Korvosa Unchained - CotCT playtesting new rules (Inactive)

Game Master Darkness Rising

Unchained Rules | Loot List


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Liberty's Edge

Female Human(Varisian/Shoanti) Sorcerer(Tattooed Sorcerer)(Fey Bloodline)/4 (HP: 22/22; AC12; FF10; T12; F+3, R+4, W+6; Perc: +1, Init +2)

One option is that Xenia could create an illusion of the pit, that is 5' from the actual pit. Then try to draw Lamm next to the illusionary pit, in the hope that he falls in?


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom
Evelyn Gertruade deGrey wrote:
Juliet, can you get access the Eel's End elicitly by pressing that scumbag that wants to bed you?

I can give it a try. Last time we met, Juliet bit him though, so Greasy may not be so interested.

I think pits and color sprays and mind fears and skeletons are all great, especially if we can use them to keep the flunkies at bay. Juliet and Lorick (and Ty?) can commence the stabbing/pounding and once Lamm's brought down, a lot of his flunkies probably scram.


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

I think we're planning on shock and awe then?


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

Works for Juliet!


Male Sylph Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 3
Stats:
HP 30/30|AC:18 T:14 FF:14(+2 to Non-Magical Ranged Attacks)|Fort:+3 Ref:+9 Will:+4|Init:+4
Skills/Abilities:
Perc:+11;Diplo:+11;DisDevice:+13;Stealth:+7|Inspiration 3/5|Panache 5/5

No problem in stabbing: I can also down a Longarm extract to give an hand in crowd control (4 AoOs). It would be neat if we could turn some of Lamm's lackeys on him, but I have no idea on how to do it.


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

I'm pretty sure that us PCs are not the only ones who hated being under Lamm's control. Maybe the talkers can speechify a bit to bring a few of them on our side? Lorick can really just try and keep people off of Dia and Xenia before rushing Lamm.


Male Sylph Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 3
Stats:
HP 30/30|AC:18 T:14 FF:14(+2 to Non-Magical Ranged Attacks)|Fort:+3 Ref:+9 Will:+4|Init:+4
Skills/Abilities:
Perc:+11;Diplo:+11;DisDevice:+13;Stealth:+7|Inspiration 3/5|Panache 5/5

I think we could do that. I think I have the higher Diplomacy modifier, and I can boost it up with inspiration, too.

Liberty's Edge

Female Human(Varisian/Shoanti) Sorcerer(Tattooed Sorcerer)(Fey Bloodline)/4 (HP: 22/22; AC12; FF10; T12; F+3, R+4, W+6; Perc: +1, Init +2)

Xenia is ok with the social skills (+8 Bluff, +7 Diplo, +7 Intimidate).


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

I can try talky but I'm super busy at work.


Male Sylph Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 3
Stats:
HP 30/30|AC:18 T:14 FF:14(+2 to Non-Magical Ranged Attacks)|Fort:+3 Ref:+9 Will:+4|Init:+4
Skills/Abilities:
Perc:+11;Diplo:+11;DisDevice:+13;Stealth:+7|Inspiration 3/5|Panache 5/5

Tyenar has no bluffing or intimidating ability whatsoever, but he's got a +10 in Diplomacy, so that should help if we want to convince some mooks that it's better to run away.


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

Might as well do it here:

Lore:Criminals: 1d20 + 5 ⇒ (7) + 5 = 12

To get an idea of who could be convinced to run, who would be loyal and who might turn on Lamm from the people in attendance.

What's the layout of the attendance room? Like where is the pit and where is Lamm usually sitting?


Lorick Dreck wrote:
Sometimes it felt like something was intent on making his life as complicated as possible.

Dead is simple. Just saying.

RE: layout of throne room, it's the inside of a ship: Lamm's throne room is a single floor, with all the internal walls removed. He sits at the prow end, with the pit off to one side. There are a load of trestle tables down the sides where people gamble, or play knivesies.

Lorick would know that about half of Lamm's crew (including his key lieutenants) are in it for the money (and/or for the kicks) while about half are poor sods like you lot, who don't have a choice. Plus there's the Lambs, of course.

Specifics of who wants out and whatnot would have needed a higher roll.


Just holding to see if anyone else is going to post before I move us on.


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

How high is the dais?

Seems like we're pretty much at go time. On Lorick's mark maybe?


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Give the go ahead and Ill pop mind fear to keep the riffraff and then Ill start getting skeletons out. Im kicking myself for not having amy direct damage spells right now.


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

Lorick pretty much just charges.


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

Great post, Lorick. Very noirish.

Juliet's action is to stab the first thing that gets in her way, or (hopefully) Lamm if she gets there first. I've went ahead and rolled what I assume is a surprise round action, but it can occur at any point, depending on the actions of others, like Lorick's mark. Just wanted to get the roll out of the way as I've not got much time today.


Evelyn - which target are you casting Mind Fear on? Presumably Lamm?


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Yeah, I thought it was an AoE for a second there. Lamm's probably the best choice.


BTW, Tyenar, just to head off any confusion: Juliet's trying to signal Ty(balt), her elf brother (the one playing knivesies). Not Ty(enar)...

Evelyn: got it. I'll have a post up later.


Male Sylph Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 3
Stats:
HP 30/30|AC:18 T:14 FF:14(+2 to Non-Magical Ranged Attacks)|Fort:+3 Ref:+9 Will:+4|Init:+4
Skills/Abilities:
Perc:+11;Diplo:+11;DisDevice:+13;Stealth:+7|Inspiration 3/5|Panache 5/5

*Facepalms* Sorry, posted yesterday late at night and didn't make the connection. D:


I was open to you getting a surprise round, but the dice said no. Quite emphatically, actually.

This is going to be a very complicated fight, with a lot going on. Please do your best not to post out of sequence. (Non-mechanics roleplay posts are fine, though. Encouraged, even.)

And no, unfortunately there won't be a map. I'm not at my home computer much these days. Apologies.

I'm prepared to be flexible on matters of flanking and so on. However, those of you with AOE options, please try to keep track of who is in melee.

Right now, that's Lorick, Sia, and Lamm.


Male Sylph Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 3
Stats:
HP 30/30|AC:18 T:14 FF:14(+2 to Non-Magical Ranged Attacks)|Fort:+3 Ref:+9 Will:+4|Init:+4
Skills/Abilities:
Perc:+11;Diplo:+11;DisDevice:+13;Stealth:+7|Inspiration 3/5|Panache 5/5
DM Unchained wrote:


This is going to be a very complicated fight, with a lot going on. Please do your best not to post out of sequence. (Non-mechanics roleplay posts are fine, though. Encouraged, even.)

And no, unfortunately there won't be a map. I'm not at my home computer much these days. Apologies.

By posting out of sequence, do you mean we have to post strictly in the Lorick, Xenia, Tyenar etc. order, yes?

Also, crap, I was hoping to do some AoO shenanigans: no map makes it hard, tough, particularly if it's going to be a messy fight.
If you can tell what the room is like, tough, I can make and editable map on excel docs by this evening! :D
It takes some using to to update on phone, but it's better than nothing. Speaking of which, where's the trapdoor to Lamm's alligator/water-spider/whatever?


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom
Tyenar "Whisper" Checkeredpage wrote:
*Facepalms* Sorry, posted yesterday late at night and didn't make the connection. D:

Not your fault! It totally makes sense that you'd interpret my post that way. I should have taken into account that we have two Tys now :)


Clarification: where a group of you are posted as being up, I'm not fussed which of that group posts first. So Tyenar, Juliet and Evelyn don't need to wait on Xenia.


Male Sylph Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 3
Stats:
HP 30/30|AC:18 T:14 FF:14(+2 to Non-Magical Ranged Attacks)|Fort:+3 Ref:+9 Will:+4|Init:+4
Skills/Abilities:
Perc:+11;Diplo:+11;DisDevice:+13;Stealth:+7|Inspiration 3/5|Panache 5/5
DM Unchained wrote:
Clarification: where a group of you are posted as being up, I'm not fussed which of that group posts first. So Tyenar, Juliet and Evelyn don't need to wait on Xenia.

Got it.

What about the mapping proposal? I could make something like this without much problems: that should help with how many characters are going to be in this fight (I suppose we're getting spooky skeletons soon, right Evelyn?).


Thanks Tyenar, but anything I can't read and edit from my phone is actually unhelpful: it would mean I could only post from a computer. And that would really, really, slow down posting.

Hence why I said "there won't be a map" - if I'd said "I'm happy for someone else to make a map" that would be another matter.

I appreciate the offer, though.


Male Sylph Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 3
Stats:
HP 30/30|AC:18 T:14 FF:14(+2 to Non-Magical Ranged Attacks)|Fort:+3 Ref:+9 Will:+4|Init:+4
Skills/Abilities:
Perc:+11;Diplo:+11;DisDevice:+13;Stealth:+7|Inspiration 3/5|Panache 5/5

Ok, got it. Last note, tough: there's no problem from seeing that from a phone (at least, me and a couple of friends of mine that do something similar have no problem with it), and because the cells are numbered you could tell us were the enemies are moving and we could move them if it's problematic for you to edit them on phone*.

*While seeing them isn't a problem, editing these kinds of map from a phone is a pain: last time I did that I messed up more than a couple of the columns. <.<


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

I also misunderstood the turn order thing. Storms rolling in to my neck of the woods but with any luck skeleton will present themselves shortly.

Liberty's Edge

Female Human(Varisian/Shoanti) Sorcerer(Tattooed Sorcerer)(Fey Bloodline)/4 (HP: 22/22; AC12; FF10; T12; F+3, R+4, W+6; Perc: +1, Init +2)

Sorry I have not been posting. Crazy few weeks between work and family issues that unexpectedly popped up. Will try to keep up better now that we are in combat.


Xenia - no problem, believe me I understand the problems life can cause to one's posting schedule.

Your feat Effortless Trickery allows you to maintain as a swift action - you get one free swift action per turn, in addition to the three normal actions.


And on the subject of the Revised Action Economy (RAE): Tyenar - Reach-based AoO's are much less useful in RAE because it's possible to take more than 1 step action a turn to get through any threatened squares without provoking.

If we imagine the following, where T = Tyenar; E = Enemy; and X = Threatened square:

.

E
X
X
T

With a 10 ft reach, T threatens two squares that E has to get through. In the normal/"chained" action economy, E would have to take a move action to reach T (since a 5 ft step wouldn't get to him) which would provoke an AoO.

In the RAE, however, E can take 2 actions to make 2 steps, and still get off 1 attack action that turn - without provoking an AoO.

Having reach therefore makes enemies use more actions in approaching you, which means they have fewer attack actions that turn, but it's far less likely to give you an AoO.

Reach is of course still useful in avoiding combat yourself, striking from behind meat shields, and so on. But it won't act exactly the same under RAE as it does under "chained" Pathfinder.


At the start of Round 2, the following have flanking:

Lorick/Sia vs Lamm
Juliet/skeleton vs Lamm

Lamm's AC is currently 22 (Touch AC 17).

Those with the Combat Stamina feat, remember you can add Stamina points to your attack rolls.


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

Alright Lorick hit him for 17 damage and he sneered, Juliet got him to 25 and he's started to get worried.... 100 HP Boss you guys think?

How does non lethal interact with temp hp? I'm assuming it doesn't while the temporary hp track is at 5.


Nah, the 'worried' was the result of Juliet's (barely) successful Intimidate check.

Non-lethal damage interacts with lethal in that if you take more non-lethal damage than you have hitpoints left, you go unconscious.

So, if Lorick has 34 hit points he'll go unconscious when he takes 34 points non-lethal damage; OR - and this is important - now that he has 5 points non-lethal damage, he'll go unconscious if he drops below 5 hit points, i.e. if he takes 29 hp of lethal damage. If he takes another 5 non-lethal damage, he'll go unconscious if he takes 24 hp lethal damage, and so on.

In other words, if the combined total of lethal plus non-lethal damage equals/exceeds your total hit points, you go unconscious.

Basically, non-lethal damage doesn't matter - until it does, and then it REALLY does...


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

Tracking it separately.

I heard somewhere about some cheese where someone recommended always carrying around 5 hp or so of non lethal damage. This way you'd go unconscious rather than die when you got close to the edge and you just have to 'rest' for a bit to subtract the non lethal damage and be up and about again, which is better than the actual healing you'd have to do if you actually went below 0 HP.


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You're welcome to give that tactic a go if you like...


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom
DM Unchained wrote:
Nah, the 'worried' was the result of Juliet's (barely) successful Intimidate check.

Hey-o! Barely successful again! I'll take it every time!


And no, Lamm doesn't have 100 hitpoints (should have built him that way though, those crits made Lorick's last round seriously deadly!). Which brings the question...

...how are you planning to fulfill Kroft's mission? Speak with dead?


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

I can talk to dead people!

Plus, odds are he's probably got physical leverage stashed somewhere. I'll be looking through his effects anyways once this is done.


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None
DM Unchained wrote:
You're welcome to give that tactic a go if you like...

Lorick's new early morning routine will involve him bashing himself in the face a couple of times.

Also he's not stopping until Lamm is paste as long as the dice keep cooperating! Tyenar can ask questions though. Speaking's a free action :)


So I'm an idiot and I forgot something important. Should have read Lamm's character sheet more closely.

Revised DM screen coming up.


Male Sylph Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 3
Stats:
HP 30/30|AC:18 T:14 FF:14(+2 to Non-Magical Ranged Attacks)|Fort:+3 Ref:+9 Will:+4|Init:+4
Skills/Abilities:
Perc:+11;Diplo:+11;DisDevice:+13;Stealth:+7|Inspiration 3/5|Panache 5/5

@DMU: Yup, I knew that about Reach with RAE: it turns Reach from a very good offensive option to a great area denial one!

Lorick Dreck wrote:
DM Unchained wrote:
You're welcome to give that tactic a go if you like...

Lorick's new early morning routine will involve him bashing himself in the face a couple of times.

Eeeh, to have the Non-lethal buffer actually working you have to sacrifice a decent chunk of your HP, or it's just going to get chopped anyway in one hit. On the other hand, if you take a big enough Nonlethal buffer, you cut significantly your HP.


For Round 2, the following had flanking:

Lorick/Sia vs Lamm
Juliet/Otto vs Lamm
Ladzlo/Lamm vs Juliet
Davor/Lamm vs Otto

With Lamm's disappearance from the fray at the start of Round 3, nobody currently has flanking.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Otto is a standard CR 1/3rd skeleton. 4 hp, AC 16, DR 5/bludgeoning. With that, he is now re-dead in a fairly dramatic way.


Oh well - that's one round that Davor wasn't beating up on someone living.


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

Ouch just realized how bad Juliet is right now. Do you want me to retcon the action for Lorick to help Juliet instead of jumping into a death trap?


Lorick Dreck wrote:
Do you want me to retcon the action for Lorick to help Juliet instead of jumping into a death trap?

No it's OK, I'm good thanks.

Oh - you were asking the others?

Retcon is available, but rational thought may be contrary to the rage state.

Expect a deposition from the Guild of Barbarians shortly. Just as soon as they learn what a 'deposition' is...


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

Chicken isn't Vegan?

Does anyone get that reference?


Lorick has unlocked the power of Self-respect!

I get the reference, but I'm not sure what it relates to.

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