Megan's Curse of the Crimson Throne (Inactive)

Game Master Megan Robertson

Paizo's Curse of the Crimson Throne AP, running under the Pathfinder ruleset.


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Sorry for the none reply, its been a busy weekend..

Quimby listens intently to what Ash and Varrel both have to say.. "I heard things were getting bad in Korvosa, but i had no idea it was this bad.. Being from the Old District and living my whole life here this very much pains me to here.. Things are getting worse there, getting worse for my father.. I feel it is my personal duty to help in this matter.. It would be a great honor to lend my blade to your cause and regardless if you have me along i will do what can to help.. On my own if i must.."

Turning to Varrel.. "I am indeed skilled with blade and song, as well as many verstaile spells to help one succeed where they might have otherwise failed.. I am not as skilled with enchantments as others, but do have basic knowledge of there use and can certainly help with words in a pinch.."


Varrel bows to the newcomer,
Apologies. My votes are already cast. I shall honor them.

For those who haven't worked it out, you can post as often as you like, but the DM usually posts at most 1/day and sometimes less depending on work. Megan DOES post maps from the AP's but doesn’t use Maptools or position tokens. We have to keep track of where we are ourselves to a degree. If that sounds like your cup of tea, then stay. Those whom it doesn't feel right for should withdraw. I am sick of losing players. For example our sorcerer just dropped out, because the game was to slow for him (great guy but he is used to Baldwin's game, but that is played at 3-15 posts per day, not a typical speed on these boards)


Has there been a decision of who will be playing yet? Just wanna know before i commit myself elsewhere.. Thanks


No decision yet.

I'll push it in the discussion thread.


No worries. I'm still interested.

Damoc Oberigo


Just an update.

Damoc is in.

We are still trying to decide who out of the others is in.

Scarab Sages

"Don't worry, Master Elf." Flib draws on his pipe and blows a puff of smoke into the air. "Decision like this, it shouldn't be hurried."


Ok guys, read the end of the discussion thread to see what's up.

In short we have lost our cleric due to work reasons.
Ashe and I really want to get the game moving (we paused to recruit)

As it stands.
Damoc you are in. Report to the discussion thread.
One of the 3 bards will be chosen by Ashe.

We need a person who can handle divine casting (we are battling a plague right now)

I would prefer a battle cleric or Inquisitor but any caster who can handle condition removal would be suitable.

Megan will allow 3 re recruits.
Damoc is one
A bard to be chosen by Ashe is 2.
The divine person will be 3.

In the meantime we wish the game to move on.
Once Ashe picks his bard, hop into the discussion thread.
Anyone wanting to submit for the divine person please do.


How do you feel about an Oracle of Battle?


Ok.

Our votes are sorted against party needs.

Damoc is in.
Ashe has chosen Arianna the bard.

The other char to recive votes was Quimby. But we don't need two bards with inspire courage.

We need someone who can cast lesser restoration, remove disease etc.
Quimby, if you are keen we would like you to be that person.

Whatever build you like as long as you have access to condition removal.
Options would then include
Inquisitor
Cleric
Oracle
Witch
Druid

Probably Inquisitor is closest to an Arcane Duelist but go with what feels right.
PM me if you need a hand.


I'll toss in on this one. After reading over I think a Cleric of Iomedae would be fun working with Ashe.

I'm going to use the name Deriven Firelion and modify the character with that name so I don't waste an Alias. Deriven will be a Cleric of Iomedae (Maybe a Crusader) who is friends with Ashe. He's been working against the plague in the city.

I'm experienced as a party support healer and cleric.

You said you are level 6?

Cleric of Iomedae 6(Crusader) with the Glory (Heroism) Domain.

This guy will have served with Ashe. He's a zealous crusader against evil and loyal citizen of Korvosa.

I'm interested in the roleplaying. I can post once a day at the very least. It looks like it would be fun to roleplay in this campaign.


Just a quick question.

I was looking over your characters to get a feel for spell and feat synergy. Ashe is built with 20 points and Varrel who appears to be built with 25 points?

My calculations:
Ashe's stats are demarcated including cost in his stat block at 20 points.

Varrel
S 16 D 12 (reduce by 2 for elf bonus) C 16 (reduce by 2 for elf bonus)
I 15 (reduce by 2 for elf and one for lvl bonus) W 10 Cha 7

That's 10+2+10+7+0-4=25 points.

Is the campaign 20 points or 25 points?

I'll build the character with 20 points, but if the campaign is actually 25 points that would be nice. Or is this a grandfathered thing because Varrel has been around the longest?

Either way I'm ok with it. Just wondering.


A golden-haired man of serious disposition enters the private room having been directed to do so by an employee of the establishment in which the room resides. He wears finely polished full plate with a small shield slung on his belt bearing the sun-swathed sword of Iomedae upon its face. A longsword whose pommel is worn, but well-kept, is strapped to the opposite side of the shield. He surveys the room until his eyes fall upon Ashe, "Sir Whiteplume, it is my understanding that you require the services of a priest for a duty of importance to the well-being of Korvosa. I have volunteered.", Deriven smiles affectionately, "What have you gotten yourself into this time, Ashe. What can we do about getting the city out of it."

***
My character is ready to roll if you're still looking for a healer type. You can give him a look over. I'll buy his gear if you decide you want a zealous cleric of Iomedae providing you with the healing and power of divine god. If you choose him, let me know if I get 5 more points to spend on my stats. Extra stat points are always nice. I'm going to use the same hit point method as Ashe. Half+1. I like to keep it simple.


Varrel as he is currently appears as a cut/paste from another game I ported him in from.

It's been that long (this game has been running for awhile. Ashe and Varrel are not original party members and neither is Megan the original GM) I can't remember the point buy that was tabled when I joined, but no one took issue with his build when I joined so I think I complied with what ever the rules were.

Chars SHOULD be 20 point buy.
I'll ammend Varrel to
Str 16 (10)
Dex 12+2 racial (2)
Con 15-2 racial (7)
Int 16+2 racial (7)
Wis 8 (-2)
Cha 7 (-4)

20 points.
This results in -6HP, -1 to Fort and Will.
I'll adjust skill mods.

In any case, Maddigan, you cleric looks good (through is crusader worth giving up the War-tactics domain? The first level power can make our wizard go first and the swift action WEAPON MASTER power at 8th level is awesome. That's along with a spell per level, alot to give up for 2 feats. Your call though.)

Nice build, but
Quimby Cross gets first shot at a Divine character. My vote went for him. Ashe went for another bard. We want to keep things moving so in the interest of not doubling up I'm willing to let him be the Divine.

If he doesn't respond within a day, I am happy to take you. You are a proven regular poster and we don't want to stall the game any longer.

Scarab Sages

"Well, now, I'm sore disappointed That I'll not be joinin' ye on this here mystery, but I'll be happy to teach the lad anyway"

Flib knocks the ash from his pipe carefully onto the floor and grinds it under his heel to smother the embers.

"I'll be seeing ya all"

Then he makes his way carefully towards the door.

Feel free to use Flib as an NPC, If appropriate


Hello all,

I'm glad to be aboard. Thanks, for the opportunity to play with you all.

I'll start fine-tuning Damoc's build. I believe one of you said HP could be rolled or the average value taken. I will roll. What about gear? Are we using WBL or some other value?

I started Damoc off as a pure wizard, but while writing his background, I started to get pulled toward dabbling in Eldritch Knight. (The sickly bookworm child whose imagination is captured by his favorite romances in his boyhood works hard in his teen years to become something he isn't -- a noble fighter. Meanwhile he has a real talent for magic.) It's mostly the image of him clunking around in armor with a sword that I like. I can get there via pure wizard with a very odd feat selection as in his current build, or with a single level of fighter (or ranger or barbarian) and straight wizard else, or W5/F1/EK(forever).

My goal right now is to build a character that will mesh well with the rest of the party. During recruitment someone expressed concern about gishes and lessening the distinction between characters. I have no preference in terms of game mechanics. Is there one build or another that you would prefer?


Well *I* am the gish char and have no problem with it.
Just so long as you are willing to do area control/utility spells.

Most of my magic is Direct Damage and single target debuff.
Casting Haste or slow or Sleet Storm ain't my thing.

Ranger (fe:Human) or Cavalier(gendarme) actually offer more than fighter will give you for a 1 level dip.

Ranger grants med armor, FE, Better skills, 2 good saves.

Cavalier (Gendarme) gives you the bonus feat (power attack) and an order and a horse and better skills.

Do you want to Melee or Ranged?

The magical knack trait gets you back to CL from your multiclass.


Btw

Use WBL for gear.


@ Deriven Firelion:

Ashe is certainly shocked at the arrival of one of the clergy of the Inheritor!

Ashe salutes... closed fist over heart 'as if gripping a sword hilt blade down', "Sir! Lieut. Whiteplume, Sir! I'm grateful for any assistance the Inheritor sees fit to bless our efforts with! I did not know there was a high ranking Sword Knight of the Clergy here in Korvosa!"

At Deriven's chiding, Ashe gets a weary look upon his face, "... Nothing special Sir Firelion. Just trying to fight the good fight and save as many lives as possible. But it seems there are deep plots of wickedness being hatched here... the purpose of which is ...unfathomable..."

{As per the "Council of Thieves", write up for the Church of IOMEDAE... "The church is organized into circles, each consisting of 10 to 50 priests or knights of similar ability, attitude, and rank. The leader of a circle is called a sword knight, and each sword knight is part of a higher circle reporting to a superior sword knight. The High priest or priestess is called the first sword knight of Iomedae; her circle is the first circle, comprised of 14 second circle knights, each of whom leads a second circle, and so on. There is much competition to join a circle lead by a famous valorous sword knight and it is a mark of honor to be selected for such a sword knight's circle. The sword knight ranks correspond to military ranks in standard armies (general, colonel, captain, and so on)."}

OOC: But indeed I must side with Varrel in the spirit of 'fairness' and allow Quimby Cross first shot at submitting a divine character as he has already been selected for a new player.

@ Flib:

Ashe bows respectfully, "Thank you Master Grindelbling. I am most grateful... rest assured should circumstances make it possible or necessary.. I shall contact you if we have the need! I, at least, will indeed be consulting you in my future Bardic studies. 'Light and Wonder go with thee!'"

@ therealthom: We are indeed using WBL Table. As for your EK build EXCELLENT! Remember.. you may STILL take a School Specialty [Evocker] with opposition schools - Illusion and Necromancy comes to mind and if you take the Arcane Bond - Object... you can at least cut loose with ANY spell in your spellbook at least once a day! At 5th level you are still busting out fireballs and lightning bolts! Also it is a little meta but if Megan doesn't mind... we have a spell book in the party recovered from the Necromancer apprentice of Ryloth - Vreeg.. it is group possession so you can take spells out of it without expending your spell selections on duplicate spells! EK is just icing on the cake and you don't sacrifice much to all the benefit it yields.. and spell selection more flexible than the Magus!

LOL! when I'm not playing paladins.. I like fighter/wizard fighting/spellcasting combo characters! :)


Asherick Whiteplume wrote:

@ Deriven Firelion:

Ashe is certainly shocked at the arrival of one of the clergy of the Inheritor!

Ashe salutes... closed fist over heart 'as if gripping a sword hilt blade down', "Sir! Lieut. Whiteplume, Sir! I'm grateful for any assistance the Inheritor sees fit to bless our efforts with! I did not know there was a high ranking Sword Knight of the Clergy here in Korvosa!"

At Deriven's chiding, Ashe gets a weary look upon his face, "... Nothing special Sir Firelion. Just trying to fight the good fight and save as many lives as possible. But it seems there are deep plots of wickedness being hatched here... the purpose of which is ...unfathomable..."

{As per the "Council of Thieves", write up for the Church of IOMEDAE... "The church is organized into circles, each consisting of 10 to 50 priests or knights of similar ability, attitude, and rank. The leader of a circle is called a sword knight, and each sword knight is part of a higher circle reporting to a superior sword knight. The High priest or priestess is called the first sword knight of Iomedae; her circle is the first circle, comprised of 14 second circle knights, each of whom leads a second circle, and so on. There is much competition to join a circle lead by a famous valorous sword knight and it is a mark of honor to be selected for such a sword knight's circle. The sword knight ranks correspond to military ranks in standard armies (general, colonel, captain, and so on)."}

OOC: But indeed I must side with Varrel in the spirit of 'fairness' and allow Quimby Cross first shot at submitting a divine character as he has already been selected for a new player.

That's why I wanted to join this campaign. You just seem like a fun guy to roleplay with. Very knowledgable about the game and you put a lot of effort into your character.

If Deriven were to make it in, he would be part of Ashe's circle given they're about the same level. If you have any details I should know about, let me know.


Varrel wrote:


Varrel as he is currently appears as a cut/paste from another game I ported him in from.

It's been that long (this game has been running for awhile. Ashe and Varrel are not original party members and neither is Megan the original GM) I can't remember the point buy that was tabled when I joined, but no one took issue with his build when I joined so I think I complied with what ever the rules were.

Chars SHOULD be 20 point buy.
I'll ammend Varrel to
Str 16 (10)
Dex 12+2 racial (2)
Con 15-2 racial (7)
Int 16+2 racial (7)
Wis 8 (-2)
Cha 7 (-4)

20 points.
This results in -6HP, -1 to Fort and Will.
I'll adjust skill mods.

In any case, Maddigan, you cleric looks good (through is crusader worth giving up the War-tactics domain? The first level power can make our wizard go first and the swift action WEAPON MASTER power at 8th level is awesome. That's along with a spell per level, alot to give up for 2 feats. Your call though.)

Nice build, but
Quimby Cross gets first shot at a Divine character. My vote went for him. Ashe went for another bard. We want to keep things moving so in the interest of not doubling up I'm willing to let him be the Divine.

If he doesn't respond within a day, I am happy to take you. You are a proven regular poster and we don't want to stall the game any longer.

Thanks for letting me know. I'll drop in here on occasion. I'm looking for a fun campaign to roleplay in. This looks like one.

After looking over your group composition some more, I think I'll change from Crusader to Theologian. I don't want to give up any spell slots having to keep this many people up. Given the number of physical damage dealers in this group, I think Touch of Good and Archon Aura will help quite a bit. I can provide buffs to grant similar abilities to heroismand besides the bard or wizard can cast heroism. I have Extended prayer. That will stack nicely with the other buffs.

I'll keep an eye on the thread even if Quimby makes a character. I enjoy reading interesting roleplay encounters. You definitely have some interesting interactions.


Although i really wanted to play Quimby, i can make a healer.. Oracle of Life or Cleric?


Alrighty well here she is.. Mega healer and curer of all things..


You don't HAVE to be a healbot.

We just nees someone with ACCESS to condition removal spells like remove curse and restoration etc.

Wands for such things are usually a PARTY split.

Being Healbot Mchealer sux. We heal after combat, rarely during.

Build a Melee badass if you want (I got the impression you wanted to be a buffing meleer)

For example:
You could be a Dwarf Inquisitor of Gorum or Angradd or Ragathiel (grants Greatsword or Greataxe or Bastard Sword prof respectively)
Take the RAGE subdomain or the ANGER INQUISITION.

Traits- Glory of Old (+1 to your Dwarf Hardy trait)
Fates Favored (+1 to any luck bonus)
Feats- 1-Steel Soul
3-Power Attack
5-Cornugon Smash

That would create a 2 handed Badass who gets +3 to attack/damage from DIVINE FAVOR (normally 2 at this level)
AND
+5 RACIAL Bonus to saves vs Poison and MAGIC (Inquisitor’s have strong fort/will progression)
AND
If you max Intimidate ranks (coupled with STERN GAZE) you get to auto Intimidate foes you hit with power attack. Buy a CRUEL weapon if you go this route
AND
RAAAAGGGGGEEE!

Such a char could use wands of lesser restoration and Remove X just fine.

You don't need to be a healbot.
PM me if you need a hand.


She actually has quite a few offensive spells.. And a few buffs.. Her channels have condition removal attached to em and her domain ability is additional removal..

I was gonna have her brought in on the disease study team..

But if yall want me not to specialize so much in heals/condition removal i can come up with something else..


If your fine with the character we're fine with it. We just don't want you to feel you are confined to healbot duty. The character MUST be something YOU will enjoy playing... REGARDLESS of what we may or many not need in the party! We want everyone to have fun with their character! :)


What he said.

My impression was Quimby was a Melee buffer so if you wanted to play a melee buffer go ahead.

The only party need was lesser restoration and remove X be on the spellist.

Heck you could build a Witch/Ek whatever.

Go crazy dude and when your toon is ready pop into the discussion thread

(BtW it would have been funny to have a drunken 7 CHA inquisitor with better saves than the paladin. Just sayin)


Alright ill have something for sure posted up tm.. Funny u mentioned an angry dwarf inquis.. I already have one made in herolab..


Angry dwarf inquisitors rock hard.

BTW Jarring Breastplate armor is awesome.
Enemies using power attack that misses sickens them for 1 round.


If anyone else drops out, perhaps Quimby can bring in the bard and I can do the healer.


Worth noting, I like regular posters and would have taken you. Unfortunately you missed the first round.

Keep lurking and we'll pm you to save going to recruitment again


Will do. Thanks.


Thank you all for the selection. I know it wasn't an easy choice. Sorry for the delay as I was out of town for the weekend.


Arianna Rothschild wrote:
Thank you all for the selection. I know it wasn't an easy choice. Sorry for the delay as I was out of town for the weekend.

No problem Ma'am.. Great to have you onboard! :)

So We now leave it to Megan to intro everyone.

Is Una STILL with us?


Alright... we're open for a recruit! Needing one new member... who's interested?


WE LOST OUR CLERIC!!!

Hello all.

We are just about to start the ESCAPE FROM KORVOSA book of COTCT.
This is a 1/day Campaign running over a year.

Looking for a committed poster to join our ranks.

Currently we have
Varrel- A melee debuffer Hexcrafter Magus
Graxer- A Rage Inquisition smasher of Gorum
Ashe- Sword and Board paladin of Imoedae
Damoc- A human wizard shooting for EK.

We are a melee strong group. Just lost our CLERIC of Imoedae.

Come up with whatever you like.
Fit in where you see us lacking.
The only weakness I see is HIGH LEVEL Divine, but don't let that restrict you.

We are taking 1 only.
Level 7, wbl
2 traits or 3 if you take a negative trait as well (Ultimate campaign)

Any Paizo is allowed. No monstrous, no evil.

Apply here IN CHARACTER so we can see his/her in game personality.


The elf walks again into the Salted Duck Inn, a place known both for it's namesake Dish AND the Mercenaries who frequented the place.
Despite being in the docks, not far from the Spider kings barges, it was run indepently since their old friend Shakhan had quit the party with enough coin to start his own place and fill the void for combat sports that existed in Korvosa's underbelly.

Varrel orders a wine and nods to his comrade, noting a Raven purched on the barbarian's shoulder, Chatterbeak? Shakhan, my old familiar, how did you find him after I released him?

The barbarian smiles as he scratches the bird and sets him on the bar for a nip of whiskey.
*Craziest thing, Varrel, HE found me. He doesn't talk anymore, but his bird brain found me and still likes to drink. I trying to teach him to talk again, but I like having him around.*

Varrel's new familiar shrieks and casts a predatory look at the raven. Silf is my new friend. A better temperment for combat. I am glad you found each other.... I am here on business friend. We have lost another. Are there any likely candidates for what we are doing? It is getting deadly.

The magus surveys the room, hoping one of note and talent would catch his eye...


WOW. Surprised at no responses.


Perhaps some pms to old recruits are in order?


Just saw this.... Would a human Cleric (crusader archetype) of Iomedae or Sarenrae by acceptable?

What is the point buy? Besides 7th level, including Wealth By Level, 2 traits, anything else that I need to know to build him?

-- david

edit: Looked at the Paladin / Bard and I figure it is a 20 point buy. I will work on something tonight and get it up sometime tomorrow.


Just a heads up this group is all melee, so to make another melee might further bottleneck.. If you wanna go cleric i would suggest a high wisdom offensive spell cleric.. You might talk to Megan about the new advanced classes.. The Warpriest seems like it could be a good archer.. The Shaman looks decent as well.. You could easily have a 24 wisdom by 7th though so a spell cleric would certainly be doable..


@Graxer

What do you mean by a "spell cleric"? Also, the Crusader could be bow also if I go Cleric of Erastil.

Also I've looked at the ACG, and other than Brawler, Hunter and maybe Investigator, nothing yelled at me to play it.


We have also been introduced to the Shoanti.. so a Shoanti Totem Shaman or a Shaonti - Bard {Archetype: Thundercaller} would be neat and different.

You could play your Iomdaen Cleric if you choose as well.

What Graxer means by a Spell Cleric is that your feats and items boost your Spell DC to make saving versus your spells really hard and or your feats and items focus on breaching SR. Not quite the same build as a combat cleric.


What i meant was a cleric who used mostly spells as his offense..


Oh, I'm interested but I have to build an avatar to apply IC. I was looking at a witch, but a Shaman might be even better. Although Hexes, while subject to overlap with Varrel, do allow for Coven!


Harakani DM wrote:
Oh, I'm interested but I have to build an avatar to apply IC. I was looking at a witch, but a Shaman might be even better. Although Hexes, while subject to overlap with Varrel, do allow for Coven!

I'll withdraw from consideration. Go for it!

-- david

Lantern Lodge

I'm definitely interested as well, but will also have to create an avatar for the submission. I have two concepts I want to bounce off you all.

First is a Samsaran Cleric (Theologian) of Sivanah. She'd play a support and debuffing role right now and add some strong summoning in addition to other high level divine support as she gains experience. She'd have several ways of confusing enemies ranging from variant channeling, to the traditional spell, to an aura of madness at 8th level. Background would be a Thassilonian scholar who was investigating her own past lives when she got caught in the violence in Korvosa.

Nalita Lakatos:

Nalita Lakatos
Female Samsaran Cleric (Theologian) 7
N Medium humanoid (samsaran)
Init +2; Senses low-light vision; Perception +16
--------------------
Defense
--------------------
AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 38 (7d8)
Fort +4, Ref +4, Will +10; +2 vs. death effects, negative energy effects, negative levels
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 conductive scarf, bladed +8 (1d6-1/×2)
Special Attacks Channel Energy 4d6, vision of madness
Spell-Like Abilities
. . 8/day—vision of madness
. . 1/day—comprehend languages, deathwatch, stabilize
Cleric (Theologian) Spells Prepared (CL 7th; concentration +12):
4th (2/day)—summon monster iv (x2), confusion (DC 19)
3rd (3/day)—dispel magic, rage, summon monster iii, bite the hand (DC 18)
2nd (4/day)—litany of righteousness, touch of idiocy, hold person (DC 17), silence (DC 17), perceive cues
1st (6/day)—true strike (x4), lesser confusion (DC 16), protection from evil, command (DC 16)
0 (at will)—detect magic, read magic, light, enhanced diplomacy
--------------------
Statistics
--------------------
Str 7, Dex 14, Con 8, Int 14, Wis 21, Cha 18
Base Atk +5; CMB +3; CMD 15
Feats Improved Channel, Quick Channel, Selective Channeling, Weapon Finesse
Traits sacred conduit, seeker
Skills Diplomacy +8, Heal +9, Knowledge (history) +6, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +10, Linguistics +7, Perception +16, Perform (dance) +5, Sense Motive +15, Spellcraft +6
Languages Common, Orc, Samsaran, Shoanti, Thassilonian, Varisian
SQ aura, conductive, domain secret, domains (madness), focused domain, lifebound, mystic past life, spontaneous casting, variant channeling (madness variant channeling [±2 profane])
Combat Gear Scroll of Breath of Life, Wand of Cure Light Wounds; Other Gear Silken ceremonial armor, +1 Conductive Scarf, bladed, Belt of incredible dexterity +2, Headband of mental prowess (Wis & Cha +2), Holy symbol, tattoo (Sivanah), Wrist sheath, spring loaded (1 @ 0 lbs), 203 GP
--------------------
Special Abilities
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric (Theologian) Domain (Madness) Granted Powers: You embrace the madness that lurks deep in your heart, and can unleash it to drive your foes insane or to sacrifice certain abilities to hone others.
Cleric Channel Negative Energy 4d6 (7/day) (DC 20) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Conductive Channel touch attack ability through weapon strike.
Deathwatch (1/day) (Sp) With Charisma 11+, cast Deathwatch once per day.
Domain Secret (-Choose-) (Ex) Chosen domain spell permanently modified with metamagic.
Focused Domain +2 to cleric level for domain powers.
Lifebound (Ex) +2 to save vs death/neg energy/neg levels and Con checks to stabilize.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Madness Variant Channeling (±2 Profane) Bonus vs confusion, insanity, etc./become confused
Mystic Past Life (Cleric [Theologian]) You can add spells from another spellcasting class to the spell list of your current spellcasting class. You add a number of spells equal to 1 + your spellcasting class’s key ability score bonus (Wisdom for clerics, and so on). The spells must be the
Quick Channel Channel energy faster by expending more uses
Scroll of Breath of Life Add this item to create a scroll with spells on it.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Stabilize (1/day) (Sp) With Charisma 11+, cast Stabilize once per day.
Vision of Madness (8/day) (Sp) With a melee touch attack, target gains +4 on attack rolls, saving throws, or skill checks and -4 on the others.
Wand of Cure Light Wounds Add this item to create a wand of a chosen spell.

The other option is more of an oddball choice. Since your entire group is melee or going melee, I thought a skald might be a really interesting addition to the group. This would be a Lyrune-Quah (Moon Clan) Shoanti Skald who would specialize in ranged combat, but would also be able to buff the entire group with the raging song (at each character's option). The rage powers I've selected for him so far are superstition and spirit totem. I think spirit totem chain would synergize well with a melee group and create even more melee damage potential while superstition is always helpful for the saves.

Midnight Talon:

Midnight Talon
Male Human (Shoanti) Skald 7
NG Medium humanoid (human)
Init +5; Senses Perception +13
--------------------
Defense
--------------------
AC 21, touch 15, flat-footed 16 (+6 armor, +5 Dex)
hp 52 (7d8+14)
Fort +6, Ref +7, Will +5; +4 vs. bardic performance, sonic, and language-dependant effects, +3 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
--------------------
Offense
--------------------
Speed 30 ft.
Melee earth breaker +7 (2d6+3/×3)
Ranged +1 adaptive composite longbow +11/+11 (1d8+4/19-20/×3)
Special Attacks rage powers (spirit totem, lesser [+7, 1d4+2], superstition +3)
Skald Spells Known (CL 7th; concentration +9):
3rd (1/day)—dispel magic, haste
2nd (4/day)—heroism, cure moderate wounds, invisibility, mirror image
1st (5/day)—moment of greatness, expeditious retreat, cure light wounds, feather fall (DC 13), abundant ammunition
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Statistics
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Str 14, Dex 21, Con 12, Int 9, Wis 10, Cha 15
Base Atk +5; CMB +7; CMD 22
Feats Eldritch Heritage, Point-Blank Shot, Precise Shot, Rapid Shot, Scribe Scroll, Skill Focus (Perform (oratory))
Skills Diplomacy +6, Intimidate +6, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +6, Perception +13, Perform (oratory) +15, Spellcraft +3, Use Magic Device +6; Racial Modifiers student of humanity
Languages Common, Shoanti
SQ bardic knowledge, lore master, rage powers, raging song, spell kenning, well versed
Other Gear Mithral Breastplate, +1 Adaptive Composite longbow (Str +0), Arrows (20), Earth breaker, Belt of physical might (Str & Dex +2), Bracers of falcon's aim, Efficient quiver (empty), 59 GP
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Special Abilities
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Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Imperious +Spell level to intimidate creatures adversely affected by your spells.
Lore Master (1/day) (Ex) Take 10 on knowledge checks, and 1/day take 20 as a standard action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rage Powers (Ex) Your rage powers affect those under your song.
Raging Song (move action, +2 Str/Con, +2 Will, -1 AC) (11 rounds/day) (Su) Your song can inspire allies to rage.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Spell Kenning (1/day) (Su) Spend a skald spell to duplicate a bard, cleric, or sorcerer/wizard spell.
Spirit Totem, Lesser (+7, 1d4+2) (Su) Spirits attack 1/round at +7 to hit, dealing 1d4+2 negative energy damage.
Student of Humanity +2 (Ex) Bonus to learn, study, or gather information about humans.
Superstition +3 (Ex) While raging, gain bonus to save vs magic, but must resist all spells, even allies'.
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.

BTW, I'm also a long-time player (2+ years) in Megan's Carrion Crown so I'm familiar with her GM style and pace.

Scarab Sages

Also looking to throw up an app. Have had a concept rattling around for a cloistered cleric for a while. Will probably have something up before long, just need to throw together the character sheet and an alias.


Uhm.. WoW! Neat characters michaelane!!! I'm ... not sure which would be the most interesting! They BOTH are Very Cool! {I might steal your character sheet format... much more concise and less cluttered than mine!}

If I must choose one.. I'd say Nalita... only because we have all male characters right now. I like a more balanced gender distribution in a party.

Again.. VERY cool characters!


A young man walks unhurriedly through the Salted Duck Inn, threading past patrons towards Shakhan. He walks with confidence, but flicking eyes take in everything.

When he reaches the point where Shakhan is giving Chatterbeak a drink he asks directly: "Is this the one?"

The young man has the features and skin of a Shoanti, but decorated with Varisian rather than Shoanti tattoos. His accent is pure Korvosan, and educated.

Chatterbeak caws, and the young man turns towards Varrel

"This one? The elf? Why didn't you just say he was an elf?"

Another caw

"Not to us."

The man shakes his head and turns to Varrel

"You are Master? Call me Ebon. Our mutual friend here" a nod to Chatterbeak "Tells me that you are a brave hunter saving the city and fighting evil. He is most persuasive in convincing me to aid you. What say we find a table and discuss this further?"

Shaman is likely to be significantly changed, so I built one as best I could using pure Reincarnated Druid - still not sure if I should have used Witch.
Ebon is a summoner and a ranged blaster. Weapon of choice is Snowball, with more powerful spells when required. Ebon Wings is a reincrnated half-Shoanti Korovosan-born lawyer. He was killed, and somehow managed to come back for vengeance. When he reincarnated, he came back with a Nosoi to guide him and keep him on the straight and narrow. He is a Totemic Druid; he is now starting to understand that everything has a spirit.

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