Nevermore: Heroes of the Great Unkindness (Inactive)

Game Master Almonihah

The greatest heroes living among the ravens of the Great Tree must fly to face a great evil, or their whole forest may perish.


Possible Heroes:

C’a’rrrar’kkk the Singer
C’a’rrrar’kkk is the greatest singer the nest has known
for many years. She sings of the early days of the
Great Tree and tales of fey—particularly evil and
crooked fey who steal eggs. She is brave and aspires to
the hero-ravens of old.

Female awakened raven bard 2
N Tiny animal
Init +2; Senses low-light vision; Perception +6

DEFENSE
AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 15 (5d8–5)
Fort +1, Ref +8, Will +5

OFFENSE
Speed 10 ft., fly 40 ft. (average)
Melee bite +6 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
Spells Known (CL 2nd; concentration +4)
1st (3/day)—cause fear, cure light wounds, hideous
laughter, sleep
0—ghost sound, know direction, lullaby, open/close,
read magic

STATISTICS
Str 2, Dex 17, Con 8, Int 10, Wis 15, Cha 14
Base Atk +1; CMB +0; CMD 12
Feats Skill Focus (Perform), Weapon Finesse
Skills Bluff +7, Fly +7, Intimidate +7, Knowledge (nature
+5), Perception +6, Perform (sing) +10, Sense Motive +7,
Stealth +11
SQ bardic knowledge, bardic performance, countersong,
distraction, fascinate, inspire courage +1, versatile
performance, well-versed
Gear: tiny berry tarts (enough for 3 spells), 6 rose petals,
length of wool (enough for 5 spells), tiny brass key and
minute prism on thong about neck.

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R’rrr ar’kkk, Son of T’r’k
Crooked R’rrr ar’kkk has a face that slopes badly to
one side. As a youngster, he was feared and bullied
by other ravens, but now his prowess in magic leaves
no room for bullying, only awe. He is thoughtful and
rarely speaks.

Male awakened raven sorcerer 2
N Tiny animal
Init +2; Senses low-light vision; Perception +3

DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 13 (3d8–3+2d6–2)
Fort +1, Ref +4, Will +5

OFFENSE
Speed 10 ft., fly 40 ft. (average)
Melee bite +1 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 2nd)
6/day—touch of destiny (+1)
Spells Known (CL 2nd; concentration +4)
1st (5/day)—color spray, magic missile, shield
0—acid splash, dancing lights, mage hand, mending,
ray of frost
Bloodline Destined

STATISTICS
Str 2, Dex 15, Con 9, Int 11, Wis 15, Cha 17
Base Atk +1; CMB +0; CMD 11
Feats Eschew Materials, Weapon Finesse
Skills Fly +6, Intimidate +8, Perception +3, Spellcraft +5,
Stealth +10
Gear: Gourd containing a potion of invisibility on a leather
cord about his neck

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T’rrr’aaa’rrr’k of the Great Tree
Haughty T’rrr’aaa’rrr’k worships the spirits of the Great
Wood. Her first clutch of eggs was laid last year and
now her young have scattered into the wood. She is a
proud mother who does not suffer fools; her awakened
state has given her great pride and she behaves like
royalty. She enjoys taking control of situations.

Female awakened raven druid 2
N Tiny animal
Init +2; Senses low-light vision; Perception +3

DEFENSE
AC 15, touch 15, flat-footed 12 (+2 Dex, +1 dodge, +2 size)
hp 17 (5d8–5)
Fort +4, Ref +5, Will +5

OFFENSE
Speed 10 ft., fly 40 ft. (average)
Melee bite +7 (1d3–2)
Space 2-1/2 ft.; Reach 0 ft.
Spells Prepared (CL 2nd; concentration +5)
1st—calm animals[D], charm animal, magic fang,
produce flame
0—create water, flare, purify food and drink, stabilize
Nature’s Bond animal (D—domain spell)

STATISTICS
Str 6, Dex 16, Con 8, Int 10, Wis 15, Cha 17
Base Atk +1; CMB +1; CMD 14
Feats Dodge, Weapon Finesse
Skills Fly +6, Knowledge (nature) +7, Perception +3,
Spellcraft +4, Stealth +11, Survival +8
SQ Wild empathy, woodland stride
Gear: Sprig of holly pricked into feathers.

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S’kkk’aaa’rrrk the Shadow
S’kkk’aaa’rrrk is a loner and has been since she was
hatched. She follows her own counsel and enjoys
operating at the edges of the unkindness, selecting her
own path. To her friends, she is fiercely loyal despite her
taciturn nature. She broods upon things and is slower
to take action than others.

Female awakened raven rogue 2
N Tiny animal
Init +2; Senses low-light vision; Perception +5

DEFENSE
AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 17 (5d8–5)
Fort +1, Ref +8, Will +2

OFFENSE
Speed 10 ft., fly 40 ft. (average)
Melee bite +7 (1d3–2)
Space 2-1/2 ft.; Reach 0 ft.
Special Attack sneak attack (+1d6)
Spell-Like Abilities (CL 2nd)
3/day—ray of frost

STATISTICS
Str 6, Dex 17, Con 8, Int 10, Wis 15, Cha 7
Base Atk +1; CMB +1; CMD 14
Feats Skill Focus (Stealth), Weapon Finesse
Skills Appraise +5, Bluff +3, Diplomacy +3, Fly +8,
Perception +5, Perform (oratory) +3, Sense Motive +8,
Stealth +19
SQ Evasion, trapfinding
Gear: Gourd containing a potion of blur on a twine about
her neck.