Full Name |
Drombar |
Race |
Fetchling |
Classes/Levels |
Bard (Archeologist) 2 HP13/13 Init+4 Per+6 F/R/W +0/+7/+3 Bow (+5,1d6,x3,70') Rapier (+3,1d6,18/20) |
Gender |
Male |
Size |
5'10" |
Age |
28 |
Special Abilities |
Achaelogist's Luck, Bardic Knowledge, cantrips |
Alignment |
CG |
Languages |
Common, Draconic, Terran, Goblin |
Occupation |
Archaeologist |
Strength |
14 |
Dexterity |
18 |
Constitution |
10 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
15 |
About Drombar
Personality
Drombar is quite gregarious and inquisitive. He likes to find out about people and things, and if given the chance will pull something apart just to get a look at what's inside. he loves a good mystery and becomes quite animated at the thought of making a new discovery. When talking to others, he uses his bluff and diplomacy (and if necessary his emissary ability) to engage with them. He also enjoys devices, and is quite adept at pulling them apart safely, as much to see how they work as to disarm them, and will often keep up a monologue of discovery as he disarms it (e.g. "Ah, so that goes there, so there should be a spring right about...there! got you, my beauty. Let's just dig this out and we're all done."}
In combat, he is quite the opposite: focused, silent and deadly. he prefers to use stealth to get into position and then snipe. he is not averse to using his luck to help him out, either in combat or in his various skill uses (but with only 6 rounds he uses it sparingly).
Stats
HP: 13
AC: 17 (+4 DEX, +3 Armour)
Initiative: +4
F/R/W: +0/+6/+2
Composite Shortbow (+5AB, 1d6+1 Damage, x3, 70') {+1AB/Damage up to 30')
Rapier (+3AB, 1d6+2, 18-20/x2)
Skills
Acrobatics +9 (Ranks2 Dex+4 Class+3 -1Armour)
Bluff +6 (Ranks1 +3Class +2Cha)
Climb +5 (Ranks1 +2Str +3 Class -1Armour)
Diplomacy +7 (Ranks2 +3Class +2Cha)
Disable device +11 (Ranks2 +3Class +1Trait +4Dex +1 Clever Explorer)
Knowledge(Dungeoneering) +7 (Ranks1 +3Class +1Level +2Int)
Knowledge (History) +7 (Ranks1 +3Class +1Level +2Int)
Knowledge (Planes) +9 (Ranks1 +3Class +1Level +2Int +2Race)
Knowledge (untrained) +3 (Ranks0 +1Level +2Int)
Linguistics +6 (Ranks1 +2 Int +3Class)
Perception +6 (ranks2 +3Class +0Wis +1 Clever Explorer)
Spellcraft +7 (Ranks2 +3Class +2Int)
Stealth +10 (Ranks2 +3Class +2Race +4Dex -1Armour)
Feats and Abilities:
Native Outsider
Darkvision
Low-light vision
Skilled: +2 Knowledge (Planes) and Stealth
Emissary: 1/day roll twice for diplomacy or Bluff
Shadowy resistance: cold and electricity 5
Spell-like ability: Disguise self 1/day
Point Blank Shot
Traits: Vagabond child (+1 Disable device, always a class skill)
Starborn: The delver (+2 on a fortitude save or automatic STR skill success)
Bardic knowledge +1
Archeologists luck (6 rounds/day): +1 Luck on Attacks, saves, skills, damage (Swift action to start, free action to maintain
Clever Explorer (1/2 Class level to Disable device and perception)
Uncanny Dodge (cannot be caught flat footed, uses dex bonus to ac vs. Invisible)
Spells
Spells per day: 2
cantrips: Detect magic, Ghost Sound, Prestidigitation, Read magic, light
1st: Cure Light wounds, Silent image, Grease
Equipment
Composite Shortbow +1 STR; Outfit (Explorer's); Acid (Flask) x3; Arrows (20)x2; Backpack; Bedroll; Bell; Caltrops x3; Candle x9; Flint and Steel; Grappling Hook; Hammer; Iron Spike x9; Mirror (Small/Steel); Oil (1 Pint Flask) x5; Pitonx10; Pole (10 Ft.); Rations (Trail/Per Day) x5; Rope (Silk/50 ft.); Signal Whistle; String (50 ft.); Studded Leather; Thieves' Tools; Waterskin (Filled); Rapier; Wrist Sheath (Caltrops). 33gp, 6sp, 8cp