[PFS]#7-07 Trouble in Tamran
(Inactive)
Game Master
Yiroep
Map
Handouts
Chronicles
In the next room, you see a corner where the ground is mud in the northwest (and see small droplets of water occasionally drop into the mud) and the tunnel has partly collapsed in the southeast. You see interesting footprints in here...
Female Aasimar Perikin F Witch 2 | HP 14/14 | DV 60| mv 30' | AC 15 (11) T 11 CMD 10 | R +1 F +3 W 4 |Init +5 | perc +1 |Slumber DC15| Channel 5/8 DC 14
survivial: 1d20 + 1 ⇒ (4) + 1 = 5
shrugs at Skredli, whispering Critter?
Male Half Orc Unc Barbarian 1 | HP 15 (17)/15 | Move 40/30 | AC 16(14)/12(10)/14(12) CMB +5(7) CMD 17(15)/15(13) | F+5 R+3 W+1(3) | Init +4 DV Per +4 Intim +4 Surv +4| Rage 4/6 | PA: On
Skredli examines the tracks
Survival: 1d20 + 4 ⇒ (8) + 4 = 12
Badgers and weasels...well, this sucks.
Male Human Bard (Flame Dancer) 8.0 | HP 62/62 | Move 30 | AC 20 T 14 FF 17 , CMD 22 | F+6 R+11 W+7 : +1 vs. poisons, +1 vs. transform | Init +4 Low Light Vision Per +8 | Spells: 1st L 6/6, 2nd L 3/5, 3rd L 3/3 |Loremaster 1/1 | Performance 7/23
untrained survival: 1d20 - 1 ⇒ (8) - 1 = 7
Urien looks at Sister Morgan, startled.
I wonder when that pet name started...
There is a hallway at the end of this room. Going to check each branch of the hallway as you come to it?
Male Half Orc Unc Barbarian 1 | HP 15 (17)/15 | Move 40/30 | AC 16(14)/12(10)/14(12) CMB +5(7) CMD 17(15)/15(13) | F+5 R+3 W+1(3) | Init +4 DV Per +4 Intim +4 Surv +4| Rage 4/6 | PA: On
Yup, I'll get in position for that and let the other choose their spots
Wayang (M) Rogue (unchained) 2 | AC 19 | tAC16 | HP 19/19 | CMB +0 | CMD 15 | R+8 F+2 W+0 | Perc +7 (trap spotter) | +7 init
Feng moves up stealthily and looks to the left down the hall with his darkvision
stealth half-speed: 1d20 + 14 ⇒ (5) + 14 = 19
Male Human Bard (Flame Dancer) 8.0 | HP 62/62 | Move 30 | AC 20 T 14 FF 17 , CMD 22 | F+6 R+11 W+7 : +1 vs. poisons, +1 vs. transform | Init +4 Low Light Vision Per +8 | Spells: 1st L 6/6, 2nd L 3/5, 3rd L 3/3 |Loremaster 1/1 | Performance 7/23
How much light is there down there for those of us who do not have darkvision?
Urien continues to follow Skredli at a "safe" distance, attempting to minimize any noise so that the wayang can have a chance at being sneaky.
untrained stealth: 1d20 + 2 - 3 ⇒ (10) + 2 - 3 = 9
Male Human Oracle 1 | HP 10/10 | DV 60 | move 30' | AC 11 (11) T 11 CMD 9 | R +1 F +2 W +3 | perc +2 | sense motive +1 | Init +6 | Level 1 Spells 3/4
Zuri follows the group, trying to stealth when possible.
stealth: 1d20 + 6 ⇒ (13) + 6 = 19 stealthing when possible, but staying with the group even if that means breaking stealth to move full speed.
Male Human Oracle 1 | HP 10/10 | DV 60 | move 30' | AC 11 (11) T 11 CMD 9 | R +1 F +2 W +3 | perc +2 | sense motive +1 | Init +6 | Level 1 Spells 3/4
pssh...did anyone identity the second wand?
In the room to the South...
Hastily constructed bunks line the south wall of the small barracks. Mold covers the walls, and the stench of decay is thick in the air. Open archways on the east and west ends of the room lead north.
Don't see any creatures in here.
@Zuri Unseen Servant (10 charges)
Male Half Orc Unc Barbarian 1 | HP 15 (17)/15 | Move 40/30 | AC 16(14)/12(10)/14(12) CMB +5(7) CMD 17(15)/15(13) | F+5 R+3 W+1(3) | Init +4 DV Per +4 Intim +4 Surv +4| Rage 4/6 | PA: On
Skredli moves in and checks out the room
Male Human Oracle 1 | HP 10/10 | DV 60 | move 30' | AC 11 (11) T 11 CMD 9 | R +1 F +2 W +3 | perc +2 | sense motive +1 | Init +6 | Level 1 Spells 3/4
Zuri asks for the wand of unseen servant. He then tries to activate it.
umd: 1d20 + 9 ⇒ (17) + 9 = 26 +1 if i can guidance myself
Male Human Oracle 1 | HP 10/10 | DV 60 | move 30' | AC 11 (11) T 11 CMD 9 | R +1 F +2 W +3 | perc +2 | sense motive +1 | Init +6 | Level 1 Spells 3/4
Here hold this says Zuri while handing his long spear to the unseen servant. He then puts the wand of unseen servant into his beat. He then takes a moment to draw out a dagger.
Go into that room and stand there.
Zuri sends it floating into the room just holding his long spear for giggles
Zuri has a dagger in one hand to threaten and a wand of magic missile in the other hand. I should be able to pass either the dagger or wand to the other hand to cast right? if that is not the case, he does not draw a dagger.
You check around some... there really isn't anything in this room. It looks lived in but have no belongings or valuables in here.
Checking the room across the hall.
Rubble and debris block the eastern half of this room, while sparsely filled weapon and armor racks line the remaining intact walls.
It contains 3 suits of studded leather armor, 3 handaxes, and 3 longbows.
Male Half Orc Unc Barbarian 1 | HP 15 (17)/15 | Move 40/30 | AC 16(14)/12(10)/14(12) CMB +5(7) CMD 17(15)/15(13) | F+5 R+3 W+1(3) | Init +4 DV Per +4 Intim +4 Surv +4| Rage 4/6 | PA: On
Skredli moves up to check ahead
Male Human Oracle 1 | HP 10/10 | DV 60 | move 30' | AC 11 (11) T 11 CMD 9 | R +1 F +2 W +3 | perc +2 | sense motive +1 | Init +6 | Level 1 Spells 3/4
Zuri keeps sending the unseen servant forward.
Male Human Bard (Flame Dancer) 8.0 | HP 62/62 | Move 30 | AC 20 T 14 FF 17 , CMD 22 | F+6 R+11 W+7 : +1 vs. poisons, +1 vs. transform | Init +4 Low Light Vision Per +8 | Spells: 1st L 6/6, 2nd L 3/5, 3rd L 3/3 |Loremaster 1/1 | Performance 7/23
As they pass by the room to the south, Urien asks Skredli
How many do you think are normally here? We took out two, I'm wondering how many more we're likely to encounter.
Rolled up straw mats lie in a pile against the western wall of this room, leaving the damp earthen floor exposed. The walls appear freshly cleaned, though they are still speckled with stray flecks of moss and mold. Open cages line the southern wall of the room, and the air is rich with the smell of recently shifted earth. Archways lead to the north and to the east.
Inside those cages are dozen of weasels, stoats, and other tiny-sized mustelids. They bark and hiss, but don't otherwise hamper the party (In this subtier :p).
Inside is a woman standing in the room.
"Welcome, Pathfinders. I take it you aren’t interested in surrendering without a fight?" She cracks her knuckles and smiles at the party, crouching down to prepare for battle. "Have at you!"
She is wearing studded leather and has a sling by her side, but no other weapons. She looks slightly confused by the floating longspear, but nonetheless is ready to fight.
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Initiative Order - Bolded Characters May Post Their Turn
Sister Morgan (-0) - Mage Armor
Zuri (-0) - Mage Armor
Skredli (-0)
Red (-0)
Li Feng (-0)
Urien (-0)
? (-0)
Male Half Orc Unc Barbarian 1 | HP 15 (17)/15 | Move 40/30 | AC 16(14)/12(10)/14(12) CMB +5(7) CMD 17(15)/15(13) | F+5 R+3 W+1(3) | Init +4 DV Per +4 Intim +4 Surv +4| Rage 4/6 | PA: On
Now this is what I was looking for!
Skredli rages, closes in, and strikes.
Skredli SLASH: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 2d6 + 11 ⇒ (3, 1) + 11 = 15
confirmation: 1d20 + 6 ⇒ (9) + 6 = 15
crit damage: 2d6 + 11 ⇒ (5, 1) + 11 = 17
Ahem
Skredli instantly knocks the lady unconscious with a well placed blow.
Out of Initiative!
You hear some burrowing happen, but nothing comes up out of the ground. She had an animal companion (Badger) and a couple weasels she tells to come up, but she didn't have a chance. XD She's also pretty much the only dangerous one.
Gonna do some wrap-up soon of the rest of the complex. That was the last encounter. There's also questioning if you want to do that, as she is still alive - just knocked out.
Male Half Orc Unc Barbarian 1 | HP 15 (17)/15 | Move 40/30 | AC 16(14)/12(10)/14(12) CMB +5(7) CMD 17(15)/15(13) | F+5 R+3 W+1(3) | Init +4 DV Per +4 Intim +4 Surv +4| Rage 4/6 | PA: On
Awww...that's it?
Skredli comes out of rage and sulks. He looks back at
his party.
I didn't want to hog the fight to myself, I thought
she was tougher than that...
Male Human Oracle 1 | HP 10/10 | DV 60 | move 30' | AC 11 (11) T 11 CMD 9 | R +1 F +2 W +3 | perc +2 | sense motive +1 | Init +6 | Level 1 Spells 3/4
I zoned out for a second, what happened? Zuir looks around confused. Did I miss the fight?
Male Human Bard (Flame Dancer) 8.0 | HP 62/62 | Move 30 | AC 20 T 14 FF 17 , CMD 22 | F+6 R+11 W+7 : +1 vs. poisons, +1 vs. transform | Init +4 Low Light Vision Per +8 | Spells: 1st L 6/6, 2nd L 3/5, 3rd L 3/3 |Loremaster 1/1 | Performance 7/23
Urien peaks through the doorway.
Did someone hear a woman say something about Pathfinders?... oh!
knowledge: local: 1d20 + 5 ⇒ (5) + 5 = 10
He looks down at the skinwalker, shaking his head and moves to make sure she doesn't die before they can question her.
He also casts detect magic and does a slow sweep of this room and the others they've already passed through.
Male Half Orc Unc Barbarian 1 | HP 15 (17)/15 | Move 40/30 | AC 16(14)/12(10)/14(12) CMB +5(7) CMD 17(15)/15(13) | F+5 R+3 W+1(3) | Init +4 DV Per +4 Intim +4 Surv +4| Rage 4/6 | PA: On
Yeah, at least I didn't cut this one in two...
Skredli stomps around to make sure the animals run away.
Run critters run!
She has some magic. Lingering aura of a buff, plus a Potion of Cure Light Wounds and a suit of +1 Studded Leather. She also has a unique item, Slippers of Venomous Webs. You only get that on the chronicle if you have Zurnzal's boon on any character from Serpents' Rise.
On searching the room above right above behind the door...
Two desks facing each other occupy the center of this room; each covered with stacks of reports, maps, and other pieces of paperwork. A large map of Nirmathas hangs from the north wall.
Searching around this room, you find several faction mission notes written by Guaril Karela, and two other notes of interest.
---> Note 1 <---
---> Note 2 <---
If someone makes the perception check or points out what they saw with the Perception check above...
The back rooms contain little of interest besides living quarters.
Among the back rooms, you see a secret door.
Male Human Oracle 1 | HP 10/10 | DV 60 | move 30' | AC 11 (11) T 11 CMD 9 | R +1 F +2 W +3 | perc +2 | sense motive +1 | Init +6 | Level 1 Spells 3/4
perception: 1d20 + 2 ⇒ (16) + 2 = 18
Male Human Oracle 1 | HP 10/10 | DV 60 | move 30' | AC 11 (11) T 11 CMD 9 | R +1 F +2 W +3 | perc +2 | sense motive +1 | Init +6 | Level 1 Spells 3/4
can someone remind me of these names?
Zurnzal (or Z) is an Aspis Consortium member (One of the pregens you are able to play in Serpents' Rise). The rest are newcomers (although, there may be some info in that Knowledge (Local)). There is still some RP with Gauril to be had so I don't want to reveal it just yet.
Male Half Orc Unc Barbarian 1 | HP 15 (17)/15 | Move 40/30 | AC 16(14)/12(10)/14(12) CMB +5(7) CMD 17(15)/15(13) | F+5 R+3 W+1(3) | Init +4 DV Per +4 Intim +4 Surv +4| Rage 4/6 | PA: On
Gonna give a little time for everyone to read the notes before the secret door is opened. :)
Should have chronicles up tonight, although make sure to give me your info on the discussion thread if you haven't.
Male Human Oracle 1 | HP 10/10 | DV 60 | move 30' | AC 11 (11) T 11 CMD 9 | R +1 F +2 W +3 | perc +2 | sense motive +1 | Init +6 | Level 1 Spells 3/4
did someone else try a perception? i was 2 short
Male Half Orc Unc Barbarian 1 | HP 15 (17)/15 | Move 40/30 | AC 16(14)/12(10)/14(12) CMB +5(7) CMD 17(15)/15(13) | F+5 R+3 W+1(3) | Init +4 DV Per +4 Intim +4 Surv +4| Rage 4/6 | PA: On
perception: 1d20 + 4 ⇒ (6) + 4 = 10
Male Half Orc Unc Barbarian 1 | HP 15 (17)/15 | Move 40/30 | AC 16(14)/12(10)/14(12) CMB +5(7) CMD 17(15)/15(13) | F+5 R+3 W+1(3) | Init +4 DV Per +4 Intim +4 Surv +4| Rage 4/6 | PA: On
I figure we would do the usual thing of gathering up all the papers we find and go through them back at the lodge
Male Human Bard (Flame Dancer) 8.0 | HP 62/62 | Move 30 | AC 20 T 14 FF 17 , CMD 22 | F+6 R+11 W+7 : +1 vs. poisons, +1 vs. transform | Init +4 Low Light Vision Per +8 | Spells: 1st L 6/6, 2nd L 3/5, 3rd L 3/3 |Loremaster 1/1 | Performance 7/23
perception: 1d20 + 3 ⇒ (1) + 3 = 4
Skredli must have been standing too close again :(
Male Human Oracle 1 | HP 10/10 | DV 60 | move 30' | AC 11 (11) T 11 CMD 9 | R +1 F +2 W +3 | perc +2 | sense motive +1 | Init +6 | Level 1 Spells 3/4
can we just take 20 if we are reading the papers and what not?
Zuri “The Mad Prophet” wrote: can we just take 20 if we are reading the papers and what not? If you want to take the time, it's not problem. It would be searching through the papers though, which from the scenario takes 1d6 minutes (average 3.5 minutes), so it would take 70 minutes to take 20.
Let me know if that is what you want to do or if you want to take them back first.
Male Human Oracle 1 | HP 10/10 | DV 60 | move 30' | AC 11 (11) T 11 CMD 9 | R +1 F +2 W +3 | perc +2 | sense motive +1 | Init +6 | Level 1 Spells 3/4
well whats his name wanted us to let him in. maybe some search for him while others take 20? or can someone roll for the monkey? dont think he has logged in to check out whats going on
Hrm, will get chronicles when I get more players' info. :p
Male Human Oracle 1 | HP 10/10 | DV 60 | move 30' | AC 11 (11) T 11 CMD 9 | R +1 F +2 W +3 | perc +2 | sense motive +1 | Init +6 | Level 1 Spells 3/4
Zuri takes more time looking over the papers.
I take 20
Female Aasimar Perikin F Witch 2 | HP 14/14 | DV 60| mv 30' | AC 15 (11) T 11 CMD 10 | R +1 F +3 W 4 |Init +5 | perc +1 |Slumber DC15| Channel 5/8 DC 14
perception: 1d20 + 1 ⇒ (14) + 1 = 15
Male Human Bard (Flame Dancer) 8.0 | HP 62/62 | Move 30 | AC 20 T 14 FF 17 , CMD 22 | F+6 R+11 W+7 : +1 vs. poisons, +1 vs. transform | Init +4 Low Light Vision Per +8 | Spells: 1st L 6/6, 2nd L 3/5, 3rd L 3/3 |Loremaster 1/1 | Performance 7/23
Urien looks up thoughtfully after looking around.
Since we can't really discern any danger at this point, is there any reason we shouldn't just get Guaril since he's well... standing right outside? He may want to speak with our prisoner.
Zuri starts looking through papers while Skredli and Urien decide to try the secret door. Not too far behind is Gauril Karela, and a lever to let him in.
I see you found your way in? Good! I shall come with you.
Upon seeing the papers he says Did you find anything interesting?
Male Human Oracle 1 | HP 10/10 | DV 60 | move 30' | AC 11 (11) T 11 CMD 9 | R +1 F +2 W +3 | perc +2 | sense motive +1 | Init +6 | Level 1 Spells 3/4
Have we found anything of interest? 1
How should I know, has it been 70 minutes? 2
Zuri is muttering to himself while looking through the papers.
Male Human Bard (Flame Dancer) 8.0 | HP 62/62 | Move 30 | AC 20 T 14 FF 17 , CMD 22 | F+6 R+11 W+7 : +1 vs. poisons, +1 vs. transform | Init +4 Low Light Vision Per +8 | Spells: 1st L 6/6, 2nd L 3/5, 3rd L 3/3 |Loremaster 1/1 | Performance 7/23
Yes, a great deal of interest... it appears that there is someone here working with the Aspis against our interests, who seek to besmirch our reputation to their own advantage.
Excellent! I feel we should pour through this before heading back to the lodge.
During the "take 20" check...
The party and Gauril pour over the notes. Gauril finds a couple notes of interest. I think you should give this information to me. It appears the Gael family was involved in this operation, and I would like to see to this personally. I know much about the Gael family and can deal with this efficiently.
You can now attempt the Knowledge (Local) DC 20 check in the post above.
Male Human Oracle 1 | HP 10/10 | DV 60 | move 30' | AC 11 (11) T 11 CMD 9 | R +1 F +2 W +3 | perc +2 | sense motive +1 | Init +6 | Level 1 Spells 3/4
Male Human Bard (Flame Dancer) 8.0 | HP 62/62 | Move 30 | AC 20 T 14 FF 17 , CMD 22 | F+6 R+11 W+7 : +1 vs. poisons, +1 vs. transform | Init +4 Low Light Vision Per +8 | Spells: 1st L 6/6, 2nd L 3/5, 3rd L 3/3 |Loremaster 1/1 | Performance 7/23
stepping away from Skredli...
knowledge: local: 1d20 + 5 ⇒ (3) + 5 = 8
... but apparently not far enough!
Male Half Orc Unc Barbarian 1 | HP 15 (17)/15 | Move 40/30 | AC 16(14)/12(10)/14(12) CMB +5(7) CMD 17(15)/15(13) | F+5 R+3 W+1(3) | Init +4 DV Per +4 Intim +4 Surv +4| Rage 4/6 | PA: On
Zuri “The Mad Prophet” wrote: Have we found anything of interest? 1
How should I know, has it been 70 minutes? 2
Zuri is muttering to himself while looking through the papers.
70 min for each voice
Wayang (M) Rogue (unchained) 2 | AC 19 | tAC16 | HP 19/19 | CMB +0 | CMD 15 | R+8 F+2 W+0 | Perc +7 (trap spotter) | +7 init
knowledge local: 1d20 + 4 ⇒ (19) + 4 = 23
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