Kingmaker: Legacies of Dust (Inactive)

Game Master Wolfspirit

Hexploration and Provisions | Calendar | Loot!


551 to 600 of 1,353 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>

CG Male Human Bard (Arcane Healer) 3 | HP: 21/21 | AC: 17 (12 Tch, 15 FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +3 (+2 poison/drugs; +4 alcohol, bardic, language-dependent, sonic) | Init: +2 | Perc: +6, SM: +6 | Bardic Performance 12/12 | Channel (1d6+1) 3/3
Current Conditions:
none
Active Spells:
none

Previously...
Quint blushes bright red at Elvara's words, and stammers, "Oh, you mean those dancing lights! That's a very useful trick." A wave of his hand causes them to cavort about the tunnel.

---

"Uh, excuse me Tartuk? Do you mind if I ask you where you learned Taldane? Also, your Draconic sounds a lot more formal than what I hear from the other Sootscales. Where did you say you came from again?"


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

What language are you speaking Quint? Also, no revealing to the rest of us what is going on?
Previously
Why did he blush?I didn't say anything wrong. What else could it have meant? Elvara searches her mind for other interpretations of her words. After a few seconds she blushes a deep crimson. Oh... That's what he thought I meant. She doesn't say anything about it though.

----

Seeing nothing yet, Smexy continues forward through the door. She's careful, knowing that there could be a demon waiting inside.


CG Male Human Bard (Arcane Healer) 3 | HP: 21/21 | AC: 17 (12 Tch, 15 FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +3 (+2 poison/drugs; +4 alcohol, bardic, language-dependent, sonic) | Init: +2 | Perc: +6, SM: +6 | Bardic Performance 12/12 | Channel (1d6+1) 3/3
Current Conditions:
none
Active Spells:
none

Quint is speaking Common. As far as revealing what is going on, I thought that I had done so in my last post speaking to Tartuk.


Melee: starknife +3 1d4 || Ranged: mwk crossbow +7 1d8 19-20/x2 Cleric of Desna 4 Init: +3, Percep: +12. HP 27/27. AC 19. T 13. FF 15. Fort +5, Ref +5, Will +8

Alamina slowly draws a tanglefoot bag from her gear.

Quietly: "I don't think this kobold is going to want to talk. Be ready for betrayal and keep your eyes sharp."

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

Vorsirion looks to the kobold chief and whispers.

"This is your chance to free your tribe from this demonic influence. Don't listen to this shaman, who would subject your people to bondage and sacrifice."

diplomacy: 1d20 + 3 ⇒ (4) + 3 = 7


Crypt Exploration | Roles

The purple skinned kobold lets out a low hissing as he brandishes his sickle. "Defilers! Traitors! You all will perish!" He looks to be preparing to head to the alcove, although that hesitation may be costly...

From behind, a small number of kobolds begin to rush towards the cavern, but the Chief Sootscale, apparently impressed by your words and actions, holds them off with a slash of his hand.

Initiative:

Alamina Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Elvara's Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Quint's Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Raven's Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Smexy's Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Vorsirion's Initiative: 1d20 + 5 ⇒ (16) + 5 = 21
Tartuk's Initiative: 1d20 + 5 ⇒ (5) + 5 = 10

Next up: Everyone! (That’s unfortunate for Tartuk…)

Combat table:

<= ! -- means you're up!

Goodies:

    n/a

Baddies

    n/a

Active Global Conditions: n/a

Round 1


  • Vorsirion: <==!
  • Raven: <==!
  • Elvara <==!
  • Alaminai: <==!
  • Smexy: <==!
  • Quint: <==!
  • Enemy: Tartuk


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

Raven charges forward at Tartuk, the scorn that was on her face a mere moment before replaced with cold professionalism. The mercenary lunges forward with her massive blade, a flash of silver...

Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 2d8 + 6 ⇒ (5, 2) + 6 = 13


Melee: starknife +3 1d4 || Ranged: mwk crossbow +7 1d8 19-20/x2 Cleric of Desna 4 Init: +3, Percep: +12. HP 27/27. AC 19. T 13. FF 15. Fort +5, Ref +5, Will +8

Alamina moves around the rear of the purple kobold, drawing her starknife from her belt and slashing at him.

Flanking with Raven:1d20 + 3 ⇒ (11) + 3 = 14 to hit for 1d4 ⇒ 4 slashing damage

"A poor choice, Tartuk. We could have been friends."


CG Male Human Bard (Arcane Healer) 3 | HP: 21/21 | AC: 17 (12 Tch, 15 FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +3 (+2 poison/drugs; +4 alcohol, bardic, language-dependent, sonic) | Init: +2 | Perc: +6, SM: +6 | Bardic Performance 12/12 | Channel (1d6+1) 3/3
Current Conditions:
none
Active Spells:
none

Quint begins an inspiring tale about confronting a traitor in one's midst.

Inspire courage +1


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

Why is Smexy so far away from the entrance?

Smexy slithers forward to the entrance and lashes out towards the shaman with his long neck. Unfortunately the shaman turns right as she strikes and her attack goes wide.

Elvara's eyes spin and she moves sensually almost as if dancing as entrancing sounds come over her lips.

-
"S͇͈̙͚̺͈͚̖ͥ͊̓ͬͦ̒͒̉́͡s̛̳̬̺̙͚̥ͮ͊͌s̷̘͉͕͎̗ͥ̔ͮ͜s̭̗͌̄̓̽ͩ̐͝ë̩͍́ͭ̕ẹ̭̮̎ͯ͠͞e̯̺ͫ̎̚͜͟ ̨͖̩̳͈͕̫̎͋́ͥ̆̈͐ͪi̥͙̳̱̟̹͒͂́ͅṇ̥͚͙̪͚͒̓̒̀͐̊͢͝t̪͎̪̄ͩ́̎ͩͥ̅o̭̝̲͉̝̓̅ͪ̄̃͘ ̳̪̝͈̫͕̻͇̟ͫ͊͑͐ͩ͋̀̀m̦͖̄ͦ̇̏͂̒ͦͯ̀͝͠y̶̲̠̥̼̦͆̓̄̏̋̈́̈͘͝ ̄͋̈́̋̉̈́ͭ̂̚҉̸̣̟͎͖͞ẻ̪̰̬͈͍̞͕ͨ̔ͦ́͝͝ͅy̨ͯ́̎ͨ̐͏̼̤̺̦͟ͅe̠̜̻ͧͥ͋̀s̟̝̳̻ͬ͂ͨ̏͋̄͌͑͠sͨͪ͊̏͑̇ ̯̼̟̩̙̥̖̩ͤ͗ͅs͖̹͓̟͓̠͔̚͘͘͟ ̴̪̙̯̗̞̽ͬͯ̽ͩ̈͂͐̕a̶͉̭̝͈͇̦ͪn̩̖͑̽͢͡d̨̘̰̜̜ͩ̐ͮ͂ͣ͑̓͡ ̡̪̠̟͛͐̾̄̑ͬf̛̟̤ͥ͘͝ř̡̦̼͎̻͙̗̬͆̐͊̊̀̚͜e͚̦̖͂̃̀̑̀ḛ̢̯̗ͬ͂̏́z̴ͩͣ͑́ͤͨ҉̝̬͈z͕͎̮̭̗ͣ͛͆͟ͅ ̰̰z͚̱͈̩̼̰̼̩ͥ̎̈́͌͆̆͗̇z͙̬̲͎̏̃ͬͤͩͫ͆ͣ͘͜e̥̬̰̍ͪ̐ͣͧ̓"
-

Attack Smexy: 1d20 + 3 ⇒ (2) + 3 = 5
Elvara will use Daze on the kobold shaman, DC 15 vs will

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

Vorsirion's blade is in his hands before the shaman has a chance to act, the elf is so quick. He lashes out with a lightning-quick strike.

MW elven curve blade attack: 1d20 + 7 ⇒ (8) + 7 = 151d10 ⇒ 8


Crypt Exploration | Roles

Re-jiggering combat actions so that everyone takes advantage of Quint's song

Tartuk's actions turned out to be truly a poor choice (Especially given his poor initiative roll) as the party manages to spring into action before he is even able to make more than a half-hearted swing with his weapon, falling under the myriad of blows. The raven familiar turns to be little more than an annoyance (not worth prolonging combat) leaving only a suitably impressed Chief watching you slack-jawed.

He can merely stammer out, "That... was most impressive... If I possessed your alacrity to stand up to that vile creature, perhaps many of my tribe would still be alive."

The shaman is technically unconscious, but is going to bleed out unless you intervene. In the interest of moving things along, he's not going to be particularly helpful, even if you revive him, but I'm leaving the option in case you want to hand him off. There's a large pile of loot and exposition coming up at lunch! I'm assuming that you guys are going to investigate the shaman's alcove?


Melee: starknife +3 1d4 || Ranged: mwk crossbow +7 1d8 19-20/x2 Cleric of Desna 4 Init: +3, Percep: +12. HP 27/27. AC 19. T 13. FF 15. Fort +5, Ref +5, Will +8

Seeing the kobold go down so quickly, Alamina binds his wounds before binding his hands.

"A poor decision made, then. Too bad, purple scaled Tartuk."

1d20 + 7 ⇒ (9) + 7 = 16 Heal to stabilize.

Draconic: "Chief, this kobold had been neutralized. I would offer him to the justice of your tribe, assuming my companions agree."

Common: "Anyone have a problem with the kobolds handling their internal strife internally?"

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

Vorsirion smiles grimly at Alamina.

"Leaving this creature to the tribe seems fitting," he agrees. "Let us investigate this alcove...perhaps he has items of interest."


CG Male Human Bard (Arcane Healer) 3 | HP: 21/21 | AC: 17 (12 Tch, 15 FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +3 (+2 poison/drugs; +4 alcohol, bardic, language-dependent, sonic) | Init: +2 | Perc: +6, SM: +6 | Bardic Performance 12/12 | Channel (1d6+1) 3/3
Current Conditions:
none
Active Spells:
none

"By the way, guys, I noticed something odd about the way Tartuk spoke. Both his Taldane and Draconic sounded... different from what you'd expect form a kobold. Almost as if he had formal training in a civilized school of some sort."

At Alamina's suggestion. "I've got no problem with that."


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

Raven nods. "He's the Sootscales' problem now."


Crypt Exploration | Roles

Investigating Tartuk's body, you find the a wand of magic missile (CL 3rd, 28 charges), a masterwork cold iron sickle, and a single bronze key, that appears to fit a shodily crafted door that covers the alcove in his lair.

From within the alcove, the horrible smell of sulfur and blood permeates a small cave: pools of vile liquid and dried blood are centered around a simple altar that holds a hideous stone statue of a demonically twisted figure.

Knowledge Religion DC 15:
The figurine does not depict a specific diety or demonic type that you are familiar with; it almost appears to be an amalgamation of different types.

Also within the cavern, you find the accumulated treasures taken from the kobolds, that primarily consists of a huge amount of worthless shiny objects, such as quartz and mica crystals, bits of metal, broken weapons and armor, and other garbage. Most notably, however, you find:

Filthy lucre:

bracers of armor +1, personal
7,420 cp, 2,132 sp, 302 gp
a masterwork light metal shield
seven +1 flaming crossbow bolts
a pair of boots of elvenkind,

There is also a soiled leather bag that contains 321sp, 249 gp, 13 pp, a pouch containing a single dose of dust of illusion, and a clean goblin skull

Finally, hidden inside the cavern, you find a worn and tattered journal written in Undercommon.
Does anyone speak that?


CG Male Human Bard (Arcane Healer) 3 | HP: 21/21 | AC: 17 (12 Tch, 15 FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +3 (+2 poison/drugs; +4 alcohol, bardic, language-dependent, sonic) | Init: +2 | Perc: +6, SM: +6 | Bardic Performance 12/12 | Channel (1d6+1) 3/3
Current Conditions:
none
Active Spells:
none

Knowledge (religion): 1d20 + 6 ⇒ (17) + 6 = 23

"That figurine isn't of a specific god or demon I've heard of. It looks like a mix of different types."

"I could try to make this wand of magic missile work. That would be a good trick! But can anybody else use it?"

Linguistics to translate Undercommon: 1d20 + 5 ⇒ (18) + 5 = 23


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

"Yes, leave the shaman to the chief, though sadly we weren't able to do it bloodlessly, he was beyond reason." Elvara shakes her head in regret over the fact that the kobold was too far gone. Though given that he was she doesn't really feel bad about what they did.

----

Elvara detects magic to see if the statue is magical. "I wonder if he has actually used it to summon demon or just had it as a threat or attempt. I wish I knew more about magic to know what this is. Perhaps there is some way we can purify or consecrate it?"

"I can't really use it, but I could try to learn it. It's sure to be more useful than a crossbow in case I do run out of spells. Though if it's only going to work some of the time, is it really going to be better than using our weapons?"

I assume the chief did not go with us in... After looking over everything Elvara smile with a hint of surprise. "Wow there is a lot of stuff here. It'll certainly be useful to us if we can find some merchants to trade with or something to buy gear. But is it all right to take it all? After all, all we did was take down the shaman. It did originally belonged to the kobolds."

I'm not sure how useful the wand will actually be. It might be nice to keep it around in case we run into incorporeal enemies or something, but I don't think it's worth it compared to weapons.


Crypt Exploration | Roles

On whether to take the kobolds loot
The Chief weighs in. "I have little means to prevent you from taking what you desire. Coins and trinkets have less value to me than having the shadow of this nightmare lifted. May I have the statue? I wish to see that destroyed in front of my people."

With the journal
With his keen linguistic skill, Quint is able to decipher bits and pieces of the Journal and is quickly able to determine that its author was not mentally well. Although the narrative is erratic and hazy, a quick read reveals that the one known as Tartuk was not born a kobold, yet suffered some curse. The exact origins is only thinly refered to: he describes it as a fate"Second chance at life, worse than death." Prior to his kobold life, he was likely a Brevic citizen, possibly of minor nobility, though expendable.

In one most lucid passage after his transformation, "Tartuk" writes of how he approached a Seer / fortune teller, who set him on a genocidal path. "Once every drop of kobold blood has been spilled, your curse shall be lifted." It then describes a bloody trail of kobold tribes that he had integrated in and led to destruction through a combination of intimidation, spell casting, and a ruse of convincing superstitious kobolds that he possessed a demonic statue.

One other notable passage describes how he was beginning to consider an alternative interpretation to the fortune teller's words, and that should he grow tired of reveling in sending kobolds to their deaths, he would Fly as high as he possibly could, and let the end of the spell's duration end his suffering as a scale-bound savage.

Stuck in the final page of the journal is a single scroll of Fly


CG Male Human Bard (Arcane Healer) 3 | HP: 21/21 | AC: 17 (12 Tch, 15 FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +3 (+2 poison/drugs; +4 alcohol, bardic, language-dependent, sonic) | Init: +2 | Perc: +6, SM: +6 | Bardic Performance 12/12 | Channel (1d6+1) 3/3
Current Conditions:
none
Active Spells:
none

Quint looks at the chief. "It isn't entirely up to me, but I don't think we need to take all of your treasure. Would you mind if we just took this wand, bracers, crossbow bolts, and boots? Does that seem fair to everybody? Oh, and this journal. I might be able to use it to learn this strange language."

Quint explains what he learned to the chief and his fellow adventurers. "It sounds like maybe he was reincarnated?"


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

Raven holds her hands up and shakes her head. "Magical theory is up to you guys."

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

Vorsirion looks carefully at the notes from the shaman. "A strange tale, to be certain," he says.

Examining the items they had found, he seems particularly impressed with the quality of the elven boots. "These are made by the finest craftsmen of my people," he says. "I could put them to good use...they grant even the quickest additional speed," he says.

Just expressing interest in them...I could use them if no one else wants them...

He speaks to his companions out of earshot of the kobold leader. "It seems we have made friends with the kobolds and enemies of the goblins. Frankly, I am surprised we have made friends with either. Even so, it is probably time we continue our search for the Stag Lord," he says.


Crypt Exploration | Roles

I think that pretty much wraps up here, other than a bit of a send off. Where are you going to go to next?


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

A bit unsure of herself, Elvara responds to Quint. "Quint, if he doesn't need it, why shouldn't we take it? We can put the treasure to use helping others in equally dire situations. Though sadly not right away as we won't be able to trade the gold in for something more useful before facing the stag lord.[b]"

Elvara turns to Vorsirion with an understanding smile. "[b]You take the boots. As you say, they are made by your people. Smexy might be able to use them as well, but as I said earlier, she'll be able to recover from harm, no matter how great, on this plane."

"Both me and Alamina are using crossbows, so it might be a good idea to split the bolts between us. There are not a lot of them though, so we should save them for when they are really needed."

"We don't know of anything else interesting on the way right? So let's head towards the Stag Lord."

"Chief, is there anything more you can tell us about the surrounding area? Your wisdom and knowledge might help us in our travels."


CG Male Human Bard (Arcane Healer) 3 | HP: 21/21 | AC: 17 (12 Tch, 15 FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +3 (+2 poison/drugs; +4 alcohol, bardic, language-dependent, sonic) | Init: +2 | Perc: +6, SM: +6 | Bardic Performance 12/12 | Channel (1d6+1) 3/3
Current Conditions:
none
Active Spells:
none

Quint frowns at Elvara's statement. "Why shouldn't we take all their treasure? Because its wrong for the strong to just take what they want. If the kobolds want to give it to us that's different, but I got the impression that the chief didn't want to."


Melee: starknife +3 1d4 || Ranged: mwk crossbow +7 1d8 19-20/x2 Cleric of Desna 4 Init: +3, Percep: +12. HP 27/27. AC 19. T 13. FF 15. Fort +5, Ref +5, Will +8

"Perhaps a compromise can be reached? We take some of the treasure from Tartuk, and leave the rest. These kobolds will need some starting capital if they are going to be valid trade partners, after all."


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

Raven speaks up. "Let them keep the gold. If we're to make allies of them, they need to be able to join the economy once it's set up here. Plus, we've already got the bounty for taking our Tartuk and calming down the clan."


Crypt Exploration | Roles

Do you give the statue to the Chief? I didn't see anyone give it. On the subject of gold, don't worry too much. You have the tribe indebted as it is.

The Chief thinks a moment when asked about the surrounding area. "You know of the twin pillars that laired the Big Head, I imagine. Beyond that, we do not stray south of the River; there are dangerous enemies to the South. There are several bridges in places near, though." Thinking a moment, he adds. "I believe one of the bridges to the North East may have an undead that makes its lair there." He runs a clawed fingertip along his chin. "Beyond that, I believe the soft-skin lair is to the West, though I nor my tribe have found where they come from."


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

Raven gives the chief the statue. "Do with it as you wish, Chief Sootscale. I would break into into hundreds of tiny bits, but your call."

Raven draws a mental map of what Chief Sootscale described. "Thank you for your help, Chief Sootscale. May your tribe prosper."

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

Okay, I'll go ahead and take the boots. I'm a little on the fragile side, so anything that can help me is appreciated.

Vorsirion looks at the kobold chief pensively.

"We hope to have peace between our peoples. We will continue on our way," he says.

Sounds like to the west?


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

I assume we have finished exploring the hex, if not we should probably do that first, before heading towards the Stag Lord.

Finally Elvara smiles widely. "I'm glad we were able to resolve this issue. What you revealed from that diary was a grim tale indeed Quint. I hope none of us ever get something like that to happen to us..."

She sighs and turns towards Quint with an apologetic look. "An thank you for being the voice of reason to reign in my momentary greed. I'm sorry for letting it get the best of me. Of course they need money to, to rebuild and everything else."

"Oh, btw, that scroll. It can make someone fly. I'm reasonably confident I can make it work. If we encounter flying enemies or need something high up it could come in handy."


Crypt Exploration | Roles

When you hand over the statue to Chief Sootscale, he ponders it for a momment, before sending it smashing down to the ground, scattering the stone into tiny pieces. He then beckons for a few of his followers to take pieces, and scatter them to the various rivers that are nearby before turning to you. "Thank you, soft-skins. Your aid has saved my people from a long torurous death"

As you leave, various kobolds watch your departure in silence, holding still with their spears cocked in a manner you take as a form of salute.

Hex Explored!

Venturing South West, you keep the Shrike River in sight as you travel and explore over the course of two days. Over the course of your navigation, you do find a place where the usually turbulent river narrows down at the ruins of a stone bridge. The wreckage of old stonework takes away some of the river's fury and allows you to cross through knee in only knee high water. With a bit of manpower it wouldn't be difficult to repair the bridge back to full use... but that can come after you deal with the bandit scourge that threatens the area. The rest of the day is uneventful.

Hex Explored!

Early on in your third day after leaving the Sootscales, the signs of more recent human habitation become more prevalent, including what appears to be regular patrols on horseback. You have some time to prepare before a group of a half dozen roughly men with a mismatch of arms and armors (that seems the uniform for the bandits you've faced) round the bend of a winding trail. The lead of the column draws his mount short, and the mounted bandits all have weapons drawn, though one of the men at the head calls out, "Who goes there? What's the password!?"

Even more important, everyone levels up! Everyone should be level 3!


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

Woot! Hey, Wolfspirit, I have a question. The only feat that I really want for my teamwork feat is the Precise Strike one, buuuut I need to have a Dex of 13 to get it. Can I have it anyways?

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

Yay, a level! I'm going to go ahead and level before posting a response to the bandits. I feel a level 3 Vorsirion will do much better. ;p. Also, I really really like the hexploration you are doing. Thanks for the effort...it really adds!


CG Male Human Bard (Arcane Healer) 3 | HP: 21/21 | AC: 17 (12 Tch, 15 FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +3 (+2 poison/drugs; +4 alcohol, bardic, language-dependent, sonic) | Init: +2 | Perc: +6, SM: +6 | Bardic Performance 12/12 | Channel (1d6+1) 3/3
Current Conditions:
none
Active Spells:
none

Quint holds up an empty hand and calls back to the bandit.

"The password is 'betrayal'!"

Let me know if you want a Bluff or Diplomacy check.


Melee: starknife +3 1d4 || Ranged: mwk crossbow +7 1d8 19-20/x2 Cleric of Desna 4 Init: +3, Percep: +12. HP 27/27. AC 19. T 13. FF 15. Fort +5, Ref +5, Will +8

Alamina makes sure her holy symbol is tucked under her chain shirt, and her starknife stashed out of sight under her cloak.

She remains quiet and fingers the stock of her crossbow as Quint talks with the bandits.

I take 3 magic crossbow bolts, and Raven takes 4?


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

Do you mean Elvara, not Raven? Either way, I'm fine with you getting 4 and Elvara getting 3, but we'll probably redistribute at some point anyway.

Elvara throws them her brightest smile. "We heard you were thirsty. Who wouldn't die for some good liquor, right?" She winks at them. And die you probably will, but first we'll get up close and deal with your lord.


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

Raven smacks Elvara on the back of the head. "Idiot! The good stuff's for the Stag Lord!" she growls, glaring at the slight girl. She shakes her head and turns to the bandits. "I captured this lot a few days ago. With Kressle being run off by some sort of Brevic mercenaries trying to clean this place up, I figured that the Stag Lord would need another pet... or two." She gives a wicked, leering, and slightly made grin.

"As for the blondie, I decided to keep him. He dances. Although..." She screws her face up in thought. "HOW DO YOU KNOW THE PASSWORD! YOU READ IT, DIDN'T YOU!" she roars as she flies into a near-psychotic rage.

In case you're wondering why Raven is lying out of her ass right now, is that you guys... well, you guys don't look particularly like bandits.

Raven rushes at Quint. When she gets close to him, in the split second before she punches, she whispers, "Roll with it." She opens her hand at the last second, so that although the punch will look impressive, it'll feel like a mere slap to the face.


Crypt Exploration | Roles

Please see the Discussion thread so we can figure out how to move things along...


Crypt Exploration | Roles

The bandit patrol initially appears aprehensive of your approach, but visibly relaxes when the password is given. That is nothing, however, compared to the wave of excitement that goes through the men at the mention of the alcohol. The leader responds with, "You came from Thorn River? You got the boss' booze? 'Es been a right black drunk, the Stag Lord has. Mebbe if you bring it he'll ease up on the men here."

<Post 1>

Assuming you move towards the keep...
After leaving the patrol behind, you venture closer to the Stag Lord's keep. As you approach it, you clearly make out that the keep has seen better days, though is in the midst of repairs. The original stone construction is reinforced by a large palisade of wooden spikes surrounding the ruins of the keep, with an open gate of wood. There is also a gaping hole in the northern keep wall visible through it. Finally, here appears to be two levels of the keep ruins, with several wooden structures attached to the keep walls. At your approach, from behind the closed gate raised a challenge: "What business do you have in the Stag Lord's domain?" Another, higher pitched voice adds, "Do you have the booze we sent for?"

<Post 2>

Here it might be a good idea plan your strategy if you have one...


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

Alright, so here's my plan: we'll go inside, give the Stag Lord his booze, and celebrate with the bandits, getting every single one blind drunk. We'll retire for the night. I'll shed my breastplate so that I can be better at Stealth, Elvara will cast Mage Armor on me, then we'll move through the keep, hog-tying any bandits that we find asleep and K.O.'ing the ones that aren't, to face trial. We'll move to the Stag Lord's chambers later, once all the other bandits are taken care of. How does that sound?


CG Male Human Bard (Arcane Healer) 3 | HP: 21/21 | AC: 17 (12 Tch, 15 FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +3 (+2 poison/drugs; +4 alcohol, bardic, language-dependent, sonic) | Init: +2 | Perc: +6, SM: +6 | Bardic Performance 12/12 | Channel (1d6+1) 3/3
Current Conditions:
none
Active Spells:
none

Sounds fine to me. Quint has an iron liver, so he can certainly party hard along with the bandits to goad them on with the occasional Slight of Hand/Bluff check to pretend that he is drinking, and Perform checks to create the party atmosphere.

What do we do if all of the booze is for the Stag Lord, or he puts forth an objection to a celebration?


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

If all of the booze that we retrieved is for the Stag Lord, it would be pretty safe to say his liver would be nonexistent by the end of the night :P Quint does raise a good question, though. Do you have a create water cantrip that can be reskinned to create beer? Quint does worship Cayden Cailean, right?


CG Male Human Bard (Arcane Healer) 3 | HP: 21/21 | AC: 17 (12 Tch, 15 FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +3 (+2 poison/drugs; +4 alcohol, bardic, language-dependent, sonic) | Init: +2 | Perc: +6, SM: +6 | Bardic Performance 12/12 | Channel (1d6+1) 3/3
Current Conditions:
none
Active Spells:
none

It isn't super obvious, but he worships Erastil.


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

Ah, interesting. Huh, your backstory actually resembles Vasilyan's in some aspects...

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

"We have the booze!" Vorsirion responds.

"And everything else you deserve," he says under his breath.

diplomacy: 1d20 + 4 ⇒ (19) + 4 = 23

Agree with Raven's plan


Melee: starknife +3 1d4 || Ranged: mwk crossbow +7 1d8 19-20/x2 Cleric of Desna 4 Init: +3, Percep: +12. HP 27/27. AC 19. T 13. FF 15. Fort +5, Ref +5, Will +8

I approve of plan "Get the Bandits Blitzed." Once they are suitably inebriated, we take them out stealthy like. Primary target is the Stag Lord; I am not adverse to a little seduction-Black Widow style targetting, if it prevents bloodshed. Quint and Alamina can put on a decent enough song & dance show, if it helps stretch out the entertainment as well.


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

This plan sounds awesome, though I sadly don't have time/energy to post much right now. Maybe we can RP out the planning before approaching?


Melee: starknife +3 1d4 || Ranged: mwk crossbow +7 1d8 19-20/x2 Cleric of Desna 4 Init: +3, Percep: +12. HP 27/27. AC 19. T 13. FF 15. Fort +5, Ref +5, Will +8

After the patrol leaves, before we get close to the fort...

"So, I have an idea on how to play this. It will depend on just how much of a boozer this Stag Lord is, and whether he likes women. Judging from that bandit leader Kressel, I assume he does."

Alamina shudders a bit at the thought of the violent chieftan's reputation and the honest fear Kressel exhibited.

"If we can distract him long enough for him to get good and sotted, one of us can accompany him to bed. Once he's out cold, we can rid this place of his evil in a quiet fashion. It sounds cold, I know, but it could prevent more serious bloodshed in the long term."

"My only concern is about the rest of the camp; who knows what they are going to do, and how tough they are."

551 to 600 of 1,353 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Kingmaker: Legacies of Dust Gameplay All Messageboards

Want to post a reply? Sign in.