Jakaw Razorbeak

Kaaji Ebonbeak's page

75 posts. Organized Play character for armlessbaby.


Full Name

Kaaji Ebonbeak

Race

Tengu

Classes/Levels

Ranger (Spirit Ranger) 1 | AC 16 T 14 FF 12 | HP 8/10 | F +2 R +6 W +2 | Init +4 | Perc +8 | Arrow Count 55

Gender

Male

Size

M

Age

18

Alignment

NG

Languages

Common, Tengu, Elven, Terran, Infernal

Occupation

Tracker, Hunter, Caravan Guard

Strength 14
Dexterity 18
Constitution 10
Intelligence 12
Wisdom 15
Charisma 8

About Kaaji Ebonbeak

Kaaji Ebonbeak 
Male Tengu Ranger (Spirit Ranger) 1 
NG Medium Humanoid(Tengu)
Init +4; Senses Low-Light (x2 Human vision); Perception +8
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Defense 
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex) 
hp 10 (1d10) 
F +2, R +6, W +2 
Resist None
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Offense 
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Base Atk +1; CMB +3; CMD 17 
Speed 30 ft. 
Melee  
Claws +3 (1d3+2/x2) Type:B
Scimitar +3 (1d6+2/18-20/x2) Type:S
Dagger +3 (1d4+2/19-20/x2) Type:P/S Range:10ft
Ranged  
Composite Longbow +5 (1d8+2/x3) Type:P Range:110ft
Special Attacks

Spells Known (CL X):
 
None yet

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Statistics 
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Abilities:
 
Str 14
Dex 18
Con 10
Int 12
Wis 15
Cha 8

Feats:
 
1st Level Feat: Point Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Traits:
 
Hunter's Blood: You earn a +1 trait bonus on Diplomacy when used to gather information, Knowledge (religion), and Survival when used for tracking when related to an undead quarry. Choose one as these as a class skill. The undead have a +1 bonus on any roll to learn about you, as your family’s fame precedes you. Chosen Skill: Knowledge(religion)
Weathered Emissary: You gain a +1 trait bonus on all Linguistics and Survival checks, and Linguistics is always a class skill for you.
Caravan Guard (Sandru): You recently hired on to Sandru’s caravan to serve as a guard, but the job, while it paid well, gave you little chance to scratch the adventuring itch, since the caravan never really ventured into dangerous territory. You understand why Sandru avoided the more dangerous routes, of course, but that didn’t help assuage your urge to seek adventure. You’ve just told Sandru that you’re quitting the job in order to try your hand at adventuring— he seemed to understand, and even gave you some good tips on how best to survive potential challenges. You gain a +1 trait bonus on Survival checks, and Survival becomes a class skill for you.
Pride (Drawback): When someone threatens, accuses, or challenges you, you take a –2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you.
Racials:
--Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth checks.
--Gifted Linguist: Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.
--Claw Attack: Tengus with this racial trait have learned to use their claws as natural weapons. They gain two claw attacks as primary natural attacks that deal 1d3 points of damage, and are treated as having the Improved Unarmed Strike feat for the purpose of qualifying for other feats. This racial trait replaces swordtrained.
--Natural Weapon: A tengu has a bite attack that deals 1d3 points of damage.

Skills:
  Ranks: 6 +INT Mod
Climb (STR) +2 mod
Craft (INT) +1 mod
Handle Animal (CHAR) -1 mod
Heal (WIS) +2 mod
Intimidate (CHAR) -1 mod
Knowledge (dungeoneering) (INT) +1 mod
Knowledge (geography) (INT) +1 rank +1 mod +3 class
Knowledge (nature) (INT) +1 rank +1 mod +3 class
Knowledge (Religion) (INT) +1 rank +1 mod +3 class (+2 undead)
Linguistics (INT) +1 rank +1 mod +1 trait +4 racial +3 class
Perception (WIS) +1 rank +2 mod +2 trait +3 class
Profession (WIS) +2 mod
Ride (DEX) +4 mod
Spellcraft (INT)
Stealth (DEX) +1 rank +4 mod +2 trait +3 class
Survival (WIS) +1 rank +2 mod +1 trait +3 class (+2 undead)
Swim (STR) +2 mod

Languages:
 
Common
Tengu
Elven
Terran
Infernal

Equipment:
 
Carrying Capacity:
-Light 58lbs or less
-Medium 59-116lbs
-Heavy 117-175lbs
Combat Gear 
Composite Longbow @3lbs
Leather Armor @15lbs
Scimitar @4lbs
Dagger @1lb
Other Gear 
Ranger's Kit@28lbs
-Includes a backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin.
Spring-Loaded Wrist Sheath @1lb
Wing Oilx5
Coin 
42gp

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TRACKED RESOURCES 
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Arrows x55
Whistling Arrows x20
Grappling Arrows x2
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Special Abilities:
 
Favored Enemy: +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
--1st Level: Undead
Track: A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks.
Wild Empathy: A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

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Fluff
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Backstory:

The Ebonbeak name has long been associated with fearsome oni-hunters. A group of honor-bound Tengu that seek to eliminate the corrupt spirits that take form in the Material Plane as oni. The Ebonbeak clan holds to the belief that once a kami has failed to live up to the Laws of Golden Perfection and transforms into the evil oni, therefore, the only way to restore honor to that spirit is to put it to death at their blades. They have performed these duties for generations in hopes that once they pass that their very own spirits will be able to fulfill the expectations and not give into the oni's path. From the Ebonbeak have come many extraordinary fighters, samurai, sorcerers, rangers, rogues, and oracles. Each member takes it as a personal goal to eliminate evil spirits where they can, the parents of Kaaji Ebonbeak were two such honorable Tengu.

When Kaaji was young he was instructed by his parents in the ways of spirit-hunting and how to defeat evil beings, such as the undead and oni. His father was an exemplary summoner, Yobukami, that called forth benevolent spirits to fight beside him. Kaaji's mother on the other hand was a ranger, Tengu Matagi, that could hunt, track, and kill even the most clever of the oni. Together they were an overwhelming duo that many undead, oni, and evil forces dreaded. The parents raised their son to be able to track through mountains and forest, after any quarry he may encounter. He was instructed in many languages to be able to communicate on the many travels they anticipated Kaaji to embark on when he grew older. As a result he become very gifted and came to understand the way of honor for the tengu, for the Ebonbeak.

While he was still young, Kaaji went with his parents to a local village to buy supplies for their home in the mountains. As he waited outside a shop there was a group of travelers coming down the main road. The group had horses, wagons, armed men mounted on armored horses, and even what looked like to be a couple wizards. Kaaji watched in awe, he marveled at their armor and the stories it told. Just by looking at them the young tengu could tell they had stories to tell of beasts they had slain, bandit ambushes they survived, and maybe even treasures they discovered. At this point in time Kaaji's father exited the shop and went to speak to a young human man in the group. Kaaji was perplexed. Did his father know these men? Were they old friends? Then his mother patted Kaaji on the shoulder. "It is time you left the nest little one. Father has arranged for you to go with them to a new home. There you will grow and be strong. You may be alone, but you will be stronger because of it. Take honor with you. Take what we have taught you. You must not stay here nor come with Father and I. You will not survive long if you stay here, so we send you away so you may. Find us when you are ready." There was nothing that Kaaji could think to say. He knew better than to speak against his mother, especially if it was father's will too. He wanted nothing more than to stay, but by the sound of his mother's voice he knew she was telling the truth. He would die if he stayed, he didn't know why but something deep inside Kaaji told him it was true.

Thus, Kaaji met Sandru in his younger years of being an adventurer. Kaaji's father had met the man before and trusted him with his only son. Sandru promised the wise tengu that he would take Kaaji to a safe place and try to keep him out of harm's way. Along the trip Kaaji learned about Sandru and his caravanning jobs. Sandru told Kaaji that his parents were doing something great that he would understand someday. The young tengu was told that his parents were joining with other hunters to go after some of the most powerful oni, the oni daimyo. As such, they were not expected to all make it away from the battle alive and sent Kaaji with Sandru as a precaution.

As Kaaji grew up and a few years passed, he honed his tracking skills and practiced each day on what his parents had instructed him. They were his first masters. So, unsure whether they had passed or still fought on to this day, Kaaji makes a prayer to them at the beginning of each day so that they may stay on the path of Golden Perfection as kami. He is uncertain whether the kami aid him or not, but at times he feels pulled towards certain decisions and paths. In order to thank Sandru for his kindness and generousity Kaaji signed on as one of his caravan guards. However, now he feels called to go out in search of his parents or to take up his rightful place as an Ebonbeak. Now Kaaji finds himself in Sandpoint, looking for the next step in his path.

Appearance:

Kaaji stands at 5' 4" and weighs roughly 110 pounds. Just like his namesake, his beak is a stark black and his feathers follow suit. He doesn't carry much with him as he finds himself more than capable of living off the land. The Tengu Matagi always has his composite longbow at his side, a dagger concealed in a spring-loaded wrist sheath, and a scimitar strapped to his hip. His backpack only has bare essentials in it as to keep him from being weighed down or making unnecessary noise. His leather armor is well oiled and a dark brown in tone. While his travelling clothes are quite unappealing in their arrangements of green and brown. Kaaji's eyes are just like any other birds in shape and pupil, but amber in color.

Personality:

The tengu ranger does not speak often, he seeks to learn more through observing. While Kaaji may lack certain social graces or the suave social skills as some counterparts, he is well-educated in understanding how to speak multiple languages. He seems cold and distant at times, perhaps even unapproachable, because of his distant stare at something unseen. On the whole, Kaaji has a kind heart and is always willing to go the extra mile to help his friends and companions. He strives to hold to his own personal code, to be a tengu of honor, and not offend those that offer aid or insight.