Katiyana

Sun Xian's page

11 posts. Alias of Xaimum Mafire.


Full Name

Sun Xian

Race

Undine

Classes/Levels

Flowing Monk 1

Gender

Female

Size

Medium

Age

21

Special Abilities

Darkvision (Ex), Redirection (Ex), Hydrated Vitality, Water Sense, Hydraulic Push

Alignment

Lawful Good

Deity

Irori

Languages

Aquan, Common, Terran

Occupation

Monk

Strength 10
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 16
Charisma 7

About Sun Xian

Sun Xian hails from an order of Undine monks. Upon his death bed, the grandmaster gifted his chain belt to his most prized student. The understanding between them is that she would one day return to lead the monastery.

Combat:
Female Undine Monk (Flowing Monk) 1
LG Medium Outsider (Native)
Init +6; Senses: Darkvision 60ft, Perception +7
Languages: Aquan, Common, Terran
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DEFENSE
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AC: 17, Touch: 17, Flat-footed: 13 (+3 Wis, +4 Dex)
HP: 11
Fort +4, Ref +6, Will +5
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OFFENSE
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Move: Walk 30 ft, Swim 30 ft

Melee- +4 Unarmed (1d6 B), +5 Masterwork Nunchaku (1d6 B)

Ranged- +4 Shuriken (1d2 P)

Hydraulic Push (Sp) 1/day: DC 15

Class and Racial Features:

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FLOWING MONK
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Redirection (Ex)

At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round (Reflex DC = 10 + 1/2 the monk’s level + monk’s Wisdom modifier to halve the duration), plus 1 additional round at 4th level and for every four levels afterward (to a maximum of 6 rounds at 20th level). The monk gains a +2 bonus on the reposition or trip combat maneuver check and the save DC for redirection increases by 2 if the attacker is using Power Attack or is charging when attacking him. The benefit increases to a +4 bonus and an increase of the saving throw by 4 if both apply.

At 4th level, a flowing monk can use redirection against an opponent that the flowing monk threatens and that attacks an ally with a melee attack. At 8th level, a flowing monk can make both a reposition and a trip maneuver as part of a single immediate action with this ability. At 12th level, a flowing monk can use redirection against any opponent that attacks him in melee, even if the flowing monk is not threatening the opponent who attacks him. A flowing monk can use this ability once per day per monk level, but no more than once per round.
This ability replaces Stunning Fist.

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UNDINE FEATURES
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Spell-Like Ability (Sp): Undines can use hydraulic push 1/day (caster level equals the undine's level)

Hydrated Vitality: An undine with this racial trait gains fast healing 2 for 1 round anytime she submerges completely within a body of natural salt water, fresh water, or brackish water. Stagnant, poisoned, or trapped water (such as an artificial pit or a bag of holding) does not activate this ability. The undine can heal up to 2 hit points per level per day with this ability, after which it ceases to function. This racial trait replaces water affinity.

Water Sense: Undines with this racial trait can sense vibrations in water, granting them blindsense 30 feet against creatures in contact with the same body of water. This racial trait replaces energy resistance.

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STATISTICS
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Str 10, Dex 18, Con 13, Int 12, Wis 16, Cha 7
Base Atk +0; CMB +4; CMD 17
Traits: Reactionary, Wisdom in the Flesh: Climb
Feats: Improved Unarmed Strike, Weapon Finesse, Agile Manuveurs
Favored Class: Monk (Bonus HP)

Skills:

Skill Points: 5 (4 Monk, 1 Int)

(1) Acrobatics: +8
(1) Perception: +7
(1) Climb: +7
(1) Sense Motive: +7
(1) Swim: +12

Items:

MAGIC ITEMS
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Bag of Holding (Type I)
Potion of Cure Light Wounds x2

MUNDANE ITEMS
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Chain Belt x1
Masterwork Nunchaku x1
Monk's Outfit
Shuriken x8