Bartolomey |
Bartolomey uses wand of CLW on Brun.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Kelumur |
Kelumur interjects with usual his serious tone"I assure you that it is imperative that you would see him, the working conditions for many labourers in this region are not well, taking advantaged of and abused. You delivering this message could save countless lives. Tell him the Pathfinders sent it, and I'm sure he would be interest in hearing you out."
I will take ten and aid whoever has the highest diplomacy modifier: take 10 Diplomacy = 10-2+2 = 10 (Success!, lol)
Before I mark my charges, is Orophin going to discharge channels? There's a quite a few injured, so it would save significant CLW charges, even if it is one channel.
GM Mjolbeard |
@Arnold - that's true. These are not preserved creatures. Have you possibly seen any preserved creatures elsewhere, though?
@Kelumur - Unfortunately, you are not able to take 10 on checks to aid another. We'll need a roll for that one.
Orophin Telemnarn |
I'll knocked off a couple more channels to heal folk up and save charges.
channels: 8d6 + 2 ⇒ (4, 2, 1, 4, 1, 4, 2, 2) + 2 = 22
diplomacy,earlier aid, aid another: 1d20 + 19 + 2 + 2 ⇒ (14) + 19 + 2 + 2 = 37
"If you are well enough, it would be very much appreciated if you could deliver a message for us when you get back to the city." starts Orophin.
GM Mjolbeard |
Pel and Saala look at one another meaningfully, then shrug. "Sure," they say, turning back to you, "We can at least carry the message back to you and drop it off with Bertran or someone who works directly for him. Thank you all again!"
With the letter from your faction leader in hand, the laborers follow Flyn to the ladder and climb up to the main level of the temple and to their safety.
FACTION UPDATE: By convincing some of the Vanderales laborers to carry a message back to One-Leg Bertran, members of the Liberty's Edge faction have earned 1 prestige point!
After escorting the workers to the ladder, Flyn makes his way back toward the southern wall you had perceived to be breakable earlier.
Orophin Telemnarn |
Orophin makes sure the fallen PAthifnder is also removed from the horrible underground area. "Dead is dead, but I can't help but think his spirit would prefer it if his body was not left down here.."
Arnold Perlstein |
Ah! I wasn't sure the corpse-dangling areas qualified; I thought those were more akin to cold storage. In that case, I'll anoint 'em as we go back.
"It's what we can do for now," Arnold agrees solemnly. "Are we breaking through again? Toss over some adamantine and this'll go much quicker."
Kelumur |
Much thanks Orophin!
"It would seem so Arnold, someone has gone through an effort to hide these mask pieces behind these walls. And I'm sure they must be a reason for it. If you're not tending to the dead, I suggest you help out with excursion." Kelumur response, and starts breaking down the wall with Flyn.
GM Mjolbeard |
Pel and Saala return and collect the body of Riemme Batelle, handling the man's remains as respectfully as possible on their way out. "We'll make sure he gets a proper burial. Don't worry."
More and more of you go back to join Flyn at breaking down the wall on the southern end. Eventually you break through and open the way to a long, narrow passageway that heads far off to the west.
Flyndyngylyn |
Flyn nods in approval as he and his companions break through the wall...
"Good job, guys...now let us see if we can find who has brought such great evil to this temple. I seriously doubt those spawn creatures, at least by themselves, were capable of the evil we witnessed in the caves. Be on your guard..."
Flyn draws his bow and will activate his darkvision ability (for up to 20 minutes, if needed)...he'll conceal himself as best he can in the shadows and available cover as he heads down the western passageway...he'll keep a sharp eye out, looking for any tracks of what creatures might await them...he'll also be on the lookout for hidden traps and foes...
Stealth: 1d20 + 18 ⇒ (16) + 18 = 34
Survival: 1d20 + 13 ⇒ (1) + 13 = 14
Perception: 1d20 + 17 ⇒ (13) + 17 = 30
Kelumur |
Likewise, Kelumur takes the lead and falls into the shadows, blending into the darkness down the newly unearth tunnel drawing his shield holding it high in front of him in one hand, and his silver dagger in the other.
Stealth: 1d20 + 16 ⇒ (12) + 16 = 28
Perception: 1d20 + 11 ⇒ (11) + 11 = 22+2 for hidden objects OR +3 for traps)
GM Mjolbeard |
Flyn and Kelumur begin making their way along the dark tunnel, keen senses guiding them along the narrow passage. Behind them, Bartolomey and Brun stalk along carefully. So far, there are no signs of any traps, and if there are any tracks to be found, the hard stone floors hid them from Flyn's searching eyes.
Ahead, Flyn and Kelumur both see an opening out of the passage on their right. There is still utter darkness all throughout the undertemple complex.
Could everyone who hasn't already done so please move yourselves to the passage with the others?
Flyndyngylyn |
Failing to find any tracks, Flyn will continue on to the opening, bow drawn, keeping his eyes open and trying to remain concealed, hoping to get a peek at, and the drop on, what might await them within...
Perception: 1d20 + 17 ⇒ (16) + 17 = 33
Stealth: 1d20 + 18 ⇒ (18) + 18 = 36
Kelumur |
Kelumur leads again, and signals the rest to stay quiet as he and Flyn scout slightly ahead to observe what lies in the chamber in front.
Stealth: 1d20 + 16 ⇒ (7) + 16 = 23
Perception: 1d20 + 11 ⇒ (20) + 11 = 31+2 for hidden objects OR +3 for traps)
Arnold Perlstein |
Arnold catches himself thinking about the cost of hiring a mage to put him to sleep as he follows. Not like I'll be able to on my own for a while.
GM Mjolbeard |
Kelumur and Flyn continue to move forward and eventually emerge from the tunnel into a larger chamber.
The stench of death is strong in this ornate shrine. Another mosaic like that found in the grand temple above lies on the floor immediately west of the entryway. Two rows of slender columns carved with dizzying designs support the ceiling twenty feet overhead and every inch of the chamber’s walls is covered with intricate sigils and pictograms. A fat pillar stands in the center of the chamber. Six corpses lie on the floor near the base of this central pillar. An altar of red marble stands near the western wall, and it has iron manacles attached to its surface. The air is charged with palpable malevolence.
As Kelumur enters the shrine, a figure stands and moves quickly behind the altar, calling out to him as it does so. "So you have finally arrived. Good. We had nearly finished feasting on these worthless little morsels and were beginning to wonder when our next meal would arrive." The figure's high-pitched scream of laughter tears through the darkness and echoes all around the chamber. "Now you shall know the will of Yamasoth, and I, Tholrist, shall be the one to show it to you." He picks up a small blade from the altar and flourishes it at Kelumr menacingly.
Near the large central pillar, three more figures rise from feasting upon what Kelumur now knows to be more victims of the wrathspawns' attack on the workers. Turning his attention further east, he notices that the large mosaic in this room is actually a mortification device, comprised of sharp-toothed shards of glass that penitent cultists once made their way across on bloodied knees.
Treat the area in the red circle as if it is covered in caltrops.
Now in a more advantageous position, the figure crouching behind the altar stands for a moment and calls out to his minions, "Kill them all!"
Flyndyngylyn: 1d20 + 4 ⇒ (13) + 4 = 17
Bartolomey: 1d20 - 1 ⇒ (20) - 1 = 19
Orophin: 1d20 + 1 ⇒ (11) + 1 = 12
Arnold: 1d20 + 2 ⇒ (11) + 2 = 13
Cade: 1d20 + 3 ⇒ (5) + 3 = 8
Tholrist: 1d20 + 9 ⇒ (4) + 9 = 13
Ghast (red): 1d20 + 2 ⇒ (3) + 2 = 5
Ghast (blue): 1d20 + 2 ⇒ (11) + 2 = 13
Ghast (yellow): 1d20 + 2 ⇒ (8) + 2 = 10
INITIATIVE
The Mortification Shrine - Round 1
Bold may post!
Kelumur
Bartolomey/Brun
Flyn
Tholrist
Arnold
Ghast (blue)
Orophin
Ghast (yellow)
Cade
Ghast (red)
GM Mjolbeard |
You just spent several minutes banging on a wall just down the hall. They were expecting you.
Flyndyngylyn |
Flyn quickly fires a couple of arrows at the ghasts, firing at blue first...if blue is dropped with that shot, then he'll fire at yellow, if not then both at blue...
To Hit: Dex+Base, Flurry of Blows, Magic, Weapon Focus, PBS, Precise Shot, Favored Enemy, Deadly Aim, Deadeye Bowman, Point Blank Master
Damage: Strength, Magic, PBS, Deadly Aim, Favored Enemy
Longbow: 1d20 + 10 + 1 + 1 + 1 + 2 - 2 - 2 ⇒ (20) + 10 + 1 + 1 + 1 + 2 - 2 - 2 = 31 (vs Flat-footed AC)
Confirm: 1d20 + 10 + 1 + 1 + 1 + 2 + 1 - 2 - 2 ⇒ (6) + 10 + 1 + 1 + 1 + 2 + 1 - 2 - 2 = 18 (vs Flat-footed AC)
Damage+Crit: 3d8 + 6 + 3 + 3 + 12 + 6 ⇒ (2, 6, 3) + 6 + 3 + 3 + 12 + 6 = 41 (only 12 if unconfirmed)
Longbow: 1d20 + 10 + 1 + 1 + 1 + 2 - 2 - 2 ⇒ (7) + 10 + 1 + 1 + 1 + 2 - 2 - 2 = 18 (vs Flat-footed AC)
Damage: 1d8 + 2 + 1 + 1 + 4 + 2 ⇒ (2) + 2 + 1 + 1 + 4 + 2 = 12
Just an FYI, Undead is Flyn's favored enemy...
GM Mjolbeard |
Sorry, give me just a second while I pick my jaw up off the floor...
Flyn's first shot completely removes the head from one of the undead creatures standing around the central pillar, while his second shot finds its mark and badly wounds another of the creatures.
Bartolomey |
Brun, attack those Ghasts!
Bartolomey enters the room and cast Spiritual Weapon near yellow enemy.
to hit: 1d20 + 7 ⇒ (9) + 7 = 16
force damage: 1d8 + 1 ⇒ (7) + 1 = 8
Brun the Transparent |
Brun enters a room and attacks one of the creatures (yellow).
to hit: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d6 + 1 ⇒ (2) + 1 = 3
Flyndyngylyn |
GM: Do we have any clue what kind of creature or class that Tholrist might be? I know Flyn's LOS might've prevented him from getting a good look but thought Kelemur might have gotten a good view before he/it ducked away...
Kelumur |
"I'm taking Tholrist, cover me!" Kelumur makes a dash towards the enemy, and makes a jumping strike at the end, attempting to stab it's neck with his dagger.
Silver Dagger: 1d20 + 12 ⇒ (15) + 12 = 27P/S+Sneak: 1d4 + 6 + 4d6 ⇒ (4) + 6 + (3, 3, 6, 5) = 27
Flyndyngylyn |
Flyn shouts back at Cade, "Three of 'em...uh, make that two...in here with something else...come quickly..."
The Elf watches with admiration and concern as Kelemur takes on Tholrist...
GM Mjolbeard |
@Flyn - you will need a knowledge (religion) check to find out.
Bartolomey moves into the mutilation chamber and sends a spiritual weapon to attack one of Tholrist's undead servants, while Brun rushes forward to attack as well. As Brun moves toward the creature, however, the overwhelming stench of death and decay hits him like a wall, and he finds himself struggling to overcome the feeling unease that comes with the smell.
@Brun, please make a Fortitude save.
Kelumur rushes in as well, though he focuses on the leader of the demented temple. He delivers a leaping strike to the crouched figure of the priest and wounds him deeply.
With a hissed curse, Tholrist steps away from the deadly warrior who dared to confront him so directly. He raises a hand into the air and calls upon his dark patron to bring suffering and death upon these interlopers.
Everyone inside the grey circle, please make a DC 20 Will save. PCs with good alignments who fail the save take the damage below and become sickened for the rounds indicated. Half damage and no sickened condition on a successful save. Neutral characters automatically take half damage and do not suffer the sickening effect, but may attempt the save to reduce the damage by an additional half (that is, you take one quarter of the full damage below).
Damage: 4d8 ⇒ (8, 1, 1, 4) = 14 Sickened rounds: 1d4 ⇒ 4
INITIATIVE
The Mortification Shrine - Round 1
Bold may post!
Kelumur
Bartolomey/Brun
Flyn
Theorist (-27)
Arnold
Orophin
Ghast (yellow) (-11)
Cade
Ghast (red)
Flyndyngylyn |
Knowledge (Religion): 1d20 + 5 ⇒ (1) + 5 = 6
Flyn shrugs as he has no idea what kinda creature this Tholrist may be...
My small phone is not showing the map very well and I can't make out the grey circle...is Flyn within it?
Flyndyngylyn |
Scratch the question in my previous post, I refreshed and I can see it now...
Will: 1d20 + 5 ⇒ (2) + 5 = 7
Flyn reels from the evil emanating from Tholrist...
Brun the Transparent |
fort: 1d20 + 2 ⇒ (16) + 2 = 18
will: 1d20 + 7 ⇒ (17) + 7 = 24
Kelumur |
Will: 1d20 + 3 ⇒ (9) + 3 = 12 True Neutral, so taking half damage
Kelumur flinches but stays grounded keeping himself locked on the villain.
Arnold Perlstein |
Arnold rides gallantly into the room, glad he was too slow to be caught in the dark energy.
Double move.
GM Mjolbeard |
Orophin and Arnold both move forward to join the fray, counting themselves lucky to have been outside of the effect of whatever spell Tholrist just cast. "More victims for the worship of Yamasoth? Excellent! Your screams of torment will make a sweet sacrifice to my dark Lady," exclaims the priest.
Though Arnold has ridden to face him, the yellow ghast focuses on the outsider that struck it mere moments ago and returns the favor with a flurry of savage attacks, clawing and biting at Brun's ectoplasmic form.
Bite: 1d20 + 5 ⇒ (4) + 5 = 9 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Claw 1: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Claw 2: 1d20 + 5 ⇒ (7) + 5 = 12 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Brun, please make a Fortitude save, DC 15
INITIATIVE
The Mortification Shrine - Round 1
Bold may post!
Kelumur (-7)
Bartolomey (-3)/Brun (-12)
Flyn (-14, sickened 4 rounds)
Tholrist (-27)
Arnold
Orophin
Ghast (yellow) (-11)
Cade
Ghast (red)
GM Mjolbeard |
As Cade makes his appearance in the chamber, the red ghast rushes toward Kelumur and lashes out with a vicious bite. Its jaws snap shut on empty air, however, as Kelumur nimbly avoids the attack.
Bite: 1d20 + 7 ⇒ (12) + 7 = 19 Damage: 1d6 + 4 ⇒ (5) + 4 = 9
INITIATIVE
The Mortification Shrine - Round 2
Bold may post!
Kelumur (-7)
Bartolomey (-3)/Brun (-12)
Flyn (-14, sickened 4 rounds)
Tholrist (-27)
Arnold
Orophin
Ghast (yellow) (-11)
Cade
Ghast (red)
Flyndyngylyn |
Still reeling, Flyn tries to focus, sending a cold iron arrow to try and finish off the yellow Ghast first, followed by another at Tholrist to help cover Kelumur...
Perfect Strike which shot?: 1d2 ⇒ 1
To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Flurry of Blows, Deadly Aim, Deadeye Bowman, Point Blank Master, Favored Enemy, Sickened, Perfect Strike
Damage: Strength, Magic, PBS, Deadly Aim, Favored Enemy, Sickened
Longbow: 1d20 + 10 + 1 + 1 + 1 + 2 - 2 - 2 - 2 ⇒ (3) + 10 + 1 + 1 + 1 + 2 - 2 - 2 - 2 = 12
Longbow (Perfect Strike): 1d20 + 10 + 1 + 1 + 1 + 2 - 2 - 2 - 2 ⇒ (14) + 10 + 1 + 1 + 1 + 2 - 2 - 2 - 2 = 23
Damage: 1d8 + 2 + 1 + 1 + 4 + 2 - 2 ⇒ (1) + 2 + 1 + 1 + 4 + 2 - 2 = 9
Longbow: 1d20 + 10 + 1 + 1 + 1 + 2 - 2 - 2 - 2 ⇒ (19) + 10 + 1 + 1 + 1 + 2 - 2 - 2 - 2 = 28
Damage: 1d8 + 2 + 1 + 1 + 4 + 2 - 2 ⇒ (4) + 2 + 1 + 1 + 4 + 2 - 2 = 12
...and then moves 5' east...
From his icon, I'm assuming Tholrist is undead...if not subtract two from the second shot's to hit and damage rolls...
GM Mjolbeard |
With another pair of well-placed shots, Flyn brings down another of the ghasts and adds to Tholrist's wounds.
INITIATIVE
The Mortification Shrine - Round 2
Bold may post!
Kelumur (-7)
Bartolomey (-3)/Brun (-12)
Flyn (-14, sickened 4 rounds)
Tholrist (-27)
Arnold
Orophin
Cade
Ghast (red)
Brun the Transparent |
2nd FORT save: 1d20 + 2 ⇒ (13) + 2 = 15
Brun the Transparent |
Brun moves forward to Ghast. (flank)
to hit - flank: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
damage: 1d6 + 1 ⇒ (6) + 1 = 7