Rab-rab Bunnis |
Rab-rab runs forward towards the next room.
Double move
Min Bunnisbeldar |
Min hustles forward, barely manage to get near the next cavern's entrance before tiring out.
Also double move. Sorry for delay.
GM Dinketry |
The gnomes and Layaali jog into the room. The salamander originally attacked by Yantuk receives a clap-back in the form of a spear and a tail!
Melee Attack #1 vs Yantuk: 1d20 + 10 ⇒ (10) + 10 = 201d6 + 5 ⇒ (5) + 5 = 10 MISS!
Melee Attack (Tail) #2 vs Yantuk: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 1 ⇒ (4) + 1 = 5 MISS!
The wily kobold ducks and twists out of the way, irritating the salamanders to no end.
Yantuk and Razif may act!
Razif al-Akkuya |
Razif smirks at Yantuk's words. "Poetic as it sounds, I'm afraid we don't have that much time!"
He then takes aim and attacks one of the salamanders! The red one!
Attack: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Piercing Damage: 1d8 + 1 ⇒ (8) + 1 = 9
Fire Damage: 1d6 ⇒ 1
GM Dinketry |
Oops, forgot to add the Round tracker.
Both Yantuk and Razif's attacks fail to land a blow on the steaming salamanders. The hooded snake-like creature directly in front of the kobold launches a flurry of careful attacks punctuated by a vicious tail strike!
Melee Attack #1 vs Yantuk: 1d20 + 10 ⇒ (7) + 10 = 171d6 + 3 + 1d6 ⇒ (3) + 3 + (6) = 12 MISS!
Melee Attack #2 vs Yantuk: 1d20 + 5 ⇒ (2) + 5 = 71d6 + 3 + 1d6 ⇒ (3) + 3 + (5) = 11 MISS!
Melee Attack #3 (Tail) vs Yantuk: 1d20 + 4 ⇒ (10) + 4 = 141d8 + 1 + 1d6 ⇒ (1) + 1 + (4) = 6 MISS!
The kobold dodges like his life depends upon it, which it does.
Drael may act!
Drael Kapernos |
Drael begins to glow with arcane fury as this fight continues at a frustratingly slow pace. He fades in and out of sight as his axe rises and falls with renewed vigor. Beginning a bloodrage, which activates Blur on him as well.
Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d12 + 14 ⇒ (7) + 14 = 21
GM Dinketry |
1 person marked this as a favorite. |
I've moved Layaali out of a non-valid space on the map. In general, if the map space is less than 50% available, then it is not a valid space. Layaali, you were somehow inside a wall.
Drael's axe swing connects with the nearest threatening salamander, slicing deeply into its chest and releasing a steaming blast of black blood. The salamander replies with a growl and a vicious spear thrust of its own before spinning a tail the suli's way as well.
Melee Attack #1 vs Drael, Power Attack: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 9 + 1d6 ⇒ (7) + 9 + (4) = 201d100 ⇒ 73 MISS!
Melee Attack #2 (Tail) vs Drael, Power Attack: 1d20 + 0 ⇒ (19) + 0 = 191d8 + 3 + 1d6 ⇒ (2) + 3 + (4) = 91d100 ⇒ 14 MISS!
Drael's abjurative energies absorb the vicious thrust of the salamander's spear, while the blurring effect on his form causes the tail slap to miss! On the other end of the battle field, the non-hooded snakelike monster facing the kobold slithers forward on his right flank, its spear and tail flashing in similar aggressive fashion.
Melee Attack #1 vs Yantuk: 1d20 + 7 ⇒ (5) + 7 = 121d8 + 3 + 1d6 ⇒ (1) + 3 + (6) = 10 MISS!
Melee Attack #2 (Tail) vs Yantuk: 1d20 + 2 ⇒ (2) + 2 = 41d8 + 1 + 1d6 ⇒ (7) + 1 + (4) = 12 MISS!
The salamander hisses in frustration, his attacks getting nowhere near the lithe little kobold.
Min, Rab-rab, and Layaali all may act!
Layaali Twice-Born |
Are your Hit Points accurate, Drael? If so, you heal 5 HP again, putting you at 52/54 HP, and I lose 5 HP, putting me at 24/44 HP.
Layaali intones the words to a prayer and casts a spell, causing a ball of light to engulf the salamanders and leaving her companions unharmed.
Burst of Radiance. Drawn area on the map (hits red, green, and aqua salamander, but not pink; no friends are harmed). Creatures in the area are blinded for 1d4 ⇒ 3 rounds, or dazzled for that time if they succeed at a DC 16 Reflex save.
Evil Creatures also take: 5d4 ⇒ (3, 2, 2, 3, 1) = 11
GM Dinketry |
Layaali's holy fury scours a trio of salamanders.
Reflex Saves: 1d20 + 6 ⇒ (13) + 6 = 191d20 + 6 ⇒ (16) + 6 = 221d20 + 6 ⇒ (18) + 6 = 24 All three pass.
The salamanders avert their eyes, their vision largely unaffected by the holy blast.
Rab-rab and Min may act!
Rab-rab Bunnis |
Double move.
Min Bunnisbeldar |
Min hustles forward some more and groans. "I hate caves! I can't see anything back here!" He manages to spy some salamanders in the distance and casts a spell.
Min sings a series of long notes. As he chants, his body glows with a bright, brilliant light. Then he claps his hands together! The light from Min extinguishes and a bright ball of light surrounds the green and pink salamander. Burst of radiance. Aiming where noted on the map in blue. It doesn't hit Yantuk or any allies. DC is 15.
Damage if Evil: 5d4 ⇒ (4, 2, 4, 2, 4) = 16
GM Dinketry |
1 person marked this as a favorite. |
Fortitude Saves: 1d20 + 6 ⇒ (10) + 6 = 161d20 + 6 ⇒ (11) + 6 = 17
The gnomes move forward as a unit, Min blasting the two salamanders on the right with a divine eruption. The targeted snake-like warriors both hiss in response. The cobra-hooded salamander blue off-set from Drael thrusts twice in quick, brutal succession. He then spins around with a thick, muscled tail.
Melee Attack vs Drael #1, Power Attack: 1d20 + 8 ⇒ (19) + 8 = 271d8 + 9 + 1d6 ⇒ (4) + 9 + (4) = 171d100 ⇒ 56 HIT! 8 pts of dmg, Drael (you resist the fire dmg); 5 pts to Layaali.
Melee Attack vs Drael #2, Power Attack: 1d20 + 3 ⇒ (12) + 3 = 151d8 + 9 + 1d6 ⇒ (6) + 9 + (2) = 171d100 ⇒ 30 MISS!
Melee Attack (Tail) vs Drael, Power Attack: 1d20 + 2 ⇒ (16) + 2 = 181d8 + 3 + 1d6 ⇒ (7) + 3 + (6) = 161d100 ⇒ 29 MISS!
The initial thrust skewers the indistinct Drael through the breast plate, but the suli knocks aside the follow-up strikes. Layaali grunts as a new gout of blood stains her clothes.
Layaali, I know that the life link occurs on your turn, but I've taken creative licence. Yantuk and Razif may act!
Razif al-Akkuya |
"Sarenrae, if you're listening, I could use some guidance as well!" Razif mutters to himself as he takes aim himself.
Attack: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Piercing Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Fire Damage: 1d6 ⇒ 3
Crit Confirm: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Crit Piercing Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Crit Fire Damage: 1d6 ⇒ 6
Razif al-Akkuya |
They sure are! Sorry for the late response, I've been sick. Also, I'm targeting red.
More Crit Damage: 1d8 + 1 ⇒ (8) + 1 = 9
GM Dinketry |
Razif pulls back his bowstring, muttering a prayer to Sarenrae as he releases his flaming arrow. The Dawnflower listens, and the arrow pierces the forehead of the targeted salamander, toppling the warrior to the ground in an abrupt heap.
Hissing in irritation, the salamander in front of Yantuk slides at Drael, flanking the kobold. The first spear thrust targets the kobold, while the spear follow-through and the tail slap attempt to harry the suli!
Melee Attack #1 vs Yantuk, Flanked, Dazzled: 1d20 + 10 - 1 ⇒ (8) + 10 - 1 = 171d6 + 3 + 1d6 ⇒ (2) + 3 + (5) = 10 MISS!
Melee Attack #2 vs Drael, Blur, Dazzled: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 101d100 ⇒ 91d6 + 3 + 1d6 ⇒ (5) + 3 + (6) = 14 MISS!
Tail Slap vs Drael, Blur, Dazzled: 1d20 + 4 ⇒ (13) + 4 = 171d100 - 1 ⇒ (89) - 1 = 881d8 + 1 + 1d6 ⇒ (8) + 1 + (2) = 11 MISS!
Drael dodges and weaves. Yantuk barely moves. The outcomes are equal - the salamander misses completely.
Drael, it is your turn!
Drael Kapernos |
Drael takes advantage of the salamander's mistimed attack to pinion it between himself and Yantuk, bringing down a mighty overhand chop on its head.
Attack: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
Damage: 1d12 + 14 ⇒ (4) + 14 = 18
GM Dinketry |
Drael's axe bites deep into the breast of one of the hooded salamanders. The creature shrieks in pain but remains standing. The salamander on Yantuk's left ignores the wily kobold and slithers forward at the archer!
Power Attack vs Razif, Dazzled: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 9 + 1d6 ⇒ (1) + 9 + (3) = 13 HIT! 13 pts of dmg, Razif!
The vicious spear thrust rips into Razif's thigh!
Layaali, could you confirm that you have life link going with Razif right now? If so, then you take 5 pts of damage and Razif only takes 8 pts. Also, Rab-rab, Min, and Layaali may all act!
Min Bunnisbeldar |
casting mage armor Sumpeery koo kala!
Rab-rab Bunnis |
attack (pink): 1d20 + 8 ⇒ (14) + 8 = 22
damage: 3d6 + 6 ⇒ (3, 5, 1) + 6 = 15
Layaali Twice-Born |
Sure do! Layaali takes the 5 and goes down to 14 HP.
Completely ignoring the threat posed by the nearby salamanders, she casts a healing spell on herself, knowing that healing herself ensured her companions' wounds would continue to heal.
Cure Moderate Wounds: 2d8 + 5 ⇒ (2, 8) + 5 = 15
She's now at 29/44 HP. She doesn't provoke for casting this spell.
GM Dinketry |
Rab-rab's blast scours the salamander, raising a roar of determined anger from the cobra-hooded snake-person. Layaali partially heals her many wounds. The similar-appearing hooded salamander off-set from Drael, noting the odd energies healing Layaali as well as the suli, slithers closer to Drael but aims its cruel spear at Layaali!
Power Attack vs Layaali, Reach, Dazzled: 1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 201d8 + 9 + 1d6 ⇒ (8) + 9 + (1) = 18 HIT! 18 pts of dmg (including 1 pt of fire dmg), Layaali.
The burning spear lances past Drael and sinks deep into the flank of the aasimar.
Yantuk and Razif may act!
Yantuk Kutnay |
"Yantuk hit you now. Yes? Yantuk strikes at the green one, that he is flanking Drael.
Attack: 1d20 + 16 ⇒ (20) + 16 = 36
Confirm: 1d20 + 16 ⇒ (15) + 16 = 31
Instead of critting, I'll use butterfly sting to pass it to the next melee attack that hits.
Damage: 1d4 + 13 ⇒ (2) + 13 = 15
Razif al-Akkuya |
Razif groans in pain and, realizing ranged combat is off the table for now, tosses his bow aside. He draws his scimitar in its stead and strikes.
Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
GM Dinketry |
Yantuk cuts down the flanked salamander while trying to offer a juicy opportunity for Drael. Razif slashes ineffectively at his target.
The next salamander in initiative order has been felled. Drael is up but does not get the critical hit from Yantuk as it cannot be on the same target.
Drael Kapernos |
Drael roars in fury as the salamander attacks Layaali, laying it low with a mighty blow.
Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d12 + 14 ⇒ (11) + 14 = 25
Crit Confirm: 1d20 + 9 ⇒ (17) + 9 = 26
Extra Crit Damage: 2d12 ⇒ (1, 10) = 11
GM Dinketry |
In a rage, Drael beheads the salamander attacking Layaali, leaving one lone and wounded salamander remaining. It concentrates its attacks on the ranger.
Melee Attack #1, Power Attack, Dazzled: 1d20 + 5 - 1 ⇒ (1) + 5 - 1 = 51d8 + 9 + 1d6 ⇒ (5) + 9 + (3) = 17 MISS!
Tail Slap, Power Attack, Dazzled: 1d20 + 0 - 1 ⇒ (11) + 0 - 1 = 101d8 + 3 + 1d6 ⇒ (5) + 3 + (1) = 9 MISS!
Slick with blood and sloppy in its manic wrath, the salamander's attacks flop out comically wide and off-target.
Min, Rab-rab, and Layaali - FINISH him.
Rab-rab Bunnis |
attack: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 3d6 + 6 ⇒ (1, 5, 3) + 6 = 15
Rab-rab shots at the pink salamander with air bunnies!
Min Bunnisbeldar |
Min attempts to shoot past everyone to hit the salamander!
Ray of frost: 1d20 + 6 + 1 - 4 ⇒ (1) + 6 + 1 - 4 = 4
cold damage: 1d3 + 1 ⇒ (3) + 1 = 4
"Daree doree dooo!" Min holds his right hand over his shoulder, as if he were winding up for a pitch. Icy, blue energy gathers in his hand. Then he throws his hand forward like he's throwing a ball. A beam of ice flies from his hands!
GM Dinketry |
Rab-rab's blast of air topples the remaining salamander. Min's icy blast somehow goes straight up and hits the ceiling in a blast of steam.
COMBAT END!
Lesaar waits impatiently at the far end of the chamber. "Tarry no longer! Come this way - there are no further guards with which you can pick fights." They turn and slither into the chamber immediately to the east.
Your move...
Layaali Twice-Born |
Layaali takes a moment to pray to Vildeis, healing her companion's wounds before they move on.
Channe to heall: 3d6 ⇒ (3, 6, 2) = 11
Channe to heall: 3d6 ⇒ (6, 6, 1) = 13
I think after that I'm the only one left wounded?
Cure Light on Layaali: 1d8 + 5 ⇒ (6) + 5 = 11
And Layaali's fully healed now.
"There's only the leaders left, yes? How far are they?"
Min mentioned he had a potion to drink before the final fight. Noting it here so he remembers to drink it beforehand.
GM Dinketry |
The sound of escaping steam hisses through this next chamber, the walls broken with thick cracks radiating flickering firelight. A stone table scattered with coal, ember colored stones, and elaborate patterns drawn in ash fills an alcove to the north, while opposite that lies a pallet of cinders and dark iron shavings.
Lesaar awaits you all by a large crack in the eastern wall. As you enter, they irritably gesture you closer. Unfortunately, a familiar tickle creeps into the back of your throats...
The tell-tale signs of intoxication of the inhaled elements in the air seem to be affecting the ranger and the kobold once more. Providing only a -5 penalty to Stealth checks at present. Lesaar regards the two of you with disdain as you approach, then turns to look at Drael. He gestures to the large fissure in front of which he stands.
"Through here, you will find a large cavern containing a molten pool of lava. The protections you have been afforded shan't continue to protect you from the extreme heat, so you'll need to move quickly. Thratnias will most likely be slumbering with her consort, Kitil, beneath the molten surface, the slothful ruler that she is. She allows none to share the vast chamber so you have no worries of further combatants."
Lesaar offers Drael two vials. "I have prepared a tincture that mimics my innate ability to appear invisible, so you will find that useful. Additionally, the other potion allows one person to fly for a short period of time - I felt that this might be useful for your assault." Lesaar notes the wide-eyed stares from the others.
You've got a potion of invisibility and a potion of flying. Both are crafted at level 3.
"There are stone islands floating in the pool of magma across which you may cross, but be wary! Solid enough though they may be, they are but floating objects that could easily be rocked by a foe within the pool. And your two foes are powerful indeed. Kitil is a flamebrother - one of our elite warriors, though you just bested two of them back there, and Thratnias is a fierce spear-maiden who wields the power of lightning within her weapon."
"And why, just why are you helping? Why, for the secret entrance to the lair of the Carrion King, of course, but ah more, more, indeed. Thratnias thinks Lesaar is dim and sees not where she hides her pretty treasure, but Lesaar is no fool. Indeed, the cache of Thratnias' plunder as lieutenant in Jhavuul's army lies on the southern bank of the lava pool, south of the pathetic serpentine statue that Thratnias favours so. In there, you'll find a map to the Carrion King's compound, scrawled on a brass disk delivered to the Coils of Flame once when the Carrion King tried to curry our favour. Now it lies useless to us, but valuable to you. And yes, more!"
Lesaar's eyes gleam as they hiss excitedly. "The Scroll of Kakishon! I can tell you where it is!" At your lack of a response, Lesaar glances between the five faces.
"Surely, that is what you seek. It was even coveted by General Jhavuul. It exists, deep within the Carrion King's compound - he knows not what he possesses, the beast.....you do not know of what I speak...." They trail off in exasperation.
Drael Kapernos |
Drael shrugs in response to Lesaar's sigh of exasperation, Never heard of it, but you can tell us more when it's ours.
He turns to the others, I think it may be wise for one of our smaller friends to take the potion of flight and stay out of danger. Should I use the invisibility to get closer before we begin the battle?
Layaali Twice-Born |
Layaali accepts the potions and offers them to Drael and Yantuk, assuming they would do the most good for those who needed to get closest to their foes.
Invisibility for Yantuk and fly for Drael maybe? She's just guessing. Layaali and the gnomes don't need them.
At mention of the scroll of Kakishon, Layaali turns to Min with a raised eyebrow.
Razif al-Akkuya |
"You're correct there, we don't know. All we care about now is taking down the Carrion King, this threat to our homes. That said, it does sound quite interesting. Like Drael says, let's talk about it later... For now, we should finish this, before we melt." Razif says, sweating.
Layaali Twice-Born |
Just realized Drael's post above mine. Sorry, we must have been posting at the same time. Sure, take the invisibility Drael. Does Yantuk want the fly potion, then? If not, Min will take it.
Min Bunnisbeldar |
Min try's to identify The Scroll of Kakishon. knowledge arcana: 1d20 + 13 ⇒ (6) + 13 = 19
Yantuk Kutnay |
"Yantuk has no need to be invisible! Save it for a loud, clanking one who needs the help." Yantuk coughs a few times. "Speed might be good for poor Yantuk. Breathing getting harder again."
GM Dinketry |
Ignorant as to the portent of the Scroll of Kakishon, the group accepts Lesaar's potions and proceeds through the passage hidden in the western wall, emerging after a brief squeeze into a much larger chamber.
I'll allow y'all to determine individually who gets what potion.
A broad pool of sputtering lava laps against the walls of this vast cavern. Through the distorting waves of heat and smoke, several rocky islands of various sizes are visible, bobbing on the steaming surface. At your end of the cavern, a massive column of steaming stone connects the floor to the ceiling. At the southern edge of the searing pool rises an intimidating metal construct: the coiled shape of a winding snake topped with a strong humanoid torso a holding a spear. Pieces of the craggy roof frequently drop into the lava pool, splashing the liquefied rock.
The statue at the far end of the cavern appears to be about ten feet tall. The ceiling is a full 30 feet above the surface of the ground/lava. The temperature in here is extreme, enacting extreme heat rules. (Note the -4 to all saving throws if you're wearing ANY armor).
Everyone: 1d6 ⇒ 3 pts of fire dmg to everyone. Drael, yes, your fire resistance applies. Layaali, if your life link is still absorbing damage from everyone, then that would be an additional 12 pts of fire dmg to you and everyone else would be undamaged. Because of the nature of timing here, I'll move us straight into initiative order.
ROUND 1!
Movement within the lava cavern feels ponderous and fateful, as if time ticks audibly away the moments within the lethally-sweltering room. No foes are in sight.
You may all act. As a reminder (as we're not in combat, only initiative), you can take two move actions or a move and a standard (+/- any free/swift actions) during your turn. You'll obviously need to prioritise your hunt.
Layaali Twice-Born |
Yes, life link remains active. Layaali takes the 12 damage and everyone else is fine for now.
Layaali moves over a bit, careful not to get too close to the lava, and calls out, "Helloooooo? Is anyone here?"
Then she heals her own wounds while she waits for their enemies to make themselves known.
Cure Light Wounds on Layaali: 1d8 + 5 ⇒ (2) + 5 = 7 She's at 39/44 now.