HP 21/35, AC 17/12/15, F +3 R +6 W +5, Init +4, Per +4, Bardic Performance Left: 19/20, Spells Left: L1(4), L2(2)
About 'Left-Ear' Louis Patterwell
"Left Ear" Louis Patterwell (CR 4)
XP: ?
Male Human Bard (Sea Singer) 4
CN Medium Humanoid (human)
Init +2; Senses Perception +4
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DEFENSE
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AC 17, touch 12, flat-footed 15. (+5 armor, +2 Dex)
hp 35 (4d8+12)
Fort +3, Ref +6, Will +5
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OFFENSE
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Spd 30 ft.
Melee +6 +1 rapier (1d6+2, 18-20/x2)
Ranged +6 shortbow (1d6, 20/x3)
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STATISTICS
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Str 13 (+1), Dex 14 (+2), Con 14 (+2), Int 12 (+1), Wis 8 (-1), Cha 18 (+4)
Base Atk +3; CMB +4; CMD 16
Feats Extra Performance (bonus for human) (+6 rounds of bardic performance per day), Spell Focus (enchantment) (+1 to DCs for enchantment spells), Weapon Finesse (use Dex instead of Str for some weapons)
Traits Pirate (+1 to Knowledge (geography) and Profession (sailor))
Skills Acrobatics (3) +7, Bluff (3) +10, Climb (1) +4, Diplomacy (3) +10, Escape Artist (1) +5, Intimidate (1) +8, Knowledge (geography) (1) +7, Knowledge (local) (2) +7, Knowledge (nature) (1) +6, Knowledge (planes) (2) +7. Linguistics (1) +9, Perception (2) +4, Perform (sing) (4) +11, Profession (sailor) (4) +6, Spellcraft (1) +5, Stealth (1) +5, Swim (1) +5
Languages Common, Elven, Polyglot
Combat Gear +1 rapier, masterwork shortbow with 20 arrows
Other +1 chain shirt
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SPECIAL ABILITIES
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Favored Class: Bard (Extra HP:4, Extra Skill:0)
Spells (DC=14+SL (15+SL for enchantment), concentration +8)
0 (all): Daze, Detect Magic, Know Direction, Light, Resistance, Spark
1 (4/day): Charm Person, Cure Light Wounds, Ear-piercing Scream, Fumbletongue
2 (2/day): Cure Moderate Wounds, Glitterdust
Bardic Performance (20 rounds/day, standard action to start):
- Sea Shanty: Allies within 30' may use the bard's audible Perform instead of a saving throw to become exhausted, fatigued, nauseated or sickened.
- Distraction: Allies within 30' may use the bard's visual perform instead of a saving throw against any illusion (pattern) or illusion (figment) spells.
- Fascinate: one target within 90' must make a Will DC 14 or become fascinated, uses audible and visual cues.
- Inspire Courage: +1 morale bonus to saves against charm and fear effects, +1 competence bonus on attack and damage rolls, audible or visual cues (bard's choice).
- Still Water: Calm rough waters within 30', -3 to DCs for Profession (sailor) and Swim, as well as Acrobatics and Climb when aboard a ship (minimum 10), 10 consecutive rounds makes this last for 1 hour, audible cues.
Sea Legs: +4 bonus to air and water effects that would make him slip, trip or be knocked prone, +2 to CMD against grapple, overrun or trip.
Maribelle (Familiar, parrot):
N Tiny Animal
Init +2; Senses low-light vision, Perception +6
DEFENSE
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural armor, +2 size)
hp 13
Fort +1, Ref +5, Will +5
STATISTICS
Str 2, Dex 15, Con 8, Int 7, Wis 15, Cha 7
Base Atk +2; CMB +0; CMD 6
Feats Skill Focus (Perception), Weapon Finesse
Skills Fly +6, Perception +6
Special: Grants a +3 bonus on Linguistics checks.
Alertness: Grants Alertness to master if within arm's reach.
Improved Evasion: successful Reflex saves reduce damage to zero.
Share Spells: may share spells with master.
Empathic Link: communicate with master empathically.
Deliver Touch Spells: may deliver touch spells for master.