Kingmaker: The Stolen Lands [Gestalt]

Game Master Æroden

Progress of Exploration, Map.

NPCs...

Loot

Kingdom Stats

Here is the battle map.


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Fizzy:
You search the places that keep you away from the dead the most, but you do find several quills. The quills were bored into the walls of the farmhouse, as least the ones still standing. You think them out of place.

Tomas:
You believe that the largest creature is draconic in nature. It is 'huge'. There are also several 'large' ones. You believe they all flew in and burnt the house down, then enjoyed the meat. You think this happened recently, maybe 12 hours ago. The burnt farmhouse is barely smoking and the soot is still warm.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

they were attacked by giant porcupines! fizzy shouts as he looks at the quills

Nature 1d20 + 8 ⇒ (6) + 8 = 14


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

"Unfortunately...that would be far better than the truth." He pauses to point out some of the more damning indicators of the draconic attack. "If you see here, it's clear these are claws from something massive, much larger than anything I have dealt with before...of which the largest is the owlbear at the Stag Lord's fort. And here..." he waves, "Is where you can find that this huge monster was not alone. So we aren't dealing with one dragon...there is a brood. This might be a lot worse than originally thought."


K Nature DC 10:
You do believe that the items in question are quills from a creature, though you think it might come from something Draconic, thus K Arcane is needed.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

1d20 + 4 ⇒ (3) + 4 = 7 arcana

Fizzy and the Fuzz stand on their heads as they ponder the quill


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

My apologies at not making more of an introduction of myself once we joined the main group; Christmas busyness. I'll a brief intro, and try to RP his integration into the group a bit more going forward.

His first appearance - last night:
The man that escorts Thomas back to the camp does not bear a commonplace bearing or appearance. He is very tall, more than head and shoulders above Thomas. However, the first thing that strikes anyone who might lay eyes upon him is his hair. At first glance, it might appear a dark red, or perhaps deep ember orange; however, in any absence of light, such as the fading light of the evening as the group makes camp, it can actually be seen that his hair sheds light of its own; it is glowing. As it attracts the gaze of any who look upon it, seeing it for more than a moment reveals it to be moving; the strands licking about his ears and brow as though moved by an unseen force. The motion is very familiar to anyone, but it takes a second to recognize why; the hair is made of flames. His face is even and memorable, and in fact you may have difficulty remembering ever having seen a more handsome set of features. He visage possesses an almost otherworldly quality, as though set somehow apart from mortal beauty. He is clearly something other than human.

He is dressed formally, in dark red robes of fine make, but suitable for travelling. Arcane symbols are tattooed all over his visible skin, tracing out long lines of script along his forearms and hands. The image of a bird, a Red Thrush to those knowledgeable of such things, can be seen upon the side of his neck.

Upon meeting the folk of the encampment, he bows deeply and meets the gaze of each of the companions. There is something humble in his bearing, even though his manner is rather formal, there is no arrogance in it.

"Greetings to you, champions of the Stolen lands. You may call me Gorgoron. I have had the pleasure of meeting Thomas here in these past days, and he has invited me to meet with you. I understand that there have been troubles here of late, and I hope that my modest skills might be of service to you in serving the settlers and peoples of these lands."

Over the course of the evening, Gorgoron takes whatever chance might present to meet and get to know the companions, taking time to learn their face, their names, and their trades, if they are willing to share them. He describes himself as one of magic blood; one who has had to learn to channel and temper the forces that live within himself. He states that he is both a Sorcerer, and summoner of the champions of good from other realms. Unseen in the background before, Gorgonon's valet moves to serve him, a creature he calls Fidelus, who while mostly human in size and shape, cannot really be conclusively identified as a member of any one race. He makes himself unobtrusive, fetching things for his master; food and water, and setting up his tent when the time comes. At one point, the enigmatic mage rubs at the tattoo on his neck. As he does, the tattoo disappears, and instead a living breathing thrush sits upon his fingers. He whistles to it, and it sings back. Gorgoron feeds it from his hand, before allowing it to fly off into the night for a time. It returns some hours later, and Gorgoron places it upon his shoulder where it nuzzles down into the hood of his robes as though the folds were his nest.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

The Present:

Kn:Arcane: 1d20 + 8 ⇒ (19) + 8 = 27

Looking aside towards the strange gnome while addressing the others, Gorgoron says, "While such giant woodland creatures might be reason enough to give us pause, I think these quills might signify the presence of something even more sinister. There are forms of dragons that bear such things, and if a brood is at hand, it might be a collection of some such as these."

He looks about at the gathered companions, "Though I do not doubt the bravery of any gathered here, are we sure that such a threat is within our capacity to challenge, with the resources assembled here? A single dragon of this size would be a formidable opponent; one not to be taken lightly. But if there is even more beyond that of the chiefest creature, a brood of young, do you believe that such a gathering could be laid low by we few? Such a task should give us pause."
That is to say, a Huge dragon is well above the pay grade of any number of 3rd level characters,even gestalt ones.

Am I aware of any type of evil dragon, or dragon-like creature with fire breath and quills?


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

As far as we are concerned it is either the dragon or us. We will fight it no matter what. And if it is a brood we will try to kill each of them if possible. his voice is plain and leveled as if staying just a simple fact.

Now can we track what caused this destruction ?


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

The night prior

Fizzy spends a long time the previous night amazed by the hair of gorgoran and does his best to make his hair do the same but he is unable to.

Fizzy stands with his hand on his massive belly his hair tall and a bright yellow with an amazing scarf fluttering.
I am Fizzwiddle Glockenfleffor XXII and this is the Fuzz of the Fizz

He gestures toa fat raccoon who also wears a scarf that flutters with no wind


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

Gorgoron:
You think the quills come from wyverns, likely being 'compelled' by the dragon to act as support for him. The slaughter of the pigs does seem to be wyvern work.

***Previous Night***
"Greetings I am Krazok Vell Firesource, dragonkin and heir of the Firesource clan. I am known as the master of weapons in my clan, any weapon I pick up I can use to severe potency. Teacher to my friend Torq and friend to all, save bandits and corrupt ones."


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

***Previous Night***
Selena introduces herself, but seems to leave much more hidden. "I am Selena an exile from my people for a life that I do not remember, I can slink among the shadows better than most and use my weapons to deadly force."


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

Present
Krazok starts to mutter to himself in draconic, his eyes begin to glow golden. He holds his claw out to take the quill.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy and the fuzz each present Selena with large heart shaped cookies

Fizzy speaks to her VERY quietly

sylvan:
[b] just want you to remember that we are always your friends

Then fizzy goes to look for burrowing animals that might have seen what happened

Take 20 on whatever check needd


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Quietly in Sylvan to Fizzy:
"Yes, we will always be friends,"

Selena speaking in a quiet voice and strange words to Fizzy, then she smiles and gives Fizzy a big hug and rubs/scratches the Fuzz. She then takes the cookies and eats them.

"I think you are running a little low on sugar." Still smiling.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy dives j to his haversack checking his sugar supplies.

emergency! We must slay this dragon quickly so we can get more augar
The. He resumes his search for a mole or a hedgehog or some kindling creature he can ask about the attack


Nope, you find where one might be but it was dug out and you can find blood even there. Did you give the quill to Krazok?


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Yes I did

they killed the fuzzy!. Fizzy is sad


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

Krazok finishes his spell then looks around, "Weird instruction, I would expect North or South, not wait... Wait, oh crap!!! Take cover!"

Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Surprise round - he moves to his Axebeak.
Perception checks everyone!


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy and fuzz clutch each other tight

1d20 + 11 ⇒ (17) + 11 = 28


Perception DC 10:
you start trying to see what the others are talking/screaming about something flying.


Perception DC 15:
you start trying to see what the others are talking/screaming about, you see some creatures flying from the South.


Perception DC 20:
you can see 7 dragon like creatures flying from the South. You may act in the surprise round. A couple hundred yards away.


Perception DC 25:
you can see 7 dragon like creatures flying from the South, they have quills, just like the one Fizzy found, but many of them on the end of their tails. You may act in the surprise round. 250 feet away.


Only act in the surprise round if told so.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

surprise

The fuzz climbs into fizzys haversack and pops his head out

Fizzy casts Mage armor on himself

you are not allowed to kill fuzzies!


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

What ? arvangail just stands there having no clue.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Perception: 1d20 + 10 ⇒ (5) + 10 = 15

Tomas sees the shapes on the horizon and based off what his companions are doing Would we get a bonus to perception based off of the other reactions he begins his defensive routines as soon as he is capable, drawing his blade.

Cast Mage Armor as soon as capable


The rest of the elves seem to be just as clueless to what you are all speaking of. The sly jumps around the group carefree.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Selena's eyes get big, she runs to the side of the farmhouse. Taking cover with what is left of a wall.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Actually I will cast mirror image instead 1d4 + 1 ⇒ (4) + 1 = 5

If that's ok


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Perception: 1d20 + 10 ⇒ (9) + 10 = 19
Missed it by 1.

Gorgoron turns and sees the approaching figures.
"Warning; the quills came from wyverns. If that is what now approaches, their tails transmit venom."


Sorry for the delay.. Still on vacation so.. Did Santa leave presents?

Perc: 1d20 + 8 ⇒ (4) + 8 = 12

Torq grabs his flail and looks for something flying..


out and about today, roll your initiative and first round actions.

The wyverns quickly are upon you, but begin to circle 50 feet above.

Selena tries to get better cover.

Sly goes for cover too.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

1d20 + 3 ⇒ (3) + 3 = 6 init

Rd 1

Fizzy moves into cover after casting Mage armor


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Initiative: 1d20 + 2 ⇒ (14) + 2 = 16

Seeing the danger before him, he follows up with another spell. Cast Shield


Torq looks for cover and pulls his hand crossbows..

Init: 1d20 + 4 ⇒ (19) + 4 = 23

Stealth: 1d20 + 15 ⇒ (16) + 15 = 31


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Init: 1d20 + 6 ⇒ (2) + 6 = 8

Round 1

Cast Shield, move to cover while drawing longbow

Current AC 23


Round 1
The elves take cover drawing their bows.

Krazok stays out with the horses readying a javelin.

Round 2
23 Torq, hidden??? Behind a barrel?
16 Tomas

15 wyverns

13 Gorgoron
9 Krazok
8 Arvangail
6 Fizzy
5 elves

The wyverns look like they are interested in you but keep circling above you by at least 50 feet. They saw some of you but you don't think they saw all of you.

Who is hiding by who? You have four places that can only hide 4 people each. The east side of the wall(inside the house),
the west side of the wall,
debris around (burnt barrels and such),
or the bloody pig pen?


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

=> West side of the wall (so be used as some form of soft cover, will arvangail will attack with arrows)


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Inside house


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Not sure if my casting of mage armor went in surprise or not, I missed the DC to act by 1, but if there were any bonuses from others' reactions, then I made it. If not, then this is the round I will be casting Shield, at which point, Tomas will spend his move to slide on his buckler.


Behind the barrels work fine for me..


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Gorgoron moves to the inside of the house, once in place, wrapping himself in the protection of his mage armour.


No one really pointed out where they were coming from so no bonus.

Sly is still just frolicking around.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

Round 2

Krazok stays next to the mounts looking as menacing as possible with large great sword and javelin, one in each hand. He hisses at the wyverns.

1d20 + 7 ⇒ (17) + 7 = 24 intimidate

The wyverns seem to question attacking even more.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizztelligence danger! fizzy shouts very worries


Sly looks at Fizzy then goes over to stand next to Krazok and smiles.

The wyverns, leaved heading back towards South.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

"Come on, we got our direction now!!!" Krazok yells as he gets on his Axebeak. He clicks his tongue in his mouth, throws his arm down so Sly can jump up on his arm, and the bird starts off to the South, gaining speed quickly.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Selena bursts from the shadows of the building, Tomas you didn't even see her and she was right next to you. She just begins to run to the South leaving her mount behind. "Two of you elves get on my horse and get to moving!"


The elves can't believe that the wyverns were just intimidated by the dragonkin, yes he looked crazy wielding both weapons... still...

I takes them a few more moments to understand what is going on but soon enough they follow the group to the mounts and two of them get on the mount that is left. The ranger of their group grabs the mule and runs with it behind him. The wizard casts a spell which produces a mount and he gets on to have Arvangail join him.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy hops on a horse, begging torq I suspect and rides


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Arvangail monts behind the wizard on theconjured mount


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Shaking his head, he slips his blade back into the sheath and shoulders his buckler. Only then does he remount and begin to follow quickly.


Torq will mount up and take off after the others..

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