[PBP Gameday V] GM Zinou's Sky Key Solution [TIER 1-2] (Inactive)

Game Master Zinou


Dark Archive

This will be where we'll continue the discussion about the game. :)

Liberty's Edge

Female Ifrit Bard (Arcane Duelist) 3, HP 24/24, AC 17, T 13, FF 13, F +2, R +6, W +2 (5 vs Charm, Comp), I +7, P -1, SM -1

Dot!

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

dot

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

Vacation warning

This is an early heads-up that I will be on vacation from the 24th (Wed) PM (EST) through the 29th (Mon) PM. I'm heading to a music festival; I expect there to be some level of internet access, though I don't know how reliable it will be or how distracted I will be. Posting may be sparse while I'm away. Please feel free to bot me if I'm holding things up. (I prefer it if you roll and confirm lots of criticals. Thanks!)

I will be prioritizing PFS Gameday over other games, and am targeting one post per day unless it's just impossible to connect. Since Gameday doesn't start until the 27th, there should be minimal impact.

Dark Archive

Enjoy your music festival, Tenibri! :)

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

A new holiday tradition--the reading of

The Night Before Game Day:
The Night Before Game Day
With apologies to Clement Clarke Moore

'Twas the night before Game Day, when all through the house
not a creature was stirring, not even a mouse.
The minis on the mantle had been painted with care,
in hopes that St. Jacobs soon would be there.

The children were nestled all snug in their beds,
while visions of adventure played in their heads.
And Mama with her fighter, and my redeemed darkfire adept,
had just stolen into the lair of that false Razmiran sect.

When out on the roof there arose such a clatter,
I sprang from my chair to see what was the matter.
Away to the window I flew like a flash,
tore open the shutter, and threw up the sash.

The moon on the breast of the new-fallen snow
gave the lustre of midday to objects below,
when, what to my wondering eyes should into view dance,
but a miniature sleigh and eight writers who freelance!

With a haggard editor, fresh from an all-nighter,
I knew in a moment it must be Wes Schneider.
More rapid than eagles, his coursers they came,
and he whistled and shouted and called them by name:

"Now Tim! Now Nick!
Now, Greg and Amber!
On, Richard! On, John!
On, Mike and Mr. Baur!
To the top of the porch!
To the top of the wall!
Now dash away! Dash away!
Dash away all!"

As dry leaves that before the wild hurricane fly,
when they meet with an obstacle, mount to the sky
so up to the house-top the coursers they flew,
with the sleigh full of gamer swag, and audio dramas too.

And then, craning my ear to the roof perpendicular
I could hear the heavy tread boots of each contributor.
As I drew in my head and was turning around,
down the chimney Young Wes came with a bound.

He was dressed all in fake fur, for they are not overfond
of that sort of thing in blue Washington's progressive Redmond.
A bundle of books he had flung on his back,
and he looked like a peddling librarian opening his pack.

His eyes--how they twinkled! His dimples, how merry!
His cheeks were like roses, his nose like a cherry!
His droll little mouth was drawn up like a bow,
and the beard on his chin was in need of a mow.
The stump of a pipe he held tight in his teeth,
and the smoke it encircled his head like a wreath.
He looked a bit high, and slightly less then regal,
but that's what you get in a State where pot is half-legal.

His character, a multi-class ninja pirate half-dinosaur elf,
its huge Hero Lab sheet made me laugh, in spite of myself.
With a wink of his eye and a flip of his thumb
he showed me the new archetype that was yet to come.

He spoke not a word, but went straight to his editing work,
and corrected our character sheets, even Bill's the rules jerk.
And laying his finger aside of his nose,
and giving a nod, up the chimney he rose.

He sprang to his sleigh, to his team gave a whistle,
And away they all flew like the down of a thistle.
But I heard him exclaim, 'ere he drove out of sight,

"Happy Game Day to all, and to all a good game night!"

Everyone get their Game Day Tree up and hide their pre-painted Game Day eggs?

Dark Archive

@Everyone:

Sorry about my lack of reply these last few days. I've been doing several things at the same time IRL, including moving out and planning our wedding. I'll be ready for tomorrow but I've spent most of the week this far driving around and setting the new house.

I'm looking forward to GM'ing this game for y'all :)

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

Dude! Priorities.

Silver Crusade

Male Human Ranger 1 - HP 12/12,- AC 17/T: 13/FF:14 - Perception +5 - F: +4 / R: +5 / W: +2 - CMB: +4 - CMD: 17, Speed: 20, Init. +3

Bravo. Agirran!

Congratulations, GM Z!

Dark Archive

Thanks ^^

Beautiful parody, Agirran! I really love this kind of stuff!
What about pbp gameday? :p GMs preparing carefully their slides, placing their maps and minis.


Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions bad hair day, halitosis | * School of making problems disappear; ** varies
GM Mars wrote:

Kreighton Shaine, the Pathfinder Society’s Master of Scrolls and de facto Master of Spells in the wake of Aram Zey’s untimely assassination....

*sniker*

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

Just a heads up that I'm on my way home, but it's a long drive and this game has a lot of material to digest on the road and on my phone. Tenebri will go along with the majority consensus, and I will express his desires more clearly once I'm home later tonight or, at worst, tomorrow morning. Thanks for understanding, and please bot if I hold things up.

Dark Archive

Noted, thanks for the heads up.
I spent most of the day moving things around the house. I'm back and we're ready for the beginning :)

Silver Crusade

Male Human Ranger 1 - HP 12/12,- AC 17/T: 13/FF:14 - Perception +5 - F: +4 / R: +5 / W: +2 - CMB: +4 - CMD: 17, Speed: 20, Init. +3

Hey, gang. My computer has died. I still have my iPad and occasional access to a laptop (like now), but it's going to be slow going until I manage to fix or replace the computer. I'll do my best to keep up, but please pay through if necessary.

Dark Archive

Ok, thanks for the head's up Kyran. Good luck with the fixing!

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

I've seen people post about the 'rule of 2' for PbP games, and it makes a lot of sense to me. If 2 players post in agreement on an action, and no opposition has been posted, that counts as party agreement and we move on. Waiting for everyone to formally say yes can take a day (or more) sometimes.

So yes, we move into the temple. :)

Dark Archive

Indeed, I wasn't home from friday evening till now so I couldn't have moved the game either way.

Dark Archive

Friends, just a little head's up to let you know that the next days (until Monday evening) will be hectic for me.

I'll try my best to be like Rick Astley for you, never give you up, never let you down (even if you go down in the Ophidian Rectory).

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

Moving this over to discussion to keep Gameplay clean.

Dewdrop Neething wrote:
Tenibri wrote:
I have to agree that I was a little surprised that nobody moved out of the tunnel during a full-round casting....
Not all of us know the arcane ways of casters, or the consequences of the spell. If your character doesn't say what he's doing, my character won't know, player knowledge aside.

Looking over the turn order again, it looks like we just rolled Init too low. Tenibri and Ptolemeo were the only characters who could act before the skeletons boxed us in. Tenibri started his casting, and Ptolemeo cast bless with no accompanying move action, so we became trapped.

Had Tenibri telegraphed his intent, nobody could have moved anyway; we were already boxed in by then. Should Tenibri have abandoned his spell, given that circumstance? Could Tenibri have abandoned his spell? (With only 2 level 1 spells/day, I'd be hesitant to just let one dissipate, but if it's the right call, I need to know that that's what I should have done. I have to admit, I don't often play back-of-the-party casters, so forgive me if I've bungled up our options here.)

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

There's all sorts of stuff that can still be done. Bullrush comes to mind. Had I memorized hydraulic push or not used my arcane bond earlier I could have tried popping Ptolemeo and all the skeletons in front of him out like a wine cork if he weren't being all dwarvishly stable that is. ;)

Dark Archive

Indeed. As Dewdrop said, your characters are not lvl 10 with a lot of adventuring experience. There is no real consequence to this little misunderstanding. :)

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

Well, when the UberGM pops in and vaporizes the walls that were boxing us in, it all becomes moot. :)

Dark Archive

Indeed hahaha ^^


Hello, I'm the GM from Table 3. Has your table received an Aid Token yet?

Dark Archive

We just did, NN 959. Thanks for asking :)

Aid token explanation:

Aid Another: A Pathfinder agent helps the PCs solve a puzzle, disable a trap, or accomplish some other task as if performing the aid another action for a PC. In Subtiers 5–6 and 7–8, the bonus granted increases by 1. In Subtier 10–11, the bonus increases by 2.
Allied Offensive: A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 1d8 points. In addition, after the attack, anyone attacking the target is considered to be flanking it until the beginning of the attacker’s next turn. In Subtiers 5–6 and 7–8, increase the damage dealt to 2d8 points. In Subtier 10–11, this amount increases to 3d8 points.
Burst of Healing: A Pathfinder agent heals all of the PCs of 1d6 points of damage. In Subtiers 5–6 and 7–8, the amount healed increases to 3d6 points. In Subtier 10–11, the amount healed increases to 5d6 points. Alternatively, in any subtier the agent can instead cast neutralize poison, remove curse, or remove disease with a caster level equal to the table’s APL (minimum 5).
Spellcasting Synergy: A Pathfinder agent casts a spell at the same time as the PC, increasing the save DC and caster level of the PC’s spell by 1. In Subtiers 7–8 and 10–11, the PC’s caster level instead increases by 2.
Timely Inspiration: A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance for 3 rounds. In Subtiers 1–2 and 3–4, the competence bonus is +1. In Subtiers 5–6 and 7–8, the competence bonus increases to +2. In Subtier 10–11, the competence bonus increases to +3.

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

I assume we select only one benefit from the Aid Token? How do we use the token when we need it?

Silver Crusade

Male Human Ranger 1 - HP 12/12,- AC 17/T: 13/FF:14 - Perception +5 - F: +4 / R: +5 / W: +2 - CMB: +4 - CMD: 17, Speed: 20, Init. +3

Tell the group you want to use it. If a majority agree, it gets used.

Dark Archive

Indeed, sorry. I could have explained what it was about.

The aid token is a special feature for the Mutitable specials. A definite number of tables receive them at the beginning of the game. Once a table use it, the GM pass the token to another table.

You can use a token at any time, but you all (let's say 3 for PBP) have to agree to use it. Remember that the fastest you use the token, the fastest it'll maybe come back to you :)

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

I propose we use the Aid Token now for a Burst of Healing; 50% chance it brings back our healer.

Otherwise, we could use it for Timely Inspiration to help bring down Green quicker.

Silver Crusade

Male Human Ranger 1 - HP 12/12,- AC 17/T: 13/FF:14 - Perception +5 - F: +4 / R: +5 / W: +2 - CMB: +4 - CMD: 17, Speed: 20, Init. +3

Agreed. I vote for burst of healing.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

Works for me!

Grand Lodge

Wands:
CLW 50
Male Oread Fighter (Mutation Warrior) 2 - Init +2 - AC 19 | touch 12| ff 17; +2 on AC vs. rays - hp 25/25 - Fort +5, Ref +2, Will +1; +1 vs fear - CMD 18 - Speed 20 ft.- Darkvision 60 ft., Perception +6 - Treacherous Earth 1/1

Agreed. I vote for burst of healing.²

Dark Archive

I'll make you the chronicles as soon as I can. Nice job, pathfinders! :)

As this game was part of a gameday, you can try to win a boon!

Throw two dices, a d20 and a d6.

Exemple:

1d20 ⇒ 9

1d6 ⇒ 3

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

dice 1: 1d20 ⇒ 13

dice 2: 1d6 ⇒ 3

There you go.

Silver Crusade

Male Human Ranger 1 - HP 12/12,- AC 17/T: 13/FF:14 - Perception +5 - F: +4 / R: +5 / W: +2 - CMB: +4 - CMD: 17, Speed: 20, Init. +3

Thank you, GMZ! It was fun.

1d20 ⇒ 14
1d6 ⇒ 4

Grand Lodge

Wands:
CLW 50
Male Oread Fighter (Mutation Warrior) 2 - Init +2 - AC 19 | touch 12| ff 17; +2 on AC vs. rays - hp 25/25 - Fort +5, Ref +2, Will +1; +1 vs fear - CMD 18 - Speed 20 ft.- Darkvision 60 ft., Perception +6 - Treacherous Earth 1/1

1d20 ⇒ 1
1d6 ⇒ 6

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

1d20 ⇒ 19

1d6 ⇒ 3

Grand Lodge

F Gnome Aerokineticist | 14/14 | AC 16 (t13 ff 14) | F+7* R+4* W+1* | CMD 9 | Init+4, Per+0

1d20 ⇒ 11
1d6 ⇒ 5

Nope!

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

Did the board eat my post? Why yes, the board ate my post.

1d20 ⇒ 4
1d6 ⇒ 4

Dark Archive

No one won a boon, unfortunately!

But here are your chronicles and the game has been reported. They'll remain on my drive for a month before I delete them, so be sure to save them on your computer.

Grand Lodge

Wands:
CLW 50
Male Oread Fighter (Mutation Warrior) 2 - Init +2 - AC 19 | touch 12| ff 17; +2 on AC vs. rays - hp 25/25 - Fort +5, Ref +2, Will +1; +1 vs fear - CMD 18 - Speed 20 ft.- Darkvision 60 ft., Perception +6 - Treacherous Earth 1/1

My chronicle is perfectly right. Thank you for the game, GM Zinou!

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

Thanks for hosting this. I had a fun. Already looking for a new game to continu with this character.

Out of curiosity, what was number needed to get a boon?

Grand Lodge

Wands:
CLW 50
Male Oread Fighter (Mutation Warrior) 2 - Init +2 - AC 19 | touch 12| ff 17; +2 on AC vs. rays - hp 25/25 - Fort +5, Ref +2, Will +1; +1 vs fear - CMD 18 - Speed 20 ft.- Darkvision 60 ft., Perception +6 - Treacherous Earth 1/1
Forgrim wrote:
Out of curiosity, what was number needed to get a boon?

16 or 20.

Dark Archive

Indeed ^^ 16 or 20

Glad you had fun!

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

Craft (alchemy): 1d20 + 8 ⇒ (14) + 8 = 22

Dark Archive

I'll add this to your chronicle sheet.

As for your question, you posted in the recruitment thread the informations and the dayjob rolls, but given that you swapped characters for the party's sake, you didn't roll your dayjob with Tenibri

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

Ahhh, of course. Thanks!

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

Would any of the encounters in this scenario meet this Liberty's Edge faction goal?

"Defeat a known slaver whose Challenge Rating is at least equal to your character level."
"For the purposes of this reward, a slaver is a creature that owns at least five slaves, is maintaining a compulsion spell or effect to control a creature for at least one day, or is explicitly cited as trafficking slaves."

Dark Archive

1 person marked this as a favorite.

Yes, indeed! When you defeated the slavers at the beginning of act 2 (second fight), it would have qualified for this faction goal :)

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

Cool game! Thanks again.

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