Layaali Twice-Born |
"We should be happy they refused," Layaali remarks. "Fighting the salamanders alone was enough..."
She lets Razif keep the map then moves further away from the lava's edge to await Drael's return.
GM Dinketry |
Drael flies back over to the southern edge of the massive cavern, intent upon the nascent chamber revealed by pulling the disused mechanical lever. As he approaches, he notes the ancient smell to the air within, hinting at the room's ignorance for ages. Light reflecting from the bubbling magma in the adjoining cavern throws odd shadows into the immediate narrow opening; the modest room opens further into dim light. The far wall incorporates a number of small alcoves, each flanked by crude images of jackal-fanged humanoids and snake-headed demons. Within each lies a pile of stained and tattered linens draped over neglected remains caked in volcanic dust.
GM Roll: 1d20 + 8 ⇒ (17) + 8 = 25
The dust and ash kicked up by Drael's passing disturbance roil at his feet, but as the suli inspects the walls, something innate within him trips his alarm and he brandishes his axe! Unfortunately, the formless, billowing smoke spirals up and around Drael, engulfing his form and attempting to enter his nose and mouth!
Initiative Rolls: 1d20 + 3 ⇒ (4) + 3 = 71d20 + 1 ⇒ (12) + 1 = 131d20 + 2 ⇒ (20) + 2 = 221d20 + 3 ⇒ (3) + 3 = 61d20 + 3 ⇒ (10) + 3 = 131d20 + 7 ⇒ (6) + 7 = 131d20 + 5 ⇒ (4) + 5 = 9
Drael clamps his mouth shut, preventing the creature's internal penetration! In response, the demonic-appearing, red-eyed smoke cloud lashes out with a dizzying fury of claws and bites, as if years of entropy has exploded in action!
Bite vs Drael: 1d20 + 12 ⇒ (9) + 12 = 211d6 + 2 ⇒ (2) + 2 = 4 HIT! 4pts of dmg, Drael.
Claw #1 vs Drael: 1d20 + 12 ⇒ (7) + 12 = 191d6 + 2 ⇒ (5) + 2 = 7 HIT! 7pts of dmg, Drael.
Claw #2 vs Drael: 1d20 + 12 ⇒ (20) + 12 = 321d6 + 2 ⇒ (5) + 2 = 7 CRITICAL THREAT!
Critical Confirm: 1d20 + 12 ⇒ (7) + 12 = 191d6 + 2 ⇒ (4) + 2 = 6 CONFIRMED! 13pts of dmg, Drael.
Claw-tipped Wing #1 vs Drael: 1d20 + 10 ⇒ (1) + 10 = 111d6 + 1 ⇒ (5) + 1 = 6 MISS!
Claw-tipped Wing #2 vs Drael: 1d20 + 10 ⇒ (14) + 10 = 241d6 + 1 ⇒ (3) + 1 = 4 HIT! 4pts of dmg, Drael! In total, 28pts of piercing and slashing damage.
Drael may act! The remainder of the party have no idea what's going on, so they're not in initiative. Layaali, you're outside of medium range from Drael, so your life link with him isn't active.
Drael Kapernos |
Drael immediately takes to the air and flies as far as he can back towards the group.
Drael is wearing medium armor, so he has a 40ft fly speed via the Fly spell. He will double move to travel 80ft and almost reach the party, hovering just above the nearby lava.
Layaali Twice-Born |
Correct! Layaali's lifelink with Drael is severed completely until she sets it up again. No autoheal for Drael!
Also, the shield of faith spells she cast on Min, Razif, and Yantuk are likely expired by now.
GM Dinketry |
Please see the Discussion thread for an interesting mathematical notation.
AoO vs Drael: 1d20 + 12 ⇒ (8) + 12 = 201d6 + 2 ⇒ (4) + 2 = 6 HIT! 6pts of dmg, Drael.
The smoke fiend lashes out at Drael as the suli flees, raking him across his leg as he flees. The remainder of the party see Drael explode out of the hidden cavern, racing through the air across the magma. As the suli draws closer, the blood of fresh wounds, cauterised by the heat of the chamber, can be seen streaked across his form.
The party, blasted by the scorching heat of the chamber, wipe the sweat out of their seared eyes! Somewhere behind Drael, a dark cloud of ash and smoke appears near the southern bank of magma.
Heat Damage: 3d6 ⇒ (6, 5, 1) = 12 Everyone takes 12 pts of fire damage (Drael takes 1 pt of fire damage) apart from Layaali, who has stepped out of the room.
Min, Yantuk, Razif, and Layaali may act!
Layaali Twice-Born |
Layaali takes 20 damage and everyone who took fire damage heals 5 damage (Min, Rab-rab, Razif, and Yantuk).
Layaali hurries toward her companions and releases a burst of healing prayers.
Channel to heal, hits all allies: 3d6 ⇒ (4, 4, 4) = 12 Min, Razif, Rab-rab, and Yantuk should all be back up to full HP, Layaali's at 28 HP. Not sure what Drael's currently at.
"What is it?" she asks Drael, unable to see far enough to glimpse any threat.
GM Dinketry |
The party can all see the billowy smoke seeping across the lava toward them. Whatever it is, they will all be able to inspect it up close soon if they choose to remain where they are.
Drael Kapernos |
Drael shudders and nods, It seemed to form into some kind of demon, but I'm not sure if that's its real shape or not. Either way, unless you all have some magic to deal with it we may want to flee for now.
Razif al-Akkuya |
Razif agrees immediately. "I can't imagine my flame arrows alone are gonna cut it, if they'll even do anything. Let's double back."
Layaali Twice-Born |
MIN-BOT:
"Ack! Wait for us!"
Min hurries after the others (being sure to wait for Rab-rab).
Double move.
GM Dinketry |
The wispy smoke roiling across the magma pool toward Drael might be discounted save for the dull red eyes boring holes through the suli. The cloud engulfs Drael as the party scatters.
Drael and Rab-rab (and Min) may act, then we're into round 3.
Layaali Twice-Born |
They're having trouble getting online.
Rab-rab races away from the incoming monster, with Min trailing behind her. (Rab-rab double moves and Min goes as close as he can after her).
With all the others on their way out, Layaali finally moves to follow them, remaining last in line.
GM Dinketry |
Racing like mad back into Lesaar's chambers, the desperate team fails to spot the salamander anywhere. Razif races straight through the room to the other side.
The cloud of grey mist swiftly seeps out of the magma chamber into the passage, enveloping the aasimar. Layaali coughs and hacks as the anthropomorphous smoke penetrates her mouth and nose and into her lungs.
Layaali Fortitude Save: 1d20 + 3 ⇒ (19) + 3 = 22 SUCCESS!
With a great sneeze, Layaali forcefully expels the fumes.
Everyone may act! I'm operating on enemy-vs-everyone-else-initiative, but we're in the bottom of round 3, moving into round 4.
Yantuk Kutnay |
Yantuk, despite his short little legs, seems to be keeping up just fine. "Big man! Drael! The little human-folks with the strange hair cannot run as fast as you, and poor Yantuk is not strong enough to carry them!"
Layaali Twice-Born |
Sharing a post for ease today.
Rab-rab and Min run away from the creature as fast as their (admittedly little) legs can carry them!
"Hurry up, Min!" Rab-rab shrieks.
"I'm hurrying, I'm hurrying!" Min pants back.
Meanwhile, Layaali has no spells left to protect herself from the oddly invasive creature that just tried to fly into her lungs.
"Run!" she gasps to the others, then flees despite the danger, knowing it's likely the creature could hurt her during her retreat.
Gnomes are double moving, and Layaali's moving as much as she can while remaining behind the gnomes (also a double move).
GM Dinketry |
The evil fog catches up to Layaali again as her allies race ahead.
Layaali Fortitude Save: 1d20 + 3 ⇒ (18) + 3 = 21 PASS!
Layaali thrashes in terror but repels the foul vapour from her upper respiratory tract!
Everyone may act! Bottom of round 4 moving into round 5!
GM Dinketry |
The ranger ranges forward (!!) through the empty sauna room full of searing-hot cauldrons - no salamanders (yet) to be seen.
Drael Kapernos |
Drael turns back to see Layaali and the gnomes struggling to keep up, he reluctantly takes a few steps back towards them and calls out Get inside the tunnel!
As he waits for them to approach, he prepares to strike out against their pursuer. Readying an attack if it comes within range.
Layaali Twice-Born |
"Hurry!" Layaali shouts, urging Min faster.
The gnomes hurry as fast as their little legs will carry them!
Double moves from Layaali, Min, and Rab-rab
GM Dinketry |
Drael drops back and readies his axe as the gnomes and Layaali stream past him.
Sure enough, the smoke monster makes a bee-line for Drael.
Drael, please take your readied attack! I'm going to rule that we're in Round 6 at this point.
Drael Kapernos |
Fort Save: 1d20 + 6 ⇒ (17) + 6 = 23
As the creature chases the gnomes towards the tunnel, Drael lashes out with his spear and attempts to pierce its smoky visage.
Attack: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 2d6 + 6 ⇒ (2, 5) + 6 = 13
GM Dinketry |
The smoke attempts to plunge inside Drael's mouth and nose as the suli swings a bit too slow to connect with its form. Fortunately for Drael, the smoke thing fails as well!
Round 7 actions! Everyone may take their turns!
Layaali Twice-Born |
Layaali and the gnomes keep running!
GM Dinketry |
The animate smoke (with the malevolent red eyes) flows over Drael, trying again to enter the suli's nose and mouth! Drael steels himself under the assault, desperately trying to buy his allies some time!
Drael, give me a Fortitude save, please.
Meanwhile, the remainder of the party rush back through the sauna room and into the entrance chamber. Androgrongkaks is notably absent. The exit from the caverns awaits, along with two other unexplored passages.
Everyone else may act in Round 8!
GM Dinketry |
The searing heat of the gas penetrates deep inside the suli's lungs, stabbing him from within!
Piercing Damage to Drael: 3d4 ⇒ (3, 2, 1) = 6 pts of dmg, Drael! You may make another Fortitude save.
Drael's lungs aflame, the suli becomes acutely aware that the animate smoke has disappeared inside his own body. He draws a deep painful breath and attempts to expel the evil creature.
The rest of you may follow Razif's lead in Round 8!
GM Dinketry |
Drael coughs and hacks with mighty force, expelling the gaseous mass from his body! The malevolent thing swirls in an adjacent square as the suli turns and runs!
Drael may take a single move action. Razif has suggested exiting the salamander caverns. I believe that Razif and Yantuk have the speed necessary to do that this round (just put yourselves off the map). Everyone may give me their actions or move themselves on the map in this, round 8!
Layaali Twice-Born |
Layaali and the gnomes continue to race down the tunnels.
We're all double moves.
GM Dinketry |
The vaporous being doggedly pursues Drael, again trying to enter Drael's mouth and nose as the suli flees.
Another Fortitude save, please, Drael!
The ranger and the kobold climb out of the massive fissure leading into the salamanders' demesne onto a pale mid-afternoon on the barren mountainous pass.
Layaali and the gnomes likely have the movement speed this round to join them.
Layaali Twice-Born |
Layaali hurries out of the caves, but Min still falls a few feet short.
Double move from Layaali and Min, but Min's another move action shy of escaping. He'll be out next turn.
Rab-rab Bunnis |
Rab-rab double moves to the exit. And tries to pull Min with her.
"Hurry up Min what are you waiting for!"
GM Dinketry |
The gnomes, followed hastily by the oracle, exit the cavern complex to find Razif and Yantuk waiting them on the blasted surface of the mountain pass.
Drael successfully hacks out the malevolent gaseous foe once more, then races after his colleagues. Unerringly so, the gases once more envelop and attempt to enter the suli's form!
Painful, eh? Another Fortitude save, please, Drael, as we enter Round 10!