JCServant's Council of Thieves (Inactive)

Game Master JCServant


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Grand Lodge

It seems impossible to confirm whether or not the handwriting matches what you saw the scrolls and the such earlier. However, the two notes you saw here and the etchings on the door are the same.


"It is not as if we have many more options than to follow the clues left for us - it could all be a ruse to make us trust whomever is behind this, simply to be betrayed later on... But still, either we follow the suggestions or not" - Tessai grumbles.

"I still fear that, bypassing all that is potentially dangerous may cause us in the end to not come across other denizens of this place, that we should put down for the good of everyone..."


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

"We're pretty beat up, if we can skip all of these hellish traps maybe we should keep going with what these notes tell us, i agree with Tessai. Maybe Corellon could take point? incase this is just one big trap."


Tiefling M Monk 1(Sohei/MoMS)

"Remember the imprisoned devil has a weapon the seeress-imp said we may need. We might want to retrace our steps in any case."


Half-Elven Rogue Lvl 2 HP 15/15 INIT+6 AC 16 CMB+3 CMD+17 Rapier/S. Sword (+6/+3 Dual +5,+1) 1d6+2/18-20x2, 1d6+2/19-20x2 Short Bow (+5) 1d6+2/x3 (F:0 R:6 W:0)

"I can take point, not a problem. As far as what approach to take with this place, we are badly in need of rest - is there no way to come back later? If not I understand the need to press on."

For when we move on ...

Trapfindeing: 1d20 + 12 ⇒ (7) + 12 = 19


"Corellon, do you not remember everything that we had to put together just to be able to reach this place - the complexity of having to go through the play, the dinner, and all that crap? If we leave now, how would we ever manage to get back?"

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

"I'm not sure how much further we have to go, but if it's a lot further it might be good to rest. We still have a few potions that can hold us over for another encounter though."


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

Jumping on Tesai's anxiousness about the incarcerated Devil, Edmond chimes in;

Well I say we should destroy that fiend we encountered earlier. it has a weapon that will be of use to us and if there's one thing Brandon has taught me its that its better to have something and not need it, than need it and not have it.


Half-Elven Rogue Lvl 2 HP 15/15 INIT+6 AC 16 CMB+3 CMD+17 Rapier/S. Sword (+6/+3 Dual +5,+1) 1d6+2/18-20x2, 1d6+2/19-20x2 Short Bow (+5) 1d6+2/x3 (F:0 R:6 W:0)

"You are right Tessai, maybe not leaving, but pehaps we could rest a while and give our bodies a chance to recover some ... I understand that may not be possible, but if it is it may be wise."


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

"The party is over many nights... but what it we've triggered something now? and then there's no going back if we leave?"

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

"Let's not forget that some of us... most of us contracted a disease that needs to be treated. Shelyn blessed us with this wand of healing to give us strength to continue forward. I think we should do so."


Half-Elven Rogue Lvl 2 HP 15/15 INIT+6 AC 16 CMB+3 CMD+17 Rapier/S. Sword (+6/+3 Dual +5,+1) 1d6+2/18-20x2, 1d6+2/19-20x2 Short Bow (+5) 1d6+2/x3 (F:0 R:6 W:0)

“Understood, onward then. Let us rid this place of evil.”


Aemon, the party is over many nights?

"Lets just move ahead according to the suggestion on the note and that's it"

Grand Lodge

Answering Tessai's Question in Discussion.


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

"Let's move forward then, i really want to get this over with."

Hoping this answer will move the group on, Aemon holds back scanning the rooms they pass through.

perception: 1d20 + 10 ⇒ (3) + 10 = 13


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Agreed. All's the better if we can be back before we are missed at brunch. Let's move on.

Grand Lodge

What is the marching order? The stairs are 5' wide.


Half-Elven Rogue Lvl 2 HP 15/15 INIT+6 AC 16 CMB+3 CMD+17 Rapier/S. Sword (+6/+3 Dual +5,+1) 1d6+2/18-20x2, 1d6+2/19-20x2 Short Bow (+5) 1d6+2/x3 (F:0 R:6 W:0)

"But my beauty sleep ... " Corellon muses with a wink.

Assuming I am on point

As the party makes their way along the narrow path he is mindful for any traps along the floor or walls. "This place has it out for us for sure."

Trapfinding: 1d20 + 12 ⇒ (19) + 12 = 31

Grand Lodge

As you walk into the next room, you see one door on the other side. As you begin to move up, the door closes behind you. In front of you, you see a pair of spiked fiends, interwoven through bodily cavities and impaling limbs, spin in a dance with their twin curved knives. A fearsome sight indeed. Before you can react, behind you, a crossbow bolt shoots out of the dark...

Crossbow, vs. Flat Foot AC, Fort Save if Hit: 1d20 + 11 ⇒ (5) + 11 = 161d4 + 4d6 ⇒ (4) + (2, 4, 3, 1) = 14

... Tessai blocks it with her shield. She spins around, and sees a tiefling (Sian, Pic in shared folder).

The tiefling laughs as she moves back into the shadows. You can't fight what you cannot see, dear...

1d20 + 16 ⇒ (18) + 16 = 34 (If you wish to spot her, you must roll perception at the beginning of your turn and meet this number).

Combat Begins!

Grand Lodge

Stairs are difficult Terrain, BTW.

Status
30' Demon (Perfect, ),
PFL Beppo (40/40 3 Str Dmg(-1hit/dmg), 1 Con Dmg, Diseased?),
5' B Devil (32/32 1 Con Dmg, 1 WIS Dmg, Cursed, 3pts STR dmg (-1hit/dmg), Disease?),
10' Corellon (27/27 1 Con Dmg, 1 WIS Dmg, Disease?3),
15' Kyle (26/26 1 CON dmg, Disease),
20' Aemon (36/36 1 Con Dmg, Disease?2),
25' Brandon (39/39 1 Con Dmg, Disease?),
30' Tessai (33/33 1 Con Dmg),
60' Tiefling-Sian (Perfect, ),

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle tries to identify characteristics of the demon.

Knowledge: 1d20 + 8 ⇒ (16) + 8 = 24

He shoots the demon with his finger.

Lightening Arc: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Kyle Knowledge:
You have heard of this type of devil before...an Asura. They have DR/Good, regeneration, Strong mental defenses, especially against enchantments and this particular type has spell resistance. Speaking of, you need to roll that :P

The monster in front of you is wielding two Kukris, and has razor sharp claws (4 arms total).

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

"An Asura! A regen with damage and spell resistance. Use good aligned weapons if you have them. Do NOT try enchantments spells against him if you have any."

SR: 1d20 + 4 ⇒ (13) + 4 = 17


No chance to make that perception check :/

Taking a step back(5' towards the back), and tired of all this facade, Tessai spits out such a bile filled tirade of insults that the sheer words grate in everyone's ears.

Casting Blistering Invective.

Intimidate: 1d20 + 15 ⇒ (13) + 15 = 28

If intimidate works:

Fire Damage: 1d10 ⇒ 10

After this, Reflex save DC14 or catch fire

"Lets dance then!!" - Tessai growls at the darkness.

Status:

AC: 22
HP: 33

Grand Lodge

Roll Spell Resistance, please.


1d20 + 4 ⇒ (18) + 4 = 22


Half-Elven Rogue Lvl 2 HP 15/15 INIT+6 AC 16 CMB+3 CMD+17 Rapier/S. Sword (+6/+3 Dual +5,+1) 1d6+2/18-20x2, 1d6+2/19-20x2 Short Bow (+5) 1d6+2/x3 (F:0 R:6 W:0)

"Not again, what the @#%& am I supposed to do with this?

Corellon decides his chances are better against an invisible target rather than an invincible one. He moves back to join Tessai and draws both of his blades, trying to make out where the Tiefling went to.

Know I am rolling dead here, but for effect ...

Perception: 1d20 + 11 ⇒ (19) + 11 = 30


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo sets his jaw, takes a wide stance, and holds his blade between his body and the demon.

Ready action to attack once the asura (or any other bad thing, for that matter) gets within range:
Readied attack: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 2d6 + 1 ⇒ (3, 6) + 1 = 10

twelve - ha!

Grand Lodge

HAhahahahah...I think you got that demon/devil trembling now! Hahahahahah


Wonder if Devils can be intimidated :D Were they in range GM-JC?

Grand Lodge

Yup...That's why I asked you to roll Spell Resistance. The bugger likes to resist spells.


Tiefling M Monk 1(Sohei/MoMS)

I wonder if your Det. Invis would find the sniper, Tess?

Devil moves in front of Beppo, filling his longspear with Arcane forces.
MvA 10', SwA Arcane Pool, StA > another SwA to start Crane/FD
Status: AC25 net-1 to hit, Crane Wing on deck
AoO?: 1d20 - 1 ⇒ (14) - 1 = 13


I had already pondered that possibility Devil, but I guess she is simply and somehow 'hiding in plain sight' or GM-JC would allow me a Spellcraft check ;)

Grand Lodge

Black Devil:
Please note that you are not receiving the AC benefits of "Fighting Defensively" if you're not actively attacking. So, if an enemy hits you with a ranged attack right now, Fighting Defensively would not apply. Furthermore, you cannot activate it as part of an AoO, since an AoO only allows an attack action and 'Fighting Defensively" is a standard action. If you want to use it, you'd have to do it as a held standard action. Until the condition that activates it is met, you would have normal AC. Total Defense allows you to have the AC benefits much faster, but does not allow you to take AoO's.


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

I've been waiting for this!

Brandon:
No, Edmond! Be smart this time. The extract I told you about earlier, drink it. You will have never felt so strong!

Have it your way Brandon!

He rips the vial from Brandon bandolier and guzzles it greedily. Within seconds a riot of adrenaline is coursing through his veins. He arches his back in painful ecstasy and let's out a chilling laugh.

Hp=39/39
Ac=18
Str=27 Mutagen and bulls strength for the win

You think we're trapped in here with you? You're trapped in here with us, demon-whore!

He moves back toward the last place he saw the demon. Waiting impatiently for her to reappear.

Grand Lodge

Edmond, you cannot be beside, because of the narrowness of the staircase. I think you may have meant the now empty place where BD was before he moved up, so I put you there.

Grand Lodge

Missing Aemon's actions. EVIL

Round 1
The devil creature laughs off the bolt from Kyle. Tessai uses a spell.

Reflex Tiefling: 1d20 ⇒ 20
SR Check: 1d20 + 4 ⇒ (11) + 4 = 15
The Demon seems unaffected, and the tiefling remains out of sight.

Edmond guzzles a potion as BD moves to protect Beppo.

Enemy turn

The devil cast a spell, and begins popping in an out of existence rapidly with a grin on his face. He moves 20' towards the party.

An bolt shoots out of the darkness towards Black Devil.

Crossbow: 1d20 + 11 ⇒ (20) + 11 = 311d4 + 4d6 ⇒ (2) + (1, 5, 6, 6) = 20
Crossbow: 1d20 + 11 ⇒ (8) + 11 = 191d4 ⇒ 1
I don't THINK BD has deflect arrow...but if ya do, let me know

The arrow strikes BD right between his ribs, causing him to gasp quite audibly. You all turn to see the tiefling. She waves, takes a step forward off the stairs and falls into the pit and out of sight.

1d20 + 16 ⇒ (18) + 16 = 34

Status
10' Demon (Perfect, ),
PFL' B Devil (12/32 1 Con Dmg, 1 WIS Dmg, Cursed, 3pts STR dmg (-1hit/dmg), Disease?),
5' Beppo (40/40 3 Str Dmg(-1hit/dmg), 1 Con Dmg, Diseased?),
10' Edmond (39/39 1 Con Dmg, Disease?, Bull Str),
15' Corellon (27/27 1 Con Dmg, 1 WIS Dmg, Disease?3),
20' Kyle (26/26 1 CON dmg, Disease),
25' Aemon (36/36 1 Con Dmg, Disease?2),
35' Tessai (33/33 1 Con Dmg),
??' Tiefling-Sian (Perfect, ),


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

Can I move through the pfl and this demon thing (albeit with aoo)? Just so that at least two of us can attack it at the same time.


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

"I'll deal with our hiding friend."

Aemon then readies his bow, to attack as soon as she shows her self.

First shot MW longbow: 1d20 + 8 + 1 - 2 - 2 ⇒ (3) + 8 + 1 - 2 - 2 = 8
First Damage: 1d8 + 3 + 1 + 4 ⇒ (7) + 3 + 1 + 4 = 15

Second shot MW longbow: 1d20 + 8 + 1 - 2 - 2 ⇒ (11) + 8 + 1 - 2 - 2 = 16
Second Damage: 1d8 + 3 + 1 + 4 ⇒ (5) + 3 + 1 + 4 = 13

Gah sorry for missing the post.


Tiefling M Monk 1(Sohei/MoMS)

Devil falls into the darkness of the pit.

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle readies an action to use the wand on an injured shade of gray. On BD, if Kyle can get to him without being threatened by the enemy.

CMW: 2d10 + 3 ⇒ (9, 8) + 3 = 20

Grand Lodge

The Black Devil wrote:
Devil falls into the darkness of the pit.

Huh?? Explain. Why?

Grand Lodge

Edmond Harrow wrote:
Can I move through the pfl and this demon thing (albeit with aoo)? Just so that at least two of us can attack it at the same time.

Probably not. HOWEVER, the stairs go in a circle that inevitably wind around and somehow come back to where you started. If someone runs far enough in the other direction (120') they seem to come back to where they started.


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

The crazy nature of the place speaks to Edmond’s unique sensibilities.

Without hesitation he moves quickly along the steps away from the creature, knowing if he continues long enough he will somehow come out behind it.

My movement speed is 30ft. I assume I can’t sprint down these steps because I’ll break my neck. 3 x movement seem reasonable?


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo continues to wait for the thing to come to him.

Better? readied attack: 1d20 + 7 ⇒ (1) + 7 = 8
damage: 2d6 + 1 ⇒ (6, 2) + 1 = 9

He wavers slightly, reeling from the effects of various drains earlier in the Knot.

Ha! That'll teach ya!


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

Waiting for next round telli post, i assume the post i made last night just missing your round up will count for the current round.


Tessai would like to first try and determine exactly how the one facing her is popping "in and out". Not sure exactly what to roll - I believe a spell was cast, so I am rolling both Spellcraft and Knowledge (Planes).

Spellcraft: 1d20 + 6 ⇒ (16) + 6 = 22
Knowledge (Planes): 1d20 + 11 ⇒ (1) + 11 = 12

Would decide my actions based on the information obtained if any.

Grand Lodge

Edmond, difficult terrain is only one half speed.

Anemon, you can use the new rule I posted in discussion some time ago to catch up one missed turn.

Tessai, you have not seen a spell cast so spell craft will not help. You have seen people fall into these pits before only to appear moments later falling from above. You are just unsure how she is able to pop into the pit and be sniping you the next round, though if there were spells or spell like abilities involved, you imagine that would help. But right now you've seen nothing. She seems to use the shadows very effectively, even while in sight!

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Is there a small enough space we're in to eliminate the shadows if we all pulled out the light source BD gave everyone earlier? Wouldn't Tessai and BD receive a bonus to spot her since they can see in the dark?


Ok, so lets hope at least she is shaken ;)

GM-JC how shall we resolve this to be expedient - should I roll a Perception and a conditional attack in case I notice her placement?

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