Lucy the Lovely Lady Boar |
Lucy makes for the far side of the zombie, moving far faster than she should be able too. Once there she wastes no times and tries to rearrange the zombie with her tusks.
Gore Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Gore Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Move Action: (Hunter Trick) Chameleon Step (Ex) to move twice her move speed.
Standard Action: Attack
Grey Stoneside |
My first post didnt take for some reason, posting Grey and Lucy out of order
"Lucy behind!" says Grey thru gritted teeth.
Handle Animal: 1d20 + 7 ⇒ (8) + 7 = 15
Grey rushes the target, seemingly to grow larger and stronger than before in the process. Upon reaching the zombie the hunter makes a giant arc thru the air with his great sword towards the undead abomination.
GS Attack, flank: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
GS Damage: 3d6 + 4 ⇒ (1, 2, 1) + 4 = 8
Swift Action: Animal Focus Bull; Offsets Strength damage taken earlier
Move Action: 30ft
Standard: Attack
Neerduwyl Nathvallar |
The moment we've all been waiting for, thinks Ne'erduwyl.
And she whispers a sweet lullaby to Imrizade, hoping to put her to sleep.
Slumber Hex DC 16 Will Save
GM Gustavef |
Imrizade Will Save: 1d20 + 2 ⇒ (15) + 2 = 17
Concentration: 1d20 + 6 ⇒ (14) + 6 = 20
Although a struggle, Imrizade shrugs off the slumber effect and still is able to continue her spell.
Both Dark and Grey hit the zombie, but it is still standing.
They also notice that this one is also wearing the outfit of the museum watchmen. And the four other missing watchmen corpses are also in this room.
In reaction to Yu's Satire "I told Dhrami not to marry him!" She is affected by it
She finishes her spell steps to the side and the points a wand at Kenza. A color sprap shoots out and catches the half-orc monk.
DC 11 Will save
The zombie quickly slams at Grey and Graktul
Zombie Slam Attack Grey: 1d20 + 4 ⇒ (19) + 4 = 23
Slam damaage: 1d6 + 3 ⇒ (6) + 3 = 9
Zombie Slam Attack Graktul: 1d20 + 4 ⇒ (17) + 4 = 21
Slam damaage: 1d6 + 3 ⇒ (3) + 3 = 6
every one is up again
Dark Schnyder |
Dark sees Imrizade become bigger and grunts as he gets in position to get an unobstructed view of the zombie and unleashes another Disrupt Undead spell at it again.
Disrupt Undead (Range Touch) vs Zombie: 1d20 ⇒ 16
Damage +1 Force: 1d6 + 1 ⇒ (1) + 1 = 2 Ugh... another roll of 1 on damage.
Move Action: 10'
Standard Action: Spell
Grey Stoneside |
Rocked by the blow from the zombie, Grey knees buckle briefly. Quickly regaining his balance Grey brings his great-sword up in a sweeping arc.
GS Attack, flank: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
GS Damage: 3d6 + 4 ⇒ (3, 4, 4) + 4 = 15
GM Gustavef |
Drak, Grey and Lucy solidly finish off the zombie.
Yu Khan |
Maintaining Satire (Free action), Yu rushes up to assist the group. Seeing Grey take a hit, Yu channels healing energy into him with a slight touch.
CLW: 1d8 + 2 ⇒ (7) + 2 = 9
Graktul |
Seeing the zombie fall Graktul moves forward to attack one of the cords attaching Imrizade to the portal.
Since I am attacking the cord not the person would flanking matter if Kenza moves on the other side?
Does anyone remember what the journal said about that metal canister on the gate?
Attack: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19
Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Kenza Bloodborn |
Will Save: 1d20 + 4 ⇒ (17) + 4 = 21
Whew! This is my first time passing a save against colour spray with any character. Usually it's my bane!
---
"Destroying the cylinder while it is attached to the Gate will demolish the portal." Kenza tells Graktul.
Kenza drops her torch on the ground, moves to the arch and attempts to climb up it's 15-foot tall height, to reach the canister at it's apex.
Climb: 1d20 + 7 ⇒ (8) + 7 = 15
If she happens to get up there in one move action she punches the canister.
Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Dark Schnyder |
Dark moves between his companions and gets between Imrizade and the portal, swinging his blade at one of the umbilical attached to her.
Long Sword vs Umbilical: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Move Action: 25'
Standard Action: Attack
GM Gustavef |
Kenza can climb up easily enough to reach in one move. And she hit soundly but the iron container took no significant damage. It is made of iron -- hardness 10
Dark swings and misses at an umbilical.
Imrizade swings her rapier at Dark.
Imrizade Rapier Attack: 1d20 + 6 - 1 ⇒ (10) + 6 - 1 = 15
Rapier damage (large): 1d8 + 1 - 1 ⇒ (3) + 1 - 1 = 3
Everyone can act again. Neeruwyl can do an action before Imrizade as well
Dark Schnyder |
Watches as his shield spell deflects the rapier attack, Dark once again goes for an umbilical cord.
Long Sword vs Umbilical: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Wow... Another bad attack roll. With sword I would do good damage but can't hit. With the Disrupt Undead spell, I hit but did poor damage.
Kenza Bloodborn |
Kenza grabs onto the canister and tries to pry it off of the arch.
Strength: 1d20 + 3 - 1 ⇒ (12) + 3 - 1 = 14
Grey Stoneside |
"Kenza! OUT OF THE WAY!"
Grey charges the archway with his great-sword high above his head upon reaching the archway jump Grey brings his weapon down onto the canister with one massive blow.
GS Attack: 1d20 + 3 ⇒ (14) + 3 = 17
GS Damage: 3d6 + 4 ⇒ (2, 2, 6) + 4 = 14
Kenza Bloodborn |
If she can't pry the canister off with her standard action, Kenza will drop down to the ground as a move actin and five foot step out of Grey's way.
If she does pry it off she'll drop down to the ground as a move action and put the canister on the ground for Grey to smash as a free action.
Yu Khan |
Weapon in hand Yu moves forward, ready to strike, keeping up the satirical insults the entire time.
"Anyone need healing?" he shouts, loudly.
Wand CLW: 1d8 + 1 ⇒ (5) + 1 = 6
[ooc]Wand is for whoever is near Yu that needs the heals.....
Graktul |
Graktul takes another swing at the cord in front of him after taking a 5 ft. step to the side.
Attack: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6
Damage: 1d8 + 5 ⇒ (4) + 5 = 9
Hopefully finish this in the next round or two otherwise Grak will be doing little after coming out of rage. Only down 4 right now so I should be ok.
GM Gustavef |
Irmizade Will: 1d20 + 2 ⇒ (9) + 2 = 11
Daze cannot be used again on a creature that has been dazed until another minute. However, for timing it will be this round and everone can act again. Neerduwyl can do two actions.
Kenza realizes that the canister is too secure for just one person to break off and thus gets out of Grey's way.
Grey's leap puts a serious but not enough crack in the canister.
Everyone can go again while she is dazed
Dark Schnyder |
Frustrated that he keeps missing the umbilical cords, Dark tries to hack at another one again.
Long Sword vs Umbilical: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Lucy the Lovely Lady Boar |
Lucy seeing Grey enraged at the canister, assumes that her pet monkey knows more than she does and doesn't want to miss any of the action. So she makes her way to the canister, tusk first.
Gore Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Gore Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Yu Khan |
Seeing the lady stunned, Yu makes his way to her to deliver the fatal blow. However, he was more flourish and not finish.
Rapier: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 ⇒ 2
Kenza Bloodborn |
"My foot's not stronger than iron!" Kenza retorts. She can't get through the hardness.
Kenza rifles through her belt pouch, looking for something that might help. She pulls out a clear vial, then shoves it back in her bag--then pauses. With a shrug she decides to give it a try. She uncorks the vial and pours the clear liquid into the cracks in the canister.
Kenza pours a holy water into the cracks. Using the dousing rules found in holy water's description, it's a ranged touch attack that doesn't provoke. Not sure what penalties you might want me to add.
Ranged Touch vs. Canister: 1d20 + 2 ⇒ (10) + 2 = 12
Damage if it works: 2d4 ⇒ (2, 3) = 5
GM Gustavef |
The holy water seems to be weakening the canister. One or tow more solid hits should do it.
Sensing the danger to the canister, Irmizade reaches for Kenza.
Combat Maneuver Reposition: 1d20 + 6 ⇒ (18) + 6 = 24
She easily pick Kenza off the arch and throw her to the ground
Falling damage (Non-lethal): 1d6 ⇒ 2
Now for your good dice rolls
Neerduwyl Nathvallar |
Ne'erduwyl squints and takes her best shot at the canister with her crossbow. Firing for both rounds.
Attack, Crossbow: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 ⇒ 1
Attack, Crossbow: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d6 ⇒ 2
Neerduwyl Nathvallar |
I've lost count of how many rounds I'm behind, LOL. I think three. Firing again but disregard if too many.
Attack, Crossbow: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 ⇒ 4
Yu Khan |
Rapier: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d6 ⇒ 5
Keeping up the SATIRE, Yu continues his attempts to damage the enemy.
Dark Schnyder |
Truly frustrated now, Dark yells "Stop wiggling out of the way you vile tentacles."
He once again attempts to cut one of the umbilical cords.
Long Sword vs Umbilical: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Graktul |
Guess I'm just going to keep hitting the cord dunno if either Dark or I are doing anything with it but have no way to get to the canister.
Taking another swing at the umbilical cord while wishing he could use his old flail.
Attack: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Also, my last round of rage so will be having massive negatives to my rolls for a while.
Kenza Bloodborn |
As Kenza is tossed to the ground she has the wind knocked out of her. She coughs a few times, then rolls to her feet. She nimbly moves over a space and draws her final holy water.
GM Gustavef |
As everyone keeps Irmizade at bay, Grey with one final swing with is enlarged self smashes the canister open.
Irmizade is stunned while the umbilicals remaining rip away from her. As small grey brain falls from the canister and it gets sucked in to the open portal with in the gate. The archway itself cracks as the Gateway to Beyond slowly folds into itself with some eldritch geometry that should not be.
Silence once again fills the underhall.
You have sent the evil back to its domain.
Dark Schnyder |
Dark holds his sword ready to continue the assault on any possible threat but slowly relaxes as things seem clear. "Good job on clearing the canister. We unfortunately were having bad luck on cutting the umbilical cords." lol.. beyond bad luck. Not a single attack roll that was 10+.
Dark goes to check on Irmazade's condition.
Graktul |
Coming out of his rage Graktul takes a look around the room seeing if there is anything else that is a threat while attempting to regain his breathe.
Also, attempts to determine if Irmazade is still a threat or not.
Perception: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
Sense Motive: 1d20 + 2 - 2 ⇒ (15) + 2 - 2 = 15
Assuming the shaken condition may still be in play if not then remove the (-2s) for those rolls.
Good cuts Grey.