Kingmaker: The Stolen Lands [Gestalt]

Game Master Æroden

Progress of Exploration, Map.

NPCs...

Loot

Kingdom Stats

Here is the battle map.


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HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

oh no. We should hunt it. I bet he looks like this! rawwwr!

Fizzy does his most evil dragon impersonation and the Fuzz runs up and plays the knight and slays Fizzy.

wanna do that? As long as the dragon is evil we can get it!


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Well it doesn't quite work that way but that is the spirit Gnome. Alright you may tell you friends to come and share our fire for the evening.

Arvangail will head back and nod to the other elves gathered. He will make sure that his weapon is always on hand just in case.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy dances back and speaks to kazoo first

flamefriend, they are nice they are hunting an evil dragon. I think that is ok since evil dragons give good dragons like you a bad name.. Fizzy invites everyone to come to the fire


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

The Ceremony:
The man present when Tomas awakes neither typical, nor commonplace. A head and more taller than most men, the first most striking feature is hair that glows like fire. Observing for even a moment shows it moving like fire as well, the strands dancing like licks of flame around his brow. He has a compassionate face, and an intelligent gaze that give an impression of awareness and understanding.

He nods towards the newly awakened dragonkin, the sudden stoop implying a bow. "Well, friend. It goes well." He smiles warmly, and it shows genuine mirth upon his features at the informality of the greeting. "How do you feel?"


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

The Ceremony:

"I feel as if an Ogre used me as a boot, but I grew a callus from the pain of it. I feel more energized than ever, but as if I could sleep for days. I'm a living, breathing contradiction." He says all of this as he opens and closes his eyes several times and then looks down to see that his armor is missing, but then catches the glint of the breastplate out of the corner of his eye. What he does notice is the image of a bronze dragon that now takes up a good bit of his chest. "Interesting..."


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Selena, who appears to be a very beautiful elf, comes to the camp and sits down, stretching her arms emphasizing her frame. Something strange happens Will DC 18, otherwise you all seem to be more friendly towards her.

"My large friend is close to me, he protects me and my friends he has draconic lineage, I hope you don't have troubles with him." Selena says in a sweet voice.


The others at the camp receive her well enough then try to do whatever they can to make her stay better, offering food, blankets, and other services.

A few hours ago the group would likely jump at and try to kill something of that sort, but with her soothing words they are fine with it.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Will: 1d20 + 3 ⇒ (13) + 3 = 16 add +2 bonus against enchantment spells and effects if applicable

any sign of magic, spell casting concentration to use a spell like ability?


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Not all creature living under the sun and move of have draconic blood are evil and bent on rampage and destruction. Metallic Dragon are noble and mostly good creatures even if the thinking and means are completely foreign to us.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

Krazok comes in with the gnomes suggestion, on foot leading his Axebeak into the view of the campfire, the dragonkin looks like a humanoid red dragon. He has a breastplate of fine metal, a warhammer on his side, and a few javelins on his back. A massive 'large' greatsword is on his Axebeak nearby if needed. The other horses and their last member joins as well, a half-orc. "I am Krazok Vell Firesource, thank you for sharing your campfire with us."


Male shocker lizard?

Selena's ability to charm those around her seems to just be innate, she does not even need to concentrate on it. Arvangail you have with your bonus. It is an enchantment/charm, as the effect comes over you, you may do a spellcraft check.

Perception DC 20:
The only sign would be that flower petals seem to drop out of her sleeves when this happens, and a very slight red powder envelopes the campfire.

A little green lizard of sorts runs around investigating many of their things. He stops for a bit to ask a question then goes right back to investigating. "Why elves so far to the North?" It sounds like a reptilian "elmo".


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

this is Fizztelligence.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

perception: 1d20 + 6 ⇒ (11) + 6 = 17

youre welcome krazok. As i have alude to it we are out here in order to hunt an evil dragon. You wouldn't have any info?


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

"No, I don't know much of dragons, there are several bronze dragons the make the stolenlands their stomping grounds, and have heard of a green dragon to the South, I would say you are far to the North." Krazok responds to Arvangail.


Torq listens to the convo and settles down a bit as they seem to be friendly.. "Im Torq, it's nice to meet a friendly ot here.. So often the things we meet are not.. So dragon hunting eh? I've been doing a bit of that myself lately, although hunting them to talk not fight.. But then again im talked about metalic so.. I have very recently became bloodsworn to such a dragon.. Brother I am.." He pats Krazok on the back and gives him a smile..

"If an evil dragon is what you seek we might be able to help such a quest.. Is this a specific dragon? Do you know its name?"


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

No we have little information in fact. Our party was far away when it all happened we only say the aftermath of it.


"The aftermath of what?"


Another of the elves pipes up, it is obviously a pain to them, " "The Elven outpost we were living at was burned to the ground by a dragon. We could see it afar but once we got back there was nothing we could do, even the bodies were unrecogizeable."


"I see.. So it used fire.. That rules a a few of the dragons out if im not mistaken.. Im not sure if we have the skills to take town destroying dragon atm though.."


"You are welcome to our fire, but we will be off at first light to continue our hunt of the horrible beast." Another elf speaks up and the others nod in agreement.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Arvangail also nods in agreement


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

This sounds like fun! Can we come?


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Selena looks at Torq, Krazok, and Fizzy with indifference.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

We can talk about it in the morning


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy and Fuzz, and th Sly if he wants move up to the Fire and Fizzy pulls out his dutch oven and bakes some cake

Take ten on Bake for a 22 plus 2 assists for 26

Once he finishes baking he falls face down and sleeps


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

The Ceremony:
"I think I can imagine how you feel. Mystical ceremonies such as these can leave one in wondrous new states, feeling a wealth of new sensations, and sometimes even have you questioning what you once were, or are now."

"What is your next step from here? To what use will you put your newly awakened blood?"


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

The Ceremony:
"I was sent down here to represent a group of lords to the North. They tasked me and others with clearing out bandits from this area and begin making the land a bit more hospitable. I was fortunate that I had relatives down here and found out more of myself in the process. I will continue that work...once I catch up with them." He says as he looks down at his arm to see a long, snake-like tattoo wrapped around his arm.


Male shocker lizard?

Sly helps Fizzy with his baking. Then will make sure to remove the dutch oven from the fire, but near it to keep it warm. Eventually slipping off into the night.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

Krazok takes the first four hours of watch, waiting for Selena to get done meditating. He will converse with whatever elves are staying awake.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

snore...chew...snore...fart...giggle...snore


Sleepy sleepy..


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Arvangail will take his turn during the night watch


The next day finds you all pretty well rested for sleeping outdoors.

Tomas:
You may come in when you want, your Uncle has some pretty strong magic, and though it took you at least several days to take the ritual and 'learning' spells it only took a true day for the rest of them.

The elves are collecting their gear and preparing themselves for the day.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Stepping out of the rocks, presumably with Gorgoron following him, he eventually finds his friends as the elves are packing up.

"Seems that you found someone to help in my absence." He says with a grin, not wearing his armor at this point, he has the breastplate strapped onto his back. The tip of the newly found dragon tattoo on his chest can be seen under his shirt, a coiled bronze neck. On his arm is another new tattoo, neither of which look angry like a new tattoo would.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

"Yes, these elves seem to want to hunt down a dragon that destroyed their outpost. They welcome us to help track down and kill the beast, what say you Tomas?" Krazok explains and asks.

"Who is your new friend?"


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

have one everybody, courtesy of the Fizz.

Fizzy passes out green and red cookies that he baked the night before.


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Smiling and nodding to Krazok.

"This is Gorgoron. He is with us to help with my magical training and tapping into my past a little."

The words of a dragon draw alarm for him slightly and it shows slightly on his face. "I am not sure. What sort of dragon would we be tracking?" He asks as he takes one of Fizzy's cookies and nods his thanks.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Evil dragon! Like this Tomdoir! Raawwwrrr! Fizzy and Fuzz do their evil dragon and dragon slayer bit for Tomas


"Im game.. I can assist in tracking as well.."


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

A big fire breathing one just simply says arvangail in a dry tone clearly not amused


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

sylvan:
isnt that what I said?

Fizzy says to the Fuzz who shrugs

Fizzy passes out cookies to the rest of the fizz then those not of the fizz


The new group now finishes collecting their gear. The elves put most of their extra gear on a mule they have, as the rest of you burden your mounts.

They were heading East, the elves request that they explor for they are looking for any signs of the dragon.

Assuming you continue to explore. The ranger of the elves assists Torq giving him a +4 on survival. Thus you cannot get lost.

Another day passes exploring the next area, 'Hex', to the East you find nothing of interest to mark on the map, except that the Shrike river is near the South Western area. Though you did see the sign of a flying form far away in the Southern direction.

The camp is set up, and the elves offer to watch, they know you need to rest more than them.

*Edited
Would someone please go back and check what day it is, also if you can figure how many days you have been in the wilderness since arriving at Oleg's that would be AWESOME!!!


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Yes explore!


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Tomas also assists in the survival skill work as he follows their lead, completely fine with tracking an evil dragon.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

An other day passes and still no traces of it


Continuing South, the next day you find a farm that is mostly burnt down, there appears to be a muddy pen.

Upon closer inspection:

The pig pen has a few pieces of pigs left, mostly blood.

The house does not seem to hold anything of value no remains of the farmers remain.

Large tracks are around the farm, but no visible tracks leaving the farm.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

"If we can find a scale or something that belongs to the creature that did this, then I can divine towards its location." Krazok offers.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Understood, but so far we don't have anything that belonged to it.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy is grossed out by the farm but does a careful search take 20 for 31


Daily:
1st Level: 2/6 2nd Level: 4/4
Half-Elf
Vital:
HP: 27/44, - AC: 20/T: 12/FF: 18 – Perception +10 - Initiative: +2 - F: +7 / R: +3/ W: +6 - CMB: +8 - CMD: 20, Speed: 30
Skills:
+11 Perception, +10 Diplomacy, +10 Know(Local), +18 Intimidate, +9 Spellcraft, +9 Survival

Tomas grits his teeth at the destruction and looks about quietly, almost staying to himself. Death by dragon is clearly not sitting well with him.

Take 20 on survival, looking at the destruction to ascertain more specifics and what the large tracks are. Confirmation stuff really.

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