GM Gustavef
|
Starting the table. Ninja Dot or just introduce yourselves as you are waiting in the Grand Lodge in Absalom.
Phoebee
|
The young half elven bard enters into the room. She has a mandolin in her hands that she gently strums and a glaive strapped to her back. She has very shiny and very new looking armor, elven chain that she stops every now and then to make sure it is polished.
Her clothes are a myraid of colors and on the clasp of her cloak is the bird symbol of Shelyn. She orders a drink and sits down to play a song about a cat, which is smelly.
Smelly Cat, Smelly cat what are they feeding you?
Smelly Cat, smelly cat it's not your fault...
They won't take you to the vet.
You're obviously not their favorite pet.
You may not be a bed of roses,
And you're no friend to those with noses.
I promise you before we're done,
All the world will smell ohhhh,
Smelly cat, smelly cat what are they feeding you?
Smelly cat, smelly cat it's not your fault!
1d20 + 20 ⇒ (16) + 20 = 36 Perform Stringed Instrument
Glorne
|
A 6'2", 200#, Ulfen male strides silently into the room. Clad in a mithral chain shirt and carrying a cold iron morningstar on his side, he quickly steps to the side and peers around the room.
"I am Glorne. I am here."
Sidney, the Flare
|
Walking into the lobby is an average height keleshite man dressed in robes of white and red, topped with a bright red turban fastened together with a symbol of Sarenrae. As he moves, there seems to be a glimmer of a shirt made of mithril under the robe, and the gentle sway of his walk shifts his dagger and light crossbow about, while heat seems to emit from his skin. Sighing and collecting his thoughts for a moment, the man turns towards the others and introduces himself.
"Greetings fellow Pathfinders, my name is Sidney, and it will be my pleasure to be joining the team for this mission. May Sarenrae guide us successfully and provide glory to us, and may her wrath change the ways of our enemies."
Finishing his prayer, Sidney find the closest seat to Pheobee, as so he could listen to her music.
"You play quite well. I look forward to listening to your entertainment later on."
Phoebee
|
Oh I love to play music. I also love to sing and to dance and to tell stories. See, I have a special connection to Sheyln and I think she blesses my music and helps me to do good things too. Why, once, I killed a white dragon and another a death knight she says.
See she says pulling out a tooth, this is a white dragon tooth.
[ooc] which are true, she was able to get in the killing blows both times [/b]
Phoebee
|
She waves at the Ulfen. Since you are Glorne and you are there, come over here. Come away from where you is over to where I is she says admiring the strongly built man.
Bartolomey
|
"Hello everyone, I am Bartolomey!" said the little old man. Behind him stands some kind of greenish spirit.
"This behind me is my faithful companion Brun."
After that he went to the first free chair and sat down. He is listening carefully to his future companions.
| Brun the Transparent |
The greenish incorporeal phantom stands beside his master as a faithful bodyguard.
Phoebee
|
What an interesting spirit that is, has it sucked your soul, Baloney, I mean Bartolomey she inquires, eyes wide.
1d20 + 11 ⇒ (13) + 11 = 24 know religion to see if she knows what the spirit is.
Constantin the Azlant
|
Constantin strides into the room, bearing a neatly furled flag in one hand. He's a young man, standing a few inches too tall to look healthy with his slight frame. His strong widow's peak, prominent eyebrows, and intensely violet gaze make his heritage plain to all who would see it, and the soft robes he wears beneath his armor do nothing to spoil the look.
He greets his new allies with a grave nod, and an encouraging pronouncement,
I'm sure the work we do this day will earn
a place of honor in the Chronicles.
Oh - Constantin the Azlant is my name.
Bartolomey
|
What an interesting spirit that is, has it sucked your soul, Baloney, I mean Bartolomey she inquires, eyes wide.
1d20+11 know religion to see if she knows what the spirit is.
"That is the spirit of my good friend! Watch out how you pronounce the names, your joke could cost you a lot."
Phoebee
|
She smiles at the spiritualist and looks over to new arrival.
Constattin the Azlant? I am not sure if I have heard of you. Have you ever heard of me? she asks.
Constantin the Azlant
|
To my chagrin your name's unknown to me.
What deeds should bear your name, for all to see?
Phoebee
|
I cant believe you have never heard of me she says shocked.
Let me tell you about myself...
Just sit right back and you'll hear a tale, a tale of a famous bard, Who started from this Absalom inn, a few months ago, a few months ago. The bard was a mighty singin gal, who didnt know what she signed up for
and went to a far off place, a place made of ice.
Her companions and she did battle with many creatures strong
like a stampede of bison... a winter wolf and a witch,
the scariest was a dragon white, whose breath sure was cold
it brought many down, but not this bard, she poked it in the eye, she poked it in the eye.
When she came to place more warm, she looked for a tome of repose
and found there a guardian dead but not, who was very mean, who was very mean.
This bard again used grease and grime to slip that creature up and when it was on the floor, she poked it in the eye, she poked it in the eye.
United with her friends once more, the bard was safe and sure
She met with lover Masym and they had a ball, and they had a ball.
She traveled out once again to sewers that were foul
and a ghastly fiend was there to meet the group that time, the group that time.
She used her powerful voice to give inspiration to them, and even though they were paralyzed, she helped to save the day, she helped to save the day.
And that is the story of this lovely lass, whose songs are good and pure. Thank you for listening to her, that will be a dime, that will be a dime. Or she'll poke you in the eye, she'll poke you in the eye
1d20 + 13 ⇒ (15) + 13 = 28 comedy
1d20 + 20 ⇒ (9) + 20 = 29 stringed instrument
Sidney, the Flare
|
Nodding along with the song, Sidney claps once Pheobee finishes before speaking up.
"Quite the song there! As a simple priest of The Dawnflower, I have helped the Society halt a cult during the Sunwrought Festival, helped the Scarab Sages with a dig involving their origins, and, most recently, helped solve an issue involving creatures not of Golarian. As such, I have been lucky to cleanse the heretics who shun her teachings, and bring Her light to those unenlightened."
Phoebee
|
Malusha and Nella are clerics of the Dawnflower. They are my friends, do you know them? she inquires.
Sidney, the Flare
|
"I do not believe so, but as clerics of the Dawnflower, it would be a pleasure to meet them. I do enjoy the teachings of the clerics, as well as learning their experiences from their travels. I do have a gnomish friend that is guided by Her light, and seems to excel at using his gift to heal others. Triblin Runlark is his name if you ever meet up during your explorations."
Phoebee
|
Can't say that I have ever met him but I will keep a look out. I don't think I have ever traveled with a gnome. A nagaji, two tengus and a kitsue at different times but never a gnome or an elf or a dwarf.
Phoebee
|
Does anyone else have any stories they would like to share? Or I could play another song she says!
GM Gustavef
|
After getting to know your companions you are escorted to the office of visiting Venture Captains.
The drifting steam of freshly made tea shimmers through the air in front of Venture-Captain Amara Li. The stoic Tian woman places an ornate tea tray on the edge of her desk, inviting all those present to partake of the drink. Li’s neatly organized office is the site of various tapestries and artifacts imported from the distant land of Tian Xia.
“I would like to thank you all for coming here despite the lack of explanation. Circumstances have forced me to be discreet in this assignment. There are many who would put the information I am about to share with you to more unsavory ends.” Amara begins to take an initial sip from her teacup before she continues.
“Several months ago I arranged the successful sale of a pair of tomes from my homeland of Tian Xia to a versed historian here in Absalom. Of these books, the Infernal Incantation was the more highly sought after, as it is said to contain the secrets of binding the legions of Hell.”
Amara takes another sip of her tea and then places the cup on her desk, her expression turning cold.
“The historian—one Yargos Gill—has spent the past several weeks studying the book from within his Absalom villa. To make matters more complicated, Yargos decided to try performing one of the rituals held within the Infernal Incantation late last night. From the breathless ramblings of his assistant who arrived at my door only a handful of hours ago, it would appear that something went horribly wrong with the ritual Yargos enacted.”
“From what I was told, the ritual revealed to Yargos and his aides that the Infernal Incantation was not a guide on imprisoning fiendish forces, but instead the book itself was a prison for the armies of Hell. Within the confines of those ancient pages reside hundreds—perhaps even thousands— of devils eager to escape their long imprisonment. If Yargos’s bumbling has caused some sort of disturbance within the tome, then we need to ensure it is fixed as quickly and as discreetly as possible. It would not do the populace any good to realize that a full-on infernal invasion could appear in the middle of the city!”
“I need you to go to Yargos’s estate, where his aide has already informed him of your impending arrival. Once you meet with the historian, learn what you can about the book and how to reverse the meddling he has caused. Above all else, ensure that the legions of Hell are contained.”
If any character has played Silent Tide, they recall saving Yargos Gill from the War Hounders
Phoebee
|
Not I said the bard
Phoebee
|
That sounds like fun. At least we don't have to go back to Irrisen or Last wall again to fight nasty undead. she remarks.
Sidney, the Flare
|
"While I myself, would be glad to fight undead, the armies of Hell oppose the light of Sarenrae. Thus, by duty, I must cleanse their filth as best I can, as it is my divine right. Yargos Gill will have to answer for his mistakes, yet after we take care of the problems he caused," Sidney calmly speaks, trying to hide his anger. "The fool let curiosity get the better of him."
Phoebee
|
She looks around waiting for others to respond.
Constantin the Azlant
|
Constantin folds his fingers together pensively as he listens, but not hearing anything that needs clarifying as yet, he prepares himself to depart.
A fool's misdeeds can bring the greatest ills.
| Brun the Transparent |
Brun nods once.
Phoebee
|
Let's go! she adds.
GM Gustavef
|
Background Information
The Infernal Incantation is a tome from distant Tian Xia said to hold the secrets of binding the denizens
of Hell.
The Infernal Incantation has a relatively unknown sister document: the Celestial Song.
The books are written in Celestial and Infernal, though not in the order one would suspect. The pages of the Infernal Incantation are written in sinister Celestial script, while the pages of the Celestial Song are penned in crisp Infernal.
Rituals within the Celestial Song are said to sway the minds of those nearby, but before these powers take effect, the tome unleashes a great angelic chorus that takes hours to complete.
----
Yargos Gill’s villa is a stand-alone edifice that would normally meld into the background of Absalom’s various structures were it not for the massing crowd of local citizens in front of the entrance. Up above on the second floor, lights flicker as burning orange and red embers dance within.
A crowd of people have congregated and are watching the scene. A quick survey reveals that they have been here for about a half hour and some heard a series of screams emanating from the upper level windows before the conflagration started.
Phoebee
|
Know religion 1d20 + 11 ⇒ (18) + 11 = 29
Phoebee
|
Interesting. I think I remember from my studies and from lore and legend that The Infernal Incantation is a tome from distant Tian Xia said to hold the secrets of binding the denizens
of Hell. The Infernal Incantation has a relatively unknown sister document: the Celestial Song. The books are written in Celestial and Infernal, though not in the order one would suspect. The pages of the Infernal Incantation are written in sinister Celestial script, while the pages of the Celestial Song are penned in crisp Infernal.
I am fluent in Celestial, if that helps she says.
Sidney, the Flare
|
"I dare not speak the heavenly language, as that is an unwanted step towards the gods, and it is my place to spread their teachings, not their language. The book though, sounds quite dangerous, and we must stop whatever is going on in the building."
Phoebee
|
I like to sing in that language when I am at a temple, it helps the heart to turn to prayer she says.
Constantin the Azlant
|
Knowledge (Arcana) (Absalom Bonus, Guidance): 1d20 + 10 + 1 + 1 ⇒ (13) + 10 + 1 + 1 = 25
Earlier when discussing the books
Well then, my friends, both books are legible.
Th' infernal tongue is not unknown to me.
At the place that is currently on fire
Constantin urges his allies forward into the manse,
We have no time to dawdle at the gate!
GM Gustavef
|
As you enter the estate, you find the front door slightly ajar and the immediate interior in pristine condition. A basic dining room, kitchen, and meeting room fill the first level of the abode while stairs leading up to the second floor reveal a set of bedrooms and a personal study. All rooms are nondescript and don’t have anything worth investigating with the exception of the study. There is a terrible burning light coming from beneath the closed door.
Sheets of dancing orange and red fire cover the walls of this long room, forming blazing curtains around two windows facing the streets below. The interior of the room is undisturbed, and the wooden floor is completely absent of flames. A swirling, sinister symbol adorns the center of the floor, formed of a darkened red substance and accented by a few nearby candles. Opposite the only entrance into this room is a large open altar filled with more candles, a single blood-stained dagger, and an open book from which torrents of flame feed the inferno along the walls. Nestled in the corners adjacent to the entrance are three humanoid bodies—two toppled over one another in one corner, and a third in the opposite corner, face down on the wooden floor.
Perception Sydney: 1d20 + 8 ⇒ (13) + 8 = 21
Perception Constantin: 1d20 + 7 ⇒ (7) + 7 = 14
Perception Barolomey: 1d20 + 4 ⇒ (18) + 4 = 22
Perception Phoebee: 1d20 + 10 ⇒ (7) + 10 = 17
Perception Glorne: 1d20 + 8 ⇒ (15) + 8 = 23
You all realize that even though the room is on fire, there isn't any heat. The flames seem to be coming from the book on the alter.
However between you and the altar is a Devil of some sort.
Init, Sidney: 1d20 + 7 ⇒ (10) + 7 = 17
Init, Constantin: 1d20 + 9 ⇒ (4) + 9 = 13
Init, Barolomey: 1d20 - 1 ⇒ (10) - 1 = 9
Init, Phoebee: 1d20 + 3 ⇒ (19) + 3 = 22
Init, Glorne: 1d20 + 2 ⇒ (19) + 2 = 21
Init, Devil: 1d20 + 6 ⇒ (15) + 6 = 21
Phoebee can react before the infernal creature gets to go. See PFS3-06 MAP For details
Phoebee
|
Know planes 1d20 + 2 ⇒ (5) + 2 = 7 to see if she knows what it is
Phoebee
|
He doesnt look to friendly. He looks pretty scary. she says as she beings a little tune
My favorite shoes, so good to me, I wear them everyday.
Down at the heel, holes in the toes, don't care what people say.
My feet's best friends, pals to the end, with them I'm one hot chicky.
Though late one night, not much light,
I stepped in something slippy.
slipppy shoes, slippy shoes, always make me smile.
slippy shoes, slippy shoes, next time I'll avoid the pile. as she casts grease where the creature is
GM Gustavef
|
Devil Reflex: 1d20 + 7 ⇒ (7) + 7 = 14
Although nibble the Devil slips and falls in the greased area. Marked by red square, but you can shift it where you want it.
The creature stands back up and then moves forward brandishing its glaive at the party.
Everyone is up
Glorne
|
As an immediate action Glorne activates his ICE SHIELD, then as he moves into the room and up to the creature, and I assume provokes, he forms a blade of pure cold energy (Kinetic Blade). Doing so triggers 1 point of BURN and Elemental Overflow.
Ice Shield:(SU; +2AC(total now: 19/12/17); floats around him; lasts until dismissed); kinetic blade:(SP; same as blast damage; considered magical weapon for resistance purposes; subject to SR; disappears at end of round); BURN:(ex; 4pts. non-leathal damage); Elemental Overflow:(ex; +1H/D per point of active Burn(max 2 at current level)
Glorne then attacks:
melee Touch attack: 1d20 + 7 ⇒ (12) + 7 = 19
possible COLD damage: 2d6 + 4 ⇒ (2, 3) + 4 = 9
SR check: 1d20 + 4 ⇒ (17) + 4 = 21
NOTE: Movement path I took was: 1 sq. north, 1 sq. east, 1 sq northeast, 1 sq. east
GM Gustavef
|
The Devil does swing with reach at Glorne moves in.
Devil glaive attack: 1d20 + 11 ⇒ (8) + 11 = 19
Devil glaive damage: 1d10 + 6 ⇒ (5) + 6 = 11 and 2 points of bleed from an Infernal Wound.
The damage a bearded devil deals with its glaive inflicts persistent wounds that cause 2 points of bleed damage. Bleed caused from an infernal wound is particularly difficult to stanch—a DC 17 Heal check stops the damage, and any attempt to heal a creature suffering from an infernal wound must succeed on a DC 16 caster level check or the spell does not function. Success indicates the healing works normally and stops all bleed effects on the victim. The infernal wounds caused by a bearded devil are a supernatural ability of the devil, not of the weapon.
But Glorne returns the favor and strikes the Devil, however the creature, although annoyed at the attack, it does not seem to do enough damage to harm it.
Phoebee
|
The bard begins an inspiration
Devil with the blue dress, blue dress, blue dress,
Devil with the blue dress on
Devil with the blue dress, blue dress, blue dress,
Devil with the blue dress on
Fee, fee, fi, fi, fo-fo, fum
Look at mine today, here she comes
Wearin' her wig hat and shades to match
Her high-heel shoes and an alligator hat
Wearin' pearls and diamond rings
She's got bracelets on her fingers, now, and everything?
Devil with the blue dress, blue dress, blue dress,
Devil with the blue dress on
Hey I said now,
devil with the blue dress, blue dress, blue dress,
Devil with the blue dress on
Wearin' her perfume, Chanel No. 5
Got to be the finest thing alive
Walks real cool, catches everybody's eye
Catch you too nervous and you can't say hi
Not too skinny not too fat
Real humdinger and I like it like that
She's the devil with the blue dress, blue dress, blue dress,
Devil with the blue dress on
Devil with the blue dress, blue dress, blue dress,
Devil with the blue dress on
Good golly, Miss Molly (good golly, Miss Molly)
You sure like to ball (good golly, Miss Molly)
Good golly, Miss Molly(good golly, Miss Molly)
You sure like to ball (good golly, Miss Molly)
If you're rockin' and rollin'(good golly, Miss Molly)
Hear your mama call (Good golly, Miss Molly)
From the early, early mornin' 'til the early, early nights
See Miss Molly rockin' at the House of Blue Lights
Good golly, Miss Molly (good golly, Miss Molly)
You sure like to ball (good golly, Miss Molly)
You have take it easy (good golly, Miss Molly)
Hear your mama call (good golly, Miss Molly)
Fee, fee, fi, fi, fo-fo, fum
Look once again, now, here she comes
Wearin' her wig hat and shades to match
Got high-heel shoes and an alligator hat
Wearin' her pearls and her diamond rings
That sort of thing is now everything
She's devil with the blue dress, blue dress, blue dress,
Devil with the blue dress on
Hey I said now, devil with the blue dress, blue dress, blue dress,
Devil with the blue dress on
Devil with the blue dress, blue dress, blue dress,
Devil with the blue dress on
Devil with the blue dress, blue dress, blue dress,
Devil with the blue dress on
Devil with the blue dress, blue dress, blue dress,
Devil with the blue dress on
Devil with the blue dress, blue dress, blue dress,
Devil with the blue dress on
Constantin the Azlant
|
Knowledge (Planes)(Absalom bonus): 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
With a slightly put upon expression, Constantin yields the stage to Phoebee, and, while he ponders what sort of fiend they face, sends his whip snaking around the corner to tug at the devil's glaive!
Disarm (IC, Flag, Guidance, Disarm: 1d20 + 1 + 1 + 1 + 1 + 2 ⇒ (19) + 1 + 1 + 1 + 1 + 2 = 25
Providing a +1 morale bonus to attacks, damage and saves vs. fear and charm to Pathfinders within 30'
GM Gustavef
|
Knowledge:
That is a Bearded Devil. Like most devils immune to fire and poison, and resistant to cold and acid. Fortunately, you need good or silver to bypass DR. As you have noticed its attacks cause deep infernal wounds and it does a have a special attack with its beard.
Constantin is able to whip and rip the glaive from the devil. Though that just means it has its claws, and beard.
Bartolomey
|
Bartolomey cast Spiritual Weapon.
Bartolomey creates a floating longsword of pure force
anywhere within 140 feet that lasts for 4 rounds. It attacks on its own
each round with a +7 bonus, dealing 1d8+1 points of force damage.
to hit: 1d20 + 7 ⇒ (2) + 7 = 9
force damage: 1d8 + 1 ⇒ (8) + 1 = 9
Phoebee
|
Dont forget the +1 to hit and damage.
Sidney, the Flare
|
Taking out his crossbow, Sidney the loads the device. "Blasted creature! It'll take me a while to get ready for it. Let us hope I'll be a bit more useful later on!"
Phoebee
|
We have to keep it from hitting us, lol