Nevynxxx's PFS PbP

Game Master Nevynxxx

Pathfinder Society games as Play by Post on these here forums....


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Perception....

Grand Lodge

current hp 3

Perception 1d20 + 4 ⇒ (15) + 4 = 19

"Crowe will check the nest." The Shoanti moves over to look at it from a distance of about ten feet.

Liberty's Edge

Female Human Percept +4, Sense Motive +4, Init +4 AC 17, FF 14, T 13 \\ HP 10/11 \\ F 1 R 4(+2 v. traps) W 1

Perception: 1d20 + 4 ⇒ (19) + 4 = 23

Zasha also looks into the boughs above.


As Crowe and Zasha look around they can't find any sign of more spiders that could be a threat, or provide more adhesive.

Grand Lodge

current hp 3

"Crowe sees nothing. We should go."


Perception looking for prior victims of the spiders: 1d20 + 6 ⇒ (20) + 6 = 26

Looking in the branches for webbed bodies, but also looking in the grass for dropped articles.

Grand Lodge

Female Human Oracle 1

Alahazra also looks round, though her dreamy, clouded gaze seems to be focused on things that are not there or watching the inner flames.

Perception: 1d20 + 1 ⇒ (16) + 1 = 17


Ana/Alahazra:
It's fairly easy to see the spiders next meal hanging in the trees, some sort of small mammal, perhaps a fox wound in threads of webbing. There is nothing hugely interesting though.

You have a buyer, back in daggermark.... although Ulisha hinted that it may be better to shop around.

Grand Lodge

current hp 3

"Have you found anything? Otherwise we should go, before the spiders return to test Crowe's strength once more." Crowe begins walking away from the nests.

Unless the DM says there's some treasure, I suspect there isn't, so let's blow this joint with our skillfully-collected glands.


Still looking upward but not finding anything, Ana nods her agreement. "Yes, let's go. To Daggermark?"

Grand Lodge

Female Human Oracle 1

"Yes.... Daggermark," Alahazra says dreamily, "And see who else is interested in this substance."

Liberty's Edge

Female Human Percept +4, Sense Motive +4, Init +4 AC 17, FF 14, T 13 \\ HP 10/11 \\ F 1 R 4(+2 v. traps) W 1

"I thought we were to collect the webbing for some extract that it contains? Ulisha seemed scornful of milking venom."


Zasha Rennet wrote:
"I thought we were to collect the webbing for some extract that it contains? Ulisha seemed scornful of milking venom."

Yes, you've harvested that from the nest, the best supply, and also from the web spinning glands of the two dead spiders... But I'll let them tell you that in Character too ;)

The trip back to Daggermark is uneventful.. How do you wish to proceed?

Grand Lodge

current hp 3

I lost track - do we need to do something with what we collected in Daggermark, or is it on to the next challenge?


Crowe Stormheart wrote:
I lost track - do we need to do something with what we collected in Daggermark, or is it on to the next challenge?

Yes, you need to flog it. Ulisha gave a contact, but also stated that it may be worth looking for other buyers... which you can do with a Knowledge Local or Diplomacy check.

Grand Lodge

current hp 3

Diplomatising and knowing stuff isn't Crowe's forte - he'll try and assist when a grown-up makes a check.


Crowe Stormheart wrote:
Diplomatising and knowing stuff isn't Crowe's forte - he'll try and assist when a grown-up makes a check.

This is true, intimidating merchants should be fun though!

Grand Lodge

“Hmmm,” Alivar strokes his chin as he thinks. “I know a little of Daggermark’s history, but I know little of the place in modern times; I’m afraid I wouldn’t know where to find a more suitable buyer.”


Ana just shakes her head when the subject of who to contact comes up.

Grand Lodge

"Zasha? Do you know of anyone?"

Looks like Zasha might be the best at diplomacy and local knowledge.

Grand Lodge

current hp 3

"Merchants are cattle," says Crowe.


Either Diplo or Knowledge are things you can all aid with though. Or scatter and try a few different checks.

Liberty's Edge

Female Human Percept +4, Sense Motive +4, Init +4 AC 17, FF 14, T 13 \\ HP 10/11 \\ F 1 R 4(+2 v. traps) W 1

"Give me a little time and I can probably find a buyer with deeper pockets. "

Zaha searches for a better price. : 1d20 + 9 ⇒ (19) + 9 = 28


Zasha leaves the group, and goes deeper into Daggermark alone.

A wander through the city, some pertinent questions, a few coppers distributed here and there, a drink bought for an Elf, a meal for a gnome, and Zasha has a list of subjects as long as her arm. It's easy to narrow down though to two Subjects.

A gnome would-be apothecary, Ezmerlilly Vanderpoof, recently failed to deliver some promised goods to the Poisoners’ Guild. She needs something to appease the guild before they decide to drastically renegotiate their contract.

Though he has a reputation for being a fierce negotiator, dwarven merchant Narngar Ninefingers has run up quite the gambling debt. Debtors tend not to last long in a city of assassins, and Narngar is growing desperate for something he can sell to important patrons to prove that he’s worth keeping around.


Shrugs, "Either could work. Did you learn of Vox?"

Curious if the rumor mill mentioned anything of the original buyer.

Grand Lodge

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current hp 3

"Crowe would sell to Vanderpoof. It is a manly-sounding name," says Crowe.

Grand Lodge

Female Human Oracle 1

"Then let us see how interested the gnome is, and also if he knows anything of Vox."


Ezmerlilly is quite easy to find after Zasha's day out, in the so called apothecary shop she runs as a front for her more nefarious dealings.

When you arrive there a man at the counter. He's rather old, and walks with a stick. He asking is hushed tones about the vial he has just been given.

Perception DC15:
"But you are sure it will, ahh, strengthen things? And you are sure it will last the whole night? My Lady is, shall we say, very demanding in this regard."

Grand Lodge

Alivar listens in on the conversation Perception: 1d20 + 4 ⇒ (18) + 4 = 22

"Oh my ..."


the Gnome you are after takes her time finishing up dealing with the man. She waits until he has left, before moving around the shop, and hanging a "closed" sign in the door, and pulling the blind down.

"You lot don't look like you're after mundane supplies. What can I do for you?"

Sense Motive DC15:
The gnome looks quite shrewd, but probably easier to befriend than to intimidate....

Liberty's Edge

Female Human Percept +4, Sense Motive +4, Init +4 AC 17, FF 14, T 13 \\ HP 10/11 \\ F 1 R 4(+2 v. traps) W 1

Sense Motive: 1d20 + 4 ⇒ (9) + 4 = 13

"We're actually looking to sell. We recently harvested some giant spider silk. You won't find fresher anywhere."

Diplomacy: 1d20 + 9 ⇒ (20) + 9 = 29


"Spider silk eh? You could get me out of a right old jam."after taking a look, she adds: "I could run to 200gp for the silk. I'll even throw in a few flasks of alchemists fire and some healing potions. It's funny you know, there was a half orc going on about spider silk, and how it will be the next big thing not long back. Then along come you lot. I thought she was talking nonsense, but then my, ah, research, took a turn, and low and behold it could be handy."


Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Sense Motive: 1d20 + 2 ⇒ (6) + 2 = 8

Ana and Leryn barely come into the shop, stepping to the side so the others can advance and listen to the negotiations. From where she stands, scratching the wolf's ears, she looks about the store.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Liberty's Edge

Female Human Percept +4, Sense Motive +4, Init +4 AC 17, FF 14, T 13 \\ HP 10/11 \\ F 1 R 4(+2 v. traps) W 1

Did anyone take appraise? What's this stuff worth? Maybe know(local)

Appraise, untrained: 1d20 + 0 ⇒ (4) + 0 = 4
Know(local): 1d20 + 4 ⇒ (4) + 4 = 8

"How much alchemist's fire and how many healing potions?"

Grand Lodge

Sense Motive: 1d20 ⇒ 17

Grand Lodge

Alivar says, "Oh Crowe, there's something I needed to talk to you about outside while Zasha negotiates."


Zasha:
It dawns on you that you have no idea what this silk may be worth. It could be a good deal, it could be shockingly bad. You just don't know.

"Shall we say two firepots, and three potions?"

Ana:
You see nothing that surprises you. The shop looks for all the world like a proper apothecary. But you notice a build up of dust on jars and pots that you wouldn't expect in a working shop. There is a distinct area of things that get used and sold, and then the rest looks like it hasn't been touched in years.

Grand Lodge

current hp 3

Crowe looks surprised at Alivar's suggestion, but follows him out. "Crowe would like to know what Alivar wants."


Ana suddenly begins to show interest in products on the shelves. Not touching them, she starts scanning labels, Leryn following on her heels.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

Mr. Hall:
She is intrigued by the disparity in what's sold and what's not, so she is trying to see if she can determine what the difference is between that which the gnome deals in and that which she pretends to.


Ana:
The stuff that has been touched is every day stuff that apothecaries would sell. Healing balms, lotions, the odd chemical reagent. The older stuff is a bit more esoteric, and most of it you don't recognise. You know she's an assassin, you know the shop is a cover, there's really not much more to tell.


Ana quickly bores of this new game and returns to her spot by the door to wait for the transaction to be completed.


The gnome starts to look a little agitated. "Come on dears, we don't have all day. People do use the shop occasionally."

Grand Lodge

Crowe Stormheart wrote:
Crowe looks surprised at Alivar's suggestion, but follows him out. "Crowe would like to know what Alivar wants."

"Actually, I'm interested in what you want Crowe? Why does a man like Crowe - a great warrior to be sure - join the Pathfinders? What is it you seek?"

Alivar tries to look genuinely interested in Crowe's response.

Grand Lodge

current hp 3

Fortunately, Aliver has chosen Crowe's favorite subject - Crowe. He puffs out his chest and begins to expound. "Crowe seeks the biggest challenges. Crowe does not care about small things. Digging up old, dusty treasure? Pah, Crowe does not care! But what guards that treasure? The mighty dragon! The ancient barrow-wight! Crowe seeks to defeat these things, for he is a warrior."


Are you all waiting for Zasha to make a decision? Feel free to decide in the discussion thread.....

Grand Lodge

Alivar thinks that Zasha is doing a good job of negotiating, and that we are probably getting a good deal. He is just trying to keep Crowe from doing something intimidating and souring things. Close the deal Zasha!

Liberty's Edge

Female Human Percept +4, Sense Motive +4, Init +4 AC 17, FF 14, T 13 \\ HP 10/11 \\ F 1 R 4(+2 v. traps) W 1

I was really hoping someone could come through with an appraise value. 3 potions at 100 each, 2 fires at 20 each, and 200 cash comes to 540 gp. Sounds pretty good for a first level haul. But with this diplomacy modifier, I can't resist trying to sweeten it.

Zasha smiles. "We went looking for spider silk on her advice. The market is pretty tight right now, and we have two other prospective buyers. If you could throw in a little more, it'd make our decision easy."

Diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20

Whether she adds more or not, let's take her deal and get to the next adventure.


"A fair trade’s a fair trade. What I've offered is fair. But I can tell you this: She was blathering about some important blade or sword or something she found. Moonsilver, Sliverhex, or somesuch. Kept going on about its history to any who would listen."

Ezmerlilly leans in conspiratorially."Well I have it from the horse’s mouth, so to speak, that she won’t be needin’ that sword where she’s headed.

The merchant draws a hand across the neck, making an unpleasant sound. "The Vessels Between will have that one soon enough. You just need to go out there and grab that sword once they’re through, and I happen to know where they found her little camp."

She can also draw you a map, which helps you get to where you need to be for the last section.


The only thing worse than working for a Galtan nobleman is working for two Galtan noblemen—in my case, Lords Tullivor and Sarvio, both of whom are happy only when the other is not. I made a tidy sum recovering their heirlooms, but when Laban Tullivor tasked me to steal a platinum chalice belonging to the Sarvios, I took my leave (and the cup), and they’ve been hounding me since. Now Laban’s deceased, and it’s rumored his mausoleum in Gralton’s cemetery harbors a treasure. I hope you’ll not balk at tomb-robbing. Remember, these are aristocrats. I say, a plague on both their houses.

Knowledge Local or Diplomacy DC10:
Laban Tullivor was a corrupt and cruel man. Before dying, he boasted about the treasure to be entombed with him as well as about a magical trap that could be bypassed by "one who earns Tullivors’ thanks."

For a small city, Gralton boasts an ostentatious cemetery, with the tombs of wealthy Galtan refugees evoking their lost glories.

Any prep you want to do on the way to Gralton?

Also assume you are fully healed, rested and prepared.

Grand Lodge

current hp 3

Knowledge (Local) 1d20 - 1 ⇒ (8) - 1 = 7

Crowe, perhaps unsurprisingly, is ill-informed when it comes to Galtan nobility in exile. Or anywhere.

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