Order of the Gate (Inactive)

Game Master SOLDIER-1st

Enforce tyranny! Save the world! Probably die!

Map of Crowhollow


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urashu:

false life greater: 2d10 + 7 ⇒ (10, 8) + 7 = 25

will post action next


Vespartius:
As your magical storm dissipates, you look down to see two unconscious devils, slumped over on their glaives, looks of mild confusion on their sleeping faces.


urashu:

Urashu walked into the ring with his wand in hand, though he held hit behind him to prevent it from being broken. The awkward position meant he didn't have a chance to dodge he attack from the devil.

He's .... fast. Time to disappear.


Standard : wand use: Vanish


Move: run sideways out of glaive range and then around the ring, away from devil.

stealth: 1d20 + 4 + 20 ⇒ (11) + 4 + 20 = 35

I'm not sure AoO vs invisible characters? HP = 35 + 25 -16 = 44.


Urashu:
Dont forget bleed damage

The devil growls in irritation as you disappear, hunkering down in a defensive posture.


LE male human (Chelaxian) conjurer 5/diabolist 3 | AC 16 (tch 12, ff 14) | CMD 14 | F +3, R +4, W +6 (+10 vs divination) | Init +2 | Per +0, SM +11 | HP 61/61 | arcane bond 1/1

Vespartius:
Vespartius mentally thanks Asmodeus before slowly floating to the ground. He carefully creeps over to whichever devil he thinks is the original, then gently placed his hand on its neck and sends a massive electrical current through the sleeping fiend.

caster level check vs spell resistance: 1d20 + 9 ⇒ (11) + 9 = 20
shocking grasp damage: 5d6 ⇒ (1, 2, 3, 6, 5) = 17
devil DC 27 Fortitude save: 1d20 + 9 ⇒ (7) + 9 = 16

If this is the original devil, will killing it dismiss the summons?


Urashu round 2:

Urashu stays quiet as he pulls out a potion of fly and drinks it. He keeps the wand of vanish in his other hand.

HP=42
stealth: 1d20 + 24 ⇒ (18) + 24 = 42


male hobgoblin
Resources:
(1st: 8/8)(2nd: 8/8)(3rd: 7/7)(4th: 7/7)(5th: 7/7)(6th: 7/7)(7th: 4/4)(rage: 18/18)(AP: 9/9)(MF: 6/6)
barbarian 2/sorcerer 6/eldritch knight 10 // VMC Magus | hp 243/243 (rage 36/36) | AC 25, touch 17, ff 22 | Fort +21, Ref +14, Will +14 (+2 v. fear, +6 v. mind-affecting) | Perc. +15, Init. +3

Luc chuckles. "At least I know that I got through this entirely on my own strength. You, on the other hand, may never know whether or not you could have done this on your own. You will never be able to give yourself that satisfaction."


LG Half-Orc Bloodrager 7 Champion 2| Status: Ok |
Stats(Raging):
AC 17(15), T 11(9), FF 16(14) | CMB +13(+15), CMD 24 | Init +1 | Speed 60ft | F +12(+15, R +6 W +8(+10) | Perc +13, SM +0 (Darkvision)
HP 89(110) | Damage 0 | Stingy 44/44 | Spells 1st 2/2 | Spells 2nd 1/1 | Bloodrage 25/27 | MP 9/9
Luc-Missepe de Litran wrote:
Luc chuckles. "At least I know that I got through this entirely on my own strength. You, on the other hand, may never know whether or not you could have done this on your own. You will never be able to give yourself that satisfaction."

"I hope you never find yourself in a situation where you need any other's help to survive, you might then recall your words and understand."


Vespartius:
No. It will persist for one hour or until slain or dismissed.

The devil convulses at your touch, twitching and smoking before falling still, no longer breathing.


Urashu:
The devil continues to glare around, still in its defensive posture.


Urashu round 3:

Urashu will pull out the wand of infernal healing in his other hand and then fly 25 feet into the air.

Hp=40
stealth: 1d20 + 24 ⇒ (16) + 24 = 40


Urashu:
The devil is visibly getting antsy, making tiny shuffling steps and slowly rotating.


male hobgoblin
Resources:
(1st: 8/8)(2nd: 8/8)(3rd: 7/7)(4th: 7/7)(5th: 7/7)(6th: 7/7)(7th: 4/4)(rage: 18/18)(AP: 9/9)(MF: 6/6)
barbarian 2/sorcerer 6/eldritch knight 10 // VMC Magus | hp 243/243 (rage 36/36) | AC 25, touch 17, ff 22 | Fort +21, Ref +14, Will +14 (+2 v. fear, +6 v. mind-affecting) | Perc. +15, Init. +3

"There is a difference," says Luc, "Between not ever needing help, and not accepting help that you cannot count on."


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:
Luc-Missepe de Litran wrote:
Luc chuckles. "At least I know that I got through this entirely on my own strength. You, on the other hand, may never know whether or not you could have done this on your own. You will never be able to give yourself that satisfaction."

Morvan snorts at Luc. "Was there someone besides myself and the devil in the arena I did not see? I did, in fact, get through this entirely on my own strength. After all, there is more than mere physical strength. There is strength of mind, and strength of faith. In my case, it was my strength of faith in Asmodeus and my strength of mind in having the foresight to prepare appropriately, in addition to my physical strength, which allowed me to triumph. You did so with only physical strength, which is commendable, but unless you forged your own armor and weapons, you did not win that fight on your own strength by your own definition."


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:
Luc-Missepe de Litran wrote:
"There is a difference," says Luc, "Between not ever needing help, and not accepting help that you cannot count on."

"You are correct, in that statement. As long as my devotion to Asmodeus does not waver, nor my failure be too great, I always have help I can count on."


Urashu round 4:

Urashu will use the infernal healing wand on himself. He'll then fly 20 foot at a height of 25 feet around the perimeter of the dome and sheathe his wand of infernal healing as he flies.

CL Check: 1d20 + 5 ⇒ (16) + 5 = 21

stealth: 1d20 + 24 ⇒ (18) + 24 = 42

woo! Bleed is gone, fast healing 1. HP = 40/35


LE male human (Chelaxian) conjurer 5/diabolist 3 | AC 16 (tch 12, ff 14) | CMD 14 | F +3, R +4, W +6 (+10 vs divination) | Init +2 | Per +0, SM +11 | HP 61/61 | arcane bond 1/1

Vespartius:
Exultant at the defeat of one of his opponents but keeping quiet to avoid waking the other, Vespartius creeps over to the other barbazu and repeats his electric coup de grace.

caster level check vs spell resistance: 1d20 + 9 ⇒ (12) + 9 = 21
shocking grasp damage: 5d6 ⇒ (6, 5, 4, 4, 3) = 22
devil DC 32 Fortitude save: 1d20 + 9 ⇒ (13) + 9 = 22


Urashu:
Summoning (success on low): 1d100 ⇒ 26
The devil growls and hisses a summoning chant, grown tired of waiting.


Female Teifling (kobold) 1 scaled fist/1swashbuckler/ 3 armor master fighter HP 58/58

"You religious sorts always unnerved me."
mumbles Jathal.
"regardless, consdring the stakes, it makes sense for most people to go in overly prepared. Take pride if you didn't need to, take pride if you won because of preparedness. The achievement is a thing of pride, in and of itself."
Jathal snorts, a bit.
"or you can continue arguing. But perhaps that isn't the best way to treat people you potentially have to work with. Just a thought."


The Hellknights cheer obscenely loudly, heartily voicing their approval at the tactical efficiency. A signifier comes out and heals you of your wounds and guides you to the victors area, as the Vicarius nods and calls the next armiger.

Impressive victory! Level up and take your place!


LG Half-Orc Bloodrager 7 Champion 2| Status: Ok |
Stats(Raging):
AC 17(15), T 11(9), FF 16(14) | CMB +13(+15), CMD 24 | Init +1 | Speed 60ft | F +12(+15, R +6 W +8(+10) | Perc +13, SM +0 (Darkvision)
HP 89(110) | Damage 0 | Stingy 44/44 | Spells 1st 2/2 | Spells 2nd 1/1 | Bloodrage 25/27 | MP 9/9
Jathal the Red wrote:
"perhaps that isn't the best way to treat people you potentially have to work with."

"Exactly my point."


LE male human (Chelaxian) conjurer 5/diabolist 3 | AC 16 (tch 12, ff 14) | CMD 14 | F +3, R +4, W +6 (+10 vs divination) | Init +2 | Per +0, SM +11 | HP 61/61 | arcane bond 1/1

May I use one of my scrolls to bind a lemure before leveling up so that I can take the level in diabolist? (Binding a devil is a prerequisite for the class).


Vespartius Caudex wrote:
May I use one of my scrolls to bind a lemure before leveling up so that I can take the level in diabolist? (Binding a devil is a prerequisite for the class).

Yes, that's fine. Just make sure you roll the checks.


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

Morvan looks down at Jathal with a considering look. "You have much wisdom, it appears, Jathal. With such insights, you may find yourself in a favored position in short time." Morvan turns to Luc and extends a gauntleted hand. "I did not intend to cause you any offense. My apologies if I have done so."


Urashu round 5:

Urashu somehow missed in his research that he devil could summon another devil. He recognizes the spell though, and he was a shoot first, ask questions later kind of fighter.
He flies into range of his pistol, drawing the small gun as he flies.

He pops into view in the area, 20 feet above and to the side of the devil, just as the silver bullet leaves the chamber.

ranged touch attack: 1d20 + 7 ⇒ (1) + 7 = 8

of course my luck was too good to this point. I'm not sure how you want to deal with a midair misfire.


Urashu:
Your gun gains the broken condition. That's more than enough penalty I think =P

A second devil appears in the arena, oblivious to your plight until the original points up. They both look up, then look at each other and (if it can truly be said that devilish discipline would allow such) seemed to sigh in resignation. They hunker down into defensive positions and wait.


Female Teifling (kobold) 1 scaled fist/1swashbuckler/ 3 armor master fighter HP 58/58

Jathal rubs the back of her head.
"i'd hardly call it wisdom."


Urashu 4 part 2:

flight check: 1d20 + 12 ⇒ (9) + 12 = 21


LE male human (Chelaxian) conjurer 5/diabolist 3 | AC 16 (tch 12, ff 14) | CMD 14 | F +3, R +4, W +6 (+10 vs divination) | Init +2 | Per +0, SM +11 | HP 61/61 | arcane bond 1/1

Vespartius:

DC 10 caster level check: 1d20 + 5 ⇒ (18) + 5 = 23
Lemure DC 17 Will save: 1d20 ⇒ 8

"Beast of Hell, I charge you to serve as my guard, protecting me from harm for a period not to exceed two days, in exchange for which I shall provide you with food for the duration of your service."

What's the modifier on the opposed Charisma check?


male hobgoblin
Resources:
(1st: 8/8)(2nd: 8/8)(3rd: 7/7)(4th: 7/7)(5th: 7/7)(6th: 7/7)(7th: 4/4)(rage: 18/18)(AP: 9/9)(MF: 6/6)
barbarian 2/sorcerer 6/eldritch knight 10 // VMC Magus | hp 243/243 (rage 36/36) | AC 25, touch 17, ff 22 | Fort +21, Ref +14, Will +14 (+2 v. fear, +6 v. mind-affecting) | Perc. +15, Init. +3

Luc clasps Morvan's hand in his own gauntlet. "I feel the same way," he says. "I am merely wary of reliance on things that may or may not be available when you truly need them."


Vespartius:
You get a plus 2


Human Trench fighter /Gun tank 2 | HP 60/65 | AC 21 T 16 FF 16 | Fort 9 Ref 9 Will 5 | Initiative +5

"Hmm, you know, hearing you all talk about the pride differential of preparedness versus brute force makes me wonder if I over thought my own fight. I barely got a scratch but... Heh, anyone wanna buy twenty nine silver bullets, am I right?" Bail grins at the group as he chucks in his two cents.


Urashu hears Baul's comment and waves his broken gun at him. I don't need the bullets, but could I borrow your gun?


Human Trench fighter /Gun tank 2 | HP 60/65 | AC 21 T 16 FF 16 | Fort 9 Ref 9 Will 5 | Initiative +5

Not sure if that's allowed, but if it is then sure, remember though its got the broken condition for everyone but me.


LE male human (Chelaxian) conjurer 5/diabolist 3 | AC 16 (tch 12, ff 14) | CMD 14 | F +3, R +4, W +6 (+10 vs divination) | Init +2 | Per +0, SM +11 | HP 61/61 | arcane bond 1/1

Vespartius:

Charisma check: 1d20 + 5 ⇒ (3) + 5 = 8
Lemure Charisma check: 1d20 - 3 ⇒ (18) - 3 = 15

1 day later...
2nd Charisma check: 1d20 + 3 ⇒ (20) + 3 = 23
2nd Lemure Charisma check: 1d20 - 3 ⇒ (11) - 3 = 8


Baul Dredgmoor wrote:
Not sure if that's allowed, but if it is then sure, remember though its got the broken condition for everyone but me.

im just playing around, it would not be allowed.


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

"I assume 'bullets' are what that weapon you have uses for ammunition? Keep them. They may come in handy later. After all, there are other creatures out there they may be useful for."


Male LE Human Mesmerist 6 | HP:66/66| AC: 17 (19 cat's grace) (13 Tch, 14 Fl) | CMB: +3, CMD: 16c]F: +4, R: +8, W: +9[/ooc] | Init: +6 | Perc: +9, SM: +8 | Speed 30ft | Mesmerist Tricks 6/6 | Spells: 1st 4/4 2nd 4/4 | Active conditions: None.

Tybalt:

Tybalt's dagger springs from his wrist sheath and he slashes at the devil.
Dagger: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d4 + 3 + 1d6 + 2 ⇒ (3) + 3 + (2) + 2 = 10


Human Trench fighter /Gun tank 2 | HP 60/65 | AC 21 T 16 FF 16 | Fort 9 Ref 9 Will 5 | Initiative +5

"Hmm, How'd yeah like too shoot it? It's custom made for me so it won't feel quite like a standard one, but I'll tell yeah right here and now. Nothing, not one thing on this world, can compare too the feeling of a pistol kicking in you're hand and the smell of spent black powder filling your lungs." Baul draws his pistol, twirling it a bit before popping some gunpowder into the barrel and chasing it down with a silver bullet. He then twirls it once more, this time tossing it a ways into the air and catching it by the barrel.

"Go ahead, into the air. You'll get what I'm talking about, I'm sure of it. Baul also swings the handle of the gun at the other successful hell knights. A genuine smile creeping across his face. "How about you all? Any of you wanna give this ol'boomstick a test run?


Have a project I need to get done and a long meeting today, so my posting will be sparse.


Chej:
As the devil bears down, Chej takes a half-step backwards and his eyes narrow- he doesn't have time for any more. Thankfully, he had prepared for this - he had been preparing for his entire adult life, and no spawn of the pit was going to steal his ascendance from him. Suddenly, as the devil's claws raked at him, there were three of him.

Chej has two buffs up right now, having prepaired them at the beginning of the day (both last until used). The first is his Weapon Blanche (Silver), the second is the Mesmer Trick Mesmeric Mirror. In response to an attack, Mesmeric Mirror creates two duplicates and the devil determines randomly which it hits (as Mirror Image). Would you like to roll, or should I when I post my turn?


Urashu Round 5:

Holding gun (unloaded)

Draw and drink potion of cats grace

fly check DC 15 : 1d20 + 14 ⇒ (8) + 14 = 22

Urashu Round 6:

Holding gun (unloaded)

Cast summon monster 3, lantern archon ends round 13
Attacks original devil
Archon Attack 1: 1d20 + 3 ⇒ (12) + 3 = 15 hit
Archon Attack 2: 1d20 + 3 ⇒ (6) + 3 = 9
Damage 1: 1d6 ⇒ 6
Damage 2: 1d6 ⇒ 2

fly check DC 15 : 1d20 + 14 ⇒ (1) + 14 = 15

Devil 1: 51/57
Devil 2: 57/57

Urashu Round 7:

Holding gun (unloaded)

Cast summon monster 3, lantern archon ends round 14
Both archons attack the original devil

Archon Attack 1: 1d20 + 3 ⇒ (12) + 3 = 15 hit
Archon Attack 2: 1d20 + 3 ⇒ (3) + 3 = 6
Archon Attack 3: 1d20 + 3 ⇒ (12) + 3 = 15 hit
Archon Attack 4: 1d20 + 3 ⇒ (17) + 3 = 20 hit
Damage : 1d6 ⇒ 3
Damage 2: 1d6 ⇒ 3
Damage 3: 1d6 ⇒ 4
Damage 4: 1d6 ⇒ 5

fly check DC 15: 1d20 + 14 ⇒ (3) + 14 = 17


Devil 1: 39/57
Devil 2: 57/57

Urashu Round 8:

Holding gun (unloaded)

Color spray through gun at the original devil
Sheath gun while flying around

Devil Will save: 1d20 + 3 ⇒ (16) + 3 = 19 pass

Archon Attack 1: 1d20 + 3 ⇒ (20) + 3 = 23 hit
Archon Attack 2: 1d20 + 3 ⇒ (10) + 3 = 13
Archon Attack 3: 1d20 + 3 ⇒ (17) + 3 = 20 hit
Archon Attack 4: 1d20 + 3 ⇒ (12) + 3 = 15 hit
Damage: 1d6 ⇒ 2
Damage: 1d6 ⇒ 4
Damage: 1d6 ⇒ 6
Damage: 1d6 ⇒ 1

Archon Attack 1 - Crit confirm: 1d20 + 3 ⇒ (2) + 3 = 5 fail


Devil 1: 30/57
Devil 2: 57/57

Urashu Round 9:

Draw loaded crossbow weapon and shoot at original devil with the silver bolt

crossbow attack: 1d20 + 9 ⇒ (17) + 9 = 26 hit
damage: 1d10 - 1 ⇒ (2) - 1 = 1

Archon Attack 1: 1d20 + 3 ⇒ (20) + 3 = 23 hit
Archon Attack 2: 1d20 + 3 ⇒ (7) + 3 = 10
Archon Attack 3: 1d20 + 3 ⇒ (4) + 3 = 7
Archon Attack 4: 1d20 + 3 ⇒ (14) + 3 = 17 hit
Damage 1: 1d6 ⇒ 2
Damage 2: 1d6 ⇒ 3
Damage 3: 1d6 ⇒ 6
Damage 4: 1d6 ⇒ 4

Archon Attack 1 - Crit confirm: 1d20 + 3 ⇒ (13) + 3 = 16 pass
crit damage: 1d6 ⇒ 6

Devil 1: 17/57
Devil 2: 57/57

Urashu Round 10:

Reload crossbow

Archon Attack 1: 1d20 + 3 ⇒ (11) + 3 = 14 hit
Archon Attack 2: 1d20 + 3 ⇒ (13) + 3 = 16 hit
Archon Attack 3: 1d20 + 3 ⇒ (6) + 3 = 9
Archon Attack 4: 1d20 + 3 ⇒ (16) + 3 = 19 hit
Damage 1: 1d6 ⇒ 5
Damage 2: 1d6 ⇒ 1
Damage 3: 1d6 ⇒ 5
Damage 4: 1d6 ⇒ 1


Devil 1: 10/57
Devil 2: 57/57

Urashu Round 11:

Draw loaded crossbow weapon and shoot at original devil with the silver bolt

crossbow attack: 1d20 + 9 ⇒ (17) + 9 = 26 hit
damage: 1d10 - 1 ⇒ (3) - 1 = 2

Archon Attack 1: 1d20 + 3 ⇒ (1) + 3 = 4
Archon Attack 2: 1d20 + 3 ⇒ (8) + 3 = 11
Archon Attack 3: 1d20 + 3 ⇒ (11) + 3 = 14 hit
Archon Attack 4: 1d20 + 3 ⇒ (9) + 3 = 12 hit
Damage: 1d6 ⇒ 3
Damage: 1d6 ⇒ 6
Damage: 1d6 ⇒ 3
Damage: 1d6 ⇒ 1


Devil 1: 4/57
Devil 2: 57/57

Stopping there to let you resolve the Archon crit fumble. Let me know if you need to stop at any point before that. I stopped the fly checks because I hit 15 even on a 1.


Tybalt:
The devil roars in surprise and pain, dropping it's glaive and swiping at you with it's claws.

Claw attack 1: 1d20 + 6 ⇒ (19) + 6 = 25
Miss chance (Success on low): 1d100 ⇒ 26
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Claw attack 2: 1d20 + 6 ⇒ (16) + 6 = 22
Miss chance (Success on low): 1d100 ⇒ 63


Chej:
Miss chance (success on low): 1d100 ⇒ 16
The attack is still successful


Urashu:
The devils would be in total defense, so their ac would be 4 higher. If that changes your actions at all, let me know.


Male LE Human Mesmerist 6 | HP:66/66| AC: 17 (19 cat's grace) (13 Tch, 14 Fl) | CMB: +3, CMD: 16c]F: +4, R: +8, W: +9[/ooc] | Init: +6 | Perc: +9, SM: +8 | Speed 30ft | Mesmerist Tricks 6/6 | Spells: 1st 4/4 2nd 4/4 | Active conditions: None.

Spoiler:

"Gah!" Tybalt reels as the blindly slashing devil makes contact.

His eyes go wide and then narrow again as he dashes in close to slash at the devil again.

Dagger: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d4 + 3 + 1d6 + 2 ⇒ (3) + 3 + (1) + 2 = 9

Hypnotic Stare still in effect. -2 will saves and -2 attacks against Tybalt.


Tybalt:
Sorry, forgot about the stare last round. Though it didn't actually change anything =P

Claw attack 1: 1d20 + 4 ⇒ (6) + 4 = 10

Claw attack 2: 1d20 + 4 ⇒ (5) + 4 = 9

The devil continues to flail around blindly, but fails to connect.

38/57


Kelsius:
"Armiger Bervard! This is your time. Do not fail now."

Devil init: 1d20 + 6 ⇒ (4) + 6 = 10
Kelsius init: 1d20 + 7 ⇒ (13) + 7 = 20


Male Lightfoot Halfling HP:79/79 | AC:21 | HD: 8/8 | INIT: +5 | SAVES: STR +0/ DEX +5/ CON +3/ INT +2/ WIS +2/ CHA +0

Kelsius:
Upon hearing the announcement, Kelsius quickly prays out to his god to give him the power to defeat the devil which stands before him.

Standard action to cast ironskin (+4 natural armor enhancement) and a swift action to activate judgement of protection (+2 sacred bonus to armor).

Showing his god respect, he takes a moment to put away his unholy symbol.

Move action to put away his unholy symbol.


Kelsius:
Charge: 1d20 + 13 ⇒ (4) + 13 = 17

The devil charges you, but your magically enhanced defenses are more than a match for the barreling brute, and you easily avoid all damage.

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