none of his arrows hit anything.
AoO v Rogar: 1d20 + 7 ⇒ (17) + 7 = 24
Rogar cuts himself free and stumbles into the room, where a quick blow glances off his armor.
Lysaer advances and severs the burning sailor's head from his neck.
Combat Round 1
Bold may act
_________________________________________
Deaglan, Rogar (entangled 1/2), Auric, Zinkyudo, Sparky (18 damage), Lysaer (FH 1)
rough-looking men (pink: 11 damage; orange; 11 damage)
Lysaer Nymmis
|
I am aware of the rules. But to stand at the doorway means Deaglan is stuck and that helps no-one
Auric Voralius
|
Auric darts into the room, bow in hand. Guided by luck, he aims and shoots an arrow at the pink-clothed sailor.
+1 Shortbow, Luck, Heroism, PBS, DA: 1d20 + 11 + 3 + 2 + 1 - 2 ⇒ (7) + 11 + 3 + 2 + 1 - 2 = 221d6 + 1 + 3 + 1 + 4 ⇒ (1) + 1 + 3 + 1 + 4 = 10
Deaglan
|
"If they are not pure legion, why did they attack us?"
Nonlethal attack: 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16
Nonlethal damage: 2d6 + 7 ⇒ (2, 1) + 7 = 10
Deaglan moves forward and attacks the man with the purple sash.
| GM Skipper |
Auric wounds one of the men further, while Deaglan is hampered by his attempt to avoid lasting harm.
Four of the men envelope Sparky and Zinkyudo and strike in tandem. A bunch of 5 foot steps.
Attack v Sparky: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d6 + 3 + 3d6 ⇒ (3) + 3 + (6, 3, 5) = 20
Attack v Sparky: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d6 + 3 + 3d6 ⇒ (2) + 3 + (6, 2, 5) = 18
Attack v Zinkyudo: 1d20 + 9 ⇒ (1) + 9 = 10
Attack v Zinkyudo: 1d20 + 9 ⇒ (5) + 9 = 14
The last one steps back and throws a bag of sticky goo at Lysaer.
Ranged Touch Attack v Lysaer: 1d20 + 6 ⇒ (4) + 6 = 10
Combat Round 2
Bold may act
_________________________________________
Deaglan, Rogar (entangled 1/2), Auric, Zinkyudo, Sparky (56 damage), Lysaer (FH 1)
rough-looking men (pink: 21 damage; orange; 11 damage)
Sparky Fantastico
|
"Ow! Someone get these guys off me!"
As a swift action that does not provoke Sparky springs his wand of Haste from his wrist sheath.
As a standard action that does not provoke he activates the wand.
All allies other then Agosa and Deaglan are Hasted.
Then Sparky takes a 5ft step closer to the wall.
And lastly as a move action that doesn't provoke he pulls his mutagen.
And now he hopes his hasted allies can keep him alive.
Zinkyudo
|
"Leave him alone, you thugs!" Zinkyudo calls out, stepping closer to Sparky to prevent the alchemist from being surrounded again. Loosing a volley of arrows at the foe with the pink kerchief, Zink shouts to his companions, "How about you guys come join us, knock some sense into these fools' heads?"
5-foot step, flurry vs pink. AC is now 27 with Haste.
Flurry with Longbow, Deadly Aim, PBS, Haste: 1d20 + 11 - 2 + 1 + 1 ⇒ (18) + 11 - 2 + 1 + 1 = 29
Longbow damage: 1d8 + 3 + 4 + 1 ⇒ (6) + 3 + 4 + 1 = 14
Flurry with Longbow, Deadly Aim, PBS, Haste: 1d20 + 11 - 2 + 1 + 1 ⇒ (13) + 11 - 2 + 1 + 1 = 24
Longbow damage: 1d8 + 3 + 4 + 1 ⇒ (5) + 3 + 4 + 1 = 13
Flurry with Longbow, Deadly Aim, PBS, Haste: 1d20 + 11 - 2 + 1 + 1 ⇒ (8) + 11 - 2 + 1 + 1 = 19
Longbow damage: 1d8 + 3 + 4 + 1 ⇒ (8) + 3 + 4 + 1 = 16
Flurry with Longbow, Deadly Aim, PBS, Haste: 1d20 + 6 - 2 + 1 + 1 ⇒ (10) + 6 - 2 + 1 + 1 = 16
Longbow damage: 1d8 + 3 + 4 + 1 ⇒ (6) + 3 + 4 + 1 = 14
Sparky Fantastico
|
When playing an archer with lots of attacks remember to declare a second or even 3rd target should the first one go down early. Unless you are using Clustered Shots.
Lysaer Nymmis
|
Unable to move, will step forwards and full attack, switching my Judgement to + 2 damage. Start on Orange then Yellow
Sighing in dissapointment as the Pirate falls, Lysaer spins on his heel to survey the battle, the twirl allowing him to avoid the thrown bag of goo. Capitalising on the magical swiftness singing in his veins, Lysaer steps forwards and opens with a merciless vertical slash, his strikes precise and powerful. All the time his face is kept in a mocking sneer at his foes foolish resolve to die here.
"You bore me, you will find that this was a poor choice."
attack 1, power attack, haste: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22 for damage: 2d6 + 12 + 2 ⇒ (3, 1) + 12 + 2 = 18 AND
free Intimidate: 1d20 + 14 ⇒ (4) + 14 = 18
Haste attack,power attack, haste: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14 for damage: 2d6 + 12 + 2 ⇒ (3, 6) + 12 + 2 = 23 AND
free Intimidate: 1d20 + 14 ⇒ (6) + 14 = 20
Iterative attack power attack, haste: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22 for damage: 2d6 + 12 + 2 ⇒ (1, 4) + 12 + 2 = 19 ] AND
free Intimidate: 1d20 + 14 ⇒ (16) + 14 = 30
| GM Skipper |
With the help of Sparky's spell, Zinkyudo and Lysaer take down two enemies and wound a third. Redirected an arrow to red.
Combat Round 2
Bold may act
Buffs: Haste (except Deaglan)
_________________________________________
Deaglan, Rogar (entangled 1/2), Auric, Zinkyudo, Sparky (56 damage), Lysaer (FH 1)
rough-looking men (red: 16 damage)
Zinkyudo
|
When playing an archer with lots of attacks remember to declare a second or even 3rd target should the first one go down early. Unless you are using Clustered Shots.
When someone remains flanked by multiple people with sneak attack in order to protect your injured, squishy character, it's also nice to remember to say 'Thanks'. ;)
Rogar Valertis Alastoris
|
Rogar almost crawls towards the thug wearing a blue scarf and sighs:"You really shouldn't have done that..."
Power attack roll 01: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33 -> 2d6 + 12 + 6 ⇒ (1, 3) + 12 + 6 = 22
Power attack roll 02: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26 -> 2d6 + 12 + 6 ⇒ (3, 6) + 12 + 6 = 27
Power attack roll 03 (haste): 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30 -> 2d6 + 12 + 6 ⇒ (2, 5) + 12 + 6 = 25
5 foot step towards blue and then full attack
Auric Voralius
|
Auric takes a step back to get a better view of his opponents, then aims and shoots a volley of arrows.
Aiming at blue, then switching to yellow , then red as they fall. They have soft cover AC bonus from me I believe.
+1 Shortbow, RS, Luck, Heroism, PBS, DA, AS, Haste: 1d20 + 11 - 2 + 3 + 2 + 1 - 2 + 1 ⇒ (9) + 11 - 2 + 3 + 2 + 1 - 2 + 1 = 231d6 + 1 + 3 + 1 + 4 + 2 ⇒ (4) + 1 + 3 + 1 + 4 + 2 = 15
+1 Shortbow, RS, Luck, Heroism, PBS, DA, AS, Haste: 1d20 + 11 - 2 + 3 + 2 + 1 - 2 + 1 ⇒ (9) + 11 - 2 + 3 + 2 + 1 - 2 + 1 = 231d6 + 1 + 3 + 1 + 4 + 2 ⇒ (4) + 1 + 3 + 1 + 4 + 2 = 15
Haste attack: 1d20 + 11 - 2 + 3 + 2 + 1 - 2 + 1 ⇒ (10) + 11 - 2 + 3 + 2 + 1 - 2 + 1 = 241d6 + 1 + 3 + 1 + 4 + 2 ⇒ (1) + 1 + 3 + 1 + 4 + 2 = 12
Deaglan
|
"It's just you and me mate. Want to give up or do I need to kill you?"
Attack: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 2d6 + 7 ⇒ (1, 5) + 7 = 13
Deaglan smashes his longhammer on the floor, breaking a few tiles!
| GM Skipper |
| 1 person marked this as a favorite. |
Despite the odds, the last man does not surrender, and Deaglan seriously menaces the floor.
The lone survivor backs up against the door and attacks Lysaer.
Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Combat Round 3
Bold may act
Buffs: Haste (except Deaglan)
_________________________________________
Deaglan, Rogar, Auric, Zinkyudo, Sparky (56 damage), Lysaer (FH 1)
rough-looking men (red: 16 damage)
Lysaer Nymmis
|
Shaking his head in disgust at the man's foolishness in the face of un-winnable odds. Others would call it bravado or bravery, but the Hellknight knew it as a cowardice.
"Very Well, begone."
The Hellknight snarls as he cuts at the man backed to the door in three quick successions.
Power attack, haste: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29 for damage: 2d6 + 12 + 2 ⇒ (3, 3) + 12 + 2 = 20
Power attack, haste: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21 for damage: 2d6 + 12 + 2 ⇒ (3, 5) + 12 + 2 = 22
Power attack, haste: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21 for damage: 2d6 + 12 + 2 ⇒ (3, 2) + 12 + 2 = 19
Sparky Fantastico
|
"Thanks guys! And as for you... How about some salt."
Sparky takes a 5ft step closer then pulls out some Desiccating lubricant and giggles a bit as he throws it at red.
ranged touch inc haste, point blank: 1d20 + 14 + 1 + 1 ⇒ (9) + 14 + 1 + 1 = 25
non lethal damage: 1d4 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Edit: Or not. Sparky will spend some time healing himself. Spending 10 charges to heal 55 dmg.
Zinkyudo
|
Zinkyudo raises a fist to strike the last man, hoping to avoid killing him so they can question him - but he's a moment too slow, and can only watch as Lysaer cuts down the last opponent.
"Ah, well," he says with a shrug, "they got what they asked for." He does a quick search of the men for anything of value, as Abadar would wish.
Deaglan
|
"Wait Sparky, let me heal you for a bit"
Cure Serious: 3d8 + 9 ⇒ (4, 7, 8) + 9 = 28
Cure Serious: 3d8 + 9 ⇒ (4, 3, 7) + 9 = 23
Cure Light: 1d8 + 5 ⇒ (2) + 5 = 7
Sparky Fantastico
|
Edit #2 Or not 2.0, The return of or not. I'll save my charges.
"Thanks. Why is everything trying to kill us? I understand the legion but why skeletons and sailors? Can one of you clerics ask one of the bodies?"
| GM Skipper |
Lysaer slashes the last man standing twice, and he falls to the floor, dead.
-----Combat Over-----
Lootin':