Balenar moves down another flight of stairs, but pauses when he sees Arisira and Hap on the third floor. "It looks like everyone's alright... Although maybe you've seen better days..." He remarks as he looks Hap over. Then he casts a spell and reaches out his hand, healing Hap of magic:1d8 + 3 ⇒ (8) + 3 = 11 damage.
Male Human Cleric 2 of Nethys | HP 18/18 | AC 16 Tch 10 FF 16 | CMD 12 | F+5 R+1 W+8 (+2 vs charm) | Init +0 Perc +5 | Speed 20ft | Channel energy 4/4; Hand of the acolyte 7/7 | Active conditions: none
Zekuli descends the stairs behind Seelah and then looks around to see a few injuries here and there. He casually releases a burst of healing divine energy and feels a little better himself.
Channel energy:1d6 ⇒ 4
It's a little hard to tell if anybody else is still hurt, but here you go.
Arisira sighs. Rummaging around in her bag, she pulls out a bar of chocolate, peanuts, caremel, and nougat - tossing it to the Cleric. ”You aren’t you when you’re hungry”
Choptop's Confirmation Map | Posts unlikely on 1st + 2nd Thursday each month and Tuesday + Thursday mornings
As Caelreth prepares to smash the door in, there is a thump against it.
you are out of initiative at this point
As Caelreth bashes down the door and Arisira's lights illuminate the room the party sees the troglodyte slumped to the ground in front of two flaming skeletons armed with scimitars. The skeletons turn their heads towards the doorway and raise their swords!
Initiative Order
Skeletons
Arisira <= Up
Seelah <= Up
Zekuli <= Up
Caelreth <= Up
Hap <= Up
Pietro <= Up
Choptop's Confirmation Map | Posts unlikely on 1st + 2nd Thursday each month and Tuesday + Thursday mornings
GM Screen:
attack of opportunity:1d20 ⇒ 17 for slashing, fire:2d6 ⇒ (1, 2) = 3
attack of opportunity:1d20 ⇒ 3
will:1d20 + 2 ⇒ (13) + 2 = 15
The western skeleton catches Seelah's shoulder 3 dmg as she makes her way into the room, but she responds by smashing it to bits. Pietro washes the last skeleton with holy energy, but it doesn't seem to be fully affected.
Male Human Cleric 2 of Nethys | HP 18/18 | AC 16 Tch 10 FF 16 | CMD 12 | F+5 R+1 W+8 (+2 vs charm) | Init +0 Perc +5 | Speed 20ft | Channel energy 4/4; Hand of the acolyte 7/7 | Active conditions: none
With a “Hmph!” Zekuli sends his morningstar flying at the remaining skeleton, trying to smash its skull in from afar.
Hand of the acolyte:1d20 + 4 ⇒ (8) + 4 = 12 Bludgeoning/piercing damage:1d8 + 1 ⇒ (8) + 1 = 9
Male Human Cleric of Cayden Cailean 10 | hp 54/84 | AC 23 T 9 FF 23 | CMD 19 {21} | F +11 R +4 W +11 | Spd 20' | Init -1 | KnPla +10, KnRel +10, Perc +3 (darkvision 60'), SensM +8 | channel 2/5 | daze touch 6/6 | Str surge +5 2/6 | Might 0/9 | cmw wand 3/5 | clw wand 34/50 | prot evil wand 7/7 | enlage person, heroism, tongues both 90min
"Well it is more of a fixer-upper really."
Pietro focuses all his mojo on his tankard--the symbol of his faith! In his other hand he holds his morningstar. He shouts his church's equivalent of 'hallelujah': "BOOYAH!"
channel damaging positive energy (Will DC 12):1d6 ⇒ 6
Male Human Cleric 2 of Nethys | HP 18/18 | AC 16 Tch 10 FF 16 | CMD 12 | F+5 R+1 W+8 (+2 vs charm) | Init +0 Perc +5 | Speed 20ft | Channel energy 4/4; Hand of the acolyte 7/7 | Active conditions: none
Zekuli puffs up a little when the second skeleton falls, even though he had nothing to do with its defeat. "Masters of the fortress? I like the sound of that."
Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.
Maybe it is a time of day where he come's from. A miller is one who works in a mill, maybe this is teh time of day they finish work, or make deliveries.