
| Full Name |
Edyrm |
| Race |
Elf |
| Classes/Levels |
Warrior 1 |
| Gender |
Male |
| Size |
6' 2" |
| Age |
112 |
| Special Abilities |
Low-Light Vision, Elven Immunities, Envoy, Keen Senses, Weapon Familiarity ("elven" as martial) |
| Alignment |
Chaotic Good |
| Deity |
Desna |
| Location |
Kingdom of Jasper |
| Languages |
Common, Elven, Gnome |
| Occupation |
Town Guardsman |
| Strength |
15 |
| Dexterity |
15 |
| Constitution |
12 |
| Intelligence |
12 |
| Wisdom |
12 |
| Charisma |
8 |
About Edyrm
HP: 6
CMB: +3
CMD: 15 (+2 vs. disarm/sunder wielding below weapons)
AC: 17 (splint)
Speed 20 feet
Weapons
Elven curve blade
Attack: +3; Damage: 1d10+3; Critical: 18/x2; Type: S; Special: +2 CMD vs. sunder
Longbow
Attack: +3; Damage: 1d8; Critical: x2; Type: P; Range: 100 feet
Saves
Fort: +3
Ref: +2
Will: +1 (+2 vs. enchantment; immune to sleep effects)
Skills
Climb: -1
Intimidate: +5
Perception: +4
Profession: +5 (soldier)
Spell-Like Abilities
1/day - comprehend languages, detect magic, detect poison, and read magic
Traits
Region - Swordlord's Page - +1 to critical confirmations with proficient edged weapon
Combat - Steel Skin - don/doff heavy armor in half normal time; gain special helmet; when wearing it with heavy armor gain +2 to intimidate
Feats
Elven Combat Training - +2 CMD vs. disarm and sunder with listed weapons; can make +1 AoO per round while wielding them
Proficiencies
All simple and martial weapons and with all types of armor and shields
Carry Capacity
Light - 66; Medium - 133; Heavy - 200
Gear
Arrows (20), ink/inkpen/journal
Coinage
15 Gold, 9 Silver