
|  _Urien | 
 
	
 
                
                
              
            
            I fear that you may have misheard the ladies, Sister. They said the Shining Crusade.

| GM Andrew | 
 
	
 
                
                
              
            
            @Skredli
Lilah chuckles a little bit.
@Sister Morgan
Lilah says, "Silver Crusade? I've not heard of them before, I'm afraid, but I'm always up for stories."
@Urien
Lily says, "We'd love do a little performance with you!"
Lily Perform (Strings): 1d20 + 3 ⇒ (15) + 3 = 18
Lilah Perform (Strings): 1d20 + 3 ⇒ (11) + 3 = 14
You find that they both understand your melodies well and you all perform well together. Many of the patrons take notice and enjoy the performance!
Lilah says, "That was fun; you're really good! I've never seen a lute that nice before, though. We barely are able to scrape by as is. Would love to have one as fancy as that!"
You find that the crowd is open to your ramblings about the Pathfinders. Many are skeptical, but definitely willing to listen, and you feel you may have changed yet a few hearts. It is obvious that the Pathfinder name isn't completely tarnished in this town.

|  Skredli Oxbreaker | 
 
	
 
                
                
              
            
            Lily looks at Lilah for a second.
Lily says, "The Pathfinder packages? I heard the thefts were fake. One of those Pathfinders was in here a few weeks back asking around about the Shining Crusade, wanting to know if anyone had a picture or a drawing of what the soldiers back then looked like. I asked her about the thefts, and she said it was all a lie to let the smugglers drive up the prices."
Lilah adds, "Yeah, I remember that elf. She gave me the willies, her and her boyfriend both. Glad I haven’t seen them around town lately."
Lily speaks, "They had a strong, herbal scent about them; not really the good kind either."
I'm not familiar with this "Shining Crusade"...can you explain it to me? Also, did they smell like that bug junk they sell in the markets, ya know, I think my friends Zuri has a sample since he is afraid of bugs.

| GM Andrew | 
 
	
 
                
                
              
            
            @Skredli
Lilah responds, "Well, we aren't exactly experts on that, but it was a war to fight the Whispering Tyrant. You are from Lastwall correct? I believe it was founded just after that war to keep watch on the Tyrant."
@Zuri
Lily takes a wiff and says, "No, not like that. Was much more like old herbs and dust."

|  Skredli Oxbreaker | 
 
	
 
                
                
              
            
            @Skredli
Lilah responds, "Well, we aren't exactly experts on that, but it was a war to fight the Whispering Tyrant. You are from Lastwall correct? I believe it was founded just after that war to keep watch on the Tyrant."@Zuri
Lily takes a wiff and says, "No, not like that. Was much more like old herbs and dust."
I'm actually from Belkzen, I grew up on a farmstead in between Trunau and Freedomtown. I just like the old Lastwall songs my Mom sang to me when I was little. I didn't get to go to school much when I was learning to defend against my father's tribe.

| GM Andrew | 
 
	
 
                
                
              
            
            Conversation seems to be trickling off here, so gonna progress it.
Referring to this post for referenced die rolls.
Can ask around town next or wait at the ambush meeting spot. It's now 3 PM and they told you to come at 11 PM.
If you wish to ask around town, would take 4 hours and would need a Diplomancy or Knowledge (Local). Aid another encouraged as it is a variable DC based on how high you get. (Finally, a typical Gather Information check :p)

|  _Urien | 
 
	
 
                
                
              
            
            Asking around town sounds like a good plan to kill time until we can set up the counter-ambush. Zuri has a slightly better diplomacy than I, so I'll aid him.
diplomacy aid: 1d20 + 7 ⇒ (9) + 7 = 16

| GM Andrew | 
 
	
 
                
                
              
            
            From asking around, you find out the following information:
Several of the hospitals and temples in town are running low on medicines and potion-brewing components ever since several key blockade-runners stopped making deliveries to Tamran. It’s said the Pathfinder Society had worked with these smugglers before, and the Society has paid them to divert goods to Molthune instead.
While most of the goods Karela smuggled into town are no longer available, some of the more illicit or expensive items like drugs are still for sale in the market from less scrupulous merchants. Rumor has it that the Pathfinders are trying to get the Nirmathi soldiers addicted to drugs.
It's 7 PM. What now?

| GM Andrew | 
 
	
 
                
                
              
            
            [The Docks] - 7:00 PM, Day 1
Map updated.
A few small lanterns illuminate this rickety stretch of shoreline, and the smell of moldering wood fills the air. Ramshackle buildings line the shore, while short wooden docks protrude into the gently lapping waters of the lake.
Only make one Perception check and open the spoilers of any DC you made.
Are you guys being stealthy here?
Also free to lay out buffs here before arriving.

|  Sister Morgan | 
 
	
 
                
                
              
            
            I cast mage armor, guidance the party, and enlarge Skreldi
perception: 1d20 + 1 ⇒ (11) + 1 = 12
I am not moving on the other side of a cracked door so I will let you decide what to do with the roll
stealth: 1d20 - 2 ⇒ (10) - 2 = 8

|  Skredli Oxbreaker | 
 
	
 
                
                
              
            
            perception: 1d20 + 4 ⇒ (6) + 4 = 10
Well, this is new...I'm big in this town... Skredli focuses on being ready to strike.

|  Li Feng Hu | 
 
	
 
                
                
              
            
            yes the wayang has a potion of invisibility - so he will use it
perception: 1d20 + 7 ⇒ (12) + 7 = 191 higher if it is a trap
stealth moving full speed: 1d20 + 29 ⇒ (2) + 29 = 31

| TimD | 
 
	
 
                
                
              
            
            Bow at ready with arrow nocked, Urien moves to the edge of the building and the bridge, looking for an enemy to shoot.
Perception: 1d20 + 3 ⇒ (18) + 3 = 21
stealth: 1d20 - 1 ⇒ (9) - 1 = 8
Noticing the one thing with his 21, he readies to shoot the first hostile to step out (assuming he can ready at this point).
1/2 move 15 ft due to stealth, standard to ready to shoot.

|  Skredli Oxbreaker | 
 
	
 
                
                
              
            
            *crouches so as not to be completely 13 ft tall, ready to attack*
Stealth? What is this word?
Stealth with enlarge person penalty: 1d20 - 5 ⇒ (3) - 5 = -2

| GM Andrew | 
 
	
 
                
                
              
            
            Li Feng Hu: 1d20 + 7 ⇒ (10) + 7 = 17
Skredli Oxbreaker: 1d20 + 3 ⇒ (9) + 3 = 12
Sister Morgan: 1d20 + 5 ⇒ (4) + 5 = 9
Urien: 1d20 + 2 ⇒ (10) + 2 = 12
Zuri “The Mad Prophet”: 1d20 + 6 ⇒ (16) + 6 = 22
Blue: 1d20 + 3 ⇒ (6) + 3 = 9
Red: 1d20 + 3 ⇒ (19) + 3 = 22
Blue: 1d20 + 5 ⇒ (13) + 5 = 18
Red: 1d20 + 2 ⇒ (10) + 2 = 12
With distance, the only person they saw was Skredli LOL.
Since they noticed Skredli, and some of you noticed them, we are just going to forgo the surprise round for either side. Full rounds here!
--------------------------------------------------------------------
You hear from one of the houses They're here! A door flies open and a very strong looking man with a sling is standing in the doorway. Which some of you already saw.
--------------------------------------------------------------------
Zuri - Guidance
Red
Li Feng - Guidance, Invisible
Skredli - Guidance, Enlarge Person
Urien - Guidance
Sister Morgan - Guidance, Mage Armor
Blue

|  Skredli Oxbreaker | 
 
	
 
                
                
              
            
            Skredli will move to engage the first one that he sees and is in range, and try to use reach to his advantage.
move and attack: 1d20 + 53d6 + 7 ⇒ (16) + (5, 3, 5, 6, 1, 4, 1, 2, 4, 3, 1, 1, 3, 4, 2, 3, 2, 4, 5, 4, 1, 3, 2, 4, 2, 3, 5, 4, 4, 4, 2, 4, 1, 3, 6, 3, 4, 1, 3, 2, 5, 1, 1, 3, 5, 4, 6, 6, 2, 1, 5, 6, 2) + 7 = 194

| GM Andrew | 
 
	
 
                
                
              
            
            Zuri blesses the party.
--------------------------------------------------------------------
Red's Turn
The burly man starts foaming at the mouth and tosses a stone at Skredli.
Sling Attack (+ Mystery Bonus): 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Sling Damage: 1d4 + 4 ⇒ (2) + 4 = 6
6 damage to Skredli
--------------------------------------------------------------------
Skredli walks up and delivers a devastating blow to the angry man, but he still stands!
Skredli, gonna go with the 16 rolled on attack and the 20 damage. XD
--------------------------------------------------------------------
Zuri - Guidance
Red (-20)
Li Feng - Guidance, Invisible
Skredli (-6) - Guidance, Enlarge Person
Urien - Guidance
Sister Morgan - Guidance, Mage Armor
Blue
Group Buffs: Bless (+1 morale bonus on attack rolls, +1 morale bonus on saves vs. fear)

|  Li Feng Hu | 
 
	
 
                
                
              
            
            Feng who cannot move and attack, instead double moves to get in position to attack - and perhaps see inside the room.
full speed stealth: 1d20 + 29 ⇒ (6) + 29 = 35
perception: 1d20 + 7 ⇒ (20) + 7 = 27 one higher if it is a trap (also have trapspotter)

|  _Urien | 
 
	
 
                
                
              
            
            Not having a clear shot, Urien begins a bardic performance, extolling the virtue of the justified killing of those who lure others under false pretenses.

| GM Andrew | 
 
	
 
                
                
              
            
            Li Feng silently moves up to get a closer look.
--------------------------------------------------------------------
Urien starts giving a speech on how it's alright to brutalize the ambushers.
--------------------------------------------------------------------
Zuri - Guidance
Red (-20)
Li Feng - Guidance, Invisible
Skredli (-6) - Guidance, Enlarge Person
Urien - Guidance
Sister Morgan - Guidance, Mage Armor
Blue
Group Buffs: Bless, Inspire Courage (+2 on attack rolls, +1 morale bonus on saves vs. fear)

| GM Andrew | 
 
	
 
                
                
              
            
            Added the damage part so I don't forget later. Also completely forgot to add the header to initiative. What I get for not copy pasta-ing the last initiative.
--------------------------------------------------------------------
Initiative Order - Bolded characters may post their turn
Zuri - Guidance
Red (-20)
Li Feng - Guidance, Invisible
Skredli (-6) - Guidance, Enlarge Person
Urien - Guidance
Sister Morgan - Guidance, Mage Armor
Blue
Group Buffs: Bless, Inspire Courage (+2 on attack rolls, +1 on damage rolls, +1 morale bonus on saves vs. fear)

| GM Andrew | 
 
	
 
                
                
              
            
            Blue's Turn
A door opens on house on the far side, and another man appears, wielding a longbow. He shoots at Skredli
Longbow Attack: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Longbow Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Skredli, 3 damage!
--------------------------------------------------------------------
Initiative Order - Bolded characters may post their turn
Zuri - Guidance
Red (-20)
Li Feng - Guidance, Invisible
Skredli (-9) - Guidance, Enlarge Person
Urien - Guidance
Sister Morgan - Guidance, Mage Armor - Delayed
Blue
Group Buffs: Bless, Inspire Courage (+2 on attack rolls, +1 on damage rolls, +1 morale bonus on saves vs. fear)

| GM Andrew | 
 
	
 
                
                
              
            
            Sister Morgan heals up Skredli some.
--------------------------------------------------------------------
Zuri double moves foward.
--------------------------------------------------------------------
Red's Turn
He continues to rage, pulls out a nice looking quarterstaff, drops his sling, steps up to Skredli, and tries to smack him. Raaarrrhhh!
Quarterstaff Attack (+ Mystery Bonus): 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Quarterstaff Damage: 1d6 + 6 ⇒ (2) + 6 = 8
He swings with power behind his blow, but ends up swinging wide as a result.
--------------------------------------------------------------------
Initiative Order - Bolded characters may post their turn
Sister Morgan - Guidance, Mage Armor
Zuri - Guidance
Red (-20)
Li Feng - Guidance, Invisible
Skredli (-5) - Guidance, Enlarge Person
Urien - Guidance
Blue
Group Buffs: Bless, Inspire Courage (+2 on attack rolls, +1 on damage rolls, +1 morale bonus on saves vs. fear)

|  Skredli Oxbreaker | 
 
	
 
                
                
              
            
            this has been massively mistranslating my dice rolls, simplifying my posting - raging and attacking red
SMASH +6 +2 buff: 1d20 + 8 ⇒ (7) + 8 = 15
damage +1 buff: 3d6 + 13 ⇒ (2, 5, 5) + 13 = 25

| GM Andrew | 
 
	
 
                
                
              
            
            Skredli slashes the enemy in two. He is now a blood stain on the ground.
--------------------------------------------------------------------
Initiative Order - Bolded characters may post their turn
Sister Morgan - Guidance, Mage Armor
Zuri - Guidance
Red (-45) - Blood Splatter
Li Feng - Guidance, Invisible
Skredli (-5) - Guidance, Enlarge Person
Urien - Guidance
Blue
Group Buffs: Bless, Inspire Courage (+2 on attack rolls, +1 on damage rolls, +1 morale bonus on saves vs. fear)

|  Li Feng Hu | 
 
	
 
                
                
              
            
            once again, all Feng can do is move up to get ready to strike, though this one has a bow, and can't (hopefully) see him. Feng smiles a smile no one can see.
full speed stealth: 1d20 + 29 ⇒ (15) + 29 = 44 perception: 1d20 + 7 ⇒ (15) + 7 = 22

|  _Urien | 
 
	
 
                
                
              
            
            Urien continues to inspire and then double moves to get in position for a shot next round if the archer survives that long.

| GM Andrew | 
 
	
 
                
                
              
            
            Li Feng and Urien get into better positions.
--------------------------------------------------------------------
Blue's Turn
He maintains his defensible position and shoots at Urien. However, he was unaware of his mystery assailant.
Longbow Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Longbow Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Li Feng really threw him off! He steps back into the abode.
--------------------------------------------------------------------
Initiative Order - Bolded characters may post their turn
Sister Morgan - Guidance, Mage Armor
Zuri - Guidance
Red (-45) - Blood Splatter
Li Feng - Guidance, Invisible - Attack of opportunity
Skredli (-5) - Guidance, Enlarge Person
Urien - Guidance
Blue
Group Buffs: Bless, Inspire Courage (+2 on attack rolls, +1 on damage rolls, +1 morale bonus on saves vs. fear)

|  Zuri “The Mad Prophet” | 
 
	
 
                
                
              
            
            Zuri seems to lose interest in the battle, the others seemingly have it in hand. He walks up and looks inside the room the first thug appeared from.
perception with Guidance: 1d20 + 3 ⇒ (13) + 3 = 16
 
	
 
     
    