Crowe

Crowe Stormheart's page

150 posts. Alias of Aubrey the Malformed.


Race

current hp 3

About Crowe Stormheart

Male human air elemental bloodrager 1
CN Medium humanoid (human)
Init +1; Senses Perception +4

DEFENSE
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 13 (1d10+3)
Fort +4, Ref +1, Will +0

OFFENSE
Speed 30 ft.
Melee earthbreakerUE +5 (2d6+6/×3)
Ranged sling +2 (1d4+4)
Special Attacks bloodline power (elemental strikes), bloodrage
(6 rounds/day)

TACTICS
Bloodraging Statistics
When bloodraging, your statistics are
AC 15, touch 9, flat-footed 14, hp 15, Fort +6, Will + 2;
Melee earthbreaker +7 (2d6+9/×3); Ranged sling +2 (1d4+6);
Str 22, Con 18; CMB +8
Fatigued Statistics
When fatigued, your statistics are
Init +0; AC 16, touch 10, flat-footed 15, Ref +0;
Melee earthbreaker +4 (2d6+4/×3); Ranged sling +1 (1d4+3)
Str 16, Dex 10; CMB +5; CMD 14; Skills Acrobatics –1

STATISTICS
Str 18, Dex 12, Con 14, Int 8, Wis 10, Cha 14
Base Atk +1; CMB +6; CMD 16
Feats Furious FocusAPG, Power Attack
Skills Acrobatics +0, Intimidate +7, Perception +4, Survival +4; Armor Check Penalty –5
Traits air-touched, bred for war
Languages Common, Shoanti
SQ bloodline (elemental [air]), fast movement
Combat Gear acid, potion of cure light wounds; Other Gear four mirror armorUE, earth breaker, sling with 10 bullets, backpack,
waterskin, 1 gp, 9 sp

SPECIAL ABILITIES
Air Touched: Crowe gains DR 1/- against all creatures and attacks with the air subtype.
Bloodrage: Crowe can enter bloodrage for up to 6 rounds per day, using his bloodraging statistics. He can’t use abilities requiring patience or concentration, any Int skill, any Cha skill except Intimidate, and any Dex skill except Acrobatics, Fly, and Ride. Once his bloodrage ends, Crowe is fatigued for twice the number of rounds he just bloodraged, and he can’t bloodrage again while fatigued or exhausted.
Elemental Strikes: Three times per day as a swift action, Crowe can cause all his melee attacks to do 1d6 extra electricity damage for round.
Furious Focus: Crowe’s first attack each round suffers no penalty from Power Attack.
Power Attack: Crowe can take a –1 penalty to hit with his earthbreaker to do +3 damage.
Cure Light Wounds Crowe’s potion heals the drinker for 1d8+1 damage.