Lucendar's Savage Tide....All aboard! (Inactive)

Game Master Lucendar

Map of Eleder


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HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Stabilization (DC 10) 1d20 + 1 - 6 ⇒ (15) + 1 - 6 = 10
Stable at -6 and she takes one last hp of damage from Baolo's arrow.


F HP30/30 AC18 T12 FF13 F3 R4 W4/6 Init+3 Perc+9/+11 Oracle 4 (Stargazer)

Frowning at another hastily fired shot, Aeronniell cautiously moves along the wall closer to Baolo's fallen body to assess his wounds.

After the shot rolled, she'd move along the wall to Q,4.


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Ialda grunted. She knew that another attack like that and she was done for. She would go out trying to protect her friends, however, and she again clawed out at the Huntress, determined to leave her mark, if nothing else.

Attack with Power Attack, Flank, Rage and Left Ear's bonus 1d20 + 6 + 2 + 1 ⇒ (18) + 6 + 2 + 1 = 27

Damage 1d6 + 7 ⇒ (4) + 7 = 11

Attack 1d20 + 6 + 2 + 1 ⇒ (15) + 6 + 2 + 1 = 24

Damage 1d6 + 7 ⇒ (2) + 7 = 9


Your bloodthirsty Master of Ceremonies

A little premature Ialda, since Gruug is up, but no worries. :) Hopefully, the lizardman does not take you out.


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Lol, that last attack from the Huntress got me crazy, DM! I lost it for a minute...


HP 36/40; AC 21 (23 vs evil) /14/17; F +7, R +4, W +4; Init +3; Per +1; Channel 2/3; Fighter 3, Cleric 1

Clearly unsatisfied with his scimitar, Gruug drops it and then extracts his falchion. He glares at the female lizardman and attempts to cut her in half.

Falcion power attack: 1d20 + 7 ⇒ (3) + 7 = 10
Falcion damage: 2d4 + 9 ⇒ (4, 4) + 9 = 17

Gruug sighs.


Your bloodthirsty Master of Ceremonies

Baolo stabilizes.
Gruug misses...again

Round 5: Lizardman
The lizardfolk follows the Huntress' lead and swings his club at Ialda, and as usual, misses again!
Attack: 1d20 + 3 ⇒ (10) + 3 = 13...miss!

Ialda's claws rip viciously into the Huntress's scales, drawing much blood, as the two raging barbarians face each other!
Ialda, your claws do 1d4 not 1d6, as you are not enlarged.
1d4 + 7 ⇒ (3) + 7 = 10
1d4 + 7 ⇒ (2) + 7 = 9
Huntress total damage taken: 60

The Huntress is badly wounded but she still lives and looks at Ialda with hatred!

Left-Ear and Aero are up before her!


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

DM, when raging the claws do 1d6. When not ranging the plain old sorcerer claws do 1d4.


Your bloodthirsty Master of Ceremonies

Ah, right. Forgot about beast totem! Thanks!
Total damage taken: 61


HP 21/35, AC 17/12/15, F +3 R +6 W +5, Init +4, Per +4, Bardic Performance Left: 19/20, Spells Left: L1(4), L2(2)

"Come on, just explode and turn into acid already," 'Left-Ear' growls at the Huntress, thrusting his blade at her again. "You know you want to. All your friends be doing it." His blade penetrates her hide, but it's a flesh wound, a mere scratch compared to the rending that Ialda has been dishing out.

Mechanics:

Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Crit Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Crit Damage: 1d6 + 2 ⇒ (2) + 2 = 4


F HP30/30 AC18 T12 FF13 F3 R4 W4/6 Init+3 Perc+9/+11 Oracle 4 (Stargazer)

Heart racing, Aeronniell realizes that Baolo's time may be limited and she needs to get to him.

While she tries to quickly aim and fire two arrows, she still only manages to get a single one launched at the huntress.

Longbow, bless, PB: 1d20 + 6 + 1 + 1 ⇒ (10) + 6 + 1 + 1 = 18 for 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9


Your bloodthirsty Master of Ceremonies

Left-Ear's rapier cuts the Huntress but Aero's arrow does not penetrate her thick scales and armor. Total damage = 65.

Round 5:

Huntress tries to take out Ialda and then Gruug:
1st attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 9 ⇒ (5) + 9 = 14
2nd attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 9 ⇒ (1) + 9 = 10

Ialda catches a handaxe to the chest that drops her and Gruug catches one to the shoulder!
Ialda at -6.
Gruug at 21/32.

Posting from iPhone so can't update map but everyone is in melee range.
Gruug is up and then lizardfolk in Round 6.


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

I hate that b!@%@y huntress, for the record.


HP 21/35, AC 17/12/15, F +3 R +6 W +5, Init +4, Per +4, Bardic Performance Left: 19/20, Spells Left: L1(4), L2(2)

Wow, raging barbarian has a better than 18 AC? Impressive!


Your bloodthirsty Master of Ceremonies
'Left-Ear' Louis Patterwell wrote:
Wow, raging barbarian has a better than 18 AC? Impressive!

She is lizardfolk, so she has natural AC and is wearing armor on top of that! :)


HP 36/40; AC 21 (23 vs evil) /14/17; F +7, R +4, W +4; Init +3; Per +1; Channel 2/3; Fighter 3, Cleric 1

Gruug breaks out into an angry, incomprehensible rage, and begins making wild swings at the female lizard as foamy spit flies from his mouth in between his savage yells. "Grrruuuugggg..... Kiiillll..... Haaate...."

Falcion power attack (bless): 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Falcion damage: 2d4 + 9 ⇒ (3, 3) + 9 = 15

Falcion crit confirm: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Falcion damage: 2d4 + 9 + 2 ⇒ (2, 1) + 9 + 2 = 14


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Go Gruug! I hate her too Ialda!


Your bloodthirsty Master of Ceremonies

Gruug's blow takes a good chunk of the Huntress' ribs, and you can tell her rage is the only thing keeping her alive! She's raging too and looks to kill Gruug before she expires! She has taken 76 damage!

Meanwhile, the lizardfolk screams in Draconic when the Huntress gets wounded and he hacks away at Gruug, penetrating his defense!

Lizardman attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Gruug down to 14/32

Left-Ear and Aero are up, as well as Ialda's stabilization check!


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Stabilization check 1d20 + 2 - 6 ⇒ (1) + 2 - 6 = -3


HP 21/35, AC 17/12/15, F +3 R +6 W +5, Init +4, Per +4, Bardic Performance Left: 19/20, Spells Left: L1(4), L2(2)

No words escape the pirate's mouth this time. Too many of his allies have fallen to this unkillable foe. Instead, he concentrates, and tries to strike true once again.

Mechanics:

If I can 5' step into flank with Gruug, I will. If not, subtract 2 from my attack roll.
Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Not that it matters...


Your bloodthirsty Master of Ceremonies

To keep things moving...Aero shoots another arrow at the Huntress and barely avoids hitting Gruug!:
Arrow: 1d20 + 6 + 1 + 1 ⇒ (1) + 6 + 1 + 1 = 9...miss!


Your bloodthirsty Master of Ceremonies

Round 6: Huntress

The female lizardfolk feels woozy but she forces herself to continue raging to stay alive and attack Gruug with both handaxes, hitting once!
Attack: 1d20 + 7 ⇒ (16) + 7 = 23...hit
Attack: 1d20 + 7 ⇒ (7) + 7 = 14...miss
Damage: 1d6 + 7 ⇒ (1) + 7 = 8
Gruug at 6/32 hps.

Gruug is up to start Round 7! Going down to the wire!


HP 36/40; AC 21 (23 vs evil) /14/17; F +7, R +4, W +4; Init +3; Per +1; Channel 2/3; Fighter 3, Cleric 1

Falcion power attack (bless): 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Falcion damage: 2d4 + 9 ⇒ (3, 3) + 9 = 15

Falcion crit confirm: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Falcion damage: 2d4 + 9 + 2 ⇒ (2, 3) + 9 + 2 = 16

Gruug, completely enraged, makes a wild swing at the female lizardman's head.

"Diiiie....Liizzzziii...!!!!"


Your bloodthirsty Master of Ceremonies

Gruug's blow decapitates the Huntress, her face contorted in shock! The lizardman panics, seeing the horrific way she died! Free AoO for Gruug and Left-Ear!


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Yeah, Gruug!


HP 36/40; AC 21 (23 vs evil) /14/17; F +7, R +4, W +4; Init +3; Per +1; Channel 2/3; Fighter 3, Cleric 1

The wild swings continue as Gruug tries to slash out the legs from the lizardfolk wishing to flee.

Falcion power attack: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Falcion damage: 2d4 + 9 ⇒ (1, 3) + 9 = 13


HP 21/35, AC 17/12/15, F +3 R +6 W +5, Init +4, Per +4, Bardic Performance Left: 19/20, Spells Left: L1(4), L2(2)

'Left-Ear' is likewise startled, by many things. That the Huntress is finally dead. That she did not dissolve into a puddle of acidic goo. That his face is now splattered with the dark blood of a lizardfolk. Despite these startling things, he slashes once at the retreating warrior, more interested in turning his attention to his fallen compatriots than killing the lizard in flight.

Attack of Opportunity: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Gruug! Gruug! Gruug!


Your bloodthirsty Master of Ceremonies

Gruug's slash wounds the lizardman severely, but not enough to kill him, and he quickly moves into the house (moves at 60' per round), looks around in panic, and turns and heads to the right, out of sight of the party and Aero's arrows. He does, however, leave a quite visible trail of blood.

We can stay in combat and Left-Ear and Aero are up or end combat so you can heal. Your choice. Let me know.


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Lol, I say we heal!

Stabilization check 1d20 + 2 - 7 ⇒ (5) + 2 - 7 = 0


HP 21/35, AC 17/12/15, F +3 R +6 W +5, Init +4, Per +4, Bardic Performance Left: 19/20, Spells Left: L1(4), L2(2)

Yep, heal as well. I don't feel very confident on pursuing with most of the party down and dying!

'Left-Ear' turns to the bellowing half orc, still screaming at the retreating lizardfolk warrior. "Gruug! Heal Em, she got savaged pretty bad!" As he says this, he rushes towards Baolo. "No time to have a palaver with Shimye-Magalla yet, archer-man. There be revenge to be havin' still." He says a few arcane words and pours the last of his magics into Baolo.

Cure Light Wounds: 1d8 + 3 ⇒ (1) + 3 = 4


Your bloodthirsty Master of Ceremonies

Remember, healing out of combat is max, so Baolo heals 11 not 3.


F HP30/30 AC18 T12 FF13 F3 R4 W4/6 Init+3 Perc+9/+11 Oracle 4 (Stargazer)

With the lizardmen bested, Aeronniell leaps from the wall and fumbles with the wand as she kneels by Baolo and Ialda.

Glancing up to Left-Ear, she can't help but to comment, unaware of any innuendo.

"I think we might need a bigger wand..."

Folks let me know how many charges needed for book-keeping. We have 18 left.

Rising to her feet, she looks at the manor, trying to determine if the lizardfolk have gotten inside, or they just timed their arrival to save Lavinia.


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Ialda needs seven charges to get to full. But, if we levelled, maybe we could just burn one charge to stabilize me, and the gaining of the level will do the rest, depending on DM fiat.


Your bloodthirsty Master of Ceremonies

One charge brings you 2 hps and you need four more at (9 hps a pop) so 5 charges will suffice.


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Cool. Aero, mark off five charges please. If we survive this, we need a couple new wands of CLW!


HP 21/35, AC 17/12/15, F +3 R +6 W +5, Init +4, Per +4, Bardic Performance Left: 19/20, Spells Left: L1(4), L2(2)

Agreed!


HP 36/40; AC 21 (23 vs evil) /14/17; F +7, R +4, W +4; Init +3; Per +1; Channel 2/3; Fighter 3, Cleric 1

Gruug instinctively moves a foot forward to give chase, but somewhere in the clouded rage in his mind he hears Left Ear call his name. Gruug takes a moment to regain his senses. He moves towards his fallen boss and prepares to cast his last spell, but he notices Aero coming with the wand. Gruug waits for the greviously injured to be healed first, and while doing so he picks up his scimitar and sheaths it.

2 charges will bring Gruug up to 28 out of 32.


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Ialda starts to stir, as she opens her eyes. "Did we get that b$@@~," was the only question she could utter. She shakily stood, and moved to pick up her spear. She grinned broadly when she saw the Huntress's head separated from her body. "That looks like the work of a scimitar! Did you have the honors, Gruug?"

Ialda also casts Detect Magic on the body looking for any magical items that might help e group.


HP 36/40; AC 21 (23 vs evil) /14/17; F +7, R +4, W +4; Init +3; Per +1; Channel 2/3; Fighter 3, Cleric 1

Gruug beams a proud broad smile and displays the fresh dripping blood on his falcion. "She not git hurt with magic scimitar... had to switch to me old blade... it still work good."


HP 36/40; AC 21 (23 vs evil) /14/17; F +7, R +4, W +4; Init +3; Per +1; Channel 2/3; Fighter 3, Cleric 1

Recalling tactics from his ancestral heritage, Gruug picks up the female lizardfolk's head and ties it to his belt, letting it dangle by his hip. "Me want them other lizzies to know we not to be messed with."


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

"Great job, big guy! That'll teach them all a lesson or three," Ialda brags on her friend.


F HP30/30 AC18 T12 FF13 F3 R4 W4/6 Init+3 Perc+9/+11 Oracle 4 (Stargazer)

7 charges take the wand from 18 to 11 remaining.

Aeronniell observes as her allies wounds knit and their vitality is restored.

Jovial voice: The half-orc has a good idea.

Roguish voice: To get a head?

Calm voice: ...

Shrugging off the voices in her head, she nods at Gruug's grim souvenir.

"That's a good idea - I rather like the idea of intimidating any further lizardfolk we might meet into laying down their weapons to avoid bloodshed.."

However under her breath, she gives Ialda a look and adds, "... or, we might just make them a lot angrier..."


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

"They already seem pretty darned pissed off to me. What's the worst that could happen, they try to kill us twice," Ialda laughs and pats Aero on the shoulder.


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo coughs his way to consciousness after Left-Ear's healing, "Oooooo. Damn dat b~*+~ hit haad. I thought Shimye-Magalla had called me ta dat warm, sunny beach in de sky." Baolo climbs back to his feet and after the ministrations from Aero pronounces himself fit enough to continue. "Dey gonna pay fa dat mon."
Two charges for Baolo brings him to 23/24 hp...before leveling


HP 21/35, AC 17/12/15, F +3 R +6 W +5, Init +4, Per +4, Bardic Performance Left: 19/20, Spells Left: L1(4), L2(2)

"Aye, that were a close one. I'm fearin' for Lavinia's safety now. Be a damn shame if the lizardfolk killed an' ate her afore she paid us."


Your bloodthirsty Master of Ceremonies

Where to next?


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

When everyone is healed, Ialda takes the lead and starts following the blood trail.

Perc. 1d20 + 10 ⇒ (4) + 10 = 14


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo follows after Ialda, head swiveling from side to side and listening for sounds of an ambush.
Perception 1d20 + 9 ⇒ (15) + 9 = 24


HP 36/40; AC 21 (23 vs evil) /14/17; F +7, R +4, W +4; Init +3; Per +1; Channel 2/3; Fighter 3, Cleric 1

Gruug does, what Gruug always does... he follows his boss.

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