| Bria Svartlensbinsbanedottir |
"Pssst. Anyone know anything about traps? The area to the right and ahead looks like it's fragile. It might be a trap."
Bria doesn't advance into S11, but carefully examines all the other squares she could enter.
Perception 1d20 + 2 ⇒ (20) + 2 = 22
| Bria Svartlensbinsbanedottir |
Bria moves slowly and carefully north to R6
Perception 1d20 + 2 ⇒ (3) + 2 = 5
{Whispered}I doubt those were the only nasties down here. Everyone please keep your eyes peeled.
Bria does not look especially eager to be point, but she isn't backing down either.
Nebten
|
Walking down the hall, there is another cross passageway. At the end of this current hallway, there is a long passageway that goes east. The hallway also forks here with two passages going north.
See map for details
Nebten
|
1d2 ⇒ 1
From the entrance, the halls to the east are forked. Elizabeth (who's this Andrea chick?) with Garuneh in tow, walks down the left fork. Looking down the second hall on the right, she notices a pit trap directly in front of her (U11). She also sees a door propped open to which appears to be an exit from this maze of pits.
Nebten
|
Elizabeth, Bria and the adventure party train walk around the south east pillar and make it to the opened door. Elizabeth spot another trap directly west of the cross roads (T12).
The wooden door appears to be jammed open. A wooden wedge is placed as a door stop and also in the hinge space. Closer examination of the hinges shows a complex mechanism that is tied to the hinges and the door's lock.
Otherwise, the hallway breaks to the east and to the west.
| Garuneh Lasandarman |
"...I don't like it. Someone just needs to come up behind us and remove that wedge, and we're trapped inside."
He glances at Bria and Elizabeth. "You know, I wasn't this paranoid before descending into all of these Avistani deathtraps."
Perception: 1d20 + 9 ⇒ (18) + 9 = 27Can the door be opened from the other side?
| Aldous Mor'esti |
"The lock is on the far side of the door. I would not worry overmuch about being locked out of the maze we just went through."
Aldous casts dancing lights into the new room, assuming he can get a good angle for such.
| Garuneh Lasandarman |
Garuneh raises a hand to pause.
"The bones. We've seen enough of them rising up. Everyone prepare actions, I say--Gunder, your armor is buckled up?--and let's be ready to hit whatever is behind that door. I for one will enchant my club, before our dashing female duo open it. If you're opening it, m'ladies."
Perception: 1d20 + 9 ⇒ (11) + 9 = 20 Does the wailing sound...humanoid?
Nebten
|
As Elizabeth tinkers with the door, the wailing dies out. After a few moments, the rogue is able to unlock the door.
Bria tries to enter the room, but appears the door is stuck. Nothing a good dwarven shove couldn't fix.
Bend Bars/Lift Gates, uh I mean Open Doors, drat, I mean Strength Check to try and unstick the door.
| Garuneh Lasandarman |
Who has an 18/00 STR anyhow?
Garuneh casts Detect Magic at the door. "Before you go running through the door, let me see if there's anything magical happening over there."
After casting and detecting, Garuneh will move aside and ready his Shillelaghing.