Life After Kingmaker
(Inactive)
Game Master
Gilthanis
Battle Map!!
M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5
Are you wanting to be a cook for one of the inns? Lower class or "upper class" inn? Or did you have something else in mind?
M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5
The lower class one, but I plan on moving on up! Any day now. I hope they let my chicken be their mascot.
Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4
Hello all. Thanks for the invite. I've lurked for a short time and think I know how this all works, but I may ask for advice here from time to time. I'm happy to take your unsolicited advice as well, just post it here.
Male Elf Warrior 1
Are we taking average hp or max for the first npc level?
Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4
How about starting gold? Table 14-9 lists says 260 gp for a level 1 NPC class, which is twice as much as any PC character. I gave myself 130 gp.
Male Elf Warrior 1
I took 390 since 15 pt buy is heroic for NPCs.
Wealth as follows.
Adept: 1/2 bard
Expert: 1/2 rogue
Commoner: 1/2 monk
Warrior: 1/2 fighter
Aristocrat: 3/4 rogue
Sounds fair? You can of course adjust as needed since it has now been clarified.
Male Human Spellslinger
Starting gold
4d6 ⇒ (6, 5, 1, 5) = 17*10 = 170 /2 = 85gp
Inactive
GM, I assume you mean half of max gold or did you prefer that we roll?
Male Human Spellslinger
Oh! Well then, I have much more than I thought. :)
Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4
I've finalized Rubin's character sheet:
- moved 1 rank in Perception to Diplomacy
- revised starting gold to 120gp
- bought 20 arrows
- +1 campaign skill bonus is in Profession(brewer)
- used max HP for first level
- updated format
Kraull, Rubin, LeeVan, Gracey: the evening is approaching. Your day will be wrapping up soon. Gracey your "job" will start at n day 2..Rubin/LeeVan after this "encounter" your next day will happen. Kraull, your next day will start as well after Ms Rose is done with you.
Kraull your room is ready. Chef is sleeping with a chicken :). Possible interaction between Lee/Rubin if Lee wants. Rubin nightwatch material that can "bleed" into next day if he desires. Gracey, can start work tonight and continue tomorrow or start tomorrow. All is ready for a next day
All I got is chef updated, others to come tonight or early tomorrow Sorry for the delay
Female Halfling Adept 1
Hey Stylz, I posted this earlier, I think you might have missed it:
I was wondering if alternative racial traits were okay? Could Gracey take "Practicality" in place of "Fearless" and "Sure-footed"?
Oh, I missed that. Sure racial traits can be swapped.
M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5
Seem to have hit a slump. Perhaps we need an adventure! One that can only be prevented by those with NPC classes!
Sorry, Internet has been spotty of late, post coming soon.
Level 1 Sentient Jelly
Hey, this is Tomato Jam.
I'm finding myself with considerably less free time than before. My posting rate is getting pretty bad, and it looks like it's just going to get worse from here.
So I'm bowing out.
Thanks for a great time, It's been really fun!
M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5
Nice having you here.
So....Is there something that can be doen to get eveyrone together? There seems to be a slump that happened with the cooking campaign that we were in, Vincent. A few IC days of excitment and then petering out.
I do have a plot to get the you three, Kraull, Chef and Rubin together for an event. I just need to figure out how now as I was gonna use Gracey as a hook. But I did have a plot structure set up.
No worries Tomato. Enjoy all you do :)
M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5
Lvl 2
HP: 1d8 + 3 ⇒ (3) + 3 = 6
Bab +1
Will +1
+1 all skills
Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4
Level 2 (Expert)
HP: +5
BAB: +1
Will: +1
Skills:
+1 Craft (bows)
+1 Diplomacy
+1 Disguise (1st rank, class skill)
+1 Knowledge (local)
+1 Perception (1st rank, class skill)
+1 Perform (sing)
+1 stealth (1st rank, class skill)
Inactive
Ready.
Level 2
HP: +7
BAB: +1
Fort: +1
Skill
+1 Intimidate
M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5
M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5
Yep.
Maybe I should look into feats to make Pluck my companion. Get him metal spurs for his feet.
Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4
Inactive
K, next posting coming up soon
Post coming soon. I work food retail and did have to work Black Friday so post has to wait til brain was awake again. Couple hours and it should de up. This next part will be fun XD
M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5
I'm thinking of Iron Will then Gain Familiar so Pluck can become a kickbutt chicken.
M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5
Light Mace (5 gp)
Chain Shirt (100 gp)
Will think of other things
Inactive
Kraull will purchase a masterwork breastplate, and sell his chain shirt. That's 300 gp with the chain shirt gold taken away from the price.
Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4
Rubin sells his leather (5 gp) and buys masterwork studded leather, and a crossbow. He leaves equipment in the basement to keep his weight down.
M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5
Chef does leave his leather suit behind
M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5
Alchemist level 1
HP: 1d8 + 3 ⇒ (3) + 3 = 6
Fort/Ref +2
Alchemy: +1 Alchemy skill
Skills: 4+2+1=7
Alchemy
Heal
Profession-Chef
Perception
Handle animal
Appraise
Diplomacy
Feat Gained:Discovery-Infusion(may share extracts)
Brew Potion
Bomb: 3/day 1d6+2 Splash 3 DC 13
Mutagen: +2 Nat AC +4 Str/Con/Dex, -2 relevant stat, 10 minutes
Throw anything: +1 attack with splash weapons
Extracts:Cure Light Wounds,Shield,Long Arm,Crafter's Fortune
Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4
Bard 1
HP 18 (+4)
Saves +0/+2/+2
Feat: Dodge
Skill ranks: Acrobatics, Bluff, Knowledge(arcana), Perception, Sense Motive, Spellcraft, Use Magic Device
Bardic Performance 7 rounds/day: Countersong, Distraction, Fascinate (DC 13), Inspire Courage +1
Bardic Knowledge (+1 on Knowledge checks)
Spells:
1 (2/day)
grease
sleep (DC 14)
0 (at will)
light
lullaby (DC 13)
prestidigitation
read magic
Ready to continue
Inactive
Brawler 1
+1 BaB
Fort +2
Ref +2
HP: +7
Skills 4 -1 Int = 3
Acrobatics
Perception
Knowledge (local)
Feats: Power Attack (3rd level), Imp. Unarmed Strike (Brawler Feat)
Brawler's cunning (See character sheet for details)
Martial flexibility (See character sheet for details)
Martial training (See character sheet for details)
Unarmed strike (See character sheet for details)
Favored Class
Add 1/4 to the brawler’s effective level to determine her unarmed strike damage.
* * *
Ready to move on, once our montage sequences are over.
M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5
Game will likely resume around New Year-ish, as holidays are usually slower :)
M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5
Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4
Pardon the absence. I'm trying to get a reliable connection set up here in Mexico. I'll post as I am able.
M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5
I think we should just take him in, messing with the crime boss at this point is harmful to us.
Inactive
I concur, that's probably the safest move.
M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5
masterwork dagger, a few copper coins, a few gold coins,
Potion of Cat's Grace
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