| DM Stylz |
Round 6:
Mages: done
Archers: done
- - -
Chef: done (2 dam)
Rubin: done (9 dam)
- - -
Ishzark: done (18 dam)
- - -
Clerics: done
Kraull: go (34 dam)
——————————
Chef throws another bomb at his adversary. The archer takes a direct hit to the chest, and falls to the ground screaming. Rubin fires another bolt over the head of his enemy.
Ishzark takes two more swings at Kraull, hoping to draw more blood and end the threat his falchion poses.
1d20 + 4 ⇒ (9) + 4 = 131d20 + 4 ⇒ (15) + 4 = 191d6 + 3 ⇒ (3) + 3 = 6
The cleric than sends a wave of healing energy forth to heal their leader’s wounds.
1d6 ⇒ 5
| Kraull |
Ignoring the blood dripping from his wounds, Kraull continues his mission to kill Ishzark.
Falchion - Power Attack + IC: 1d20 + 12 - 2 + 2 ⇒ (5) + 12 - 2 + 2 = 17
Concealment, low bad: 1d100 ⇒ 86
Damage: 2d4 + 7 + 6 + 2 ⇒ (1, 1) + 7 + 6 + 2 = 17
Iterative attack, Falchion - Power Attack + IC: 1d20 + 7 - 2 + 2 ⇒ (15) + 7 - 2 + 2 = 22
Concealment, low bad: 1d100 ⇒ 70
Damage: 2d4 + 7 + 6 + 2 ⇒ (4, 2) + 7 + 6 + 2 = 21
| DM Stylz |
Round 7:
Mages: done
Archers: done
- - -
Chef: mace towards Ishzark (2 dam)
Rubin: go (9 dam)
- - -
Ishzark: done (39 dam)
- - -
Clerics: done
Kraull: go (34 dam)
——————————
No more concealment for Ishzark
Kraull takes two swings. His first clangs against Ishzark’s armor, despite his lack of mobility thanks to Chef’s goo. The second connects though, leaving a wide gash in Ishzark’s torso.
The lone archer fires another arrow at Kraull, while the mages each sling stones. One flies towards Rubin, while the other two fly towards Chef. The arrow skids on the ground to Kraull’s feet. All three sling bullets crash against the ground and break.
archer: 1d20 + 4 ⇒ (7) + 4 = 111d8 ⇒ 6
Chef, Chef, Rubin: 3d20 ⇒ (3, 12, 3) = 18
Chef moves next to Ishzark and tries to hit him with his mace. His aim is true, until Ishzark moves slightly and it clangs off the armor.
| Rubin Slade |
Forget this ineffectual crossbow, time for something more heroic! Seeing Ishzark's magical shimmering fade away, Rubin drops his crossbow, draws his short sword, and scoots around the booth to confront him directly.
Two move actions to draw and move. Moving diagonally past the red/green guy should avoid AOO. Now flanking Ishzark for Chef and Kraull, will take a swing at him next round if he's still alive.
All hail the companions three
Out for justice and glory
Evildoers will fall dead
Kraull will soon lop off your head!
| DM Stylz |
Chef, you had posted the mace a couple up, and that was your RD 7 action (which missed). This new update ne will be your RD 8
Round 8:
Mages: done
Archers: done
- - -
Chef: mace towards Ishzark (2 dam)
Rubin: flanking now (9 dam)
- - -
Ishzark: done (35 dam)
- - -
Clerics: done
Kraull: go (34 dam)
——————————
Rubin moves around to better position himself to aid Chef. Ishzark lets out a smirk.
That wont stop me., as Ishzark takes two more swings at Kraull. He wonders how long he can hold up.
1d20 + 4 ⇒ (7) + 4 = 111d20 + 4 ⇒ (13) + 4 = 17
The cleric once again heals his leader.
1d6 ⇒ 4 (selective channel to exclude Rubin)
| Rubin Slade |
I think it's Rubin's turn? Not sure.
Rubin slices at the annoying and defiant Ishzark, hoping that he bleeds out before Kraull does.
Shortsword: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
(Insert inspired and inspiring lyrics here)
| Kraull |
"Okay, now you die?" Kraull questions as he attempts to felling smash the enemy leader.
Falchion - Power Attack + IC: 1d20 + 12 - 2 + 2 ⇒ (7) + 12 - 2 + 2 = 19
Damage: 2d4 + 7 + 6 + 2 ⇒ (2, 4) + 7 + 6 + 2 = 21
If that hits, taking a swift action to make a Trip maneuver.
Trip Attempt: 1d20 + 11 + 5 + 2 ⇒ (10) + 11 + 5 + 2 = 28
If that trips, then get an AoO on the target as per Greater Trip.
Falchion - Power Attack + IC: 1d20 + 12 - 2 + 2 ⇒ (3) + 12 - 2 + 2 = 15
| DM Stylz |
Kraull’s swing hits Ishzark right below the knees. Instead of the fierce combatant falling to the ground, he instead is CHOPPED down like a tree. He slumps to the ground, legs bent over, as blood spills from the gash. His blades fall next to him. His minions, the ones left alive scatter like cockroaches.
You loot Ishzark’s body, and find a few nice items. You find a magic cloak (+1 res), two magical shortswords (+1), and a potion of displacement. The mooks all had simple weapons and gear; maces, slings, longbows, arrows. None of it magical, or of very good quality.
heal than track down BOSS? Boss right now? How long are you waiting before engage by him? Plans to “get” to him
| Chef Bolognese |
Chef is trembling like a leaf. Huh huh huh...Did we just survive that? Chef takes out his wand and starts healing people
CLW Kraul: 4d8 + 4 ⇒ (1, 1, 1, 4) + 4 = 11
Grrr
CLW Kraul: 4d8 + 4 ⇒ (7, 2, 7, 4) + 4 = 24
Then Rubin
CLW: 2d8 + 2 ⇒ (2, 4) + 2 = 8
| Rubin Slade |
Rubin wrenches a crossbow bolt from his arm as Chef taps him with his healing wand. He suddenly realizes he is drenched in terror sweat underneath his stifling armor. Well, no time to bathe or do laundry now. We better get to Whats-His-Face as soon as possible before we run out of adrenaline.
Nice job Kraull! You kept me wondering there for a minute, but I was pretty sure we weren't going to be slaughtered. Now, Chef, how do you feel about skewering a fellow gourmand and admirer of your cuisine? I say we find this fine fellow and have a brief friendly chat.
Rubin picks up his crossbow and one of Ishzark's shiny blades.
| Chef Bolognese |
Well if we go now, the boss will have lost his big guy and a bunch of foot soldiers so we might be able to get him with his pants down. Kraull has my one healing extract and I have an invisibility extract that can be drunk for a sneak attack. Plus my enlarge extract and long arm extract for super tall Kraull bashing
| DM Stylz |
After some asking around, as word of your fight has spread through the town, you find out where Ricardo calls home. You come to the end of a paved road, where a large iron gate stands, blocking your immediate entry. You don’t see any sentry guards, so Ricardo is either overly confident, or all his help is tied up elsewhere.
| Rubin Slade |
Looks like it could be another ambush. Maybe a direct approach would be best. Rubin raps loudly on the gate with the flat of his new sword. MR. RICAAAARRRDO! TURN YOURSELF IN NOW AND LIVE. IF YOU MAKE US COME IN AFTER YOU, IT'LL END MESSILY FOR YOU, LIKE IT DID FOR ISHZARK. WE'LL GIVE YOU UNTIL FIVE.
ONE!........
TWO!........
THREE!......
FOUR!.......
FOUR AND A HALF!......
| DM Stylz |
Rubin shouts his countdown. He gets to “four” and the iron gate swings inward, silent as a ghost. Booming in the air you hear a voice, that sounds a lot like Ricardo.
Cone in my new friends. It seems I have a few new openings for crew members. Interested?
You can see inside the elaborate compound. Ahead of you (2) is a well maintained courtyard. The bushes in front of the walk up porch are beautifully done. The house is one story, brick structure. The building to your right (3) you can hear animals. You hear horses neighing and a dog barking. You hear a man trying to calm the animals. You see a gate leading to into another area (8), but you can’t make out what could be behind the gate.
| Rubin Slade |
Crew members? Hah! Seems like if we just beat off your goon squad, we should be the new bosses, and you can work for us! Might makes right, is that it? Now, are you gonna come out on your own two feet, or carried out in pieces?
THAT GOES FOR THE REST OF YOU HIDING IN THE STABLES AND WHATNOT. YOUR BOSS'S TIME IS UP, SO COME ON OUT NOW WHILE YOU HAVE THE CHANCE. JUST WALK AWAY AND WE'LL FORGET WE SAW YOU HERE.
Diplomacy: 1d20 + 15 ⇒ (18) + 15 = 33
| Kraull |
Growing larger in size after drinking one of Chef's infusions, Kraull roars with anger! "I'M COMING FOR YA, GIVE MY REGARDS TO PHARASMA!"
Intimidation: 1d20 + 18 ⇒ (12) + 18 = 30
After his demoralizing display, the half-orc attempts to knock the gate open!
Strength check: 1d20 + 5 ⇒ (5) + 5 = 10
When that doesn't work, he tries it again!
Strength check: 1d20 + 5 ⇒ (11) + 5 = 16
If the gate is still up, he tries a third time!
Strength check: 1d20 + 5 ⇒ (9) + 5 = 14
"Maybe I just need to break it open with my club..."
| DM Stylz |
You see a guy poke his head out from the stables, who appears to be just a regular guy.
Im just a stable boy. Please don’t cook and eat my liver.
You see Ricardo step out onto the roof of his well built home. Hands raised in the air, upon your “request”.
Now, do you really think I wouldn’t have more men at my command? For shame
Out from beyond the gate (leading to 8), you see three men enter. One is wearing hide armor, wielding a great axe. The man next to him wears a chain shirt, holding a longbow in his hands. The final man next to him wears breast plate and has a wields a morningstar.
You are correct, that might makes right. And my might of coin makes EVERYTHING I deem right. So, do you still think you can outmuscle me you foolish cretins?
| DM Stylz |
the gate was already open lol
Initiative:
Chef 1d20 + 3 ⇒ (13) + 3 = 16
Rubin 1d20 + 4 ⇒ (20) + 4 = 24
Kraull 1d20 + 3 ⇒ (20) + 3 = 23
Ricardo 1d20 ⇒ 18
Barb 1d20 + 1 ⇒ (7) + 1 = 8
Archer 1d20 + 3 ⇒ (17) + 3 = 20
Cleric 1d20 ⇒ 19
Round 1:
Rubin: go
Kraull: go
Archer: on deck
Cleric: on deck
Ricardo (on roof, 15’ up): on deck
Chef: waiting
Barb: waiting
| Rubin Slade |
From what I've seen, Kraull here can outmuscle all of you single-handedly. But we'll help him out, too, just to unfairly turn the advantage in our favor. Just remember, you had a choice.
Rubin waves his hands about. Impressive magical sparkles glint off Giant Kraull's weapon and armor as he is imbued with extra battle prowess.
Heroism: +2 morale bonus to attack, saves, and skills (not damage)
| Kraull |
Kraull gives Rubin an appreciative bro-nod, then consumes Chef's Longarm infusion to give him a longer reach. He then moves through the gate and gets ready for anyone to enter his 15' reach.
Buff changes: AC is 16 (-1 Size, -1 Dex), Reach 15', Falchion Damage 2d6+8, +2 to hit from Heroism (also saves and skills).
Trip: 1d20 + 12 + 5 + 2 ⇒ (18) + 12 + 5 + 2 = 37
Free Attack if Tripped vs Prone - Power Attack: 1d20 + 12 + 2 - 2 ⇒ (11) + 12 + 2 - 2 = 23
Damage: 2d6 + 8 + 6 ⇒ (1, 4) + 8 + 6 = 19
| DM Stylz |
Round 1:
Rubin: heroism on Kraull
Kraull: moves in (9 damage)
Archer: arrow Kraull
Cleric: expends enlarge on barbarian
Ricardo (on roof, 15’ up): “spell”
Chef: go
Barb: waiting
Kraull drinks the extract Chef prepped earlier and grows to an even more fearsome size. He takes a step into the courtyard, huge weapon at the ready for anyone foolish enough to come at him. Rubin finished a spell, making Kraull even more deadly that what he already is.
The archer lets an arrow go from his bow, while the cleric repositions next to the barbarian and casts a spell on him. It appears the Ricardo was expecting you and had his men prepare things early. The man too grows in size to *attempt* to match Kraulls ferocity.
arrow: 1d20 + 7 ⇒ (12) + 7 = 191d8 + 3 ⇒ (6) + 3 = 9
Ricardo moves towards the end of the roof and than begins casting a spell. He doesn’t quite finish it however, it appears as if he’s waiting for something.
| Chef Bolognese |
Assuming Rubin tells me.
Watch out Kraull, he is going to try to make you slip on the ground!
Chef lobs a Tanglefot bomb high over head and splashes the cleric
Bomb,Tanglefoot,Touch: 1d20 + 8 ⇒ (14) + 8 = 223d6 + 2 ⇒ (6, 6, 6) + 2 = 20
Tanglefoot Bomb A creature that takes a direct hit from a tanglefoot bomb must save against the bomb’s DC or be entangled and glued to the floor as if it had failed its save against a tanglefoot bag. Creatures in the splash area that fail their saves are entangled but not glued to the floor; those who make this save are not entangled at all.
DC 13
| DM Stylz |
Chef, Bomb have strange of 20’ so you either take a -4 + they get soft cover from you “lobbing” it over the large Kraull OR you can move up closer
Round 1:
Rubin: heroism on Kraull
Kraull: moves in (9 damage)
Archer: arrow Kraull
Cleric: expends enlarge on barbarian (-10 hp)
Ricardo (on roof, 15’ up): “spell”
Chef: tanglebomb, both make save
Barb: waiting on Chef’s reply (-10 hp)
Round 2:
Rubin: on deck
Kraull: on deck
ref cleric, barb: 1d20 ⇒ 141d20 + 1 ⇒ (13) + 1 = 14
Chef lobs a bomb that splashes a sticky gooey substance all over the cleric and a little over the enlarged barbarian. Both men seem quite nimble on their feet and avoid most of the goo.
The
| Kraull |
Kraull moves in 10 feet and swings his falchion at the largish barbarian, "Hey, don't get mad at me, you're the one workin' for an evil dude."
Attacking with Felling Smash.
Falchion - Power Attack + IC: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
Damage: 2d6 + 8 + 6 ⇒ (6, 3) + 8 + 6 = 23
Trip Attempt if that hits: 1d20 + 12 + 5 ⇒ (2) + 12 + 5 = 19
If Trip succeeded, AoO vs prone: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24
Damage: 2d6 + 8 + 6 ⇒ (1, 5) + 8 + 6 = 20
If that didn't trip, I'd like to use that AoO roll on anyone else that provokes this round. If that not okay, I'll just make another roll, no problem.