| GM Socrates |
ah, right.
| GM Socrates |
claw: 1d20 - 3 ⇒ (9) - 3 = 6 for slashing: 1d4 + 1 ⇒ (4) + 1 = 5
broken scimitar: 1d20 + 0 ⇒ (16) + 0 = 16 for slashing: 1d6 + 1d6 ⇒ (4) + (1) = 5
claw: 1d20 - 3 ⇒ (13) - 3 = 10 for slashing: 1d4 + 1 ⇒ (2) + 1 = 3
start of turn: 2d6 ⇒ (3, 2) = 5
broken scimitar: 1d20 + 0 ⇒ (20) + 0 = 20 for slashing: 1d6 + 1d6 ⇒ (4) + (6) = 10
broken scimitar: 1d20 + 0 ⇒ (1) + 0 = 1 for slashing: 1d6 + 1d6 ⇒ (5) + (2) = 7
The party is UP
Balenar moves down another flight of stairs, but pauses when he sees Arisira and Hap on the third floor. "It looks like everyone's alright... Although maybe you've seen better days..." He remarks as he looks Hap over. Then he casts a spell and reaches out his hand, healing Hap of magic: 1d8 + 3 ⇒ (8) + 3 = 11 damage.
Pietro Slaszval the Boisterous
|
"And the food? Did you ask him about food, werestoat?"
Zekuli
|
Zekuli descends the stairs behind Seelah and then looks around to see a few injuries here and there. He casually releases a burst of healing divine energy and feels a little better himself.
Channel energy: 1d6 ⇒ 4
It's a little hard to tell if anybody else is still hurt, but here you go.
Arisira
|
Arisira sighs. Rummaging around in her bag, she pulls out a bar of chocolate, peanuts, caremel, and nougat - tossing it to the Cleric. ”You aren’t you when you’re hungry”
Pietro Slaszval the Boisterous
|
*Nom nom nom nom* "It is all this cursed spiral stair climbing! They really should put in a faster, easier way down!"
When he's finished he pinches Arisira's cheeks and bellows: "Thanks!"
Arisira
|
"I think Hap found a faster way- although he may not recommend it"
Pietro Slaszval the Boisterous
|
"So did anyone see where the big lizard guy got too?"
Arisira
|
”well- there is this door here that we haven’t opened. I figure one of our big guys should open it and find out!”
| GM Socrates |
As Caelreth prepares to smash the door in, there is a thump against it.
you are out of initiative at this point
As Caelreth bashes down the door and Arisira's lights illuminate the room the party sees the troglodyte slumped to the ground in front of two flaming skeletons armed with scimitars. The skeletons turn their heads towards the doorway and raise their swords!
Initiative Order
Skeletons
Arisira <= Up
Seelah <= Up
Zekuli <= Up
Caelreth <= Up
Hap <= Up
Pietro <= Up
Initiative Mod
Caelreth : 1d20 + 3 ⇒ (8) + 3 = 11
Zekuli: 1d20 + 0 ⇒ (14) + 0 = 14
Pietro : 1d20 - 1 ⇒ (4) - 1 = 3
Arisira : 1d20 + 5 ⇒ (13) + 5 = 18
Hap : 1d20 + 4 ⇒ (1) + 4 = 5
Seelah : 1d20 + 0 ⇒ (15) + 0 = 15
Skeletons : 1d20 + 6 ⇒ (20) + 6 = 26
readied attack: 1d20 ⇒ 7 for slashing, fire: 2d6 ⇒ (6, 4) = 10
readied attack: 1d20 ⇒ 10 for slashing, fire: 2d6 ⇒ (3, 2) = 5
Seelah paladinn
|
the black is on the map :) move 20' smite evil no DR :)
Seelah moves and swings at the undead.
"Dammed skeletons!
attack smite: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d8 + 5 ⇒ (7) + 5 = 12
| GM Socrates |
oops, sorry; they are right inside the door. Do you want to provoke an AoO by moving past the first space?
Pietro Slaszval the Boisterous
|
knowledge (religion): 1d20 + 4 ⇒ (19) + 4 = 23
"Where!? OH!"
channel positive (damaging undead) energy (Will DC 12): 1d6 ⇒ 5
| GM Socrates |
attack of opportunity: 1d20 ⇒ 3
will: 1d20 + 2 ⇒ (13) + 2 = 15
The western skeleton catches Seelah's shoulder 3 dmg as she makes her way into the room, but she responds by smashing it to bits. Pietro washes the last skeleton with holy energy, but it doesn't seem to be fully affected.
Zekuli
|
With a “Hmph!” Zekuli sends his morningstar flying at the remaining skeleton, trying to smash its skull in from afar.
Hand of the acolyte: 1d20 + 4 ⇒ (8) + 4 = 12
Bludgeoning/piercing damage: 1d8 + 1 ⇒ (8) + 1 = 9
| GM Socrates |
Zekuli's magical attack misses the skeleton
Arisira
|
Seeing the skeletons appear, Arisira turns the floor under the two into a slippery, greasy mess.
No move, Cast grease DC 14 reflex
| GM Socrates |
The last skeleton slips and falls prone!
Pietro Slaszval the Boisterous
|
Psst! Your hit points.
| GM Socrates |
botting Caelreth moves into the room and swings at the skeleton with his sword, but he misses.
longsword, attack: 1d20 + 3 ⇒ (4) + 3 = 7 for slashing: 1d8 + 1 ⇒ (8) + 1 = 9
The skeleton swings back at Caelreth with its flaming sword and one of its claws from its position on the ground, but it just flails about wildly.
Balenar begins to inspire the party, "The troglodyte is dead! Soon we will be Masters if the fortress!"
claw, prone: 1d20 - 3 - 4 ⇒ (7) - 3 - 4 = 0 for 1d4 + 1 ⇒ (4) + 1 = 5
everyone is up!
Pietro Slaszval the Boisterous
|
"Well it is more of a fixer-upper really."
Pietro focuses all his mojo on his tankard--the symbol of his faith! In his other hand he holds his morningstar. He shouts his church's equivalent of 'hallelujah': "BOOYAH!"
channel damaging positive energy (Will DC 12): 1d6 ⇒ 6
| GM Socrates |
The skeleton collapses into a heap of bones!
that's it. I'll describe the rest of this last room later and then I'll be ready to start on your chronicle sheets
will save: 1d20 + 2 ⇒ (2) + 2 = 4
Pietro Slaszval the Boisterous
|
"It's Miller time!" And with those magic words Pietro casts guidance and goes in to take a look around.
perception (guidance): 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Zekuli
|
Zekuli puffs up a little when the second skeleton falls, even though he had nothing to do with its defeat. "Masters of the fortress? I like the sound of that."
Hap Daywhisper
|
Maybe it is a time of day where he come's from. A miller is one who works in a mill, maybe this is teh time of day they finish work, or make deliveries.