Legacy of Fire: Under Blazing Sun (Inactive)

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December 26th Update

This is the discussion thread for a Legacy of Fire game.


December 26th Update

Please post in when you get here.


Male Dhampir Cleric 1 Hp 10/10 Init +4( Eyes of the Hawk(ex)+2 initiative surprise round ); Perception +10; AC 18, touch 14, flat-footed 14; Fort +3, Ref +4, Will +4

Hello all.

Thank you for picking me. I am looking forward to this AP. I enjoy the dessert motifs.


Wizard (Shadowcaster) 1 | HP 9/9 | AC 12/12/10 | Fort +2 Ref +2 Will +2 | Init +2 | Perception +0 | Force Missile 7/day

Very pleased to be onboard, looking forward to getting stuck in :)

My biggest character goal, is to be able to perform the occasional combat while having Haran sitting upon his folding chair - he is essentially a magic missile specialist so he won't be doing it if he is unable to contribute.

Since there are no rules for the folding chair may I suggest it can be set up as a move action? Perhaps sitting could be free, but rising could take a move?


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

I'm here. At work at the moment but on a short break so I can post real quick.

Also hello everyone! And thank you gm for accepting me and my character.

And to give y'all a better picture of what my character is wearing here you go:

Picture 1

Picture 2


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Hey I just realized that we don't have a rogue. :(

Or did I overlook something?


December 26th Update

I'm a bit....different to most DM's. I accept characters usually based on background and development. It just turns out that a lot of magic-users had some pretty developed characters.

As for useful classes, you'll have to work together to compensate or discover your own unique solutions.

@ Haran
If your chair is stowed somewhere, retrieving it is a move action, setting it up is a move action, and sitting or standing from it is a free action.


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Male Dhampir Cleric 1 Hp 10/10 Init +4( Eyes of the Hawk(ex)+2 initiative surprise round ); Perception +10; AC 18, touch 14, flat-footed 14; Fort +3, Ref +4, Will +4

I have been reconsidering my stats. I am considering making my Str 14 and dumping to Cha 8.

I want him to be effective in combat and the only social skill i will have is intimidate, for which i have skill focus....decisions, decisions...

No rogue? Well, that does happen. Usually, my characters have some trapping ability, but not this one...he is a stuck-up, showy swordsman...with spells.


December 26th Update

you are all allowed minor stat changes now that you see your group, adroushan, that change is acceptable.


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Inactive

Checking in, thank you for the selection! Regarding no rogue, I might be able to have one of Reja's eidolons pick up Disable Device so that will help a little at least :)


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Male Dhampir Cleric 1 Hp 10/10 Init +4( Eyes of the Hawk(ex)+2 initiative surprise round ); Perception +10; AC 18, touch 14, flat-footed 14; Fort +3, Ref +4, Will +4

Thank you. It's changed. I feel...stronger, like bull. Charming like bull too....hmmm...

Crap! I made him human, instead of 1/2 elf. Apologies, may i correct that oversight. He plans on taking moonlight stalker at 7th.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8
Reja, Beloved of the Elements wrote:
Checking in, thank you for the selection! Regarding no rogue, I might be able to have one of Reja's eidolons pick up Disable Device so that will help a little at least :)

I didn't know eidolons could do that.


Male Dhampir Cleric 1 Hp 10/10 Init +4( Eyes of the Hawk(ex)+2 initiative surprise round ); Perception +10; AC 18, touch 14, flat-footed 14; Fort +3, Ref +4, Will +4

They get evolutions points, which may be used to grant him +8 to a skill.

It's a good evolution, but i tend to favor skills.


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December 26th Update

To temper the....powerfulness of Reja's summons, certain rules will be put in place. Don't worry, it won't be a one woman show.


December 26th Update

Waiting on one more before first gameplay post.


Alayi Ah'Mheed, CN Female Ifrit Swashbucker Lvl 1 | HP: 14/14 | AC: 18 (13 Tch, 15 Fl) | CMB: +3, CMD: 16 | F: +1, R: +5, W: +1 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Panche Pool: 2/2 | Spell Like: Burning Hands 1/1 | Active conditions: None.

Alayi here! Ready and willing to begin! Looking at the others posts, I might take over the trap finding job. With a level of rogue maybe.


December 26th Update

Congrats guys, your thread has started before the other one. I hope to have a great game with you all. First Gameplay post coming up soon.


Inactive

Reja's archetype allows her one eidolon of each element (earth, air, fire, water) but there is a lot given up in return. Reja won't get a Nature Bond (animal companion or domain) or Wildshaping at all which limits her to being a pure caster druid. The eidolons don't get an evolution pool beyond the basics they get based on their base form (quadruped, biped, or serpentine) and their elemental subtype. So there's no building of the quadruped Pounce-monster or things of that nature. I can also only have one summoned at a time and if one dies then I can't summon any of them for a 24 hour period - so no using them as trap/cannon-fodder unless circumstances are dire. (Not to mention that's a very ugly manner in which to treat your summoned friends!)

I do get to pick a feat for each as well as 4 skills that will be class skills so there's some differentiation between them at least. And spells that I cast that would normally only affect animals will affect the eidolons. All in all, it's an interesting archetype but I have no real idea of how it will play in the long run. Hopefully everyone will be willing to bear with me as we find out :)


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December 26th Update

Reja is correct.

To be more specific, the rules in place are so far only one:
1. Reja's eidolon must have one static form and set allocation, meaning she can't just change them to whatever suits her needs best at the moment. Add the fact that if you all get surprised and she doesn't have enough time to do the 1-minute summoning ritual to get the element she wants, it should prove a challenge at times.

If it proves a problem, I'll talk it out with Reja to find a solution. We're all here for fun after all.


December 26th Update

First gameplay post is up. Have fun guys.


Wizard (Shadowcaster) 1 | HP 9/9 | AC 12/12/10 | Fort +2 Ref +2 Will +2 | Init +2 | Perception +0 | Force Missile 7/day

Ah great, thanks, always good to have clarity on how stuff works :)

Very interested to see the elemental ally's in play, my base assumption is that in terms of combat power the archetype is slightly less powerful than the standard druid, but that it could potentially have more versatility. Looks to be well balanced to me :)


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8
DM Default wrote:
To temper the....powerfulness of Reja's summons, certain rules will be put in place. Don't worry, it won't be a one woman show.

That reminds me: is this similar to how you wanted to lower the power of aasimars?

While I do accept your judgement on that, I'm simply curious to your reasoning of why you think aasimars are overpowered. Again just curious that's all.


Wizard (Shadowcaster) 1 | HP 9/9 | AC 12/12/10 | Fort +2 Ref +2 Will +2 | Init +2 | Perception +0 | Force Missile 7/day

Hope you do not mind me sticking my oar in Josria, but since I seem to feel a similar way as a GM I'll share my reasoning, feel free to ignore :)

Aasimars are widely acknowledged as being higher powered than the core races, if you use the race builder rules humans are 9 RP while Aasimar are 15. They get better stat bonuses, which can be tailored to what you want with the different varieties, get a powerful spell-like ability, get resistance 5 to 4 energy types, skill bonuses, darkvision, and immunity to spells that target humanoids. Any one of those abilities is probably worth the bonus feat, the resistances likely several times over.


Male Dhampir Cleric 1 Hp 10/10 Init +4( Eyes of the Hawk(ex)+2 initiative surprise round ); Perception +10; AC 18, touch 14, flat-footed 14; Fort +3, Ref +4, Will +4

Enjoying the game thread. I will post after work...


Wizard (Shadowcaster) 1 | HP 9/9 | AC 12/12/10 | Fort +2 Ref +2 Will +2 | Init +2 | Perception +0 | Force Missile 7/day

Its nice that we have a number of casters, can I assume there will be no issues with me dropping detect magic as a cantrip? Divination and Enchantment are Haran's opposition schools so it costs him 2 cantrip slots.

For the purpose of possible spellbook sharing Haran's spellbook contains...

Adhesive Spittle
Cause Fear
Enlarge Person
Expeditious Retreat
Grease
Infernal Healing
Mage Armor
Magic Missile
Silent Image


Male Dhampir Cleric 1 Hp 10/10 Init +4( Eyes of the Hawk(ex)+2 initiative surprise round ); Perception +10; AC 18, touch 14, flat-footed 14; Fort +3, Ref +4, Will +4

It will be an interesting party with so many casters. I will drop arcane mark for detect magic.

And we may be trading spells by the end of our current journey...lol.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

At work but I'll have a post later this evening. Sorry about that.

I was in the process of typing out my post but I ran out of time. Again sorry about that and I'll have a post soon.


Alayi Ah'Mheed, CN Female Ifrit Swashbucker Lvl 1 | HP: 14/14 | AC: 18 (13 Tch, 15 Fl) | CMB: +3, CMD: 16 | F: +1, R: +5, W: +1 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Panche Pool: 2/2 | Spell Like: Burning Hands 1/1 | Active conditions: None.

Finally got to post in the pbp thread. It is nice to meet you all.


Inactive

*sees some familiar faces*

*waves at Alayi and Josria's players*

Nice to be playing with you again :3


Alayi Ah'Mheed, CN Female Ifrit Swashbucker Lvl 1 | HP: 14/14 | AC: 18 (13 Tch, 15 Fl) | CMB: +3, CMD: 16 | F: +1, R: +5, W: +1 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Panche Pool: 2/2 | Spell Like: Burning Hands 1/1 | Active conditions: None.

Hello again too!


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Same here! Nice to see you both as well!

:)


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

To give y'all a better description of Josria's outfit, it's pretty much a cross between the Shining Force mage's outfit and Seoni's outfit except unlike Seoni's, Josria's isn't backless.


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Wizard (Shadowcaster) 1 | HP 9/9 | AC 12/12/10 | Fort +2 Ref +2 Will +2 | Init +2 | Perception +0 | Force Missile 7/day

Shining Force, god I loved that game - though its predecessor Shining in the Darkness is right up there in my favourite games of all time, possibly because it was the first RPG I ever played :) Still play it now and then.


Inactive

Alas, I've never played any of the Shining games. Are they similar to Final Fantasy Tactics or maybe Fire Emblem? If so, then I'd probably enjoy them :)


Wizard (Shadowcaster) 1 | HP 9/9 | AC 12/12/10 | Fort +2 Ref +2 Will +2 | Init +2 | Perception +0 | Force Missile 7/day

I think so, for Shining Force at least, though I have not played either of those series. Shining in the Darkness is a party dungeons crawler, the series departed heavily from the format, and I liked the Shining Force games very much, but I loved Shining in the Darkness.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Yep pretty much. Shining Force and Fire Emblem have similar features.

Although some of those games tend to ignore the arcane spell failure that armor causes. The character May from Shining Force CD wore a metal breastplate in addition to her robes. ;)


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Wizard (Shadowcaster) 1 | HP 9/9 | AC 12/12/10 | Fort +2 Ref +2 Will +2 | Init +2 | Perception +0 | Force Missile 7/day

Josria a gallon of water, which would be a teeny tiny bucket weighs 8lbs, the standard modern bucket is 5 gallon so 40+lbs, prestidigitation has a maximum weight limit of 1lb. You probably could just about lift a can of coke.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8
Haran the Wide wrote:
Josria a gallon of water, which would be a teeny tiny bucket weighs 8lbs, the standard modern bucket is 5 gallon so 40+lbs, prestidigitation has a maximum weight limit of 1lb. You probably could just about lift a can of coke.

Ah I see. I was under the impression that the buckets they were using were like pails

But good catch there. I think you could still control fire with prestidigitation. I don't recall it saying you can't, but I could be mistaken. Still one could also use the spell to cause the water to jump into a bucket, making things easier for the firefighters right?

If so, i guess we could go with that for how Josria gets the water into the buckets quickly.

I'll leave it up to the gm if he wants me to post a new post correcting my mistakes. Sorry about that y'all.


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December 26th Update

Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a prestidigitation spell enables you to perform simple magical effects for 1 hour. The effects are minor and have severe limitations. A prestidigitation can slowly lift 1 pound of material. It can color, clean, or soil items in a 1-foot cube each round. It can chill, warm, or flavor 1 pound of nonliving material. It cannot deal damage or affect the concentration of spellcasters. Prestidigitation can create small objects, but they look crude and artificial. The materials created by a prestidigitation spell are extremely fragile, and they cannot be used as tools, weapons, or spell components. Finally, prestidigitation lacks the power to duplicate any other spell effects. Any actual change to an object (beyond just moving, cleaning, or soiling it) persists only 1 hour.

Based on what I've looked up online, it could be done but very inefficiently. The key word here is slowly. Also, there's nothing in there that could combat an large fire (maybe a small flame) but the heat and size is much too big for prestidigitation to handle.

So I'm ruling that you could fill buckets with magic, but you would essentially fill one bucket a turn, when a character could fill a bucket and run it over, or throw the water and run it back. It might help a bit, but having another person running buckets would probably be more useful.

In game, should you change your mind, could realize that it isn't filling buckets as quickly as you'd hope and switch to something else.


Alayi Ah'Mheed, CN Female Ifrit Swashbucker Lvl 1 | HP: 14/14 | AC: 18 (13 Tch, 15 Fl) | CMB: +3, CMD: 16 | F: +1, R: +5, W: +1 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Panche Pool: 2/2 | Spell Like: Burning Hands 1/1 | Active conditions: None.

Hehe... Just moving a wagon seems to become a comedy of somesort. :P


Male Dhampir Cleric 1 Hp 10/10 Init +4( Eyes of the Hawk(ex)+2 initiative surprise round ); Perception +10; AC 18, touch 14, flat-footed 14; Fort +3, Ref +4, Will +4

After i read yours, I thought well wouldn't it be funny....and...there we are!


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Yeah pushing a wagon seems fun!

Lol!

Again sorry about the mixup there everyone. Didn't have the core book in front of me when I posted.

And in a lighter note, I have been reading the pathfinder strategy guide and it has some unique ideas I could use. Anyone else ever use it or what do you think about it?


Inactive

So as not to clutter gameplay:

Druid - the relevant section is Orisons which are the divine version of arcane Cantrips. As a druid I do have to select which of these to memorize each day (can currently pick 3 total) but they can be cast as many times as necessary.

If you'd rather Reja not make heavy use of Create Water in the future then I'm happy to say that the firefighting bit was just a strange burst of power that she ends up not being able to replicate (at least not to that effect) going forward :)


December 26th Update

Okay, looks like that checks out. I was so confused since I saw a number under 0-level spells on the spells per day table.

Thanks for catching that.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Hey Haran, this is a suggestion here but I got an idea:

Since your character is a pathfinder, you could start writing a chronicle sort of like a journal.

I'm doing two journals for two of my characters right now. Just an idea. And best of all: it's fun too!


Wizard (Shadowcaster) 1 | HP 9/9 | AC 12/12/10 | Fort +2 Ref +2 Will +2 | Init +2 | Perception +0 | Force Missile 7/day

I do like the idea, and Haran did intend to Chronicle, it probably depends upon how enjoyable I find writing in his voice - I will likely give it a crack :)


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Cool! Looking forward to seeing what you come up with.

Also and this is an idea as well but I'm open to suggestions. I tend to use real world languages to substitute for the languages in a fantasy world. So...

Auran: French

Aquan: Italian

Ignan: Spanish/Portuguese

Terran: German

Kelish: Arabic

Osiriani: Um...Not sure on this one

Ancient Osiriani: See above

Catfolk: Swahili

Gnoll: Black Speech (Yeah I know some people use Black Speech for Orcish but that's the only one I can think of)

Tien: Japanese/Chinese

Vudrani: Hindi

Celestial: Greek

Infernal: Latin (I've noticed a lot of people tend to use Latin for Infernal)

But like I said if y'all have any suggestions I'm open to ideas!


Alayi Ah'Mheed, CN Female Ifrit Swashbucker Lvl 1 | HP: 14/14 | AC: 18 (13 Tch, 15 Fl) | CMB: +3, CMD: 16 | F: +1, R: +5, W: +1 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Panche Pool: 2/2 | Spell Like: Burning Hands 1/1 | Active conditions: None.

Sorry about not posting lately. Just recently got a new job driving for Uber. Will try to post later tonight.


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Inactive

No worries Alayi; congrats on the new job!

Re: languages - I have my own list (under a spoiler on my main profile) that I use if there hasn't already been one set by someone else in the game but I'm happy to go with whatever works for everyone :)


Male Dhampir Cleric 1 Hp 10/10 Init +4( Eyes of the Hawk(ex)+2 initiative surprise round ); Perception +10; AC 18, touch 14, flat-footed 14; Fort +3, Ref +4, Will +4

Adroushan went the regional languages route; except elven, of course.

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