Velriana Hypaxes

Zasha Rennet's page

139 posts. Alias of therealthom.


Full Name

Zasha Rennet

Race

Percept +4, Sense Motive +4, Init +4

Classes/Levels

AC 17, FF 14, T 13 \\ HP 10/11 \\ F 1 R 4(+2 v. traps) W 1

Gender

Female Human

About Zasha Rennet

Zasha Rennet

Vigilante 1 Varisian Female Human CG
BAB +0 CMB +1 CMD 15 , Initiative +4, Percept +4

AC normal, flat-foot, touch : 17, 14, 13 (+3 studded leather armour, +4 dex)

Max HP 11
F (1= +0 +1Co) R (4=+2+2D)(+2 v. traps from trap sense) W (1=+0+1W)
Speed 30'

S 13(+1), D 18(+4), Co 14(+2), I 10(+0), W 10(+0), Ch 12(+1)

Stats Calcs:
S 13 (3) +0 level , D 16 (10)+2 human, Co 14 (5), I 10 (0), W 10 (0) Ch 12 (2)

Description:Zasha dresses in bright colors as befits a Varisian. Long, full dark hair frames a thinly smiling face. Dark brown eyes sit astride a small gently curved nose.

Languages: Common, Varisian,

Attacks and Weapons:
Melee:
Short sword +2 (1d6+1/19–20), short sword +2 (1d6/19–20) or
short sword +4 (1d6+1/19–20)

Ranged:
Shortbow +4 (1d6/×3)

Special Attacks hidden strike +1d8/+1d4

Skills:

(X total) (8/level + 1/level Int + 1/level favored class)

Acrobatics +7, Diplomacy +5 (+9 in his social identity), Disguise +5
(+25 to appear as part of polite society while in his social identity),
Intimidate +5, Knowledge (local) +4, Perception +4, Sense Motive +4

Untrained:
Acrobatics 0 +4 D - 1 Armor -- skilled
Appraise 0 +0 I
Bluff 0 +1 ch
Climb 0 +1 S - 1 Armor
Craft 0 +0 I
Diplomacy 0 +1 ch -- skilled
Disguise 0 +1 ch -- skilled
Escape Artist 0 +4 D - 1 Armor
Forgery 0 +0 I
Heal 0 +0 w
Intimidate 0 +1 Ch -- skilled
Perception 0 +0 w -- skilled
Ride 0 +4 D
Sense Motive 0+0 w -- skilled
Spellcraft 0 +0 I
Stealth 0 +4 D - 1 Armor -- skilled
Survival 0 +0 W - Armor -- skilled
Swim 0 +1 S -- skilled

Feats and Traits:

Traits: Ambush Training, Extremely Fashionable

1st Level: Two-Weapon Fighting*, Weapon Finesse*

Vigilante
Dual Identity: Zasha has two identities: her NG social identity as
the nobleman Zasha Rennet, and her CG vigilante identity, the Hummingbird. Knowledge checks about one identity do not reveal information about the other, and spells and effects that would locate one identity don’t find the other unless the caster knows both identities. The character picks an identity each morning and can change to the other one with 1 minute of costuming and mental preparation.

She can use abilities marked with a (V) in her social guise—but risks betraying her secret identity. She can share her dual nature with fellow PCs without penalty.

Ambush Training: She gains a +1 trait bonus on weapon damage rolls during any surprise round in which she acts, as well as a +1 initiative bonus that has already been factored into her statistics.

Extremely Fashionable: SHe gains a +1 trait bonus on Bluff,
Diplomacy, and Intimidate checks when she is wearing clothing and
jewelry worth at least 150 gp and not covered in blood, dirt, or
other unsightly substances. Her courtier’s outfit alone is worth 35 gp.

Hidden Strike (V): She deals 1d8 points of precision damage
against enemies that are completely unaware of his presence or
who consider him an ally. She can also deal hidden strike damage
to a target she is flanking or that is denied its Dexterity bonus to AC,
but her hidden strike deals 1d4 points of precision damage to such
targets instead. She can deal hidden strike damage to creatures with
concealment (but not total concealment).

Seamless Guise: If a creature suspects the Humming Bird of being Zasha Rennet (or vice versa), she can attempt a Disguise check with a +20
circumstance bonus to reinforce her current identity.

Social Grace Whenever Zasha is in her social identity, she gains
a +4 circumstance bonus on Diplomacy checks.

Racial Special:
favored class vigilante

Equipment:
alchemist’s fire; Other Gear studded leather, short
swords (2), shortbow with 20 arrows, backpack, courtier’s outfit,
grappling hook, mirror, silk rope (50 ft.), tindertwig

Background:
Zasha was the daughter of a Magnimarian wine merchant and her Varisian husband. Growing up young Zasha lived for the summers when her father and siblings and she would join her grandfather's caravan for the season.

She retained that rambling heritage, drifting from place to place, and eventually working her way into the Pathfinders.

Other Info:
Pregen Character renamed and sex changed.

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