Order of the Gate (Inactive)

Game Master SOLDIER-1st


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Sildred:
Ah, you're correct. Well durn. Sorry man. It's got 17 hp left, but if you can't do damage then it doesn't really matter =P


Elijah:
Ah, indeed. Alrighty. Well. Here comes five rounds of Sneak Attacking goodness =P

Sneak attack #1: 1d20 + 8 ⇒ (9) + 8 = 17

Sneak attack #2: 1d20 + 8 ⇒ (11) + 8 = 19

Sneak attack #3: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d8 + 1 + 3d6 ⇒ (7) + 1 + (5, 5, 3) = 21 -1 str

Sneak attack #4: 1d20 + 8 ⇒ (3) + 8 = 11

Sneak attack #5: 1d20 + 8 ⇒ (3) + 8 = 11

The fiends are hellishly quick and lucky, dodging everything you throw at them. But eventually fatigue sets in, and an arrow finds its mark, the silver tip piercing the delicate nerve cluster that lies between the neck and shoulder. The devils entire side goes numb and it slumps slightly, only the companion at its back keeping it up.

Somebody hates you. Fyi. Wow XD


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

soldier:

Okay, here is my plan. I have GI for this round then I become visible, correct?

My plan is to take a shot, then vanish to remain hidden. I have 3 more Ki available to me to use this tactic. Hopefully I will drop him, otherwise I don't have many more trick up my sleeves.

PBS: 1d20 + 9 ⇒ (10) + 9 = 191d20 + 9 ⇒ (11) + 9 = 201d20 + 9 ⇒ (4) + 9 = 13 vs AC 21


Elijah:
The devils companion pulls it aside, just in time. A silver blur whistles by overhead, bouncing off the masonry on the other side of the Pit. The devil growls in frustration, glaring all around, but is still unable to locate you.

The Exchange

Male Oread Male | Oread | Fighter-6 | Fort: 6; Reflex: 4; Will: 2 | CMB: 9; CMD: 22| Init: 3 | Health 55/55 | AC: 25

Mwiba grunted at the blow, but no other sound escaped his lips. He had to hope that his head start on the beast would be enough to get him through the fight. He wastes no time moving into his next attack, striking at the demon. The pain had enraged the oread. He put all he had into his next attack. It was slightly more reckless, but he would not hold back.
Power Attack: 1d20 + 12 + 1 - 2 ⇒ (16) + 12 + 1 - 2 = 271d8 + 7 + 4 ⇒ (3) + 7 + 4 = 14


Mwiba:
The devil roars in pain and counters.

Full attack #1: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 1d10 + 6 ⇒ (10) + 6 = 16

Full attack #2: 1d20 + 6 ⇒ (1) + 6 = 7

Metal once again finds your flesh and you wince in agony. The devil snarls as it twists the blade, but that causes it to be stuck in the gouge in your armor. The devil pulls hard, the glaive tearing out. But it pulls too hard, and the weapon flies out of its hand, clattering on the other side of the arena.

There have been more nat 1's this recruitment than I have seen the rest of my life.

The Exchange

Male Oread Male | Oread | Fighter-6 | Fort: 6; Reflex: 4; Will: 2 | CMB: 9; CMD: 22| Init: 3 | Health 55/55 | AC: 25

Mwiba was stunned briefly by the pain, he felt the blood ooze out of him, sapping his strength. He knew he had to attack quickly or else he would not survive to sit in the seat of victors. Mwiba finds it deep within him to swing his axe one more time, knowing that the devil had stumbled. He wanted death. Whether it was his or his foe's, death is what he lived for.
Melee Attack: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 331d8 + 7 ⇒ (5) + 7 = 12
Crit Confirm: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 262d8 + 14 ⇒ (5, 5) + 14 = 24
He swung with all he had, channeling all the hardships of his parents' passing into a crushing blow.
I agree Soldier, but so far I have nothing to complain about though. :p


The silent, stocky oread attacked, a vicious spinning backhand. The blow connected perfectly, severing through the devils head with a solid crack of bone and tendon. The head flew off, bouncing a few times before rolling to a stop against the far wall.

The devils body remained upright for a moment longer, before collapsing in a boneless heap.

The stoic juggernaut raised his axe in a salute to his now fellow Hellknights, who returned it with vigor.

Another armiger sits on victors row, and another devil lies dead.

The Vicarius nods and announces the next fighter.

Congrats! Always fun to end a fight with a nice crit! Don't forget to level up!


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

Elijah curses under his breath as the arrow narrowly misses the damned devil. He can feel the light bending around him, and sees the razor sharp teeth of the devil as it sees it prey for the first time in a long time. Elijah shoots, knowing it nay be his last few. He than steps back to make the devil charge him.

1d20 + 9 ⇒ (8) + 9 = 171d8 + 2 ⇒ (8) + 2 = 10

next couple rounds:

Taking a free 5 as need to shoot and not AOO

1d20 + 9 ⇒ (2) + 9 = 111d8 + 2 ⇒ (3) + 2 = 5
1d20 + 9 ⇒ (12) + 9 = 211d8 + 2 ⇒ (5) + 2 = 7
1d20 + 9 ⇒ (15) + 9 = 241d8 + 2 ⇒ (1) + 2 = 3
1d20 + 9 ⇒ (14) + 9 = 231d8 + 2 ⇒ (1) + 2 = 3

Dark Archive

M Halfling Investigator 1 | HP 10/10 | AC 16 | F3 R5 W3 | Init +2 | Per +6

Cassius:
The sad thing is I can still really easily miss a prone target, too. MOMMA I WAS NEVER MEANT FOR MELEEEEE

Dagger vs prone AC: 1d20 + 4 ⇒ (17) + 4 = 21 Woo!
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

The devil.... falls?! This is his moment-- all the gods are with him, perhaps those gods his family worshiped before Thrune's power spread through Cheliax...

Raising the dagger above his head, Cassius drives it down savagely into the devil's flesh, biting deep.

(Puts the devil at 0 HP! I can't recall if summoned outsiders automatically go bip when they hit 0 HP or not (and couldn't find it on my glance through the rules), but at least the devil's disabled. So if he attacks, he passes out; if he stands, Cassius gets a free attack, etc. I think the fight is effectively over? Not that I was biting my nails or anything...)

Decibel shrieks in triumph and decides it's safe enough now to fly down to his master's shoulder. "Told you you could do it!" the bird cries.

"Actually," Cassius mutters beneath his breath, while keeping a wary eye on the devil in case it lurches back to its feet, "I am fairly certain you were screaming that I was an idiot. Barbazu! You are defeated! Return to Hell until such time as your masters call you again for... playtime."

Attack of opportunity if the devil stands, vs prone AC: 1d20 + 4 ⇒ (11) + 4 = 15


Elijah:
So I saw those 1s you rolled for damage and thought those were your attack rolls and just about had a fit XP

Finally the last of your spell fades away and you are exposed. The devils instantly focus in on you.

Charge attack O: 1d20 + 11 ⇒ (1) + 11 = 12

Charge attack S: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 1d10 + 6 ⇒ (5) + 6 = 11

The original devil falls as it attempts to bring its glaive to bear, the nerve damage you inflicted on it proving to be far more than it can handle.

But its companion is still strong and very very angry, swinging its blade at you with blinding speed, the metal easily severing skin and muscle. Blood issues forth from the wound, drenching your whole arm.

Original devil is prone on the ground 30 feet from you. Summoned is 10 feet from you between you and the original. 2 bleed damage from Infernal Wound.


The devil tries to rise, but the wizard stabs downward, eliciting a tired groan from the fiend. Another stab and the creature dies, its last breath a gurgling wheeze. The mage's familiar flies down to settle on his masters shoulder.

"That has got to be one of the strangest people I have ever seen, fighting one of the strangest fights ever conducted..." one of the assembled Hellknights murmurs under her breath. Her companion nods in agreement.

The Hellknights shout and cheer as Cassius walks over to the others seated on victors row, and behind his mask the Vicarius's face contorts for the briefest of moments into what might possibly pass for the ghost of a smile. He nods to the newest Hellknight and calls the next name.

Well congrats on having that absurdly amusing fight =P Level up and enjoy!

Dark Archive

M Halfling Investigator 1 | HP 10/10 | AC 16 | F3 R5 W3 | Init +2 | Per +6

we have a lot of badasses who made the cut; we needed someone for comic relief...

Trying hard to look dignified, Cassius strolls calmly to sit with the other Hellknights. Decibel makes dignity a hard proposition, as the parrot is singing a bawdy sea chant in Infernal. Sigh.


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

Is Protect from Evil still active? How long does the summons stay around? Is it my turn, I posted actions for a couple rounds to expedite the battle, am I re rolling them or do they count, can I change my actions? Seeing the original go prone I would do something other than shoot at the guy :)


Elijah:
Yes, it's still active. Honestly, even though it says it's a summon, I've always treated that ability as more of a calling since it's got a fail rate. So presume indefinitely. Yeah, I just paused to give you the opportunity to change your actions given the new circumstances.


HP: 84/84| AC: 21; T: 12; FF: 19; CMD 24
Armorless:
AC: 14; T: 14; FF: 10 CMD 26 Gains evasion
| Fort: +10; Ref: +5; Will: +8 | Perception: +12 | Init +3 Stunning fist 3/3 day

Summon (Sp):
A creature with the summon ability can summon other specific creatures of its kind much as though casting a summon monster spell, but it usually has only a limited chance of success (as specified in the creature's entry). Roll d%: On a failure, no creature answers the summons. Summoned creatures automatically return whence they came after 1 hour. A creature summoned in this way cannot use any spells or spell-like abilities that require material components costing more than 1 gp unless those components are supplied, nor can it use its own summon ability for 1 hour. An appropriate spell level is given for each summoning ability for purposes of Will saves, caster level checks, and concentration checks. No experience points are awarded for defeating summoned monsters.

So basically, for what a fight concerns, it last forever.
Edit: above on the stats, it is a link to the map where I tracked all the graduated Hellknights and listed them for easy of use. (I think I did not left anyone). Just too many spare time in my hands.


We have been educated =P

Dark Archive

Male Chelaxian Cleric Nethys |HP 9 |AC 15 |F+3; R+3;W+7| Channel (-) energy5/5| Init+3| Perc+5 |
SOLDIER-1st wrote:
** spoiler omitted **

soldier:
okay. I may try once more.

I understand if the other players want to go ahead and get started.
Let me do some cooking and see what I come up with.


Get it done quickly then. I'd like to get it started too =P

Dark Archive

Male Chelaxian Cleric Nethys |HP 9 |AC 15 |F+3; R+3;W+7| Channel (-) energy5/5| Init+3| Perc+5 |
SOLDIER-1st wrote:
Get it done quickly then. I'd like to get it started too =P

philosophy Q: would evil-aligned cleric be able to cast magic circle against evil?


EDIT: somehow failed to notice the cleric part of that question. The answer is no. Sorry. (Source)

Dark Archive

Male Chelaxian Cleric Nethys |HP 9 |AC 15 |F+3; R+3;W+7| Channel (-) energy5/5| Init+3| Perc+5 |

Okay Working on a Tiefling Cavalier of Vengeance who grew up as the son/daughter of a Hellknight. Hope to post it in full tonight.

Dark Archive

Male Chelaxian Cleric Nethys |HP 9 |AC 15 |F+3; R+3;W+7| Channel (-) energy5/5| Init+3| Perc+5 |

Done for now.

Background:

Who do you send to fight in Hell?
If you're smart, you send a Hellion.

Manipulative, strong, and a little vile. Sildred grew up with his father, and never knew his mother. As it would happen, he came to learn she was a hell-knight. Long martyred and dead, though she may be, Sildred seeks to understand her. He seeks to understand his human parent while his father plays games in the city.

While the bureaucrats have their day, he will enforce the will of the law. I will keep the peasants in Order. I will fight for my family's claim to this world.

The Exchange

Male Oread Male | Oread | Fighter-6 | Fort: 6; Reflex: 4; Will: 2 | CMB: 9; CMD: 22| Init: 3 | Health 55/55 | AC: 25

Mwiba's all locked and loaded. Ready for the campaign! It's worth noting that this is more enthusiasm than you'll ever get out of the sodden old oread himself. :p
Mwiba said nothing. There was no shouting, chanting, no cheering, nothing. If anything, the oread was sad. Fighting is what he lived for. This fight was over now, so he would have to live on until his next fight. Mwiba surveyed the other armigers that have joined the Order of the Gate with him... Bjorn... Kayle... Ivari... he took them all in and absorbed their personalities to better understand them. As he did this, the strangest thing happened... he was pleased. He did not trust them, he never trusted anyone, but he knew that if he was going on a journey, he could definitely have done worse than his new companions beside him. He was a Hell Knight, a new leg of his life had officially begun.
There's my shout out to the brave knights in the Victors' Circle, I'll take my leave now and watch the fights!


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

I will free 5 back, grab potion invisibility and drink it


male orc Fighter 6 | HP: 72/72| AC:18, T 13, ff 15 | F7 , R5, W2 |

am I the only one lost haha. how many ppl are in this campaign?how many ppl are done with the devils? how many are left fighting?


Male Human Cleric of War {Torm}(Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

Believe I am all set.

Ivari nods once and leaves the field, taking his place with the others to watch the other attempts to pass the trials...

I believe we are at 10 passed?


Sparky

Waiting for confirmation on the completion of my own.


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

Still fighting, but unsure how much longer lol

soldier:

50-11-2-?

After drinking the invisibility potion, and presuming the summoned creature doesn't kill me with a 50% miss chance. I will then withdraw, loosing the summoned creature, and then drinking my CLW potion.

1d20 + 1 ⇒ (4) + 1 = 5

The next round I will pull put my scroll of Summon Monster III adn try to cast it

HP: 50-11-2-2

UMD 25: 1d20 + 14 ⇒ (20) + 14 = 34

HP:50-11-2-2-2

A lantern archon springs in existence, and fire two rays at the original demon, who I presume is standing by now

ray 1: 1d20 + 3 ⇒ (5) + 3 = 81d6 ⇒ 4

HP:50-11-2-2-2-2

again with the scroll 1d20 + 14 ⇒ (18) + 14 = 32
ray 2: 1d20 + 3 ⇒ (5) + 3 = 81d6 ⇒ 6

After the lantern archon goes, I will draw another scroll, and attempt to cast it.

UMD 25: 1d20 + 14 ⇒ (6) + 14 = 20

HP:50-11-2-2-2-2-2

UMD 25: 1d20 + 14 ⇒ (14) + 14 = 28

Upon getting the scroll to work, a bolt of lightning streaks towards the devil, hoping to bypass the defenses it has.

SR 16 check : 1d20 + 5 ⇒ (16) + 5 = 21
reflex 13 half: 5d6 ⇒ (1, 5, 3, 2, 3) = 14


It's monday so I can't post much, but a few quick notes for those confused.

This is still the recruitment phase. This is where I determine if your build and rping is good enough to make the actual campaign. I will let you know when the final cut happens. I think there are 11 people who have beat the devil, and only two left to fight. I'm only going to be taking 4-6 players though, so it looks like there's a lot of competition. If I can dredge up the free time and effort I will try to run two scenarios, since we definitely have enough people. But don't count too heavily on that. That being said: Thank you SO MUCH guys for making this so unexpectedly exciting. I was scared no one would be interested in this. I'm glad to see that's not the case!

Maeve - Confirmation =P


Male Human Cleric of War {Torm}(Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

Next comes the part where Soldier makes us all fight each other. ;)

The Exchange

Male Oread Male | Oread | Fighter-6 | Fort: 6; Reflex: 4; Will: 2 | CMB: 9; CMD: 22| Init: 3 | Health 55/55 | AC: 25

Ivari, that's both very exciting and very scary to think about. =P


Elijah:
Success on low
Miss chance: 1d100 ⇒ 83

You disappear and the devil swings wildly in frustration, but you are already gone, the next step in your plan being put into action.

An archon pops into existence above the already irritated devil's head, instantly swiveling and firing rays of light at the original devil. It groans and rolls out of the way, narrowly dodging the beams.

Reflex save: 1d20 + 7 ⇒ (2) + 7 = 9

Just as you had planned. A straight crackling bolt of lightning slams into the devil, causing the fiends body to twitch and jerk and finally crumple, smoking, to the ground.

You fade into view, the backwash of the lightning spell cancelling out your invisibility. The fallen devil's ally looks between it and you, finally snarling in rage and charging.

Charge attack: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d10 + 6 ⇒ (7) + 6 = 13

Good job! Almost there! =P


Sildred:
"Armiger Sildred! This is your time. Do not fail now."

Tieflings in the Hellknights were passing rare. Demon spawned tieflings were unheard of. Much like Orth Maul, this was the first time in the history of the Order that such a being had attempted to join their ranks. Many were even more dubious of the pitborn than they were of the orc. At least orcs were a natural race. Throughout your year of training as an armiger, your pride was constantly rankled by the taunts and barbs of your cadre and even other officers. Deep within you, you could not wait to win and pay back every subtle and not so subtle insult tenfold. You glare at your opponent with every bit as much ferocity as it glares at you.

The gong rings.

Devil init: 1d20 + 6 ⇒ (6) + 6 = 12
Sildred init: 1d20 + 2 ⇒ (17) + 2 = 19


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

I had just thought of something, do I get sneak attack damage with the lightning bolt, since I was invisible?

sneak if allowed: 3d6 ⇒ (2, 2, 6) = 10

on my turn

Elijah, gritting his teeth as the blade slashes his arm. He put it out of his mind, focusing only on the task at hand...kill the devil.

bow: 1d20 + 9 ⇒ (3) + 9 = 121d6 + 2 ⇒ (6) + 2 = 8

Dark Archive

Male Chelaxian Cleric Nethys |HP 9 |AC 15 |F+3; R+3;W+7| Channel (-) energy5/5| Init+3| Perc+5 |

More Background!:
The hellknight order puts two demons in a pit. Many in the crowd may be smiling behind their masks. Sildred will never know for sure. They would be content to see them tear each other apart.
They would be happy to see him fail.

For a year he has endured the slings and arrows spent by his enemies. Jibes and insults futilely tendered in hopes to crack him. His enemies were fools to identify themselves.

He is the son of Zara - The chellish swordmaiden he never knew. She was a Hellknight. The only woman his father ever may have feared.
Father seduced her with his charms, and he had her bear his child. And then Father killed her in the aftermath when she was weak. She never saw it coming.

Most of these... these humans and what not. They are lost. They have so little imagination... They have probably never imagined what they loiok like when they are screaming and broken animals. Wretched creatures of just pain. Some may prove worthwhile, but the rest will regret crossing me. All in due time, of course.


A cloud of boiling rage is seething beneath his cold exterior.
Him has memorized the names of every Hellknight to offend Him so far.
Their reckoning will be returned in this proving.
They will eat their tongues.
Him enters the arena bearing Him's glaive.
round 1 They will set Him apart.:

Sildred locks his jaw and through his teeth he funnels his pent up rage at the hellknights. Him focuses it like a divine ray. Him's target is the opponent's glaive.
Spell-like ability. Caster Level check vs assumed spell resistance. (since we've had one version of this fight already)
SHATTER vs Devil's Glaive: 1d20 + 5 ⇒ (19) + 5 = 24

round 2 They will crown me their king.:

Him is ready to meet the full-blooded simpleton. Him readies Him's glaive.
power attack: 1d20 + 10 - 1 ⇒ (13) + 10 - 1 = 22
glaive damage: 1d10 + 7 + 3 ⇒ (4) + 7 + 3 = 14

round 3 Him will make them weep.:

power attack: 1d20 + 10 - 1 ⇒ (1) + 10 - 1 = 10
glaive damage: 1d10 + 7 ⇒ (10) + 7 = 17
[ooc]Potentially disarms himself here? I don't know.
Sildred's eyes go wide as he reacts. Father will be displeased. Oh NO. Father will be most displeased.

round 4 (assuming he is still alive and armed with the glaive):

power attack: 1d20 + 10 - 1 ⇒ (13) + 10 - 1 = 22
glaive damage: 1d10 + 7 ⇒ (9) + 7 = 16

1.I saw some of the others ran it this way. Hope this helps speed things up further.
2.Also, the Him-ing is intentional. Tell me if it's too much.
3.Obviously, if the demon's glaive is magical, then the Shatter ability won't work here. I don't know. Sildred sure as hell doesn't know, so he'll probably try.


Elijah:
It's gotta have an attack roll to qualify for sneak attack damage.

Full attack #1: 1d20 + 11 ⇒ (5) + 11 = 16
Full attack #2: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d10 + 6 ⇒ (4) + 6 = 10

The devil dodges your hasty attack and swiftly lashes back at you, blade once again finding flesh.


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

HP at 2 if my math is correct..also according to the text from above, if the devil dies, wouldn't the summon go *poof*: Just as you had planned. A straight crackling bolt of lightning slams into the devil, causing the fiends body to twitch and jerk and finally crumple, smoking, to the ground. Or was that descriptive only?

Elijah, takes another sharp blow to the chest, blood dripping off his body at an alarming rate. He takes a look up to the heavens, wondering if he will be given the chance to avenge is clan, who were slaughtered by a devil.

He takes a step back, nocks one more arrow and fires and the devil. Hoping it strike true.

bow: 1d20 + 9 ⇒ (15) + 9 = 241d6 + 2 ⇒ (5) + 2 = 7


Not ignoring you Sildred, just don't have a lot of time and Elijah's posts are quick and easy.

-*-*-*-*-*-*-*-*-*-*-*-

Summoned creatures don't disappear unless they time out or are slain, the summoner's health is irrelevant.

The devil barely grunts as the arrow pierces it, a mostly superficial wound. Seeing its swiftly fading opponent it quickly moves to finish him.

Full attack #1: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d10 + 6 ⇒ (3) + 6 = 9

Full attack #2: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d10 + 6 ⇒ (9) + 6 = 15

The ninja's body is in two pieces, cut neatly in half at the belly. His blood is pooled in splotches all over the arena, making what was already an unappealing scene gruesome. The summoned devil reaches down to retrieve its prize only to have its hand burned off before its eyes. There is a moment of shock on its face before it screams in pain and confusion. The Vicarius floats down from his balcony overlooking the Pit and stands between the devil and Elijahs broken body, shooing the devil away with an unconcerned wave of his hand. The fiend snarls savagely, but obeys, picking up its glaive with its other hand and walking back through the portal to Hell. A crook of his finger and a full half dozen signifiers sprint towards the Vicarius, quickly but gently loading up Elijah's body on a stretcher and carrying him out of the Pit to the medical wards. The Hellknights in the room stand up and salute the departing body, a Hellknight in death, if not in life.

The Vicarius mutters quietly and stretches out a hand, torrents of flame bursting from it to sweep all across the pit, vaporizing blood and turning sand to glass. A quick inspection shows that he hasn't missed a spot, and another spell causes the glass to shatter back into sand, leaving the Pit disturbingly pristine compared to the carnage that littered it just moments ago.

He nods to himself and raises back up to his balcony, shaking and straightening his robes out before calling out the next contender's name.

You'll get a pm at some point detailing your possible future role. Have no fear! :)


EDIT: Turns out I ruled this inconsistently. Bjorn was faced with the same situation and I ruled differently. My bad.

Dark Archive

Male Chelaxian Cleric Nethys |HP 9 |AC 15 |F+3; R+3;W+7| Channel (-) energy5/5| Init+3| Perc+5 |

yer doing just fine.
Dont worry about me.


HP: 84/84| AC: 21; T: 12; FF: 19; CMD 24
Armorless:
AC: 14; T: 14; FF: 10 CMD 26 Gains evasion
| Fort: +10; Ref: +5; Will: +8 | Perception: +12 | Init +3 Stunning fist 3/3 day

Honestly, I ignored the summoned Devil and focused on the original with the idea that either he will go back to hell or the test will finish after killing the original Devil :/


Sildred:
It's too much lol

The devil charges at you, but you focus and clench your jaw, uttering an inaudible sound. The fiends weapon shatters in its claws, shards of metal dropping uselessly to the ground. The devil stares, stunned for a moment, then tosses the useless shaft aside and rushes you, crouched low.

Claw attack #1: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Claw attack #2: 1d20 + 10 ⇒ (8) + 10 = 18

The devil reaches out and swipes at you, three large gouges marring your face. You duck back, dodging the second claw and swiping at the devil with your glaive. It hits home, shrieking slightly against the devils armor.

Claw attack #1: 1d20 + 10 ⇒ (3) + 10 = 13
Claw attack #2: 1d20 + 10 ⇒ (7) + 10 = 17

You block the devils next attacks on the haft of your glaive, pitting your strength against its. You're evenly matched, veins popping and muscles bulging as you both strain against one another. Suddenly, with a sick crack your weapon snaps in the middle, and you both pitch forward, rolling desperately to regain your feet. You both come up in crouched fighting stances. You look at your weapon. The splintered haft is broken halfway down. The devil laughs.

A broken weapon for a broken little man-demon. How fitting.

Let's just run it one round at a time for now. Too much action to really get that far ahead.


HP: 76/76 | AC: 23; T: 12; FF: 22; CMD 24 | Fort: +9; Ref: +5; Will: +0 (+3) | Perception: +7

Ha! I'm really enjoying this little plot twists of destiny! A greatsword disarm against a greatsword master, a broken weapon against a shattering magic user!


Right?! Universal equilibrium works guys.

Dark Archive

Male Chelaxian Cleric Nethys |HP 9 |AC 15 |F+3; R+3;W+7| Channel (-) energy5/5| Init+3| Perc+5 |

Round 4- Readied Reserves:

Ok, I'll try and send you a PM later. I'm trying to come up with a good way to RP the low int score. No himminging-ing.

"Weakling. You will not regret the day you crossed Sildred."
Cavalier Challenge! - (swift action)
"For you will be dead, whelp!!!"
He draws his longsword in both feral hands and attacks.
longsword pwr attack: 1d20 + 10 - 1 ⇒ (13) + 10 - 1 = 22
damage: 1d8 + 5 + 3 + 5 ⇒ (7) + 5 + 3 + 5 = 20


Sparky

Maeve sits with the other newly tested hellknights as the last few battles of this year's armigers are tested.


Sildred:
Could you break down your damage for me? I think I'm missing something.

The blade scores deep into the devils hide, the silver coating easily cutting through its armored hide.

Claw attack #1: 1d20 + 10 ⇒ (8) + 10 = 18
Claw attack #2: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Darkly gleaming talons swipe at you, scraping against your armor until they finally score a shallow gash.

Dark Archive

Male Chelaxian Cleric Nethys |HP 9 |AC 15 |F+3; R+3;W+7| Channel (-) energy5/5| Init+3| Perc+5 |

Sure thing!:

1d8 [base damage die] +6[wielding two-handed: (STR+4)x(1.5)=(+6)] -1[alchemical silver weapon]
+3[two handed pwr attack bonus 2x1.5] +5[Cavalier Challenge (lv5Cav=5)]

6-1+3+5=(13)=5+3+5
I forgo the Order of Vengeance attack bonus because I haven't faced a demon previously in the past 24hrs. I still get the cav damage bonus.

Round 5 - Press On:

WHELP! I CRUNCH YOU. Y-O-U. YOU! WHELP!
pwr Attack: 1d20 + 10 - 1 ⇒ (13) + 10 - 1 = 22
dmg: 1d8 + 5 + 3 + 5 ⇒ (4) + 5 + 3 + 5 = 17


Sildred:
Ah, that's what I forgot. Thanks.

The devil screams in agony at the pair of devastating blows, the silver salt in the wound.

Claw attack #1: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Claw attack #2: 1d20 + 10 ⇒ (3) + 10 = 13

Its attacks are desperate and clumsy, hitting more from luck than from any actual intent behind the blow.

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