Kingmaker: The Stolen Lands [Gestalt]

Game Master Æroden

Progress of Exploration, Map.

NPCs...

Loot

Kingdom Stats

Here is the battle map.


3,151 to 3,200 of 5,742 << first < prev | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | next > last >>

Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

With an intrigued smile towards Krazok, Gorgoron follows the others, and after mounting, spurs his horse to keep up with the others.


The wyverns leave your group in the dust, but you have a heading. Survival to follow the scat.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

1d20 + 1 ⇒ (16) + 1 = 17 survival to assist the real tracker

Fizzy points out scat as they ride


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

I think that in tracking, scat refers specifically to droppings, and droppings only. It's unlikely that these creatures are going to leave a trail of scatological tracings all the way to their lair, unless Krazok's intimidation really was that good. The more general term for any kind of trail marking, be it prints, prey carcases, scent markings, or scat, is spoor.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

I wounder what we will find


Torq does his best to follow the spore..

Survival: 1d20 + 7 ⇒ (2) + 7 = 9 Plus any assists..

But apparently has his head in the clouds.. Perhaps someone else will be ablt to pick up the trail..


With the assitance of the ranger and Fizzy, Torq does not get the group lost, but the trail seems to grow cold.

Do you begin exploring the hex or...

Sorry I have just been out of it and lack of internet hasn't helped.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

I guess we should explore and hopefully we rediscover the trail


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Sounds good.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Seeing Torq struggling with the dust, he gives it a shot.

Survival: 1d20 + 8 ⇒ (4) + 8 = 12

To no avail.


"With the trail lost I suppose we should just explore the area then.."


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

"That sounds wise. That many Dragon-kin are likely to leave a mark. Raiding subsistence farms and the like will not produce nearly enough meat to feed them all, so the group will likely be more active that a lone dragon might otherwise be. That should make sign easier to find. If we can find a pattern to their attacks, that will likely lead us back to the den in time."


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Lets see what the fuzzes have to say

Fizzy looks for signs of a burrowing creature that he can get info from.


The few fuzzes that you can find don't care to pay attention to fliers, thus they have almost nothing pertinent.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Very well lets explore the area


Taking a good portion of the day the group comes upon several more sights of where a farm or building is burned down, to a total of 3 locations. Getting to the South end of the area last, just to make sure you did not miss anything, you find a ravine, there is a strange bridge made up of floating rocks. Each rock is about the size of a human. You could attempt to go around the ravine, but there is no telling how long that will take how do you wish to attempt to pass over the ravine?


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy detects magic and assuming the rocks are magic he points that out to gorgorkb


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Arvangail looks at the bridge and at the rest of the mixed party Fine, I'll go and with that simple statement bow in one hand arvangail crosses the ravine one the strange bridge made of floating rock


How deep is the Ravine? I assume it will be an acrobatics check to cross?


Presently the rocks are close to each other so it would be an Acrobatics check DC 5. Thus most if not all of you taking 10 would have no issues crossing. The ravine is about 50 feet wide and at least 200 feet deep. Though it looks like the ravine walls recede under the present cliff.

It appears that Arvangail made it easily to the other side, but with a stone wall on the otherside, it blocks your view after he goes through the archway at the end of the boulder bridge.

Arvangail:
You make it to the other side with little to no problems, though you did see ice and the boulders were definitely slippery. You may choose to state that you stopped on the way over the bridge to say anything that you choose.

Now on the other side you can see elvish writing in the archway, it looks to be a warning, one of the fire breather, shapechanger, and his pet dragon kin. It never names who it is or what it is, except for the 'ever hungerful, despoiler, and spawn of 'HER'.

Past the archway you can see a glade of grass and several fruit trees, they seem to be pear trees and the fruit have a glow to them.


Seeing she made it easily Torq will follow.. Taking 10 would give him a 19 acro.. I thought you weren't allowed to take 10 when there are penalties for failure?

Edit: The PRD says you can take 10 when not in immediate danger or distracted, so i suppose that would be a DM call.. And you seem to be fine with the take 10 so :)


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy hops across happily take ten will make it


I am fine with taking 10 when not in immediate danger or distracted, for many skills, Knowledge seems to be more of a reactionary thing, and what you know off the top of your head, people forget things. If you had a book or several hours to think on it and jot down some notes, sure taking a 10 would be more plausible then.

As Torq begins to steadily taking his time to hop onto the boulders one at a time, they begin to move but not much. Stopping on the boulder he is on makes the boulders stop moving. You can keep taking a 10, but it will take about 5 minutes for you to get across.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

1d20 ⇒ 18 a roll for fizzy then


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

during certain moment as Arvangail crosses over he will turn to everyone Care full on this rock there is some iced that has formed and it makes this area slippery

once other elves have crossed he will point what he saw to them.


"Hmm, it seems to be getting harder the more people that cross.. Next one across might wanna tie a rope to em to get across here.. That should help and make sure noone plummets to their death.."


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy gets across and sees the fruit

hurry guys so we can make pie! he hops back and forth


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Taking 10 for Gorgoron will be a 13. Are people taking their horses, or leaving them behind? If I bring my horse, leading it of course, its taking 10 value would be a 12.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

Krazok looks at the group then at the mounts, "Should I stay with the mounts, I was able to scare them off last time, perhaps again. Otherwise, I can carry one over at a time... well it depends if this is where we are heading."


Fizzy jumps across and the boulders move much more, but with his nimble and graceful feet he is soon on the other side.

When you get to the other side you can see elvish writing in the archway.

Elvish:
You all know how lengthy elves can be, thus I will paraphrase it: it looks to be a warning, one of the fire breather, shapechanger, and his pet dragon kin. It never names who it is or what it is, except for the 'ever hungerful, despoiler, and spawn of 'HER'. If you want clarification on any part feel free to ask.

Past the archway you can see a glade of grass and several fruit trees, they seem to be pear trees and the fruit have a glow to them. This glade is about 100 feet deep and 300 feet wide. Beyond the glade is steep cliffs, much like the ravine. There appears to be about a half dozen cave entrances but they are all at least 30 feet off the ground from the glade. Many little waterfalls drop from the cliffs, down the sides to small pools around the base of the cliffs.


"With the boulders moving like that i dont think bringing the horse would be a good idea.. Perhaps someone should stay with them.. Or maybe 2 people? It would be a long walk if the wyverns got them.."


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

"I can stay with Krazok," Selena offers simply without a care. She does an acrobatic dismount from her horse and sticks it.


The two elven warriors offer up to stay with Selena quickly after she offers to stay behind. They look to have alternative motives.

Those across now are: Torq, Fizzy, Arvangail, the ranger and wizard elves.

The ranger and wizard elves take less care than Torq, but the rocks seem to settle for them.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

"Go ahead Krazok, these two will protect me." Selena smiles and pretends to fawn over her protectors.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

"Sure..." He chuckles to himself at those boys predicaments if they try anything without her permission. "Let me see how these magical boulders will affect me." He ties a rope to his waist just in case and tosses the other end to the two warrior elves. "Show how strong you can be if I fall..." He tries to use their twitterpattedness to his advantage, just in case.

Krazok waits for Torq, the rest of his allies, and the other elves to get to the other side before crossing. He offers the other end of the rope to those that want to be more secure over the 'bridge'.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy calls back to the elves and Selena

Don't get in trouble Fuzzwiddle! And you elveses behave!


"Ha.. Good luck with that.. Comon Krazok, there's surely something to slay up in them caves.."


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy finishes reading the inscription then he looks back at Selena.

Fuzzwiddle come look at this! He animatedly waves to her


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Gorgoron crossed as well.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Arvanvail will just raise an eyebrow at the gnome after his last statement to them


Gorgoron crossed easy enough, his feet find clear spots that seem dry, the boulders don't act up at all, in other words don't move.

Gorgoron, you had posted OOC, so I was not for sure if you had done it yet. Also if you haven't figured it out yet, the boulders act differently with different people.

Those still to cross over or have not passed over yet: Tomas, Krazok, Selena, the two warrior elves. Am I missing anyone?


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

"I will be right back boys." Selena says in her seductive voice, she grabs the end of Krazok's rope, and takes a few tentative steps, then with no movement she skips across to the archway, still holding the rope. "What do we have here Fizzy... interesting... well it looks like you are going to have some fun against something trapped here, likely from Elven magic. That is trapped by Elven magic. Arvangail, Gorgoron, or Tomas should be able to help learn more about it if you find more writing like this... I am going to protect the horses and find a safe place for them nearby, good luck with the dragon hunt." She says then pats Fizzy on the head.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

DM:
Those this kind of elven magic remind me of something or do i know stuff about it?. I can make a Kn Arcana / spellcraft


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Before Selena goes, Fizzy whispers to her

Sylvan:
I thought maybe you were the shapeshifter, since you don't remember so much. That would have been funny!

He watches her go then changes his hair to pink


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Tomas follows with caution, jumping onto the boulders.


Arvangail:
Yes, you should do both of those checks, detect magic would help even more. There are spells on the bridge and the archway, let alone the wall.

Selena speaking to Fizzy in Sylvan:
"Yes that would have been funny, but I sure hope those other names are of me. I can remember back when I was an elf from childhood up until a few months ago really, assuming it was months, it could have been years. But no, I have no recolecction of this place, and I don't like the magic that lingers here. It does feel like the magic of the collar."

Tomas goes without the rope, as he gets onto one of the boulders it begins to move, as he continues he find some ice and slips. Reflex save to grab boulder to not fall off the bridge, 1d20 + 3 ⇒ (17) + 3 = 20. Luckily his cat like reflexes allows him to grab a ledge on the boulder and find a foot hold.

Selena takes the rope out to Tomas throwing it down to him as she balances on the boulder. Krazok and the two elves are ready to pull you back or to steady you. Selena slowly makes her way back to safe side.

The sound of roars can be heard coming up the ravine walls.


"Well it seems something knows we're here.."


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Arvangail.will cast a detect magic

And then focus his sense all around him
spellcraft: 1d20 + 7 ⇒ (10) + 7 = 17
kn arcana: 1d20 + 7 ⇒ (20) + 7 = 27


Torq = Stealth Mode..

Stealth: 1d20 + 15 ⇒ (3) + 15 = 18

Or maybe just sorta stealth mode.. May Desna protect us


Arvangail:
You know there is a symbol of weakness, arcane symbols of several different individuals, Detect Good, alarm, and other spells that protect, likely the archway, wall and boulders. There is one spell that you can't recognize.

Presently you are all huddled around inside the archway. Everyone please tell me where you move to, what your actions are, etc.

3,151 to 3,200 of 5,742 << first < prev | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Kingmaker: The Stolen Lands All Messageboards

Want to post a reply? Sign in.