Loris Raknian

Lorick Dreck's page

454 posts. Alias of Azih.


Full Name

Aleksey Rostmonov

Race

Human (Taldan)

Classes/Levels

Cleric 4 ; HP 37/37 ; AC: 19 T 10 FF 19; Fort +6 Ref +1 Will +8; Perception +4, Initiative +0; Active Effects: Shield of Faith +2 AC

Gender

Male

Size

Medium

Age

25

Alignment

LG

Deity

Iomedae

Languages

Common, Hallit

Strength 13
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 18
Charisma 14

About Aleksey Rostmonov

Aleksey Rostmonov
Male human (Taldan) cleric of Iomedae 4
LG Medium humanoid (human)
Init +0; Senses Perception +4
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Defense
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AC 19, touch 10, flat-footed 19 (+7 armor, +2 shield)
hp 35 (4d8+12)
Fort +6, Ref +1, Will +8
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee longspear +4 (1d8+1/×3) or
. . mwk longsword +5 (1d8+1/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks channel positive energy 5/day (DC 14 [16 to damage undead], 2d6)
Spell-Like Abilities (CL 4th; concentration +6)
. . 1/day—light
Domain Spell-Like Abilities (CL 4th; concentration +8)
. . 7/day—battle rage (+2), touch of glory (+4)
Cleric Spells Prepared (CL 4th; concentration +8)
. . 2nd—inheritor's smite, silence (DC 16), sound burst (DC 17), spiritual weapon[D]
. . 1st—bless, divine favor, obscuring mist, sanctuary (DC 15), shield of faith[D]
. . 0 (at will)—detect magic, read magic, stabilize, virtue
. . D Domain spell; Domains Glory, War
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Statistics
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Str 13, Dex 10, Con 14, Int 10, Wis 18, Cha 14
Base Atk +3; CMB +4; CMD 14
Feats Combat Expertise, Deadly Aim, Power Attack, Scribe Scroll, Selective Channeling, Spell Focus (evocation)
Traits analytical (ustalav), chosen of iomedae
Skills Acrobatics -6 (-10 to jump), Appraise +4, Diplomacy +7, Heal +9, Knowledge (arcana) +4 (+5 when taking 10.), Knowledge (history) +5 (+6 when taking 10.), Knowledge (nobility) +5 (+6 when taking 10.), Knowledge (religion) +5 (+6 when taking 10.), Linguistics +4, Profession (scribe) +8, Profession (siege engineer) +8, Ride -5 (-3 to stay in the saddle), Sense Motive +8, Spellcraft +6
Languages Common, Hallit
SQ finesse weapon attack attribute
Combat Gear pearl of power (1st level), scroll of bless water, scroll of comprehend languages, scroll of lesser restoration, scroll of masterwork transformation, scroll of remove curse, scroll of remove disease, scroll of stone shape, wand of cure light wounds (50 charges), wand of lesser restoration (50 charges); Other Gear +1 chainmail, heavy steel shield, longspear, mwk longsword, belt pouch, candle (10), flint and steel, holy text (Iomedae)[UE], masterwork backpack[APG], mess kit[UE], scroll case, scroll case, silver holy symbol of Iomedae, soap, speed sheath[UW], spell component pouch, tattoo holy symbol of Iomedae[UE], wooden holy symbol of Iomedae, wooden holy symbol of Iomedae, wooden holy symbol of Iomedae, wooden holy symbol of Iomedae, heavy horse (combat trained), bedroll, bit and bridle, blanket, feed (per day), hemp rope (50 ft.), military saddle, pot, saddlebags, torch, trail rations, waterskin, 32 gp, 5 sp
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Special Abilities
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Battle Rage +2 (7/day) (Sp) Touch ally to grant +2 to a melee dam for 1 rd.
Cleric Channel Positive Energy 2d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Glory) Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.
Cleric Domain (War) Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Touch of Glory +4 (7/day) (Sp) Grant +4 to a CHA-based skill or ability check.
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Aleksey Rostmonov is a cleric of Iomedae, and a member of the religious order called the Grey Blades based in western Ustalav. The order is devoted to the service of Iomedae, but takes a slightly more scholarly approach than the mainstream church and catalogs their enemies and actions as part of their devotion to the Inheritor. They don't lack for undead hunters, and those who smite the wicked, but they take a more even approach to doing so.
Aleksey is in his late twenties, spending his teenage years at the monastery, the Grey Tower, learning the tenets of Iomedae, and in what way they serve her and humanity as a whole. The teachings are rooted in older texts based on Aroden, but updated to Iomedae. He then went on to study at Lepistadt University, and his skills with divine magic really manifested themselves. He learned alongside the mages and other scholars to craft written scrolls, and how to utilize his magics offensively, even though he wasn't a wizard. His studies broadened his horizons and understanding of things, even though he wasn't the brightest student there, he was certainly among the more martially inclined, and certainly was quite proficient with divine magic.
Since then he's been on a pilgrimage around Ustalav, exploring, talking to people, rooting out the undead when able. Recently he has gone out to Belzken, not only to bring the word of Iomedae to the Orcs within, but to learn more of their manners and ways, should they become a threat to Ustalav again in the coming years.
Aleksey is a militant cleric, but with a scholarly bent. He seems as at home on the battlefield as he does in a monastery. His version of the faith of Iomedae doesn't involve pushing his faith on others, but he isn't shy about his beliefs. He lets his moral compass make his decisions, and trusts that his faith guides him appropriately to make the right choice. In combat he stays at range, preferring to use his divine magics to bolster his allies and draw doom on the foes of Iomedae.
Mechanically, I'm thinking about sticking with Cleric all the way up, but may throw a level into Paladin after writing up this backstory. Primary focus will be as a caster cleric, but with the ability to dish out punishment in melee and do some heals once things are over.