OGGM's Sins of the Saviors (Inactive)

Game Master Old Guy GM

The threat to Varisia, in the form of an army of giants led by a stone giant wizard named Mokmurian, is over. Our heroes slew the evil giant in his lair in the fortress of Jorgenfist. But a greater threat now looms...


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M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

Shaking his head in frustration, "Blast it all! This place is nothin' but a maze! I haven't got time for no blasted mazes! No which way in the blasted Nine Hells do we go?! Bah!"


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

If the teleport alcoves are empty at the moment, Tomaru will suggest to Thordak that we see what's in the room at the end of the hall we're in.


There is nothing in the alcoves that you can see or hear (or detect, Praxim). The meeting hall is just that, a meeting hall. The tables are covered in what looks like notes about a wargame or exercise of some sort.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

"Looks like we'll have to use the teleporters to find our quarry." Cue Scooby Doo chase montage.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

”Before we start trying rings, we should have a system to mark the ones we’ve gone through.”


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"A simple scratch on the surrounding stone should do. We can number them."


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

We'll call the one we came in 1 (assumed north) and go clockwise.


So. Knowing what you know, and based on the last attempt, how are you going to do this?


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

How about we send the summonses into each of the blue circles? They are to take two rounds to look around unless they are attacked, in which case they are to immediately return by way of the red circle. They are then to report what they saw and encountered.


That's one plan...


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

If they don't come back, then we know they've encountered something. This way we scout all possibilities at the same time and Tomaru doesn't get hurt doing it. Perfect.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Praxim agrees to that plan.


Ok. Please be specific what you are doing: There are two sets of circles to either side of you. Let's call them this: East = 2 and West = 3. I will assume you are marking them like Lym suggested. Number 1 is the set you first came through. Who (or what) is going through them and what order? Keeping in mind it is a 10' circle and the archons are large creatures, so only one of them can go through at a time each round. The arbiters are Small.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

We're sending in one archon to each teleporter, both at the same time. They're job is to look, then immediately return if the can to report.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

Exactly. each one is to take a look around, moving off of the blue circle if necessary to get a good look. After two rounds of scouting, they are to move to the red circle and report back. If, during the time that they are scouting, they are attacked, then they are to move off of the blue circle and defend. We will be coming to give them support.

You have to be clear with these guys.


The two massive celestial warriors clash their spears against their shields in acknowledgement of their orders. They approach the blue circles on either side of the room (2 and 3), and with a nod to each other, step in.

In an instant, they are gone. There is silence in the room save the whirrs and clicks of the arbiters, and Thordak's impatient shuffling and muttering.

How long are you going to wait to see if they 1: return with a report, or 2: move to support them?


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

They were ordered to return in two rounds unless they were attacked.


Seconds tic by....

6...

12......

18.........


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Ugh... we should've sent arbiters instead of archons.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

We sent an archon to teleport 2 and 3 and neither has returned in the allotted time?

Let's send the arbiters next. We seem to be fighting a two front war. Order the arbiters to assist the archons and make sure they clear the blue circle so more reinforcements can come through.


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

Thordak crosses his arms and taps his foot rapidly. Waiting... waiting... waiting... waiting... the dwarf looks at his wrist for some reason. He ponders why he would do such a thing before simply shrugging, figuring this dungeon is driving him bats. He then pulls out an hourglass - wait... where the heck did that come from? - and watches the sand pour from the top to the bottom.

Still tapping his foot, "Is this gonna take all day?! Time's a wastin' ya know. See?" he points to the hourglass. "Ya know, like the sand in this hourglass, this is the longest day of me life."


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Praxim heads to 2 and shouts, ”Lym, Rexil, and 2 arbiters come with me. Thordak, Tomaru and the rest help the other archon in 3. We should never have done both at once.”


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

"And we should not separate now. I'll go to 3 with an Archon. That way, if there is something else going on, I can still get the three of us out without the teleport circle and rejoin the group. Meanwhile the rest of you can take on and take out whatever is at circle 2."


Who is going where? I'm a little confused. Tomaru said he was going to 3 with an archon? The archon is already there. So who is the third he mentioned?


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Dont we have three archons? He’s going to take the third archon and go to 3, then teleport the three of them back here.


Two archons and three arbiters I thought. That's how I've had it since the beginning.


Lym Blackhand wrote:


Two armoured giants, sheathed in golden-hued metal from head to toe. Each has one arm that ends in a spear-like blade, the other in a massive tower shield. Stern eyes regard the mortals who have dared draw these Shield Archons from their home and duties.
Three spheres of bronze and copper, each set with a single eye. Metallic wings flap to carry the Arbiter Inevitables aloft. Each carries a knife in one of its clawed hands.

Knew I wasn't crazy...


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

OK.
Tomaru and an arbiter to 3
The rest to 4


Tomaru wrote:

OK.

Tomaru and an arbiter to 3
The rest to 4

Tomaru to 3 with an arbiter, the rest to 2, not 4. (4 doesn't exist yet.) Got it. More spoilerization coming up.


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

Okay, does that mean Thordak is going to 2? Just want to make sure I got this right.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Everybody is going to 2. Tomaru is taking an arbiter to exfil the second archon.

Praxim drags Thordak towards number 2, and waits for Lym and an arbiter to be ready to step into the circle together.


I'm going to go without maps here, the scale of the maps are too large to be able to see anything, even if I blow them up. I'll be specific as I can.

Tomaru:
You arrive with a gut-wrenching twist to the sights and sounds of battle. The archon stands in front of the blue circle, defending against 6 wrathspawn. One of the spawn lies dead at it's feet, but the celestial is bloody from several wounds.

Behind them stands a woman wreathed in flame. As Tomaru arrives, she casts a spell. Fort Save please, then state your 1 Standard action.

The rest of you:
A gut-wrenching arrival drops you into the sights and sounds of battle. The archon has moved from the blue circle as instructed, and is now fighting for it's life against a swarm of wrathspawn and warriors of Wrath. The wrathspawn have it surrounded, hacking away with their greataxes, while the warriors use wands. As you arrive, the archon is staggered by a volley of magic missiles! Each of you gets a Standard or Move action for this round.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

Fort: 1d20 + 14 ⇒ (20) + 14 = 34

Tomaru follows the plan and tries to teleport himself and the summonses back to the main room. If I can't get to both of them, he'll take whomever he can reach, even if only himself, and get out.
Teleport: 1d100 ⇒ 41


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

”Archon. Go through the other circle. Tomaru will meet you for healing.”

Praxim chooses the most wounded enemy and fires a single arrow.

Attack: 1d20 + 25 + 2 + 1 + 1 - 4 ⇒ (4) + 25 + 2 + 1 + 1 - 4 = 29
Damage: 1d8 + 4 + 2 + 1 + 8 + 2d6 ⇒ (1) + 4 + 2 + 1 + 8 + (3, 1) = 20


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

Thordak glares at the wand wielding warriors and heads toward them all.

Moving toward the wand guys


Lym? Did we lose you?


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

No, you did not!

Lym flicks one finger, and a wall of bubbling, seething acid shoots up between the archon and its tormentors!


Lym Blackhand wrote:

No, you did not!

Lym flicks one finger, and a wall of bubbling, seething acid shoots up between the archon and its tormentors!

How are you doing this exactly? "The wrathspawn have it surrounded, hacking away with their greataxes, while the warriors use wands. As you arrive, the archon is staggered by a volley of magic missiles!" Is this wall between the warriors (with wands) and the archon?


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Apologies! Busy times…

Lym chants a new spell -- one with absurd effects! All around the archon, gravity reverses itself, and enemies and ally alike start 'falling' towards the ceiling!

Except, as the archon can fly, it can easily extract itself from this predicament!

Reverse gravity!


Here we go!!!

Tomaru:
You cannot reach the archon, surrounded as it is by enemies. The woman's spell does not affect you, and she grimaces in anger. She twirls the flaming glaive over her head and rushes towards you. Fortunately for you, you manage to teleport away just as she swings at your head! You are back in the main room by yourself.

The Rest of You:
Praxim strikes a wrathspawn with an arrow, announcing your arrival. Thordak charges towards the warriors, getting into melee range with them. All around the archon, the wrathspawn 'fall' upward, slamming into the ceiling. The celestial spreads its mighty wings to avoid the same fate.

NEXT ROUND: you guys are up in your respective areas. Keep the spoilers, please!


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

The Rest of Us:
Praxim switches to target a warrior with his arrows.

Attack: 1d20 + 25 + 2 + 1 + 1 - 2 - 4 ⇒ (10) + 25 + 2 + 1 + 1 - 2 - 4 = 33
Damage: 1d8 + 4 + 2 + 1 + 2d6 ⇒ (5) + 4 + 2 + 1 + (1, 2) = 15

Attack: 1d20 + 25 + 2 + 1 + 1 - 2 - 4 ⇒ (7) + 25 + 2 + 1 + 1 - 2 - 4 = 30
Damage: 1d8 + 4 + 2 + 1 + 2d6 ⇒ (1) + 4 + 2 + 1 + (3, 4) = 15

Attack: 1d20 + 20 + 2 + 1 + 1 - 2 - 4 ⇒ (16) + 20 + 2 + 1 + 1 - 2 - 4 = 34
Damage: 1d8 + 4 + 2 + 1 + 2d6 ⇒ (8) + 4 + 2 + 1 + (1, 4) = 20

Attack: 1d20 + 15 + 2 + 1 + 1 - 2 - 4 ⇒ (13) + 15 + 2 + 1 + 1 - 2 - 4 = 26
Damage: 1d8 + 4 + 2 + 1 + 2d6 ⇒ (6) + 4 + 2 + 1 + (2, 6) = 21


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

OGGM:
First, welcome back and I'm glad that things are looking up for you and your family.

Tomaru took an arbiter with him. Was he not able to take him back?

In either case, Tomaru will go to the circle to try to rejoin the group.


Tomaru:
Thanks. Yes, you could take the arbiter back and forth with you.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Lym calls the shield archon to protect her and starts chanting!

Cast Summon monster V defensively 1d20 + 15 + 7 ⇒ (15) + 15 + 7 = 37


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

Just the rest of us:
I can't find a map so just have me swing at whichever one. It really doesn't matter. And if I manage to drop one, switch attacks to another please.

"Time for you lot ta die!" he yells, his fury returning as he attacks the pathetic so-called 'warriors'.

Rage; Attack

+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 23 ⇒ (10) + 23 = 33
Damage: 1d12 + 27 + 1d6 ⇒ (7) + 27 + (2) = 36

+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 18 ⇒ (18) + 18 = 36
Damage: 1d12 + 27 + 1d6 ⇒ (2) + 27 + (4) = 33

+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 1d12 + 27 + 1d6 ⇒ (5) + 27 + (3) = 35

AC 25/touch 14/ff 21; Hp's 199/289; Rage 26/45; Elemental Rage: Acid(+1d6 damage); Elemental Blood(fire), Grtr: +30' speed(Speed 50'); Fly: +22(60'); Fire resist 10; DR 5/; Reach 20

Current saves: Fort: +23; Ref: +13; Will +17


There's no map. NEXT ROUND

Tomaru:
You arrive back in the main hall and begin running toward the next circle where everyone else went through. It's a 100' run from circle 2 to circle 3. Behind you hear a shout as the fiery woman arrives through the portal. She utters a few arcane words and the hairs on your neck stand up from the electrical build up as she unleashes a lightning bolt! LB: 10d6 ⇒ (4, 4, 5, 3, 2, 4, 5, 1, 2, 5) = 35 Ref DC 22 for half.

The Rest:
Thordak chops down a warrior of Wrath, while Praxim pincushions another.

The wrathspawn struggle to their feet on the ceiling, screaming in rage and frustration.

The shield archon moves to protect Lym.

The remaining four warriors step back and cast Magic Missile at the raging dwarf! MM: 16d4 + 16 ⇒ (2, 4, 1, 2, 3, 2, 4, 4, 4, 3, 2, 3, 3, 1, 2, 4) + 16 = 60

You are up - keep the spoilers! (Lym)


F/R/W: +15/+12/+10; AC/T/FF: 30/14/28; CMD: 33 (35 vs bull rush) Perc: +15 (+17 in mountains); Init +2 (+4 in mountains); Max HP: 136; Current HP: 136; Temp: 0

Tomaru (and Rexil):
Technically, Rexil never went through with the others, as he didn’t fit in the ring. He’s probably caught, too.

Reflex: 1d20 + 11 ⇒ (11) + 11 = 22

Rexil shrugs off most of the blast, then charges mage chick. He gets right next to her so even if she 5-foot steps, she’s still within reach.

Charge Power Attack: 1d20 + 21 + 2 ⇒ (19) + 21 + 2 = 42
Damage: 2d8 + 18 + 9 ⇒ (5, 3) + 18 + 9 = 35


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

The Rest:
It’s a slow process, but Praxim continues to take them out one at a time.

Arrow: 1d20 + 25 + 2 + 1 + 1 - 2 - 4 ⇒ (19) + 25 + 2 + 1 + 1 - 2 - 4 = 42
Damage: 1d8 + 4 + 2 + 1 + 2d6 ⇒ (5) + 4 + 2 + 1 + (3, 2) = 17

Arrow: 1d20 + 25 + 2 + 1 + 1 - 2 - 4 ⇒ (13) + 25 + 2 + 1 + 1 - 2 - 4 = 36
Damage: 1d8 + 4 + 2 + 1 + 2d6 ⇒ (8) + 4 + 2 + 1 + (5, 4) = 24

Arrow: 1d20 + 20 + 2 + 1 + 1 - 2 - 4 ⇒ (15) + 20 + 2 + 1 + 1 - 2 - 4 = 33
Damage: 1d8 + 4 + 2 + 1 + 2d6 ⇒ (7) + 4 + 2 + 1 + (4, 3) = 21

Arrow: 1d20 + 15 + 2 + 1 + 1 - 2 - 4 ⇒ (20) + 15 + 2 + 1 + 1 - 2 - 4 = 33
Confirm Arrow: 1d20 + 15 + 2 + 1 + 1 - 2 - 4 ⇒ (19) + 15 + 2 + 1 + 1 - 2 - 4 = 32 Damage: 3d8 + 12 + 6 + 3 + 2d6 ⇒ (6, 3, 5) + 12 + 6 + 3 + (1, 5) = 41


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

Endure Elements
Longstrider: +10 move
Magic Vestment: +3 AC
Heroes' Feast: (Everyone) 10 temp hp; +1 morale to hit; +1 morale Will Sv; +4 morale v poison and fear
Resist Energy, Communal V Fire (30 pts for 50 minutes for Self, Praxim, Rexil)
Resist Energy, Communal V Electricity (30 pts for 50 minutes for Self, Praxim, Rexil)
Protection from Energy, Communal V Cold (120 pts for 50 minutes for Self, Praxim, Rexil)
Protection from Energy, Communal V Acid (120 pts for 50 minutes for Self, Praxim, Rexil)
Resist Energy V Sonic (30 pts for 150 minutes for Self, Praxim, Rexil)
Fly (Thordak) 15 minutes
Air Walk Communal: (self and Rexil?) 70 minutes

OGGM, Rexil:
Rexil, don't forget about your magical defenses (see above)

Reflex: 1d20 + 10 ⇒ (19) + 10 = 29
Tomaru uses a Scroll of Wall of Stone to block the area then runs 50' toward the next teleport circle.
or
Tomaru double moves 100' toward the next teleport circle.

"Run, Rexil, there's more coming!" If you make Tomaru have to fight, he will never forgive you.


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

And the rest. The Professor and Mary Ann! (Sorry, couldn't resist):

As the dwarf gets utterly lit up by a multitude of magical darts, it just makes him madder as he works on beheading the rest of them.

5' step(Unless I can reach them. Thordak does have 10' reach with his weapon)

+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 23 ⇒ (1) + 23 = 24
Damage: 1d12 + 27 + 1d6 ⇒ (1) + 27 + (1) = 29

+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 18 ⇒ (18) + 18 = 36
Damage: 1d12 + 27 + 1d6 ⇒ (6) + 27 + (4) = 37

+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 1d12 + 27 + 1d6 ⇒ (9) + 27 + (2) = 38

AC 25/touch 14/ff 21; Hp's 139/289; Rage 27/45; Elemental Rage: Acid(+1d6 damage); Elemental Blood(fire), Grtr: +30' speed(Speed 50'); Fly: +22(60'); Fire resist 10; DR 5/; Reach 20

Current saves: Fort: +23; Ref: +13; Will +17

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