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About Lorick DreckAdvancement Choices:
1st: Monk Unchained VMC Barbarian Male Human (Korosovan) Monk Unchained 21 Age
Init +3 (+1 dex +2 trait); Senses Normal; Perception +9 (+2 wis +4 rank +3 class) Favored Class: Monk Unchained Racial Modifiers: +2 CON Languages: Common DEFENSE:
AC 14, touch 14, flat-footed 12 (+ 1 dex, + 1 dodge + 2 wis) HP 14(1d10(10) + 3x1 con + 1x1 class bonus) Fort +8 (+4 base +3 con +1 ABP), Ref +7 (+4 base +1 dex +1 trait +1 ABP), Will +6 (+1 base +2 wis +2 feat +1 ABP)
OFFENSE:
Speed 40 ft. Melee Unarmed 1d20+4;1d6+3 (+4 BAB +3 STR) (1d6 monk +3 str/x2) Ranged Alchemist Fire or Acid Flask 1d20+2;1d6 (+1 BAB +1 DEX) (1d6 splash weapon) Space 5 ft., Reach 5 ft.
SPECIAL ABILITIES:
Class: AC BONUS: Add wisdom bonus to AC Flurry of Blows: When making a flurry the monk can make one additional attack at highest BAB Bonus First Level Feat Stunning Fist: As feat but can attempt once per day per monk Level (1) Fort DC 13 (10 + 2 wis bonus +1 1/2 level) Bonus First Level Feat Improved Unarmed Strike 1d6 Feat:
TRACKED RESOURCES:
Stamina Pool: 7/7 Stunning Fist: 1/1 STATISTICS:
Str 16, Dex 12, Con 16, Int 10, Wis 14, Cha 8 Base Atk +1; CMB +4 (+1 BAB +3 STR) CMD 18 (10 + 1 BAB +3 STR +1 DEX +2 WIS)
Traits:
Feats:
Class: Improved Unarmed Strike Stamina Use: Can spend up to 5 stamina to inflict 2xStamina additional non-lethal damage. Class: Stunning Fist Stamina Use: Spend 5 stamina to attempt Stunning Fist AFTER successful hit confirmed. Human: Iron Will First: Combat Stamina Stamina Use: After attack roll with weapon proficient with but before results are revealed, spend up to 5 stamina points to gain competence bonus on roll equal to stamina spent. Monk Bonus First: Dodge Stamina Use: When moving up to speed can spend up to 2xDEX bonus stamina to gain dodge bonus to AC until next round of Stamina spent/2 Mobility Stamina Use:Your dodge bonus to AC from the Dodge feat combat trick is doubled against attacks of opportunity provoked by movement. If you don’t have the Dodge feat, you can still use its combat trick. Skills:
5 ranks per level (4 class +1 human) PLUS 1 extra going to carpentry Adventuring:
Appraise +0 ()
Extra
GEAR/POSSESSIONS:
Location: On Person
Location: In Sack Carrying Capacity Light: 76 lbs. Medium: 77-153 lbs. Heavy: 154-230 lbs. Money: 17 GP
Background:
So I remember my ma. Barely though. She was really sick and then she wasn't there anymore and I became just another crying orphan in this dammed craphole of a city. Begging and scrounging through garbage heaps to get enough scraps to not starve to death is a hell of a way to grow up. What I remember most of those days is sneaking up to the fancy areas of the city to root through their fancy garbage. Running away from the town guards clutching a half eaten turkey and managing to keep it away from the other street kids to have a grand feast in my hidey hole. That's one of the happiest memories I got. That all changed a bit when I saw some of the other kids I ran with wearing better clothes and not looking like bags of bones anymore. Sure they probably looked just as filthy and starving as they did before to someone not living in the gutter. But I saw that they were wearing actual warm underclothes under their rags and I 'specially noticed them plumping up under there. I asked Sia about it. She's as good a friend as you can get when you're starving. I mean I stole some of her scraps sometimes and she stole mine but we both understood that it was the hunger driving us to do it and didn't hold it against each other. She said she'd followed them and there was some place where they were staying overnight and getting fed. Me and her, we got the courage to go up to the place and knock and well that's how we both become Little Lamms working for that bastard Gaedren Lamm. Pickpockets we were. Sia was always really good at reaching in and actually stealing things. I was more of a snatch things out of marks' hands and running away as fast as possible. Different ways of doing the same thing. Got really handy when Sia got good at spotting foks who started carrying around pocket snaps on them. They're like nasty moustraps you put in your pocket and it snaps right around a pickpocket's fingers. Well spotting those told you that those marks were carrying stuff they wanted to protect. And the snaps didn't really work when I yanked the pouches right out of their belts or ripped the pocket open and grabbed the scattering coins as the snap closed on empty air. I always had a lot of wiry strength even when I was half starved. And I wasn't half starved after I started bringing in the coin. It wasn't a good life but it was a damned sight better than the one I had before. The way I figure it we weren't really criminals we were just following the rules and the rules were set by Lamm. Maybe the rules weren't exactly fair to anyone but hell, same's true for the laws of the city. Anyways one day a few years later I'm tryna to make my quota and I try to rip the coat off of a bent old man as he made his way through a dark alley on my bit of the city. Not proud of it; Especially now. Imagine my surprise though when I find myself flipped over upside down on my head. Old man had just grabbed my hand and... twisted and I'd gone flying. I jump to my feet and try to go after his pocket again and end up with an elbow slammed at the back of my neck and went stumbling down onto a pile of horse s!~@. That's how I met the man closest to being a father that I ever had. Miyoto. I started hanging around him in my spare time and he started teaching me about monkish ways. It was amazing. Not the physical side of it, that was great sure, but the idea that I didn't need to follow Lamm's rules or the city's laws but could follow my own code. He taught me to create someting of my own and I started making stuff out of wood. Carvings and fixing leaks in my hovel and the like. I still did Lamm's work but I stopped going after the small folk who barely had anything themselves. Since it was the slum there was a hell of a lot fewer targets and I stopped making the cut that Lamm demanded. One day I'm heading out on my rounds and a bunch of Lamm's thugs jump me. Turns out Lamm had me followed to figure out what I'd been doing in my free time and why I'd stopped being a good performer. I nearly fight them off but they overwhelm me and drag me to Lamm's hideout. There I find out that Miyoto's been grabbed as well and Lamm taunts me with my mentor in a cell. He'd been planning to feed the old man to his damned gator in front of me but when he heard how well I'd fought he decided to keep Miyoto imprisioned to ensure my loyalty and keep me as an enforcer rather than killed. Mind you he lets me know this after having me beat up for a week straight and personally cutting a long ugly scar with a jagged knife right through the center of my face. Since then I've been doing his bidding like a good attack dog. But the rage against him is building. If it wasn't for Miyoto sitting in that cell I'd have breaking his damn neck or died trying by now. I still follow my own code though, as much as I dare, I've been feeding bits of info to a guard Capitan stationed near the Shingles when Lamm's plans get unusually cruel, Melag Somelen. Never about anything I'm ordered to do o'course. Sia, well she's sympathetic to what I'm going through, but she's not going to be rocking the boat when I'm helpless to do anything but follow Lamm's ugly orders. She's really the only thing keeping me sane through all this. Life's hell but some way I'll find a way to pay some of it back to Lamm ten-fold. NPC Miyoto: Very old refugee from Tian Xia. Was living in a hovel in the neighbourhood that Lorrimor operated in as a Little Lamm. Took to tutoring Lorrimor as a monk after seeing Lorick's potential. Is now a prisoner in one of Lamm's dungeons to ensure Lorrmior's loyalty. Sia: Grew up in the streets with Lorick. She's grown up to to become an expert thief and that's how he stays on Lamm's good side. She doesn't like the crime boss but she's doing as well as could be expected because of him. Is in a relationship with Lorick.
Cpt Melag Somelen: Lorick is a reliable contact for this Korosovan Guard Captain stationed near the Old Dock as Lorick tries to rebel against Lamm as discreetly as possible to undermine Lamm while keeping Miyoto safe.
Description:
Lorick is a tall man with rough, weathered, skin that makes him appear a decade older than his 21 years. His tall, muscled frame helps add to the effect but it is his large rectangular face that most draws the attention. A prominent nose that looks as if it has been broken a few times sits below two green eyes that are narrow but still manage to stand out because of their piercing colour. They aren't overshadowed at all by a pair of very well defined eyebrows that separate them for a very substantial forehead whose size is enhanced by the slicked back silver hair, cut short, on top. Beneath off of this is a massive chin that looks like it can take a lot of punishment. A large and cruel scar runs down he right side of his face. Maybe the cause of this scar is what gives Lorick his bearing of barely contained rage. Ht: 6' 2" Wt: 185 lbs Age: 21 Hair: Short, slicked back silver Eyes: A piercing Green Skin: Deeply tanned
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