Ezren

Lord Zomo al-Hadir's page

82 posts. Organized Play character for DM Livgin.


Full Name

Lord Zomo al-Hadir

Race

Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8

Classes/Levels

| Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message

About Lord Zomo al-Hadir

This shoanti elder considers your suggestion and nods, "Warm winter winds fool the tree but not the flower."

Human Amnesiac Psychic 5
N Medium humanoid (human)
Init +7; Senses Perception +8
Defense
AC 14, touch 10, flat-footed 14 (+4 armor)
hp 27 (5d6+5)
Fort +4, Ref +3, Will +6
Offense
Speed 30 ft.
Melee -
Ranged -
Special Attacks detect thoughts (1/day, DC 19), mindtouch, will of the dead
Psychic Spells Known (CL 5th; concentration +12)
2nd (6/day, DC 19)—amnesia slot (Focused Scrutiny), blindness/deafness, false life
1st (8/day, DC 18)—amnesia slot, amnesia slot, burst of insight, command, ear piercing scream, feather fall, glue seal, liberating command, litany of sloth
0 (at will, DC 17)— daze, detect magic, ghost sound, light, mending, message, prestidigitation, read magic
Statistics
Str 8, Dex 11, Con 12, Int 25, Wis 10, Cha 12
Base Atk +2; CMB +1; CMD 11
Feats Defiant Luck, Improved Initiative, Inexplicable Luck, Reach Spell
Traits Clever Wordplay, Reactionary
Skills Bluff +5, Craft (Alchemy) +11, Diplomacy +15, Intimidate +5, Knowledge (arcane, history, local, nobility) +17, Knowledge (planes) +13, Knowledge (dungeoneering, engineering, geography, nature, religion) +9, Linguistics +15, Perception +8, Sense Motive +4, Spellcraft +15, Use Magic Device +6
Armor Check Penalty 0
Languages Aklo, Ancient Osiriani, Auran, Azlanti, Hallit, Ignan, Infernal, Orc, Shoanti, Taldane, Thassilonian, Terran, Undercommon, Varisian
SQ mnemonic esoterica (inquisitor), past-life memories, psychic discipline (rebirth), resurgence, spell recollection
Combat Gear
alchemists fire (2),
darkleaf lamellar armor,
oil of daylight,
potion of gaseous form,
potion of remove fear,
spell lattice (ear-piercing scream),
wand of cure light wounds (49 charges),
wand of enlarge (50 charges),
wand of heightened awareness (42 41 charges)
wand of infernal healing (47 charges),
Other Gear
bedroll,
bejeweled bauble (4, 100g ea.)
bullseye lantern,
cloak of resistance +2,
dusty rose prism (cracked) ioun stone (+1 initative),
grapple hook,
headband of vast intelligence (knowledge nobility),
inkwell,
masterwork backpack,
notebook,
oil (1 pint),
quills,
rations (10),
al-Hadir signet ring,
silk rope (50ft, knotted),
smelling salts,
wayfinder,

Tactics (how to bot):

Zomo casts a save or suck spell

[dice=fortitude]1d20+4[/dice]

[dice=diplomacy]1d20+15[/dice]
[dice=[*url=http://paizo.com/pathfinderRPG/prd/coreRulebook/skills/intimidate.html]Intimidate[/url]]1d20+5[/dice][*ooc] vs 10+HD+Wis[/ooc]
[dice=knowledge(arcane)]1d20+17[/dice]
[dice=knowledge(engineering)]1d20+9[/dice]
[dice=knowledge(local)]1d20+17[/dice]
[dice=knowledge(nobility)]1d20+17[/dice]
[dice=knowledge(planes)]1d20+13[/dice]
[dice=knowledge(religion)]1d20+9[/dice]
[dice=perception]1d20+8[/dice]

Temporary Gear:

Pathfinder Agent Dossier:
Agent No.: 156828-12
Faction: Sovereign Court
Experience: 12
Prestige: 9
Fame: 24

Boons:
Venture Captain (156828-3): Protege to the Venture Captain Joe. +2 Int.
Inner Struggle: May be stunned for 1 rnd after failing save vs compulsion.
Inside Knowledge: +2 Knowledge(local) vs Aspis. Cross off to take 20.
Lord Avid's Recommendation: +2 to charisma checks vs nobility on the Isle of Kortos.
House Thrune Favor: +3 diplomacy vs House Thrune, Chelish Government, or Hellknights.
Explore, Report, Cooperate: Free advice on and action from GM.
Friend of Janira Gavix: +1 to knowledge checks within the Grand Lodge.
Scholar of the Gates Ajar: +2 knowledge (planes or religion) vs daemons, demons, and devils.
Friend of the Family: +1 diplomacy and knowledge (nobility) within Absalom.
Liberty's Revolution: +2 intimidate vs nobility and political leaders, +2 diplomacy and bluff against rebels and resistance movements.
New Recruit (J. Dacilane): Cast spiritualist spell once.
Draconic Sidekick: A pseudodragon will join one adventure.
Fortune's Return: +1 (+2) to Con (fatigue), int (research), wis (navigating), cha (vs authority).
Noble Heir: Member of the al-Hadir family. 400g signet ring.
Corruption Uncovered: +2 sense motive once per scenario.