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Haran the Wide's page

24 posts. Alias of TawnyKnight.


Classes/Levels

Wizard (Shadowcaster) 1 | HP 9/9 | AC 12/12/10 | Fort +2 Ref +2 Will +2 | Init +2 | Perception +0 | Force Missile 7/day

About Haran the Wide

Haran the Wide
Male human (Keleshite) evoker 1 (Pathfinder Campaign Setting: Inner Sea Magic)
NG Medium humanoid (human)
Init +2; Senses Perception +0
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d6+3)
Fort +2, Ref +2, Will +2
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Offense
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Speed 30 ft. (20 ft. in armor)
Special Attacks intense spells (+1 damage)
Arcane School Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—force missile (1d4+1)
Evoker Spells Prepared (CL 1st; concentration +5)
. . 1st—adhesive spittle[ACG] (DC 15), magic missile, magic missile, magic missile
. . 0 (at will)—mage hand, ray of frost, prestidigitation
. . Opposition Schools Divination, Enchantment
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Statistics
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Str 8, Dex 14, Con 14, Int 18, Wis 10, Cha 12
Base Atk +0; CMB -1; CMD 11
Feats - Custom Feat -, Scribe Scroll, Spell Focus (evocation)
Traits gifted adept, seeking adventure
Skills Acrobatics -1 (-5 to jump), Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Spellcraft +8, Survival +0 (+2 to avoid becoming lost)
Languages Common, Draconic, Gnoll, Ignan, Kelish, Shadowtongue, Terran, Vudrani
SQ shadow spell slot (shadow spell slot), shadow spells
Combat Gear scroll of enlarge person, scroll of expeditious retreat, expeditious retreat, scroll of infernal healing, acid; Other Gear wayfinder[ISWG], backpack, bandolier[UE], bedroll, belt pouch, bread, cheese (4), common wine (per pitcher), flask, flask, flint and steel, folding chair[UE], fortune cookies[UE] (5), honey (per jar)[UE] (2), ink, inkpen, mess kit[UE], parasol[UE], soap, spell component pouch, trail rations (6), waterskin, wizard starting spellbook, 3 gp, 1 sp, 7 cp
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Special Abilities
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Divination You must spend 2 slots to cast spells from the Divination school.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Evocation Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Force Missile (1d4+1, 7/day) (Sp) As a standard action, magic missile strikes a foe.
Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage.
Shadow Spells (Su) At 1st level, a shadowcaster uses his shadow to prepare additional spells. He must spend his entire period of spell preparation in dim illumination to use this ability. He may prepare a number of additional spell levels of spells equal to the level o
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.

Background:
Haran clung to the Seasprite's rail with grim determination, glowering at the sea, "I'll be damned if I'll let you keep me from enjoying my cheese, you briny puddle!" The corpulent wizard called, taking a great mouthful from the wedge of cheese in his free hand and forcing it down past the nausea.

Finally Katapesh was in sight and after his long voyage to fabled Absalom to seek out and join The Pathfinder Society he was back, tasked with a mission to accompany some fellow to an abandoned village and seek out the cause, hardly the heroic beginning he had envisioned, but an intriguing mystery.

Once back on blessed Keleshi soil he unfolded his ever reliable folding chair, affixing his parasol to the back of it for some shade as was his custom, and indulged himself in a well earned rest from the unpleasant weaving of the seas. The thought of the journey back to Katapesh was daunting, but he would pay to ride in a caravan and simply study his spells under the shielding canvas.

Born in Katapesh his mother a bookseller on the Night Stalls, and his father a Librarian to The Guild of Alchemists and Potion makers books had been most of Haran's life. In particular he loved The Pathfinder Chronicles soaking up the tales of exotic locales and thrilling adventure. But when he considered his own portly personage in terms of adventuring he knew he could not match the physical prowess of his heroes, sure he could exercise but it seemed like an awful sweaty business and the obvious alternative, magic, could be gained through reading in a comfortable chair.

So he sought out every tomb on magic he could, and eventually happened upon a book that spoke of mages who used their swollen bodies to empower their magic. This was of course tremendously appealing, practically rendering snacking a necessity, rather than just a pleasure, and promising to both increase his magical might and justify the fact that he was nearly as wide as he was tall. He would take the mocking name his peers had given him and make it his own, Haran the Wide would become a hero and the guttersnipes who dared mock him would fester in their own bitterness as he rose to stardom.

Of course The Pathfinder's had been sceptical, but quick demonstration of magical prowess had soon put paid to their doubts. Now the proud owner of a Wayfinder, Haran was ready and eager to begin writing his own Chronicles - but intended to do so with every comfort possible.

Appearance:
Haran stands five and a half feet tall, and perhaps a foot less in girth. A fastidious man he typically dresses in long loose fitting robes that both announce him as a wizard and allow him to move freely and stay relatively cool. He wears his thick brown hair pulled back and tied into a short ponytail and moves with small shuffling steps.

Personality:
Haran is a self centred person, who wants to do good primarily because it makes him look good, and allows him to congratulate himself. He tends to be sarcastic, and has poor impulse control, especially in regard to food. He has a dry sense of humour and is a friendly fellow, even if he does tend to find maintaining relationships a bit of a chore.