| Wareagle |
| Urdaan Einalf |
"Good spot elf could you lead us to it may give us some clues"
"Certainly Garavel." Urdaan waits for the rest of the group to form up before asking, "How shall we approach; stealthily or openly? I suggest openly myself, as it would be unfortunate for an otherwise friendly wagon to mistake us for marauders, and I dare say we're ready enough should they prove hostile."
| Raulzig Turfoodle |
Raulzig waves hands to attract attention.
"I just wanted to warn you that there is a magical aura of Evocation coming from the direction of a wagon. It's not particularly strong but still, be prepared to face a spellcaster. Maybe he's killing those hyenas with magic? I might try to scout ahead once again, if you prefer."
| H'vok Brinestone |
While sweeping the grove, Urdaan focuses south and frowns. "Well, no sight of a vulture, giant or no, but there appears to be a wagon in that direction. H'vok, Raulzig, can either of you confirm?"
I have darkvision if it matters.
I will take 10 no the perception check which would give me a 17 since the dice roller is not playing nice with me.| Wareagle |
Urdaan leads the party over to the caravan and then returns to his flanking position.
Garavels eyes widen in surprise as the caravan comes into sight, Three body's of men scatter the floor near the caravan and the camel which had once pulled it lay dead several feat away the area reeks of rot and decay signifying the body's have lay here for quite some time. Many crates some opened and sabotaged litter the floor each has a distinctive mark on all 6 sides. "Another example of the deserts cruelty" Garavel comments before he notices the crates and rushes over to the Caravan ignoring the bodies that litter the floor.
Let me know your actions whether you search the bodies crates caravan what knoledge checks you make etc. this is under the impression you just walked right in not taking the stealthy route not that it would change anything.
| Raulzig Turfoodle |
Knowledge Nobility: 1d20 + 4 ⇒ (1) + 4 = 5
This is my 4th round of Luck out of 8 this day, I believe.
Once again, Raulzig tries to concentrate and find out where the magical aura was coming from. Detect Magic
Do we have enough time undisturbed to take 20 on skill checks?
Perception: take 10 + 5 = 15
Just in case - Knowledge History: 1d20 + 9 ⇒ (14) + 9 = 23
| Wareagle |
| Urdaan Einalf |
Urdaan scowls at the scene around the caravan, then looks for signs of what or who did the deed.
Perception:1d20 + 7 ⇒ (1) + 7 = 8
Survival:1d20 + 5 ⇒ (4) + 5 = 9
K. Geography:1d20 + 5 ⇒ (10) + 5 = 15
Looking up at the stars, and across the desert, he turns to Pashaj. "Any chance they were going to this monastery Karina spoke of?"
@wareagle I was aiming more for direction with the survival check than information about the corpses.
| Calain |
Knowledge: Nature1d20 + 5 ⇒ (15) + 5 = 20
Perception1d20 + 4 ⇒ (8) + 4 = 12
Survival1d20 + 4 ⇒ (6) + 4 = 10
Calain looks around the caravan and bodies for any clues, but also any gear/gold or weapons they could use. Wasn't going to do the dead any good, was it.
| Raulzig Turfoodle |
Raulzig is in a shock at the sight of the dead bodies - he's never seen a corpse that close before. His mind struggles to process it and blocks it entirely. Instead, Raulzig seems to be obsessed with the caravan.
"The magic aura comes from inside", he says. "Let me check it out". He opens the caravan door and looks inside, checking for hidden traps, locked containers, and unusual items.
Perception 1d20 + 5 ⇒ (8) + 5 = 13, Detect Magic
| Wareagle |
| Wareagle |
"Why would any attack a Caravan flagged under the Pactmasters of Katapesh this poor spice merchant didn't even see it coming, The desert truly is a vile place nowadays" Garavel stands up and turns to the rest "Lest we can do is give them a proper burial." He than tells the group he is heading back to camp to retrieve some supplies aka a Shovel.
| H'vok Brinestone |
Urdaan leads the party over to the caravan and then returns to his flanking position.
Garavels eyes widen in surprise as the caravan comes into sight, Three body's of men scatter the floor near the caravan and the camel which had once pulled it lay dead several feat away the area reeks of rot and decay signifying the body's have lay here for quite some time. Many crates some opened and sabotaged litter the floor each has a distinctive mark on all 6 sides. "Another example of the deserts cruelty" Garavel comments before he notices the crates and rushes over to the Caravan ignoring the bodies that litter the floor.
** spoiler omitted **
Let me know your actions whether you search the bodies crates caravan what knoledge checks you make etc. this is under the impression you just walked right in not taking the stealthy route not that it would change anything.
Perception check:1d20 + 7 ⇒ (17) + 7 = 24
Heal check: 1d20 + 7 ⇒ (14) + 7 = 21Detect Magic
| Wareagle |
| Wareagle |
| Raulzig Turfoodle |
Raulzig moves forward, as if hypnotised by the magic crate. He carefully looks where he is stepping, as to avoid possible traps.
Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Having reached the crate, he stops to examine it for locks.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
If locked/trapped:
Raulzig reaches into his belt for a set of pins and lockpicks, and attempts to remove the obstacle:
Disable Device 1d20 + 5 ⇒ (20) + 5 = 25
He then carefully picks up the lid with the tip of his sword and looks inside.
Edit: ok since I rolled a 20 I'm almost sure there were no locks or traps to begin with :)
| Wareagle |
| Wareagle |
| Raulzig Turfoodle |
Raulzig tries to concentrate, but the intense magical aura clouds his mind. He tries to arrive at a logical conclusion: Probably the merchant was meant to deliver this scroll somewhere and was intercepted by bandits. But thanks to the suppressive powers of the case, the bandits overlooked it when searching for a powerful magical item. That must be it! In that case, the scroll can't be cursed or harmful, right? But there can be additional wards on the case...
Raulzig backs up several feet, and points his finger at the scroll case.Mage Hand The case very slowly lifts off the crate floor and gently stops at eye level. Raulzig examines it carefully.
Ooh I'm on the edge of my seat! Invoking Luck again.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Spellcraft: 1d20 + 7 ⇒ (9) + 7 = 16
Knowledge Arcana: 1d20 + 4 ⇒ (18) + 4 = 22
Not sure what other skills could be applicable.
"H'vok, do you notice or sense anything dangerous?"
| Wareagle |
| Raulzig Turfoodle |
"H'vok, do you see this rune here? It is a Nexian rune of power. The southern nation of Nex is famous across Golarion for its powerful wizards and elite magic schools. Runes like this can be used as a ward against unsanctioned reading of the restricted magic. I don't recognize this particular rune off the top of my head, and any kind of curse can befall us if we try to open the scroll without reading the rune correctly first. I think we better don't try to open it right now, and take the case with us until we can find some knowledge on this rune - or maybe sell it at a good price. What do you think?
| Calain |
Y'know Caravans' aren't cheap. And This one is not doin these poor saps any good. I say we give these guys a proper burial and send em to Sarenrae. Then we take the caravan with us. We'd be stupid to leave something like this when it could serve better elsewhere. We'd be able to carry a lot more stuff for starters.
| Wareagle |