Alayi Ah'Mheed
Female ifrit swashbuckler 1 (Pathfinder RPG Advanced Class Guide 56, Pathfinder RPG Bestiary 2 160)
CN Medium outsider (native)
Init +3;
Senses darkvision 60 ft.; Perception +4
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Defense
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AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 shield)
hp 14 (1d10+4)
Fort +1,
Ref +5,
Will +1; +2 racial bonus to resist starvation and thirst
Resist fire 5
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Offense
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Speed 30 ft.
Melee kunai +4 (1d4+2) or
. . scimitar +3 (1d6+2/18-20) or
. . unarmed strike +3 (1d3+2 nonlethal)
Ranged shortbow +4 (1d6/×3)
Special Attacks deeds (derring-do, dodging panache, opportune parry and riposte), panache (2)
Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—
burning hands (DC 13)
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Statistics
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Str 14,
Dex 17,
Con 12,
Int 12,
Wis 10,
Cha 14
Base Atk +1;
CMB +3;
CMD 16
Feats Toughness
Traits dangerously curious, earning your freedom
Skills Diplomacy +6, Escape Artist +4, Knowledge (local) +5, Knowledge (nobility) +5, Linguistics +2, Perception +4, Perform (dance) +6, Stealth +0 (+2 in deserts), Use Magic Device +7
Languages Common, Halfling, Ignan, Kelish
SQ desert mirage, swashbuckler finesse
Combat Gear alchemist's fire (2);
Other Gear chain shirt, buckler, arrows (20), kunai, scimitar, shortbow, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), masterwork backpack[APG], mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 248 gp
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Tracked Resources
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Alchemist's fire - 0/2
Arrows - 0/20
Burning Hands (1/day) - 0/1
Kunai - 0/1
Panache Pool (2/day) - 0/2
Torch - 0/10
Trail rations - 0/5
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Deeds
Desert Mirage +2 to Stealth in deserts and to saves to resist starvation and thirst.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Swashbuckler Finesse At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having
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Start Gold 175
Bought
Gear
Swashbuckler's Kit 9 Gold
Masterwork Backpack 50 Gold
2 Alchemist Fires 40 Gold
Armor
Chain Shirt 100 Gold
Buckler 5 Gold
Weapons
1 Scimitar 15 Gold
1 Kunai 2 Gold
1 Shortbow 30 Gold
20 Arrows 1 Gold