Alivar Sard
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As her senses return, Alahazra will do what she can to stabilise the guards.
(If she can take 10 she will get 15 on the heal checks). She will then peer over Alivar's shoulder to cast detect magic and examine the rod.[dice=Spellcraft]1d20 + 4
"Is it magical Alahazra?" Alivar asks eagerly.
Zasha Rennet
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Sense Motive: 1d20 + 4 ⇒ (17) + 4 = 21
"You fear Crowe. That is wise. But now the holy man is dead, Crowe has no quarrel with you. Unless you want one."
"Easy, tiger. I'm pretty sure they don't want one."
Zasha Rennet
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"So we know it's worth and can answer Ulisha's question. The rod is worth nothing."
Zasha moves toward the guards and their attendant townsfolk.
"Do you remember anything? The Rasmiri charmed you."
| Montgomery Hall |
The townsfolk look just as cinfused as the guards did.
One steps forward, possibly a bit more lucid than the rest.
"I guess we out to thank you. These last few weeks, have been a bit. Well, a bit odd. We've all been acting a bit strange. But it just felt so good, having that man to follow, that driving purpose."[b] He looks around at the others, as they nod in conformation.[b]"But we've neglected things that should have been done. We'll make sure you're well looked after if you want to stick around a bit?"
There's an obvious reluctance to the last bit, but he seems genuine.
One quest down, unless there is anything else you want to do?
| Montgomery Hall |
You spend a quiet night in the inn, the food is better than you expected, and every now and then you are interrupted and thanked by one villager or another. In the morning, as you are about to leae, the mayor steps up and offers a large bag of coin.
"I wish to thank you on behalf of the town. It's a shame that man died instead of facing the punishment he deserved, but you did a good job in keeping him from escaping and performing the same act else where. Please, accept this as a token of our thanks."
The bag contains 300GP
Once the ceremony is done, you move off, and head deeper into the riverlands. A few days pass but eventually you end up in Daggermark. The excerpt from Ulisha's journal also contains a map, starting at the town, and you are ready now to follow it.
Assume you are fully rested, fully healed, and have spells prepared. You've had a very uneventful journey.
That the Riverfolk of Daggermark haven’t wiped themselves off the map with their wanton assassinations and poisonings is a fact that will never cease to amaze me. Still, where such dealings occur, coin is always involved, and one knowledgeable in the ways of commerce can always earn a good wage. Daggermark’s economy runs on poisoned blades, but those blades would be dry were in not for a constant influx of alchemical goods. Such goods wax and wane, though, and if one watches diligently, these market shifts can be predicted. The next ingredient the markets will want is an adhesive produced by spiders and left in their webs. Of course more potent chemicals would be found in the glands of the dreadful beasts, but I am a scholar, not some vagabond sellsword slaying vermin for ale money. I have mapped a route to a newer nest that should be sparsely defended. My buyer, one Johannes Vox (an Iobarian of curious temperament) has not been as forthright in our latest dealing as I’d like. Perhaps it is time I sold elsewhere.
is fresh; the silk glands of a freshly killed spider are the best source.
| Ana Winter |
Ana stands back as the man presents the coin, looking distinctly uncomfortable, but saying nothing. She and Leryn scout as the party moves through the riverlands, as though she is more comfortable communing with the wilds than her teammates.
No Knowledge (local) training, so I can only try for the first one.
Knowledge (Local, untrained): 1d20 + 0 ⇒ (18) + 0 = 18
Knoweldge (Nature): 1d20 + 5 ⇒ (10) + 5 = 15
Oh, to swap those rolls!
When they discuss their path forward, she does offer a warning, "I don't know the specific spiders we seek, but giant spiders often have venom that they use to weaken their prey. Have we a defense against such?"
| Montgomery Hall |
Crowe doesn't know anything. He just thinks he does. A bit like my six-year-old.
That doesn't get any better.
The map you have leads you off into the woods. Eventually you get to a clearing where the webs appear newer and white, rather than the dingy gray of those seen earlier. These webs criss cross the canopy above, most strands meeting near the center to support a large globe of webbing the size of a large pumpkin.
Perception and Init checks please. Map to follow.
| Montgomery Hall |
| Montgomery Hall |
Don't forget to place yourselves along with the perception and Init checks.
Alivar Init: 1d20 + 1 ⇒ (3) + 1 = 4
Alivar Perception: 1d20 + 4 ⇒ (7) + 4 = 11
Alivar Stealth: 1d20 ⇒ 19