
Licitus |

OK, So I have 2 variations on a cleric I am going to submit. One is a half-dwarven full cleric (of human-raised Flan heritage), the other is a full human (Flan) multiclass. They both worship Pelor, but in different ways. The human will be cleric 4/monk 1/investigator 1.
@AllenDM, one more question... When taking the Additional Traits feat (at first level) can additional alternate racial traits be selected? Or is it only regular traits from which selections may be made?
EDIT: Ok, Ok, stop twisting my arm... I'll ask another question. Would you allow Elven Chain in this campaign?

ALLENDM |

OK, So I have 2 variations on a cleric I am going to submit. One is a half-dwarven full cleric (of human-raised Flan heritage), the other is a full human (Flan) multiclass. They both worship Pelor, but in different ways. The human will be cleric 4/monk 1/investigator 1.
@AllenDM, one more question... When taking the Additional Traits feat (at first level) can additional alternate racial traits be selected? Or is it only regular traits from which selections may be made?
EDIT: Ok, Ok, stop twisting my arm... I'll ask another question. Would you allow Elven Chain in this campaign?
Ok....
Both sound good.
Yes, you can take it for any trait as long as it follows the rule for the traits.
Yes, you can buy elven chain.
SD

Licitus |

--- Snip ---
Ok....
Both sound good.
Yes, you can take it for any trait as long as it follows the rule for the traits.
Yes, you can buy elven chain.
SD
Excellent!
Here are some HP rolls:
Hit Points: 4d8 ⇒ (4, 3, 1, 2) = 10
Reroll 1: 1d8 ⇒ 8
Ouch! That really hurt! And he hasn't even been in a fight!
Good thing that 8 came through

Licitus |

A cleric question: I know that they acquire their spells like a wizard, but what about domain spells? Do they choose their domain spells out of the same "new spell" pool (2 spells per level after 1st) as their cleric spells or do they automatically gain that level's domain spells in their prayer book? And just have to select their "regular" spells?

ALLENDM |

A cleric question: I know that they acquire their spells like a wizard, but what about domain spells? Do they choose their domain spells out of the same "new spell" pool (2 spells per level after 1st) as their cleric spells or do they automatically gain that level's domain spells in their prayer book? And just have to select their "regular" spells?
Domain spells are gained in addition to spells they learn.
SD

Tazo |

I have some ideas relating to a halfling rogue 5 / swashbuckler (mouser) 1. Hope to have time to turn those ideas into reality, though I also juggling some other responsibilities in the coming week. For now, I'll just roll HP here and see where I go next.
HP: 4d8 ⇒ (1, 3, 4, 5) = 13
HP reroll: 1d8 ⇒ 6
Totally average HP.

ALLENDM |

All,
Here is the list of characters submitted so far:
Jovich - Cerilis SilverTree: Elven Fighter?
hustonJ - Perri Purrun; Rhenna Human variant fighter
Oceanshieldwolf- Palidin/Monk of human Bakluni origin?
Licitus - half-dwarven full cleric of Pelor (of human-raised Flan heritage).
Licitus - full human (Flan) multiclass. The human will be cleric 4/monk 1/investigator 1.
Black Dow - Bynoth Phaelzhur; human Oeridian Cleric of Hextor (Complete).
Rikash - ?
Eric Swanson - Heirang "Harry" Grawlund; half dwarf sorcerer.
Helikon - Ungebrochen: Hill Dwarf Fighter (Complete).
Helikon - Aurora Adlerauge: Wagonfolk (Halfling) Swashbuckler (Flying Blade)3/Rogue 3 (Complete).
Edelsmirage - Sylas Shadow: Grey Elf Wizard 5/Sorcerer 1
Tazo - Halfling (?folk) rogue 5 / swashbuckler (mouser) 1
We have twelve submissions from ten people. Two are complete and several are now near completion.
I will be reviewing the completed characters and be providing feedback in the next few days or so.

Rikash |

I wasn't going to be able to make the 27th deadline but I see now it has been extended. I'm now contemplating a few options and wanted to clarify: Do you want a rogue (as in the actual class) or are you looking for something to fill that role? Considering a few options and this will help narrow them down.

Sylas Shadow |


Black Dow |

Too much going on and don't want to be split between too many games. Going to withdraw from this one...
Know the feeling chief - alas would have been fun pitch with our strange holy men at the ends of each spectrum. Hopefully I'll get to collaborate again with you down the line.
Cheers
BD

ALLENDM |

All,
Two Players selected.
Here is a list of characters submitted to date:
Jovich - Cerilis SilverTree: Elven Fighter 6
hustonJ - Perri Purrun; Rhenna Human variant fighter
Licitus - half-dwarven full cleric of Pelor (of human-raised Flan heritage).
Licitus - full human (Flan) multiclass. The human will be cleric 4/monk 1/investigator 1.
Licitus - Usa; Half Elf Slayer 5/Alchemist 1.
Black Dow - Bynoth Phaelzhur; human Oeridian Cleric of Hextor (Complete).
Rikash - Halfling swashbuckler/investigator or a cleric of some sort.
Eric Swanson - Heirang "Harry" Grawlund; half dwarf sorcerer.
Helikon - Ungebrochen: Hill Dwarf Fighter (Complete).
Helikon - Aurora Adlerauge: Wagonfolk (Halfling) Swashbuckler (Flying Blade)3/Rogue 3 (Complete).
Edelsmirage - Sylas Shadow: Grey Elf Wizard 5/Sorcerer 1
Edelsmirage - possible Ranger submission.
Tazo - Halfling (Wagonfolk) rogue 5 / swashbuckler (mouser) 1
We have twelve submissions from nine people. Several are now complete and more are now near completion.
I have begun the review process.
I will be accepting these two submissions. I am currently playing with both hustonj and Jovich in our current campaign and they are great posters.
1) hustonJ - Perri Purrun; Rhenna Human variant fighter 6.
2) Jovich - Cerilis SilverTree: Elven Fighter 6
There is a heavy need for martial characters in this module and both are solid for different reasons. Still looking for four to five more characters and we will need at least one more martial character along with at least one cleric, one arcane, and one rogue/rogue-like character. This module in even its basic 1st AD&D format is a very tough module so I want to make sure the party is well rounded and can hold their own.
SD

Licitus |

Ok, here are my 2 cleric submissions: Flen and Thanim.
Flen is a human worshiper of Fharlanghn. He is a support character, a "skill" cleric, not directly engaging in battle, but supporting through the use of the Ecclesitheurge's Blessing of the Faithful. He uses the Ecclesitheurge archetype.
Thanim is a half-dwarf worshiper of Pelor. He is a healer extraordinaire and would directly engage in battle. He is using the Angelfire Apostle archetype. He is also using 2 regular traits through the Additional Traits feat: Battlefield Surgeon and Fate's Favored.
Hit Points: 4d8 ⇒ (8, 1, 7, 6) = 22
Reroll 1: 1d8 ⇒ 2
Edit: Oops. Didn't make the character names linkable. Fixed.

Licitus |

When clerics get spells, they get them in the format 2+1, where the "+1" is a slot reserved for domain spells. Since under the house rules, domain spells are cast spontaneously, can we just add those together to make "3" spells without any being reserved specifically for domain spells? So they get 3 regular spells and can spontaneously cast a domain spell from any of those 3 slots?

ALLENDM |

When clerics get spells, they get them in the format 2+1, where the "+1" is a slot reserved for domain spells. Since under the house rules, domain spells are cast spontaneously, can we just add those together to make "3" spells without any being reserved specifically for domain spells? So they get 3 regular spells and can spontaneously cast a domain spell from any of those 3 slots?
Correct. The 1+1 essentially means you get 2 spells and if you need a domain spell, a healing spell, or a BANE/BLESS spell you can cast those spontaneously. Those spells obviously need to be in your prayer book but that gives the Cleric more flexibility in their spell list. So healers are not anchored down with heal spells if they don't need them. It makes them more versatile during the adventuring day.
An example would be at 6th level the spells per day are 4/4/4/3 base spells per day. The cleric no longer needs to pray for heal, domain, or Bless/Bane type spells. Giving the cleric the ability to pick from a broader range of additional spells knowing he/she can call on those other spells when needed.
Add in Graceful Healing/Diabolic Infliction at 3rd it makes them extremely effective healers when needed.

ALLENDM |

All,
I will have one more character added by tomorrow so that we have three of the seven picked.
After that I will start working on the last four and we can get this all started.
Remember if you haven't gotten your character completed the deadline is August 11th. I will pick the last four after that date if people are still working on their characters at all.
Thanks,
SD

Licitus |

Take that 1!
[dice=d6 reroll]1d6
I feel you! Same thing happened to me. But I'll still take a 2 over a 1!
EDIT: Actually, unless I'm misinterpreting what you did for your roll, you rolled all 6 levels. According to the house rules, the first 2 levels are automatically max HP, so you should be able to throw out those first 2 dice (including the 1, now 2) and take 6s in their places.

ALLENDM |

Sylas Shadow wrote:Take that 1!
[dice=d6 reroll]1d6
I feel you! Same thing happened to me. But I'll still take a 2 over a 1!
EDIT: Actually, unless I'm misinterpreting what you did for your roll, you rolled all 6 levels. According to the house rules, the first 2 levels are automatically max HP, so you should be able to throw out those first 2 dice (including the 1, now 2) and take 6s in their places.
Agree,
He should only count the last four rolls and get max for 1st and 2nd. Should be 31 hp.
SD

ALLENDM |

All,
I will be adding our third party member.
Licitus: Thanim, half dwarf Cleric of Pelor 6.
I will be making the rest of the selections after August 11th.
Right now this is the party make up:
1) hustonJ - Perri Purrun; Rhenna Human variant Fighter 6.
2) Jovich - Cerilis SilverTree: High Elven Fighter 6
3) Licitus - Thanim, Half Dwarf Cleric of Pelor 6
Now I will be picking four additional players. If you have not gotten your completed character published please do so. If you plan on submitting please do so quickly.
Thanks!
SD

ALLENDM |

Oceanshieldwolf wrote:Too much going on and don't want to be split between too many games. Going to withdraw from this one...Know the feeling chief - alas would have been fun pitch with our strange holy men at the ends of each spectrum. Hopefully I'll get to collaborate again with you down the line.
Cheers
BD
Black Dow,
I need to ask for clarity on this:
Favoured Class Bonus Options:
+1 HP
+1 Skill Point (Selected for Levels 1-6)
+1 Hero Point
You took 1 HP, 1 Hero Point, and 6 Skill points? Is that the case? You only get six picks? Can you clarify?
--------------------------------------------------------------
Hero Points: 5
From the looks of it on the Hero Points you have it set up right but the above comment is confusing me. If you used the HR Hero Points correctly you would be a MAX 5 Hero Points due to the below statement based on the exception as you would get 7 max but the exception allows you only 5 max:
From House Rules:
Hero Points: Hero points are in use with these caveats. At creation, the character receives 2 Hero Points and at each level 1 hero point is gained as well as an extra if you take one as a FAVORED BONUS. DM can award Hero Points as well.
Rules for Hero Points – see D20PFSRD: http://www.d20pfsrd.com/gamemastering/other-rules/hero-points/
Exceptions – Characters can have no more than 5 hero points at any one time. Excess hero points are lost.
No Hero point feats, spells, or magic items are in use except of the Elixir of Luck or Luck Potion as some call it.
If you could clarify I would appreciate it.
Thanks!
SD

Black Dow |

@ALLENDM: The +1 Skill Point was selected for levels 1-6. I listed all the potential options to keep me right on what I could pick. With the ooc tags not working in profiles its maybe not as clear.
It should read (Once they fix the bug):
+1 HP
+1 Skill Point (Selected for Levels 1-6)
+1 Hero Point
RE: Hero Points. Am reading that Bynoth would have started with 2 and gained a further +1 per level from 2-6. That would be 7, so am presuming he's burned a couple in his adventuring career - taking it to the 5 max allowed.
Hope that is correct - as per above I've not selected any Hero Points as a Favoured Bonus. Apologies on any confusion.
Cheers
BD

ALLENDM |
1 person marked this as a favorite. |

@ALLENDM: The +1 Skill Point was selected for levels 1-6. I listed all the potential options to keep me right on what I could pick. With the ooc tags not working in profiles its maybe not as clear.
It should read (Once they fix the bug):
+1 HP
+1 Skill Point (Selected for Levels 1-6)
+1 Hero PointRE: Hero Points. Am reading that Bynoth would have started with 2 and gained a further +1 per level from 2-6. That would be 7, so am presuming he's burned a couple in his adventuring career - taking it to the 5 max allowed.
Hope that is correct - as per above I've not selected any Hero Points as a Favoured Bonus. Apologies on any confusion.
Cheers
BD
Got it. Thanks!
SD

ALLENDM |

4d8 Edit: so 8,8,7,5. I can work with that.
Rikash working on his character. Getting some HP rolled up. I just noticed that Investigator is not a listed Halfling class. Is that an issue? I think I have a solid background explanation for it, but would like to be sure. :)
They should have investigator..that is a roguish character and it fits right into the Halfling nature. That is my fault I missed that.
I have added it in the HR.
Thanks for the catch.
SD

Flynwrick Greenbottle |

Got the core of my crunch tossed in this profile. The two additional racial traits I think make the most sense right now are:
Fleet of Foot: Between his natural dexterity and the irritatingly frequent chases his quarry lead him on have left him much faster on his feet then the average halfling. (30 ft movement speed instead of 20 ft)
Driven Worker: As a son of a family of brewer's, Flynwrick still has an incredible knack for the making of a variety of fine alcoholic beverages. His own love for alchemy has only refined his skills. (+4 racial bonus to Prof[brewer])
The basics of my background are:
- Born to a family of merchant brewers. Flynwrick (Flyn) found himself fascinated by the science of his family's trade.
- He sought, at earliest opportunity, a way to study in greater depth the science behind what his family did by instinct and tradition.
- Sought to learn at university, but was forced by circumstance and hardship to take up the sword to earn his keep.
- Grueling years of study and as a mercenary (often as a tough in seedy bars) finally granted him his wish (mastery of the alchemical). It's also where he picked up his knowledge of the seedier side of city living.
- After graduating, he has traveled and earned his keep as: a travelling herbalist's apprentice, a caravan guard, and most recently as a private detective. His unique set of skills and his wanderlust make the itinerant role perfect for him.
I would appreciate any thoughts you might have, ALLENDM, on particularly appropriate locations for him to hail from. I'm having a bit of a hard time determining where his family would likely originate. If there are any schools of study you might know of, that also would be helpful. One other question I had was in regards to the purchase of additional extract formulas. Should I be buying a scroll and then scribing that? Or would I have much likelihood of finding a wizard or fellow alchemist/investigator to copy extracts from?