OutPost I: Kyten's Beyond the Halflight Path (Standard) (Inactive)

Game Master Incendiaeternus

GM short cut:

Initiative
[dice=Kaminari]1d20+4[/dice
[dice=Kolok]1d20+4[/dice
[dice=Nemesis]1d20+0[/dice
[dice=Raynard]1d20+4[/dice
[dice=Tholl]1d20+6[/dice
[dice=Zyneste]1d20+6[/dice

Perception
[dice=Kaminari]1d20+10[/dice
[dice=Kolok]1d20+14[/dice
[dice=Nemesis]1d20+4[/dice
[dice=Raynard]1d20+2[/dice
[dice=Tholl]1d20+9[/dice
[dice=Zyneste]1d20+14[/dice


101 to 150 of 282 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Liberty's Edge

Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12

Raijan dashes forward, whipping his blades free as he crashes into the closest of the Mysterious Humanoids.

Can't fail that Perception
Knowledge (Local): 1d20 + 6 ⇒ (2) + 6 = 8

Wakizashi: 1d20 + 10 ⇒ (15) + 10 = 25
Slashing: 1d6 + 5 ⇒ (3) + 5 = 8

Grand Lodge

”Raynard Milton” | Male N Elf Magus 5 | HP 38/38 | AC 22, T 15, FF 17 | CMB +1 CMD 16 | F +5 R +8 W +5 | Init +8 | Perc +2 SM +0 | Speed 30ft | arcane pool 6/6 | Active Conditions: None

Raynard moves forwar, takes his longbow out and shoots at orange drow.

to hit: 1d20 + 6 ⇒ (3) + 6 = 9

damage: 1d8 + 3 ⇒ (3) + 3 = 6

Sovereign Court

Fangwood Keep Maps

Two of your party members move over and engage the enemy. One Wakizashi slicing neatly into the first of the dark-white haired figures. One arrow missing and zooming off into the darkness.

In response the two figure on the higher ground say something, and return fire against the figure that struck their companion. Kaminari.
Blue: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d6 ⇒ 3
Fort vs. Poison: 1d20 + 3 ⇒ (5) + 3 = 8 DC is 13, if you have bonus or anything go ahead and add them in. Effect is unconscious for 1/min.
White: 1d20 + 6 ⇒ (10) + 6 = 16

Undercommon:

We're under attack

At these actions, Zyneste's action to shoot back at them goes off and hits, the closest attacker.

Initiative:
Raynard/Zyneste/Kaminari
Group 2 NPCs
Tholl
Group 1 NPCs
Kolok/Nemesis

As a note for PbP, if you wish to use your re-roll go ahead and roll them and just note them. I know if I'm rolling things, you know the result, so if you wish to go ahead even knowing it.

Liberty's Edge

Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12

Man, I was hoping cover + in combat would be enough. Alas, I'll burn a reroll
GM Star Reroll: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13

Grand Lodge

Male CG Human Fighter 4 |HP 38/44 |AC 18 T 11 FF 17 |CMB +6, CMD 20 | F +6, R +3, W +2 (+1 vs. fear) | Init: +6 |Perc: +9, SM: +1 | Speed 30/20ft |Active Conditions: none
GM Phoenix Kyten wrote:

The stone walls of this room are riddled with small cracks. The eastern wall is partially collapsed, its component stones scattered throughout the room and passage to the south.

** spoiler omitted **

There is another passageway to the south.

When/If you go into the other passageway, Perception Check

** spoiler omitted **

Trying to catch up. I am sooooo sorry, everyone.

Perception: 1d20 + 9 ⇒ (8) + 9 = 17
if Perc less than 25 Reflex: 1d20 + 3 ⇒ (8) + 3 = 11

Gamin speaks up as Tholl advances on the closest figure. "Ya better get yer arse moving, Tholl. the rest o' these folks might think you're not really into this." Gamin casts Guidance on Tholl.
Tholl replies. "Qviet, Gamin! I am trying to concentrate!"
Attack with Gamin: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Damage from Gamin: 1d8 + 13 ⇒ (4) + 13 = 17

Sovereign Court

Fangwood Keep Maps

Tholl and Gamin slices through the Yellow Drow and it falls to the ground unconscious. Tholl moves up into the square to hit the Yellow Drow, he feels a pull towards the middle of the room where the floor has lifted up.

CMB-OddGravity: 1d20 + 10 ⇒ (7) + 10 = 17 - Tholl is not pulled in closer to the crack in the floor.

A drow approaches the group and the whole area around it goes dark.

A shot rings out in the darkness once it's dropped (from it's friend), towards the slayer of it's well... colleague (Tholl).
Crossbow: 1d20 + 7 ⇒ (4) + 7 = 11
And drow misses!

Initiative:
Raynard/Zyneste/Kaminari
Group 2 NPCs
Tholl
Group 1 NPCs
Kolok/Nemesis

The Exchange

N Male Human Psychic 4 Init +8 | HP 26/26 | AC23, touch 15, ff 21 | CMD 15 | Fort +3, Ref +3, Will +7 | Perception +14, Sense Motive +10
Buffs:
Mage Armour, Shield
Spell Slots:
1st: 2, 2nd: 5
Resources:
Pool 3|5; Physical Push 3|3

Unable to see into the area of darkness Kolok hurries forward to bring those on the ridge into range. He stops and runic images flicker over his face as his thoughts quest towards the southernmost drow on the ledge. You are betrayed, they are plotting to kill you, act quickly before it is too late...

Kolok moves forward and casts murderous command at the southernmost drow. It requires a DC18 will save, he will spend 2 phrenic points to increase the DC to 19. If he fails he attack his nearest ally on the next turn. I am not sure if they have spell resistance or not so I will roll just in case.

SR?: 1d20 + 4 ⇒ (7) + 4 = 11

The Exchange

NN female Aasimar Theologian 8
Spoiler:
|AC 20, T 10, FF 20|HP: 48/48|F +6, R +3, W +11|Init 0, Perc +5|CMB +6 CMD 16|Sulunai 1/1, Radiance 2/2, Channel 7/7, Fire Bolt 8/8, Wall of Ashes 10/10

EDIT: Good, thanks.

Nemesis raises an eyebrow and grins somewhat nastily as she approaches the sphere of darkness, and lays her hand on her shield, which erupts with sunlight, filling nearly the whole cavern!

Grand Lodge

Female Human Monk (Zen Archer) 6 | HP: 45/45 | AC: 21 (25 Mage Armor) | T: 21 | FF: 18 (22) | CMD: 27| Fort: +7 | Ref: +8| Will: +12 | Init: +6 | Perc: +15 | Sense Motive: +13 | Ki: 9/11

The GM said they were happy for characters to assume they were up with where the sun on the map is, so I think safe to say you were already there and start your move from that spot.

Sovereign Court

Fangwood Keep Maps

Yes they have SR :) but you still beat it and his next turn he will turn to attack.
DrowWill: 1d20 + 3 ⇒ (8) + 3 = 11

And the full cavern becomes visable again.

Initiative:
Raynard/Zyneste/Kaminari
Group 2 NPCs
Tholl
Group 1 NPCs
Kolok/Nemesis

Grand Lodge

”Raynard Milton” | Male N Elf Magus 5 | HP 38/38 | AC 22, T 15, FF 17 | CMB +1 CMD 16 | F +5 R +8 W +5 | Init +8 | Perc +2 SM +0 | Speed 30ft | arcane pool 6/6 | Active Conditions: None

Raynard moves to the right and then shoots again at orange drow.

to hit: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d8 + 3 ⇒ (4) + 3 = 7

Sovereign Court

Fangwood Keep Maps
Raynard Milton wrote:

Raynard moves to the right and then shoots again at orange drow.

[dice=to hit]1d20+6
[dice=damage]1d8+3

Just as a note, he'll have cover there as you are right next to the 10' wall and on the lower part of that.

Liberty's Edge

Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12

Raijan darts forward past the unconscious drow, once more attempting to use one of the enemy combatants as a shield against incoming crossbow fire as he battles the slavers!

Wakizashi (Freedom Fighter): 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
Magic Slashing: 1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11

The Exchange

NN female Aasimar Theologian 8
Spoiler:
|AC 20, T 10, FF 20|HP: 48/48|F +6, R +3, W +11|Init 0, Perc +5|CMB +6 CMD 16|Sulunai 1/1, Radiance 2/2, Channel 7/7, Fire Bolt 8/8, Wall of Ashes 10/10

We're talking DAYLIGHT here...don't Drow suffer rather badly?

Grand Lodge

Female Human Monk (Zen Archer) 6 | HP: 45/45 | AC: 21 (25 Mage Armor) | T: 21 | FF: 18 (22) | CMD: 27| Fort: +7 | Ref: +8| Will: +12 | Init: +6 | Perc: +15 | Sense Motive: +13 | Ki: 9/11

Zyneste lithely runs into the room, striding extremely fast around the corner and up the stairs. As she reaches the top, she takes aim at the nearest drow, and lets fly an arrow.

Deadly Aim Attack v. Purple: 1d20 + 11 - 1 ⇒ (18) + 11 - 1 = 28
Damage: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Sovereign Court

Fangwood Keep Maps
Nemesis Melek wrote:
We're talking DAYLIGHT here...don't Drow suffer rather badly?

Yep! Such creatures are dazzled as long as they remain in areas of bright light. They haven't reacted since you cast it, because they are waiting in initiative.

Sovereign Court

Fangwood Keep Maps

Initiative:
Raynard/Zyneste/Kaminari
Group 2 NPCs
Tholl
Group 1 NPCs
Kolok/Nemesis

Raynard shoots and the drow but misses. Kaminari moves up and slices into his foe doing damage. Zyneste runs up and slices into the scout up top. Which bring him down before he can murderous command on his ally.

Scout Attack: 1d20 + 2 ⇒ (12) + 2 = 14 Which far from hits Zyneste on the same level as him, even before being blinded.


"Here ya go, mate. Use it well. I think these blokes mean business."
Gamin casts Guidance on Tholl.

Grand Lodge

Male CG Human Fighter 4 |HP 38/44 |AC 18 T 11 FF 17 |CMB +6, CMD 20 | F +6, R +3, W +2 (+1 vs. fear) | Init: +6 |Perc: +9, SM: +1 | Speed 30/20ft |Active Conditions: none

Tholl feels the magic from Gamin course into his being. Deciding to use it right away, he charges the nearest drow, focusing the magic into his swing.
Charging attack+guidance: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
damage: 1d8 + 13 ⇒ (3) + 13 = 16
-2 to AC until next turn

Sovereign Court

Fangwood Keep Maps

Initiative:
Raynard/Zyneste/Kaminari
Group 2 NPCs
Tholl
Group 1 NPCs
Kolok/Nemesis

Tholl's swing with Gamin misses, and the drow he is engaging swings on him.

atk: 1d20 + 6 ⇒ (16) + 6 = 22 (yes with it's penalties)
damage: 1d8 + 2 ⇒ (3) + 2 = 5
Fort: 1d20 + 6 ⇒ (14) + 6 = 20 (saves vs poison! yay!)

The other two still a bit at range will shot with crossbows.
Atk: 1d20 + 6 ⇒ (2) + 6 = 8
Atk: 1d20 + 6 ⇒ (5) + 6 = 11
(yes with it's penalties - and misses everyone)

The Exchange

NN female Aasimar Theologian 8
Spoiler:
|AC 20, T 10, FF 20|HP: 48/48|F +6, R +3, W +11|Init 0, Perc +5|CMB +6 CMD 16|Sulunai 1/1, Radiance 2/2, Channel 7/7, Fire Bolt 8/8, Wall of Ashes 10/10

Nemesis chants a sinister malediction in Ignan....bane, DC 15

Grand Lodge

Female Human Monk (Zen Archer) 6 | HP: 45/45 | AC: 21 (25 Mage Armor) | T: 21 | FF: 18 (22) | CMD: 27| Fort: +7 | Ref: +8| Will: +12 | Init: +6 | Perc: +15 | Sense Motive: +13 | Ki: 9/11

Zyneste calms her mind, letting it drift to those tranquil evenings over in Tian Xia after a long day's training, when the wind would die down and the moon would come out. Her body goes still as her hands go through the same motion that they did while she was meditating back at the briefing. Draw weapon, shoot, draw weapon, shoot...repeating it over and over but so fast it almost seems just one single motion.

Flurry of blows. Spend 1 ki point for extra attack. Will attack blue then green, then black in that order if one or more goes down after the 1st and 2nd shots.
Deadly Aim Attack 1: 1d20 + 11 - 1 ⇒ (9) + 11 - 1 = 19 Damage: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Deadly Aim Attack 2: 1d20 + 11 - 1 ⇒ (2) + 11 - 1 = 12 Damage: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Deadly Aim Attack 3: 1d20 + 11 - 1 ⇒ (15) + 11 - 1 = 25 Damage: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Liberty's Edge

Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12

Raijan squares his stance for an instant before swirling past his opponent in a whirlwind of blades and beak.

Wakizashi (Freedom Fighter): 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Magic Slashing: 1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Wakizashi (Freedom Fighter): 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Magic Slashing: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Bite: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Damage: 1d3 + 3 + 1 ⇒ (1) + 3 + 1 = 5

The Exchange

N Male Human Psychic 4 Init +8 | HP 26/26 | AC23, touch 15, ff 21 | CMD 15 | Fort +3, Ref +3, Will +7 | Perception +14, Sense Motive +10
Buffs:
Mage Armour, Shield
Spell Slots:
1st: 2, 2nd: 5
Resources:
Pool 3|5; Physical Push 3|3

I am not clear what is happening with the drow which are faded out, are they defeated? Also, not sure what happened with the one I hit with murderous command.

Grand Lodge

”Raynard Milton” | Male N Elf Magus 5 | HP 38/38 | AC 22, T 15, FF 17 | CMB +1 CMD 16 | F +5 R +8 W +5 | Init +8 | Perc +2 SM +0 | Speed 30ft | arcane pool 6/6 | Active Conditions: None

Raynard will drop his bow and take out his scimitar (+1 scimitar) while moving forward and then he hits drow.

to hit: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d6 + 4 ⇒ (5) + 4 = 9

Sovereign Court

Fangwood Keep Maps
Kolok Gallonica wrote:
I am not clear what is happening with the drow which are faded out, are they defeated? Also, not sure what happened with the one I hit with murderous command.

Faded out are the defeated dead or bleeding out drow. It's less invasive on the maps than add an X or something over them and you can walk over them and such.

Regretfully your party members killed the murderous commanded drow right before it's action.

Sovereign Court

Fangwood Keep Maps

.

The Exchange

N Male Human Psychic 4 Init +8 | HP 26/26 | AC23, touch 15, ff 21 | CMD 15 | Fort +3, Ref +3, Will +7 | Perception +14, Sense Motive +10
Buffs:
Mage Armour, Shield
Spell Slots:
1st: 2, 2nd: 5
Resources:
Pool 3|5; Physical Push 3|3

Kolok shakes his head at his companions haste and hurries forward. As he does so a pair of intensely burning balls of light, miniature comets, hurtle from him at the remaining drow on the cliff.

Kolok casts magic missile at the drow up on the ridge.

SR penetration: 1d20 + 4 ⇒ (7) + 4 = 11
Force damage: 2d4 + 2 ⇒ (3, 2) + 2 = 7

Sovereign Court

Fangwood Keep Maps

Initiative:
Tholl
Group 1 NPCs
Kolok/Nemesis/Raynard/Zyneste/Kaminari
After Tholl, I'll make it drow and then full party.

Zyneste shots and hit the last remaining drow on her level, and it leans hard against the wall. Kaminari slices and dices the drow in front of him leaving a bloody body falling to the floor. Kolok throws the ball of light at the last drown on the cliff and it falls over dying.

Having started in an area against the cliff wall, the wall reaches back out against Raynard. NegEnergy: 1d6 ⇒ 6 Will: 1d20 + 5 ⇒ (20) + 5 = 25 Who only takes one point of energy.

Being close but not next to the wall it attemps to shift the gravity as it did before with Tholl on Nemesis and Raynard to itself.

CMBvsNemesis: 1d20 + 10 ⇒ (17) + 10 = 27
CMBvsRaynard: 1d20 + 10 ⇒ (13) + 10 = 23

Which pulls both of them closer to the wall.

Mechanics for OOC curiosity only as it strange, and to help with questions.:

An echo of the original trap from this room remains. All of the squares the cliff passes through are dangerous. Character who begin their turn in one of these squares are hit with a pulse of negative energy Average Will save (scenario specific) takes half. These squares are also the source of the pulling feeling. Any PC in an adjacent square is subject to gravitational shift. Drag combat maneuver with a +10 CMB, successful moves the PC 5 feet into the squares adjacent suffused with negative energy and holds the target in that square. A standard action to break free with a Hard combat maneuver check or Average Escape Artist check. Alternatively a PC can pull one of her allies free of the hazard with successful DC 16 Strength check. Attempting to free an ally may expose the assisting PC to the hazard.

The Exchange

NN female Aasimar Theologian 8
Spoiler:
|AC 20, T 10, FF 20|HP: 48/48|F +6, R +3, W +11|Init 0, Perc +5|CMB +6 CMD 16|Sulunai 1/1, Radiance 2/2, Channel 7/7, Fire Bolt 8/8, Wall of Ashes 10/10

What about my bane spell?

Sovereign Court

Fangwood Keep Maps
Nemesis Melek wrote:
What about my bane spell?

Bane:

Bane fills your enemies with fear and doubt. Each affected creature takes a -1 penalty on attack rolls and a -1 penalty on saving throws against fear effects. Bane counters and dispels bless.

Was figured in to the enemies.

The Exchange

N Male Human Psychic 4 Init +8 | HP 26/26 | AC23, touch 15, ff 21 | CMD 15 | Fort +3, Ref +3, Will +7 | Perception +14, Sense Motive +10
Buffs:
Mage Armour, Shield
Spell Slots:
1st: 2, 2nd: 5
Resources:
Pool 3|5; Physical Push 3|3

I think it was more that Bane allows a save, although it is also subject to SR

Sovereign Court

Fangwood Keep Maps
Kolok Gallonica wrote:
I think it was more that Bane allows a save, although it is also subject to SR

Creature The wall effect is not a creature.

Sovereign Court

Fangwood Keep Maps

OOC about the bane:

The bane is affecting them, there are effects going on that will let them auto-fail.

Grand Lodge

Male CG Human Fighter 4 |HP 38/44 |AC 18 T 11 FF 17 |CMB +6, CMD 20 | F +6, R +3, W +2 (+1 vs. fear) | Init: +6 |Perc: +9, SM: +1 | Speed 30/20ft |Active Conditions: none

Tholl charges toward the next drow, oblivious to what is happening to his companions. Gamin once more casts Guidance on him, which he once again uses to enhance his swing, hopefully with a better result this time.
Charging attack+guidance: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
damage: 1d8 + 13 ⇒ (8) + 13 = 21

Sovereign Court

Fangwood Keep Maps

Tholl slashes into the drow and it drops to one knee, barely able to swing it blade back at him.

Atk: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
Fort: 1d20 + 6 ⇒ (19) + 6 = 25

The last remaining drow shoots at Kaminari.

Atk: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d10 - 1 ⇒ (6) - 1 = 5
Fort: 1d20 + 3 ⇒ (19) + 3 = 22

Party is up!

Liberty's Edge

Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12

Raijan flashes forward, his blade lancing out in a single precise thrust as he backs the drow up against the wall.

Wakizashi (Freedom Fighter): 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
Piercing: 1d6 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Confirm?: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Extra Damage: 1d6 + 5 + 1 ⇒ (6) + 5 + 1 = 12

The Exchange

N Male Human Psychic 4 Init +8 | HP 26/26 | AC23, touch 15, ff 21 | CMD 15 | Fort +3, Ref +3, Will +7 | Perception +14, Sense Motive +10
Buffs:
Mage Armour, Shield
Spell Slots:
1st: 2, 2nd: 5
Resources:
Pool 3|5; Physical Push 3|3

Kolok launches a simple cantrip at the nearest drow, seeking to overwhelm its mind with images of the vast emptiness of the gulf of space.

Kolok dazes the nearest drow. DC17 will save
SR: 1d20 + 4 ⇒ (1) + 4 = 5

Grand Lodge

”Raynard Milton” | Male N Elf Magus 5 | HP 38/38 | AC 22, T 15, FF 17 | CMB +1 CMD 16 | F +5 R +8 W +5 | Init +8 | Perc +2 SM +0 | Speed 30ft | arcane pool 6/6 | Active Conditions: None

Raynard moves to the last drow. (double move) If the last drow is down from the KAminari's hit Raynard will go back to pick up his bow

Sovereign Court

Fangwood Keep Maps

Blue or Kaminari Drow is down.

Grand Lodge

”Raynard Milton” | Male N Elf Magus 5 | HP 38/38 | AC 22, T 15, FF 17 | CMB +1 CMD 16 | F +5 R +8 W +5 | Init +8 | Perc +2 SM +0 | Speed 30ft | arcane pool 6/6 | Active Conditions: None

I did not think that drow at Tholl was still alive. Then I'll move to him and attack him.

to hit: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d6 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Female Human Monk (Zen Archer) 6 | HP: 45/45 | AC: 21 (25 Mage Armor) | T: 21 | FF: 18 (22) | CMD: 27| Fort: +7 | Ref: +8| Will: +12 | Init: +6 | Perc: +15 | Sense Motive: +13 | Ki: 9/11

So all drow are now down? I assumed Raijan took him down already? Just in case...

Flurry of blows - longbow 1: 1d20 + 11 ⇒ (2) + 11 = 13 Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Flurry of blows - longbow 2: 1d20 + 11 ⇒ (1) + 11 = 12 Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Male CG Human Fighter 4 |HP 38/44 |AC 18 T 11 FF 17 |CMB +6, CMD 20 | F +6, R +3, W +2 (+1 vs. fear) | Init: +6 |Perc: +9, SM: +1 | Speed 30/20ft |Active Conditions: none

A spray of blood erupts from Tholl's arm as the drow manages to perfectly slice off the large toe sticking through his armor. He yells in pain from the initial cut, then screams again in agony; as pain rips through Tholl's arm, the toe instantly regrows in the exact same spot!
Yes, this is absolutely a thing that he has, received from a specific scenario.


Gamin, ever the helpful sword that he is, comments. "Poor timin' t' be gettin' a pedicure, mate!"

Sovereign Court

Fangwood Keep Maps

All the drow are down. With time you are able to get your party members unstuck from the gravity well in the wall.

Drow gear:

(4) +1 frost bolts, (6) potions of cure light wounds, (10) drow poison, (8) smokesticks, (6) tanglefoot bags, (4) mwk chain shirt, (4) mwk longsword, (4) repeating heavy crossbow with 20 mwk bolts, (2) mwk studded leather, (2) mwk shortbow and 20 arrows, (2) shortswords.

The Exchange

N Male Human Psychic 4 Init +8 | HP 26/26 | AC23, touch 15, ff 21 | CMD 15 | Fort +3, Ref +3, Will +7 | Perception +14, Sense Motive +10
Buffs:
Mage Armour, Shield
Spell Slots:
1st: 2, 2nd: 5
Resources:
Pool 3|5; Physical Push 3|3

Who would ever have thought such strange creatures existed muses Kolok as he sifts through their discarded equipment. If no-one minds I will take one of these potions, we should probably move on quickly, I am sure whatever else lives down here could not fail to have heard that commotion.

Grand Lodge

Male CG Human Fighter 4 |HP 38/44 |AC 18 T 11 FF 17 |CMB +6, CMD 20 | F +6, R +3, W +2 (+1 vs. fear) | Init: +6 |Perc: +9, SM: +1 | Speed 30/20ft |Active Conditions: none

"I vould also like a potion. That cut hurt!"
CLW potion: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

”Raynard Milton” | Male N Elf Magus 5 | HP 38/38 | AC 22, T 15, FF 17 | CMB +1 CMD 16 | F +5 R +8 W +5 | Init +8 | Perc +2 SM +0 | Speed 30ft | arcane pool 6/6 | Active Conditions: None

"I would also take one Potion for healing for later. You never know!"

Raynard moves into tunnel on the left.

perception: 1d20 + 2 ⇒ (14) + 2 = 16

Guys here is some kind of passage!

The Exchange

N Male Human Psychic 4 Init +8 | HP 26/26 | AC23, touch 15, ff 21 | CMD 15 | Fort +3, Ref +3, Will +7 | Perception +14, Sense Motive +10
Buffs:
Mage Armour, Shield
Spell Slots:
1st: 2, 2nd: 5
Resources:
Pool 3|5; Physical Push 3|3

Reactivating his wands of shield and heightened awareness Kolok moves up to support Raynard. Ever curious he peers over the mans shoulder, Can you see anything down there? he asks, raising his wayfinder up to direct its light down the passage.

Perception: 1d20 + 14 ⇒ (12) + 14 = 26

Liberty's Edge

Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12

CLW Potion: 1d8 + 1 ⇒ (7) + 1 = 8

Raijan also snags one of the potions, and tries his hand at applying some of the drow's unpleasant poison to his blades, drinking an antitoxin in advance.

Apply Poison: 1d20 ⇒ 151d20 ⇒ 13

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