OutPost I: Kyten's Beyond the Halflight Path (Standard) (Inactive)

Game Master Incendiaeternus

GM short cut:

Initiative
[dice=Kaminari]1d20+4[/dice
[dice=Kolok]1d20+4[/dice
[dice=Nemesis]1d20+0[/dice
[dice=Raynard]1d20+4[/dice
[dice=Tholl]1d20+6[/dice
[dice=Zyneste]1d20+6[/dice

Perception
[dice=Kaminari]1d20+10[/dice
[dice=Kolok]1d20+14[/dice
[dice=Nemesis]1d20+4[/dice
[dice=Raynard]1d20+2[/dice
[dice=Tholl]1d20+9[/dice
[dice=Zyneste]1d20+14[/dice


201 to 250 of 282 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Sovereign Court

Fangwood Keep Maps

Almost simultaneously Magic Missles, Arrow and Elemental Flame barrel into the south monster (green). And all of them seem to be fully effective.

Init:

Kaminari: 1d20 + 4 ⇒ (20) + 4 = 24
Kolok: 1d20 + 4 ⇒ (7) + 4 = 11
Nemesis: 1d20 + 0 ⇒ (16) + 0 = 16
Raynard: 1d20 + 4 ⇒ (17) + 4 = 21
Tholl: 1d20 + 6 ⇒ (8) + 6 = 14
Zyneste: 1d20 + 6 ⇒ (18) + 6 = 24
Normal: 1d20 + 2 ⇒ (12) + 2 = 14
Green: 1d20 + 2 ⇒ (8) + 2 = 10

Kaminari, Nemesis, Raynard, Zyneste, Tholl
Fleshwarp (normal color)
Kolok
Fleshwarp (green)

The Exchange

NN female Aasimar Theologian 8
Spoiler:
|AC 20, T 10, FF 20|HP: 48/48|F +6, R +3, W +11|Init 0, Perc +5|CMB +6 CMD 16|Sulunai 1/1, Radiance 2/2, Channel 7/7, Fire Bolt 8/8, Wall of Ashes 10/10

Nemesis blasts the horrible thing again before stepping back to a more secure position.

Fire Bolt vs green: 1d20 + 3 ⇒ (13) + 3 = 16
fire damage: 1d6 + 3 ⇒ (6) + 3 = 9

Liberty's Edge

Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12

Body low to the ground, Raijan dashes forward on the heels of Nemesis's fire bolt.

Wakizashi: 1d20 + 10 ⇒ (11) + 10 = 21
Magic P/S: 1d6 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Male CG Human Fighter 4 |HP 38/44 |AC 18 T 11 FF 17 |CMB +6, CMD 20 | F +6, R +3, W +2 (+1 vs. fear) | Init: +6 |Perc: +9, SM: +1 | Speed 30/20ft |Active Conditions: none

Tholl, realizing his mistake too late, moves to a better position to hurl his javelin.
javelin at blue: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d6 + 4 ⇒ (6) + 4 = 10


From his sheath at Tholl's side, Gamin's muffled voice speaks.
"Not too bad, mate. But I think ya should be stickin' to what ya trained for. But, I'll just wait here, y'know. Just hangin' around, twiddlin' my non-existent thumbs."

Grand Lodge

Female Human Monk (Zen Archer) 6 | HP: 45/45 | AC: 21 (25 Mage Armor) | T: 21 | FF: 18 (22) | CMD: 27| Fort: +7 | Ref: +8| Will: +12 | Init: +6 | Perc: +15 | Sense Motive: +13 | Ki: 9/11

Zyneste steps forward and lets loose another three arrows in rapid succession.

Starting with green, moving onto normal if already down or down after previous shots. Spend 1 ki point for extra flurry attack.
Deadly Aim, Precise Shot, PBS #1: 1d20 + 11 - 1 + 1 ⇒ (18) + 11 - 1 + 1 = 29 Damage: 1d8 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8
Deadly Aim, Precise Shot, PBS #2: 1d20 + 11 - 1 + 1 ⇒ (19) + 11 - 1 + 1 = 30 Damage: 1d8 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10
Deadly Aim, Precise Shot, PBS #3: 1d20 + 11 - 1 + 1 ⇒ (12) + 11 - 1 + 1 = 23 Damage: 1d8 + 3 + 2 + 1 ⇒ (7) + 3 + 2 + 1 = 13

Grand Lodge

”Raynard Milton” | Male N Elf Magus 5 | HP 38/38 | AC 22, T 15, FF 17 | CMB +1 CMD 16 | F +5 R +8 W +5 | Init +8 | Perc +2 SM +0 | Speed 30ft | arcane pool 6/6 | Active Conditions: None

Raynard shot yet another arrow in green monster.
Take this!
to hit: 1d20 + 6 ⇒ (15) + 6 = 21
to hit: 1d8 + 3 ⇒ (8) + 3 = 11

Sovereign Court

Fangwood Keep Maps

A bolt of fire and a Javalin fly into the Green Fleshwarp, pinning it to the wall behind it as it oozes out on to the floor (i.e. dead).

Kamainari and Zyneste aim at the remaining fleshwarp piercing it's skin. Leaving large rend and many deep arrows imbeded in it's flesh. Raynard's arrow hits as well, with only one glancing off into the wall. Can you roll damage? It may be dead

Grand Lodge

”Raynard Milton” | Male N Elf Magus 5 | HP 38/38 | AC 22, T 15, FF 17 | CMB +1 CMD 16 | F +5 R +8 W +5 | Init +8 | Perc +2 SM +0 | Speed 30ft | arcane pool 6/6 | Active Conditions: None

I did make wrong title of the second roll, it is damage. You did not see 1d8 dice rolll?

Sovereign Court

Fangwood Keep Maps
Raynard Milton wrote:
I did make wrong title of the second roll, it is damage. You did not see 1d8 dice rolll?

Missed that it was a d8, just saw the to hit part.

In that case, the last creature takes an arrow though the eye and is also dead. :)

The Exchange

N Male Human Psychic 4 Init +8 | HP 26/26 | AC23, touch 15, ff 21 | CMD 15 | Fort +3, Ref +3, Will +7 | Perception +14, Sense Motive +10
Buffs:
Mage Armour, Shield
Spell Slots:
1st: 2, 2nd: 5
Resources:
Pool 3|5; Physical Push 3|3

With the creatures defeated Kolok turns to the fetchlings. Hello, are you all safe? Why are you down here?

Sovereign Court

Fangwood Keep Maps

They all look to each other for a moment, before one of them responds. "We are at least in one piece, you wouldn't happen to have any food by chance?" Another one speaks up, to answer the last question. "We were going to Kaer Maga, they said there would be a new life we could start there. We we're traveling the path when we got jumped by some dark skinned humanoids I never saw before."

Heal DC 10:

They are all extremely malnourished as if they have not ate anything in quite sometime. They do not appear more than injured than minor bruising.

Perception DC 10:

They are all chained to the wall behind them, they looks a bit hungry and as if they may have been here a bit.

The Exchange

NN female Aasimar Theologian 8
Spoiler:
|AC 20, T 10, FF 20|HP: 48/48|F +6, R +3, W +11|Init 0, Perc +5|CMB +6 CMD 16|Sulunai 1/1, Radiance 2/2, Channel 7/7, Fire Bolt 8/8, Wall of Ashes 10/10

Auto-success on Heal.

"How long has it been since you've eaten?" Nemesis frowns curtly, takes out some of her trail rations, then turns to look at the rest of the party. "These people are starving. Anyone else have any food? Failing that, I can of course accept contributions of alms...."

I have 5 days' worth of trail rations. How much to they need, and what can everyone else contribute?

Liberty's Edge

Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12

Auto-pass Perception

Raijan will also pull out some food, though he's not as well-stocked as Nemesis. Did we find any keys on those slavers earlier? We should get them down from these chains.

Grand Lodge

Female Human Monk (Zen Archer) 6 | HP: 45/45 | AC: 21 (25 Mage Armor) | T: 21 | FF: 18 (22) | CMD: 27| Fort: +7 | Ref: +8| Will: +12 | Init: +6 | Perc: +15 | Sense Motive: +13 | Ki: 9/11

Zyneste also shares some of her food. She also carries 5 days worth of rations.

"Who locked you in those chains?" the monk asks in a quiet voice. "Where would we find them?"

Grand Lodge

”Raynard Milton” | Male N Elf Magus 5 | HP 38/38 | AC 22, T 15, FF 17 | CMB +1 CMD 16 | F +5 R +8 W +5 | Init +8 | Perc +2 SM +0 | Speed 30ft | arcane pool 6/6 | Active Conditions: None

Raynard has nothing to eat with him. Because there is no food on pregen sheet. :)

Grand Lodge

”Raynard Milton” | Male N Elf Magus 5 | HP 38/38 | AC 22, T 15, FF 17 | CMB +1 CMD 16 | F +5 R +8 W +5 | Init +8 | Perc +2 SM +0 | Speed 30ft | arcane pool 6/6 | Active Conditions: None

"I don't have any food but can I help you in any other way?"

The Exchange

N Male Human Psychic 4 Init +8 | HP 26/26 | AC23, touch 15, ff 21 | CMD 15 | Fort +3, Ref +3, Will +7 | Perception +14, Sense Motive +10
Buffs:
Mage Armour, Shield
Spell Slots:
1st: 2, 2nd: 5
Resources:
Pool 3|5; Physical Push 3|3

Kolok looks over the chains to see if they can be unlocked.

Disable if applicable: 1d20 + 6 ⇒ (15) + 6 = 21

I don't have anything that would help now but we can escort you to the city and make sure you get help there.

Grand Lodge

Male CG Human Fighter 4 |HP 38/44 |AC 18 T 11 FF 17 |CMB +6, CMD 20 | F +6, R +3, W +2 (+1 vs. fear) | Init: +6 |Perc: +9, SM: +1 | Speed 30/20ft |Active Conditions: none

After Tholl retrieves his javelin he joins the rest of the group. He takes some trail rations out and shares with the creatures. "Here, please. Have granola bar. Is my own special recipe."

Sovereign Court

Fangwood Keep Maps

"I'm not quite sure how long it's been. In Nidal it's always darkish but we still have some passing of day and night underground like this I'm sorry I'm not quite sure." One of them replies.

"They were tall, thin ish, looked kind of like an inverse elf. Dark skin but pointy ears, white hair. Didn't quite understand what they were saying."

"It's ok we're used to a bit of hardship, at least something is better than nothing. Any way you can point the way to Kaer Maga, we were headed there before."

And yes you can easily break their locks open with that skill check and free them.

Liberty's Edge

Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12

Okay, first thing's first.
Lets get them out of this vault and up to the road.
Raijan gives the speaker his Halflight charm.

We'd be happy to lead you the rest of the way to Kaer Maga, but we first need to make sure this vault doesn't have any surprises for the next set of travelers. If there's any trouble while we're gone, hold this charm and cry for help; it'll let our allies know where to find you. But don't go back in here! They've had trouble rescuing people in here recently.

Grand Lodge

Female Human Monk (Zen Archer) 6 | HP: 45/45 | AC: 21 (25 Mage Armor) | T: 21 | FF: 18 (22) | CMD: 27| Fort: +7 | Ref: +8| Will: +12 | Init: +6 | Perc: +15 | Sense Motive: +13 | Ki: 9/11

As the fetchlings get tended to, Zyneste moves a short way ahead to scout out the next passage in case their are any enemies still lurking ahead.

Not sure if there are still unexplored areas, but just in case.
Perception: 1d20 + 14 ⇒ (1) + 14 = 15

Grand Lodge

”Raynard Milton” | Male N Elf Magus 5 | HP 38/38 | AC 22, T 15, FF 17 | CMB +1 CMD 16 | F +5 R +8 W +5 | Init +8 | Perc +2 SM +0 | Speed 30ft | arcane pool 6/6 | Active Conditions: None

Raynard follows Zyneste.

Sovereign Court

Fangwood Keep Maps

As Zyneste and Raynard move forward, they see two small creatures with three eyes and ragged red-streaked wings. They seem to be tossing back and forth between them a long strip of cloth and a stick of some sort.

Knowledge (Planes) DC 18:

These are Lamhigyn, CE Small extraplaner outsiders)
Questions if you want them.

Spellcraft DC 23:

The strip of cloth is a Belt of Incredible Dexterity +2

Spellcraft DC 18:

The stick they are tossing around is a Wand of Daylight, with 10 charges left on it.

Grand Lodge

”Raynard Milton” | Male N Elf Magus 5 | HP 38/38 | AC 22, T 15, FF 17 | CMB +1 CMD 16 | F +5 R +8 W +5 | Init +8 | Perc +2 SM +0 | Speed 30ft | arcane pool 6/6 | Active Conditions: None

Know (planes): 1d20 + 7 ⇒ (19) + 7 = 26

Spellcraft: 1d20 + 10 ⇒ (18) + 10 = 28

Spellcraft: 1d20 + 10 ⇒ (6) + 10 = 16

"Guys, we have Lamhigyns here! They have Belt of Incredible Dexterity and one more magical item. DR and Weaknesses

Sovereign Court

Fangwood Keep Maps

No DR or Weaknesses

The Exchange

N Male Human Psychic 4 Init +8 | HP 26/26 | AC23, touch 15, ff 21 | CMD 15 | Fort +3, Ref +3, Will +7 | Perception +14, Sense Motive +10
Buffs:
Mage Armour, Shield
Spell Slots:
1st: 2, 2nd: 5
Resources:
Pool 3|5; Physical Push 3|3

Planes, A: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
Special attacks and defences please

Liberty's Edge

Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12

Assuming the captives have been successfully led to at least temporary safety...

Raijan creeps up to the rest of the party, What in the Abyss are those?

Grand Lodge

Female Human Monk (Zen Archer) 6 | HP: 45/45 | AC: 21 (25 Mage Armor) | T: 21 | FF: 18 (22) | CMD: 27| Fort: +7 | Ref: +8| Will: +12 | Init: +6 | Perc: +15 | Sense Motive: +13 | Ki: 9/11

Is the map updated? I'm not seeing the new creatures there?

The Exchange

NN female Aasimar Theologian 8
Spoiler:
|AC 20, T 10, FF 20|HP: 48/48|F +6, R +3, W +11|Init 0, Perc +5|CMB +6 CMD 16|Sulunai 1/1, Radiance 2/2, Channel 7/7, Fire Bolt 8/8, Wall of Ashes 10/10

Spellcraft: 1d20 + 6 ⇒ (17) + 6 = 23

"That wand could help us against the Drow. Daylight in a little, quick-burning candle...."

Knowledge (Planes): 1d20 + 5 ⇒ (8) + 5 = 13

Grand Lodge

Male CG Human Fighter 4 |HP 38/44 |AC 18 T 11 FF 17 |CMB +6, CMD 20 | F +6, R +3, W +2 (+1 vs. fear) | Init: +6 |Perc: +9, SM: +1 | Speed 30/20ft |Active Conditions: none

Tholl moves up behind Zyneste, looking to see the creatures ahead. In spite of any noise hey make, He gets ant eerie feeling. "I do not like zis. It is qviet, too qviet."
Gamin, agreeing with Tholl, stays silent, for once.

Sovereign Court

Fangwood Keep Maps

Google attempted to become a player and take out the NPCs! Map is updated.

No Special Defenses, Special Attacks, Constrict, Wrap Wings (wraps it's wings around your head blinding you), and Poison (Wisdom damage).

ሄይ የእኔ ተራ ነው! የመጨረሻው አንጸባራቂ አይሆንም, ይህ የእኔ የእኔ ነው! (Abyssal):
Hey It's my turn! No you got the last shiny, this one's mine!
And the Grey One on the map seems to be trying to stay flying just out of reach with it's belt, where the other one can't reach it.

Init:

Kaminari: 1d20 + 4 ⇒ (6) + 4 = 10
Kolok: 1d20 + 4 ⇒ (18) + 4 = 22
Nemesis: 1d20 + 0 ⇒ (15) + 0 = 15
Raynard: 1d20 + 4 ⇒ (20) + 4 = 24
Tholl: 1d20 + 6 ⇒ (9) + 6 = 15
Zyneste: 1d20 + 6 ⇒ (5) + 6 = 11
#1: 1d20 + 6 ⇒ (13) + 6 = 19
#2: 1d20 + 6 ⇒ (20) + 6 = 26

Initiatives
Grey One
Raynard, Kolok
Colored One
Kaminari, Nemesis, Tholl, Zyneste

The Exchange

N Male Human Psychic 4 Init +8 | HP 26/26 | AC23, touch 15, ff 21 | CMD 15 | Fort +3, Ref +3, Will +7 | Perception +14, Sense Motive +10
Buffs:
Mage Armour, Shield
Spell Slots:
1st: 2, 2nd: 5
Resources:
Pool 3|5; Physical Push 3|3

Kolok jogs forward and peers into the chamber. His mind reaches out to the grey creature, fillings its mind with images of its ally trying to steal the belt from it.

Kolok casts murderous command on the grey creature, he spends 2 psychic pool to increase the Will save DC to 19

Sovereign Court

Fangwood Keep Maps

...really dice I wanted to see this work
Will: 1d20 + 2 ⇒ (18) + 2 = 20

Grand Lodge

”Raynard Milton” | Male N Elf Magus 5 | HP 38/38 | AC 22, T 15, FF 17 | CMB +1 CMD 16 | F +5 R +8 W +5 | Init +8 | Perc +2 SM +0 | Speed 30ft | arcane pool 6/6 | Active Conditions: None

Raynard moves closer to the enemy and strikes with his scimitar.

to hit: 1d20 + 7 ⇒ (2) + 7 = 9
damage: 1d6 + 4 ⇒ (2) + 4 = 6

Wayfinders

1 person marked this as a favorite.
| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Hello everyone. I'm a friend of your GM - she sent me a text message that she is in the hospital for an unexpected and very timely (but also what appears to be minor) surgery.

Because OutPost is almost over and she's not sure if she will be back online tonight, she asked me to help facilitate this combat. I'm on my phone right now but will be back on my computer in about 30 minutes, so stay tuned!

Liberty's Edge

Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12

Yikes! Glad every thing seems to have worked out, and thank you for helping out!

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Raynard's strike goes just a bit wide, causing the more colorful of the two winged beasts to hiss aggressively and attack Raynard!

Sting: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d3 + 4 ⇒ (1) + 4 = 5 *
Wing 1: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d3 + 2 ⇒ (3) + 2 = 5
Wing 2: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d3 + 2 ⇒ (2) + 2 = 4

Wing grab attempt: 1d20 + 12 ⇒ (9) + 12 = 21

The colorful creature wraps its wing around Raynard's head, blinding him!

* Raynard DC 13 Fortitude Save or else:
You take 1d4 ⇒ 2 Wisdom Damage

ROUND 1
Kaminari, Nemesis, Tholl, Zyneste
ROUND 2
Grey One
Raynard (9 damage & grappled & blind), Kolok
Colored One (grappled)

Kaminari, Nemesis, Tholl, and Zyneste are up!

Liberty's Edge

Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12

Raijan flits forward with blades at the ready, hoping to free Raynard from the strange creature's clutches, but nearly beheading his companion in the process!

Wakizashi: 1d20 + 10 ⇒ (1) + 10 = 11
Magic P/S: 1d6 + 5 ⇒ (3) + 5 = 8

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Constrict damage that Dire forgot: 1d3 + 1 ⇒ (2) + 1 = 3

Raynard took 12 damage, is grappled, blind, and needs a Fortitude save...(sorry, Raynard, must be a vulpine/canine thing)

The Exchange

NN female Aasimar Theologian 8
Spoiler:
|AC 20, T 10, FF 20|HP: 48/48|F +6, R +3, W +11|Init 0, Perc +5|CMB +6 CMD 16|Sulunai 1/1, Radiance 2/2, Channel 7/7, Fire Bolt 8/8, Wall of Ashes 10/10

First of all, how much food must we collectively have provided the prisoners to sate their malnourishment?

Moving on, I notice I was left behind on the map; I would have kept up with the party. Can we say I start out behind Tholl? I'll have to settle for double-moving this turn if not, but if that's okay to say:

Nemesis advances with her unholy symbol, raising it above and over from behind Raynard's head like the rising of some terrible tiny sun. There is an intense shimmer around it as a concentrated blast of otherworldly, cold-burning power shines balefully down upon the hapless little face-hugger!

negative energy damage vs 'colorful' Lamhigyn, DC 17 Will save for half, get pushed 5 feet backward (diagonally) on failed save: 3d6 ⇒ (3, 6, 2) = 11

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

I'm positive GM Kyten will return in time to handle the food question for you. Since I read above that there were some map issues earlier, I'm fine with your placement suggestion. Also, nice to see you again, Nemesis! :)

Will Save: 1d20 + 2 ⇒ (12) + 2 = 14

The Lamhigyn shrieks as it's blasted by the unholy flames of Ymeri! Further, the force of the blast knocks it away from Raynard!

Still need a Fortitude save vs poison from Raynard, but he is no longer grappled or blinded. Well played, Nemesis!

Tholl and Zyneste can still take actions at this time!

Colored Lamhigyn 11 damage

Grand Lodge

”Raynard Milton” | Male N Elf Magus 5 | HP 38/38 | AC 22, T 15, FF 17 | CMB +1 CMD 16 | F +5 R +8 W +5 | Init +8 | Perc +2 SM +0 | Speed 30ft | arcane pool 6/6 | Active Conditions: None

Fort: 1d20 + 6 ⇒ (17) + 6 = 23

Grand Lodge

Female Human Monk (Zen Archer) 6 | HP: 45/45 | AC: 21 (25 Mage Armor) | T: 21 | FF: 18 (22) | CMD: 27| Fort: +7 | Ref: +8| Will: +12 | Init: +6 | Perc: +15 | Sense Motive: +13 | Ki: 9/11

Casting her mind back to days in her youth hunting ducks with her father, Zyneste calmly steps forward and lets loose another volley of arrows at the creatures.

Spend 1 ki point to add 1 attack to flurry. Attacks on nearest Lamhigyn first and then move onto the further one if the first one goes down.

Deadly Aim, Precise Shot, PBS #1: 1d20 + 11 - 1 + 1 ⇒ (19) + 11 - 1 + 1 = 30 Damage: 1d8 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10
Deadly Aim, Precise Shot, PBS #2: 1d20 + 11 - 1 + 1 ⇒ (3) + 11 - 1 + 1 = 14 Damage: 1d8 + 3 + 2 + 1 ⇒ (3) + 3 + 2 + 1 = 9
Deadly Aim, Precise Shot, PBS #3: 1d20 + 11 - 1 + 1 ⇒ (13) + 11 - 1 + 1 = 24 Damage: 1d8 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

The echoing sounds of battle in the vault fade from the monk's mind as the arrows course through the air one after the other like birds in flight. The first strikes true, causing the extraplanar beast to dip in the air ever so slightly...which makes her second arrow pass just above it. The third arrow, however, also hits its target, but the spiked monstrosity remains hovering!

Colored Lamhigyn: 28 damage

Tholl still has time to take action before the second Lamhigyn can turn its ire on you and your charges!

Grand Lodge

Male CG Human Fighter 4 |HP 38/44 |AC 18 T 11 FF 17 |CMB +6, CMD 20 | F +6, R +3, W +2 (+1 vs. fear) | Init: +6 |Perc: +9, SM: +1 | Speed 30/20ft |Active Conditions: none

Tholl moves forward 20 ft. and readies to attack with Gamin should either of the creatures come within striking range of the sentient sword, focusing his strength to hit harder Power Attack w/ Furious Focus. Gamin casts Guidance on Tholl.
In case that happens... attack: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
damage w/ PA: 1d8 + 13 + 4 ⇒ (3) + 13 + 4 = 20

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Tholl advances, Gamin already preparing to aid the warrior - just in time, too, as the gray lamhigyn angles slightly upwards and then right towards Tholl and the others, unleashing an abyssal roar!

Tholl's blade bites deep, even as the creature lashes out with an envenomed stinger!

Sting: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Piercing Damage: 1d3 + 4 ⇒ (1) + 4 = 5 *

* Tholl, DC 13 Fortitude Save vs Poison or else:
You take 1d4 ⇒ 1 Wisdom Damage, and must save again on your next turn.

ROUND 2
Raynard (12 damage), Kolok
Colored lamhign (28 damage)
Kaminari, Nemesis, Tholl (5 damage), Zyneste
ROUND 3
Grey lamhigyn (20 damage)

Raynard and Kolok are up!

The Exchange

N Male Human Psychic 4 Init +8 | HP 26/26 | AC23, touch 15, ff 21 | CMD 15 | Fort +3, Ref +3, Will +7 | Perception +14, Sense Motive +10
Buffs:
Mage Armour, Shield
Spell Slots:
1st: 2, 2nd: 5
Resources:
Pool 3|5; Physical Push 3|3

Kolok stares intently at brightly coloured creature and again tries to invade its mind, driving it at its ally.

Murderous command again, DC18 will save or attack its ally on its next turn

Focus your attacks, lets bring these things down quickly.

201 to 250 of 282 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / OutPost I: Kyten's Beyond the Halflight Path (Standard) All Messageboards

Want to post a reply? Sign in.