GM Dak - Mummy's Mask

Game Master Dakcenturi

Chapter 2: Empty Graves
Part 1: And Lo, The Dead Shall Rise

PANIC LEVEL: 13

Pics / Maps / Loot & Notes

Starting Day: Oathday, 26th of Pharast, 4714
Current Day: Oathday, 2nd of Gozren, 4714


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Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

After a few more feeble attacks from Selassie, Fitliss and G'nock, Ai'sha tries her hand. She slashes at the creature from behind, and although she hits it, she cannot overcome the strength of its material.

Scimitar attack using Arcane Strike: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16Damage: 1d6 + 3 ⇒ (2) + 3 = 5

The water continues to flow out of the northern chamber, and it reaches a depth of about one-and-a-half feet.

The sarcophagus turns towards Ai'sha and attacks her.

Slam: 1d20 + 5 ⇒ (17) + 5 = 22Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Slam: 1d20 + 5 ⇒ (6) + 5 = 11Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Map should be the same, unless Aliva wanted to 5 ft. step into melee with the thing. You guys are up again (Aliva already acted this round though, and should wait until the monster goes again before acting). Selassie has 2 more rounds of air.


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

Fitliss keeps stabbing, looking around for something he can use.

Perception: 1d20 ⇒ 12
Longspear: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 3 ⇒ (4) + 3 = 7
Not looking for anything in particular, just anything Fitliss thinks could be used to advantage against this thing.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

What type of knowledge check could I use to find out about this thing?

"We are not making a dent in this thing at all. We just need to keep attacking." Irakelesh takes aim with his shortbow once more and lets the arrow fly.

shortbow,point-blank shot, into melee: 1d20 + 1 - 4 + 1 ⇒ (18) + 1 - 4 + 1 = 16
damage,pbs: 1d6 + 1 ⇒ (6) + 1 = 7


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

I leave for one weekend and everyone is in trouble already!? :p

"Yeah! Try headbutting it, Irakelesh, i'm sure your head is harder than this thing is!"

Ai'sha changes her stance into a lighter one and her footwork starts resembling a dance as she once again attacks the creature.

Attack(Battle Dance, Arcane Strike): 1d20 + 4 ⇒ (3) + 4 = 7
D:


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

It was Fitliss's fault! Oh, wait a minute...


Female Human (Garundi) Cleric of Pharasma 2 HP 13/13 AC 13 Touch 10 Fort +5 Ref +0 Will +5 (+2 vs fear, +1 vs death effects) Melee +2(1d4+1) Channel 5/6 (DC 14 vs undead)

Selassie attempts to bash her way out

attack: 1d20 + 1 ⇒ (14) + 1 = 15
damage: 1d6 + 1 ⇒ (3) + 1 = 4


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War
Irakelesh wrote:
What type of knowledge check could I use to find out about this thing?

It would be Knowledge (arcana), as it is a construct. Out of character, similar to the dolls it has hardness 5, so adamantine would be the only way to ignore it. Fitliss doesn't see anything of particular use against this thing. Ai'sha and Fitliss miss, Selassie hits but does no damage because of hardness. However, Irakelesh does deliver a hit, and actually gets some damage through. I'll give G'nock a bit more time to take his turn, then it will be back on the construct.

GM Note:

Selassie has 1 turn of air. Water is at 2 ft., causing the room with the exception of the dais to become difficult terrain, causing half movement, and preventing charge, run, 5 ft. step, etc.

Selassie 15
Sarcophagus 14
A'isha 11
Fitliss Initiative 7
G'nock 4+
Irakelesh 4
Aliva (delayed)

Construct HP: 34/36


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

is G'nock not melee focused? He should be able to power thought the DR/hardness


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

I think our lizardfolk is defective. Who has the receipt? :p

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock takes another shot:
1d20 + 4 ⇒ (3) + 4 = 7
This is very different from his training; the patient instructor, the straw targets.
Yeah, and the sun was in my eyes. I do not like this "dice" tag you have taught me ...


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

it can be a nasty mistress


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

"Me? Hardheaded?" Irakelesh reacts in mock surprise. "How can you say such a thing?"


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

The construct seems to be drawn by the one attack that has hurt it so far, and moves up and around, passing by Ai'sha and moving towards Irakelesh and G'nock. It seems slowed by the water, and can't quite make it there, but it looms up threateningly before them.

From the inside of the sarcophagus, Selassie maintains her resolve, but it is becoming difficult to breathe. She realizes she may soon need to hold her breath. She can feel the creature moving, and is rattled around a bit.

Ai'sha and Fitliss get attacks of opportunity. Then everyone can take their turns again. Water is at 2 ft., causing the room with the exception of the dais to become difficult terrain, causing half movement, and preventing charge, run, 5 ft. step, etc.

Map


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

"You stupid thing, don't move away!", Ai'sha strikes as the sarcophagus starts moving away, and then swings again after walking towards it.

AoO(Arcane Strike, Battle Dance): 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Attack(Arcane Strike, Battle Dance): 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Ai'sha slices at the creature as it moves away, and a chunk of stone goes flying off. She then follows it, and hits it again, but the second time she is unable to crack through.

Ai'sha hits both times, but only the first one does enough damage to go through hardness.

GM Notes:
Construct HP 30/36. Selassie is still on her last round of air.

Map


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

AoO: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 3 ⇒ (1) + 3 = 4

Fitliss hurrys towards the sarcophagus, his short, stunted legs making little headway.

Not sure of how full move works, is it doubled before or after difficult terrain. If before, Fitliss moves 15 feet, if after, he moves 10


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

"Way to go Ai'sha! I saw a big piece fall off of that thing. Do that again!"

Irakelesh sees the sarcophagus move in his direction. "Uh oh. I think it's coming our way G'nock." He loops his shortbow around his shoulder and pulls out his morningstar. "I think I'm going to need this."

Two actions: put away weapon, wield weapon

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock takes another shot (longbow, point blank):
Hit: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

To Irakelesh: "I do not think your people hold their breath so well as we; how long does she have in there?"


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

"Only a couple minutes. Hopefully we'll get her out by then."


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Aliva steps back from the crate, the water slowing moving up her body.

"We need to end this now"

short Bow + PBS: 1d20 + 4 ⇒ (6) + 4 = 101d6 + 1 ⇒ (5) + 1 = 6


Female Human (Garundi) Cleric of Pharasma 2 HP 13/13 AC 13 Touch 10 Fort +5 Ref +0 Will +5 (+2 vs fear, +1 vs death effects) Melee +2(1d4+1) Channel 5/6 (DC 14 vs undead)

Selassie lashes out with increasing desperation at the insides of the construct

attack: 1d20 + 1 ⇒ (5) + 1 = 6

but is unable to balance well enough to hit


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

As G'nock fires his bow, the creature takes the opportunity to lash out at him.

Slam: 1d20 + 5 ⇒ (1) + 5 = 6Damage: 1d6 + 2 ⇒ (6) + 2 = 8

It then tries to bite G'nock, and tries to slam him again.

Bite: 1d20 + 5 ⇒ (10) + 5 = 15Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Slam: 1d20 + 5 ⇒ (19) + 5 = 24Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Fitliss and G'nock both hit, but deal no damage. Aliva and Selassie miss. G'nock takes 8 damage from the bite, and 6 damage from the slam, and is rendered unconscious at -1 HP. Selassie holds her breath. She has 28 rounds before she will begin to suffocate. Thankfully, the water seems to have ceased rising. You guys are up.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

"G'nock!" Irakelesh reacts in shock and steps forward towards the construct. He swings his morningstar with as much strength as he can.

Morningstar,flank: 1d20 + 2 ⇒ (3) + 2 = 5


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

"Yowch!" Fitliss grunts in pain as the link saps his vitality to heal G'nock. "That was worse than it looked!" he continues slogging towards the sarcophagus, laying a hand on himself with a prayer to Iomedae.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

G'nock is at 4, Fitliss's health remains the same.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

I am out of healing spells

Aliva takes a breath calming her nerves, lining up her shot she takes aim and releases an arrow.

short bow + PBS: 1d20 + 4 ⇒ (12) + 4 = 161d6 + 1 ⇒ (4) + 1 = 5

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock struggles to his knees, uncertain where this new vitality arose from. Half crawling, half swimming, he attempts to get some distance from the thing, so that he can again use his longbow.


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Neither Irakelesh nor Aliva are able to hit the creature, the latter because of the cover provided by her own allies. G'nock manages to crawl away and stand up, picking up his bow as he does so.

Map

Selassie and Ai'sha get their turns, and then the monster is up again.


Female Human (Garundi) Cleric of Pharasma 2 HP 13/13 AC 13 Touch 10 Fort +5 Ref +0 Will +5 (+2 vs fear, +1 vs death effects) Melee +2(1d4+1) Channel 5/6 (DC 14 vs undead)

Selassie attempts once again to get purchase to get a good blow in

attack roll: 1d20 + 1 ⇒ (3) + 1 = 4

Oh come on


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

"Just a second, everyone!", Ai'sha steps back, channeling energy to heal herself.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

The animated casket focuses its attacks on Irakelesh.

Slam: 1d20 + 5 ⇒ (12) + 5 = 17Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Bite: 1d20 + 5 ⇒ (15) + 5 = 20Damage: 1d6 + 2 ⇒ (1) + 2 = 3

The creature slams down on Irakelesh, knocking the air out of him. The creature's bite also finds purchase in his shoulder, rending flesh.

Ouch. Irakelesh takes a total of 9 damage, and you guys are back up. I'm really hoping things turn your guys way soon, because this has been ridiculous.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Aliva nocks another arrows, "The chest is just to hard, we need fire or a big hammer"

The alchemists fire?


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Irakelesh nearly collapses as the casket slams into him, wounding him grievously. He takes a 5 foot step back away from the casket and downs a potion of healing.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Five foot step SW, then CLW potion put me back up to full health.


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

There is nowhere to 5 ft. step to avoid an AoO while drinking the potion, do you want to try an Acrobatics check to tumble back past Fitliss, or risk the attack?

Map after Ai'sha's turn


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Can I do a perception, or knowledge(arcana), to see how injured it is?

Perception: 1d20 + 4 ⇒ (5) + 4 = 9
Knowledge(arcana): 1d20 + 4 ⇒ (12) + 4 = 16 untrained so max 10


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Yes, you could use a Perception, but you didn't make it. I'd venture a DC 15+CR would tell you if it is closest to 100%, 75%, 50%, 25% or 0% health, while a DC 20+CR would tell you 100%, 90%, 80%, and so on. I'll say you can do it once per turn as a free action. Now, did you want to provoke, or try the Acrobatics?


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

I'll attempt the Acrobatics to move past Fitliss.

Acrobatics: 1d20 + 2 ⇒ (5) + 2 = 7

Sad roll...


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Slam: 1d20 + 5 ⇒ (10) + 5 = 15Damage: 1d6 + 2 ⇒ (6) + 2 = 8

The creature smashes Irakelesh over the back of the head as he tries to tumble away.

This keeps getting worse and worse. Irakelesh takes 8 damage before he gets away. If someone wants to grab the potion Irakelesh had in hand and pour it down his throat, we can use the maximum roll that he got for 9 healing, but for now, Irakelesh is at -7.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Aliva will step forward towards Irakelesh, scooping up the potion and pouring it down his throat.

"Get behind me, we need your alchemist fire."


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Map

Fitliss, Ai'sha, G'nock, and Selassie can act. Oh, by the way, the water seemed to stop increasing at the 2-foot mark. The deathtrap seems to have been designed to fill the room and drown you, but perhaps because of age it worked defectively (and that isn't me giving you a break, that is how it is in the adventure).


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

"If you don't mind Irakelesh, I'm just going to get your alchemist's fire out of your backpack," Fitliss says, rummaging around inside of the prone man's pack before retrieving the flask and handing it to G'nock. "Here you go!"

I'd somehow justify that, but I have no idea how. Gave it to him because I'm pretty sure it would be a standard action to pull out that flask, so I can't use it.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Irakelesh splutters and coughs. "No, of course Fitliss. Take it." He is still on on fours recovering from the nearly fatal wounds he took.


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

Ai'sha stepts toward the construct once again, returning to her dance-like footwork and delivering a shoulder-powered slash to the creature.

Attack(Arcane Strike, Battle Dance, Flank): 1d20 + 2 + 2 + 2 ⇒ (19) + 2 + 2 + 2 = 25
Confirm Crit?: 1d20 + 2 + 2 + 2 ⇒ (17) + 2 + 2 + 2 = 23
Damage(Arcane Strike): 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Critical(Flame of the Dawnflower): 1d6 + 2 + 1 + 2 ⇒ (1) + 2 + 1 + 2 = 6

"Take that! Stupid sarcophagus! Let Selassie go if you don't want another one!"


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Ai'sha delivers a mighty blow to the creature, drawing its attention away from her injured allies.

Meanwhile, Selassie tries once more to bust out of the creatures chest, with no such luck.

Light mace: 1d20 + 1 ⇒ (10) + 1 = 11Damage: 1d6 + 1 ⇒ (4) + 1 = 5

G'nock launches another arrow at his foe, striking it in a weak spot.

Longbow Point Blank Shot: 1d20 + 6 ⇒ (18) + 6 = 24Damage: 1d8 + 1 ⇒ (6) + 1 = 7

The sarcophagus lurches towards Ai'sha, swinging its massive arms down at her once more, and leaning in to bite.

Slam: 1d20 + 5 ⇒ (1) + 5 = 6Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Bite: 1d20 + 5 ⇒ (10) + 5 = 15Damage: 1d6 + 1 ⇒ (2) + 1 = 3

She dances around the creatures attacks.

You guys are up.

GM Note:

Selassie 4/10 HP, 26 rds. of holding breath
Sarcophagus 19/36 HP
Ai'sha 8/10 HP
Fitliss 8/10 HP
G'nock 4/13 HP
Irakelesh 2/10 HP

Map


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

G'nock still hasn't gone, and he is the one with the fire.

Fitliss takes another stab at the thing. "At least the water stopped," he says cheerfully

Longspear: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 3 ⇒ (3) + 3 = 6


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

I rolled for G'nock, but I forgot about the alchemist's fire. He'll use it this turn, he got in a pretty good hit anyway with the bow that time.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Aliva attempts to line up another shot,

Short Bow +PBS: 1d20 + 4 ⇒ (20) + 4 = 241d6 + 1 ⇒ (1) + 1 = 2

confirm crit: 1d20 + 4 ⇒ (3) + 4 = 7


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Is the map correct? Didn't Irakelesh move away or did the failed acrobatics check mean that he had to stay where he was?


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Since Irakelesh was knocked unconscious he did not move. However, if you want to wait for Ai'sha to go, and if she 5 ft. steps north after attacking, the monster will likely follow, unless someone else does a lot of damage in the interim. That way you don't provoke for standing up.

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

"I hope this is the weapon I think it is," says G'nock to Fitliss.
G'nock hurls the Alchemist's Fire:
1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

Ai'sha attacks once again, changing her stance from an agressive high guard to a more conservative "plow" guard and stepping back as the construct seem set on attacking her.

Attack(Arcane Strike, Battle Dance, Expertise): 1d20 + 1 + 2 ⇒ (20) + 1 + 2 = 23
Crit Confirm: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15
Damage: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Crit Damage?: 1d6 + 2 + 1 + 2 ⇒ (1) + 2 + 1 + 2 = 6

5ft step north after attacking

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