| Edmond Harrow |
...wait till they get a load of me!
Attacks: 12/12/12 (Base attack=3, Str=7, Am mighty fists=1, Heroism=2, Power attack=-1)
Damage:1d6+12, 1d6+12, 1d8+12 (+3d6)
Saves: 8/8/6
Skills: All +2 due to heroism
| Beppo van Drotske |
Beppo takes a gaping look at the monstrous avatar of wanton destruction that stands in Brandon's place. He says to the others, without taking his eyes off of Edmond, Find the Pathfinder's ashes. We will make sure no one interferes.
He then holds his sword before him in a ready stance and watches the entrances to the room for any sign of anything not a Shade of Grey.
perception (actively looking): 1d20 + 10 ⇒ (18) + 10 = 28
| Edmond Harrow |
Tessai is our illustrious leader. But i shall follow closely behind.
Edmond stalks behind the inquisitor, keeping his mismatched eyes on the lookout for the monk that escaped.
In doing so he almost steps on the pressure plate but a warning hand across his chest from Tessai prevents him from doing so.
My thanks, lady. Your eyes are sharper than mine.
He follows behind, intrigued by the tubs.
Perception to try to determine what they are.
Perception: 1d20 + 11 ⇒ (4) + 11 = 15
Come out, come out wherever you are...
| Tessai |
Tessai is our illustrious leader. But i shall follow closely behind.
Edmond stalks behind the inquisitor, keeping his mismatched eyes on the lookout for the monk that escaped.
In doing so he almost steps on the pressure plate but a warning hand across his chest from Tessai prevents him from doing so.
My thanks, lady. Your eyes are sharper than mine.
He follows behind, intrigued by the tubs.
Perception to try to determine what they are.
[dice=Perception]1d20+11
Come out, come out wherever you are...
"Flattery will get you far Edmond - I am surprised at your recent discovered apparent tact. Lets see how that varnish holds up when we're fighting our lady friends" - she smiles.
A low metal table with a gutter running around its edge... I don't even want to know what this one is used for...
Tessai approaches cautiously, to investigate the room, and the tubs. Nodding to the others, and pointing to the opposite side of the room, she adds - "Keep an eye on that door"
| Beppo van Drotske |
Beppo keeps an eye on the group as they move through the door, but holds his position until he can take up the rear. He keeps his attention focused on the possibility of assassins coming up behind them.
| Aemon Brooks |
Not sure if i used my action firing in but i'll post just in case.
Aemon ready for anything that jumped out of the dark, fires off another two shoots.
First shot MW longbow: 1d20 + 10 + 1 + 4 - 2 - 2 ⇒ (19) + 10 + 1 + 4 - 2 - 2 = 30
First Damage: 1d8 + 3 + 1 + 4 + 4 ⇒ (1) + 3 + 1 + 4 + 4 = 13
Second shot MW longbow: 1d20 + 10 + 1 + 4 - 2 - 2 ⇒ (11) + 10 + 1 + 4 - 2 - 2 = 22
Second Damage: 1d8 + 3 + 1 + 4 + 4 ⇒ (2) + 3 + 1 + 4 + 4 = 14
| Beppo van Drotske |
Beppo exclaims, Sonofab~#~*! and wheels on the assassins, taking a big swipe with his greatsword:
attack: 1d20 + 12 ⇒ (18) + 12 = 30
damage: 2d6 + 8 ⇒ (2, 2) + 8 = 12
Assuming we are in standard combat mode and I get a complete standard action:
cleave attack 1: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 2d6 + 8 ⇒ (6, 6) + 8 = 20
Just in case
cleave attack 2: 1d20 + 12 ⇒ (16) + 12 = 28
damage: 2d6 + 8 ⇒ (6, 2) + 8 = 16
cleave attack 3: 1d20 + 12 ⇒ (12) + 12 = 24
damage: 2d6 + 8 ⇒ (6, 3) + 8 = 17
cleave attack 4: 1d20 + 12 ⇒ (9) + 12 = 21
damage: 2d6 + 8 ⇒ (4, 4) + 8 = 16
cleave attack 5: 1d20 + 12 ⇒ (18) + 12 = 30
damage: 2d6 + 8 ⇒ (2, 2) + 8 = 12
cleave attack 6: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 2d6 + 8 ⇒ (1, 6) + 8 = 15
| Edmond Harrow |
Crawling around on the ceiling like bugs! Let me treat you as such! Rrrraaaaagggghhhh!
Claw 1, cleave: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d6 + 10 ⇒ (5) + 10 = 15
If these guys are flat footed because we haven't had initiative and they haven't acted yet, add an additional 3d6 ⇒ (3, 5, 6) = 14 damage
Claw 1, cleave: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d6 + 10 ⇒ (3) + 10 = 13
3d6 ⇒ (4, 2, 1) = 7 damage. as above
GM-JCServant
|
Round 1
(They surprised you as they jumped out of hiding spots, trapdoors, magic shadows and the such, but used their surprised action getting in position...and cannot attack in the surprise round).
Aemon shoots one in the front, twice, causing crimson blood to stain her robes. Kyle's lightning misses, as does Edmond's attack.
In the back, Beppo attacks one and lands a hit, but misses the next one.
Enemy Turn
The three in front attack Edmond. The three in back attack Beppo.
Dagger Attack (Fort Save if hit): 1d20 + 9 ⇒ (8) + 9 = 171d6 + 2 ⇒ (3) + 2 = 5 Miss
Dagger Attack (Fort Save if hit): 1d20 + 9 ⇒ (20) + 9 = 291d6 + 2 ⇒ (2) + 2 = 4 Hit, Fort Save, Crit Threat
Dagger Attack CONF(Fort Save if hit): 1d20 + 9 ⇒ (1) + 9 = 101d6 + 2 ⇒ (4) + 2 = 6 Does not confirm
Dagger Attack (Fort Save if hit): 1d20 + 9 ⇒ (7) + 9 = 161d6 + 2 ⇒ (1) + 2 = 3 Miss
Dagger Attack (Fort Save if hit): 1d20 + 9 ⇒ (13) + 9 = 221d6 + 2 ⇒ (4) + 2 = 6 Hit, Fort Save
Dagger Attack (Fort Save if hit): 1d20 + 9 ⇒ (13) + 9 = 221d6 + 2 ⇒ (1) + 2 = 3 Hit
Dagger Attack (Fort Save if hit): 1d20 + 9 ⇒ (15) + 9 = 241d6 + 2 ⇒ (6) + 2 = 8 Hit
Status
15' Assassin4 (Good, ), Assassin5 (Perfect, ), Assassin6 (Perfect, ),
10' Beppo (27/44 Flanked),
5' Kyle (32/32 ), Aemon (44/44 ), Brandon (44/48 Flanked),
PFL'
EFL Assassin1 (Hurt, ), Assassin2 (Perfect, ), Assassin3 (Perfect, ),
| Edmond Harrow |
Fort: 1d20 + 10 ⇒ (18) + 10 = 28
I assume it's poison
Also, are you going to DMPC Tessai? With Beppo fighting at the back she is my only possibility to flank.
claw 1, assassin 1: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 1d6 + 10 ⇒ (3) + 10 = 13
claw 2, assassin 1: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d6 + 10 ⇒ (3) + 10 = 13
Bite, assassin 2: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d8 + 10 ⇒ (5) + 10 = 15
GM-JCServant
|
Nopers. I don't like to GM-PC for a myriad of reasons (I posted about that long ago...I'll post something on the discussion forum). On a not so related note...we're missing 2 out of 4 active players' postings. Please post each period. I'll skip this morning post since only having two of y'alls action really doesn't work. Thanks!!
| Beppo van Drotske |
fort save: 1d20 + 6 ⇒ (6) + 6 = 12
bit of luck reroll: 1d20 + 6 ⇒ (3) + 6 = 9
in case I need one fort save for each hit:
fort save 2: 1d20 + 6 ⇒ (4) + 6 = 10
fort save 3: 1d20 + 6 ⇒ (15) + 6 = 21
Beppo lashes out at Assassin 4, hoping to catch the others as well:
attack #4: 1d20 + 12 ⇒ (12) + 12 = 24
damage: 2d6 + 8 ⇒ (5, 3) + 8 = 16
cleave #5: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 2d6 + 8 ⇒ (4, 5) + 8 = 17
cleave #6: 1d20 + 12 ⇒ (5) + 12 = 17
damage: 2d6 + 8 ⇒ (3, 1) + 8 = 12
Had to double-check those to make sure I wasn't rolling a d10
| Edmond Harrow |
I may not be around for this evening's posting period. If not, here are my attacks and potential save
Fort save: 1d20 + 10 ⇒ (5) + 10 = 15
claw: 1d20 + 12 ⇒ (20) + 12 = 32
damage: 1d6 + 10 ⇒ (1) + 10 = 11
claw: 1d20 + 12 ⇒ (20) + 12 = 32
damage: 1d6 + 10 ⇒ (6) + 10 = 16
bite: 1d20 + 12 ⇒ (7) + 12 = 19
damage: 1d8 + 10 ⇒ (4) + 10 = 14
claw 1 confirm: 1d20 + 12 ⇒ (18) + 12 = 30
crit damage: 1d6 + 10 ⇒ (3) + 10 = 13
claw 2 confirm: 1d20 + 12 ⇒ (9) + 12 = 21
crit damage: 1d6 + 10 ⇒ (6) + 10 = 16
Claw 1 attacking assassin 1 = 24 damage. If assassin 1 is still alive then claw 2 will deal an additional 32 damage. If she died after the first attack both claw 2 and bite will be on assassin 2. Thanks.
GM-JCServant
|
Round 2
Edmond cuts one of the ladies down and bites into another one. Beppo attacks one of the ladies, but misses the rest.
Aemon...you missed two postings? You alive buddy?
Enemy Turn
One of them hisses, Luanne is down. End this. NOW!
Edmond
Dagger Attack : 1d20 + 9 ⇒ (8) + 9 = 171d6 + 2 ⇒ (3) + 2 = 5
Dagger Attack : 1d20 + 9 ⇒ (20) + 9 = 291d6 + 2 ⇒ (3) + 2 = 5 Hit-Crit
Dagger Attack : 1d20 + 9 ⇒ (4) + 9 = 131d6 + 2 ⇒ (3) + 2 = 5 Conf Fail
Beppo
Dagger Attack : 1d20 + 9 ⇒ (2) + 9 = 111d6 + 2 ⇒ (3) + 2 = 5
Dagger Attack : 1d20 + 9 ⇒ (14) + 9 = 231d6 + 2 ⇒ (2) + 2 = 4 Hit
Dagger Attack : 1d20 + 9 ⇒ (8) + 9 = 171d6 + 2 ⇒ (3) + 2 = 5
Status
15' Assassin4 (Hurt, ), Assassin5 (Perfect, ), Assassin6 (Perfect, ),
10' Beppo (23/44 Flanked),
5' Kyle (32/32 ), Aemon (44/44 ),
PFL' Brandon (39/48 Flanked),
EFL Assassin1 (KO'd, ), Assassin2 (Good, ), Assassin3 (Perfect, ),
| Edmond Harrow |
Quick post. Will post properly tomorrow morning.
You reek of fear! Edmond roars, ripping into the assassins before him. Flee or die! It's the only choice you have.
Attacks as above.
| Beppo van Drotske |
hmmm...theme song...maybe something like rrr-DAM-da-da-DAAAAA! DU-dum da-da... maybe?
Beppo throws over his shoulder, Edmond! Enough of this slap-and-tickle b~##*#! Let's end them NOW!
attack #4: 1d20 + 12 ⇒ (16) + 12 = 28
end #4: 2d6 + 8 ⇒ (2, 3) + 8 = 13
cleave to #5: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 2d6 + 8 ⇒ (3, 5) + 8 = 16
cleave to #6: 1d20 + 12 ⇒ (15) + 12 = 27
damage: 2d6 + 8 ⇒ (3, 4) + 8 = 15
EDIT: p.s. I should have an extra 5 hp - base is 49.
| Edmond Harrow |
Wow, great rolls. Between us they must have felt that. Next time I'll stick beside you and also cleave - the additional +2 hit we both get and 3d6 damage per hit for me from flanking can be a game changer.
GM-JCServant
|
Oh, right...I forgot about sneak attacks. Thanks, Edmond!
Round 3
Edmond tears down another one as Beppo Strikes one down and hits two others.
Enemy Turn
Edmond
Dagger Attack (): 1d20 + 9 ⇒ (9) + 9 = 181d6 + 2 ⇒ (5) + 2 = 7
Beppo
Dagger Attack (Sneak): 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 141d6 + 2 + 2d6 ⇒ (5) + 2 + (3, 4) = 14
Dagger Attack (Sneak): 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 291d6 + 2 + 2d6 ⇒ (5) + 2 + (2, 1) = 10 hit
Beppo is stabbed as he continues to strike them down.
Status
15' Assassin5 (Good, ), Assassin6 (Good, ),
10' Edmond (39/48 ),
5' Kyle (32/32 ), Aemon (44/44 ),
PFL' Brandon (18/49 Flanked),
EFL Assassin3 (Perfect, ),
| Aemon Brooks |
Been traveling all day sorry JC was using my phone for satnav so couldn't waste the battery.
Seeing Beppo getting brutally attacked Aemon turns are attacks.
First shot longbow: 1d20 + 10 + 1 + 4 - 2 - 2 ⇒ (13) + 10 + 1 + 4 - 2 - 2 = 24
First Damage: 1d8 + 2 + 1 + 4 + 4 ⇒ (4) + 2 + 1 + 4 + 4 = 15
Second shot longbow: 1d20 + 10 + 1 + 4 - 2 - 2 ⇒ (10) + 10 + 1 + 4 - 2 - 2 = 21
Second Damage: 1d8 + 2 + 1 + 4 + 4 ⇒ (4) + 2 + 1 + 4 + 4 = 15
First shot longbow: 1d20 + 10 + 1 + 4 - 2 - 2 ⇒ (2) + 10 + 1 + 4 - 2 - 2 = 13
First Damage: 1d8 + 2 + 1 + 4 + 4 ⇒ (3) + 2 + 1 + 4 + 4 = 14
Second shot longbow: 1d20 + 10 + 1 + 4 - 2 - 2 ⇒ (1) + 10 + 1 + 4 - 2 - 2 = 12
Second Damage: 1d8 + 2 + 1 + 4 + 4 ⇒ (7) + 2 + 1 + 4 + 4 = 18
| Beppo van Drotske |
Beppo's blade cuts another arc through the assassins:
attack #5: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 2d6 + 8 ⇒ (2, 2) + 8 = 12
cleave to #6: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 2d6 + 8 ⇒ (4, 1) + 8 = 13
GM-JCServant
|
Between Aemon's shots and Beppo's attacks, you cut the rest of them down.
The bodies of the ladies like at your feet, bleeding out.
Most of them had nondescript robes and weapons not worth much. However, one has a magic scroll.
The walls of this room are lined with shelves holding all manner of contents—books and clothes and tools and small casks of food and wine and other supplies. A few small tables and chairs sit to either side of a light of spiral stairs leading down.
Kyle Gray
|
Kyle prays for guidance. 'Shelyn, is there any point trying to save any of these ladies? Can they be saved? These ladies are dangerous and saving them could mean many more deaths. The beauty of good people's lives snuffed out early.'
Kyle determines it is better to leave them dead, but feels the need to save one for questioning. He looks for one still alive and stabilizes her.
Healing: 1d20 + 10 ⇒ (5) + 10 = 15
"Tie her up, lets see what we can learn from her."
While someone ties her up he takes his time to search the area for works to save (taking 20).
Spellcraft Scroll: 1d20 + 9 ⇒ (2) + 9 = 11
Almost forgot to heal peeps.
Channel, include the one assassin tied up, Beppo, and Edmond: 3d8 ⇒ (2, 2, 2) = 6
CLW Beppo: 1d10 + 5 ⇒ (4) + 5 = 9
CLW Beppo: 1d10 + 5 ⇒ (7) + 5 = 12
| Aemon Brooks |
Perception: 1d20 + 10 ⇒ (12) + 10 = 22
"Everyone ok?"
Aemon then has a quick look around to make sure there is nothing left behind then turns his attention to the stairs.
"It looks like we're going down."
GM-JCServant
|
This cavernous chamber is cool and musty. An iron flight of spiral stairs rises in the room’s center, while the brick-lined walls of the large room are heavy with countless wooden shelves. In places, the shelves extend out into the room itself, creating something of a maze. Resting on the shelves are hundreds and hundreds of polished black pottery urns, each with a series of spidery scratches on the side that could be writing. Here and there between the shelves, in nooks and alcoves along the walls, hard cots provide spartan beds. This chamber is where the Sisters keep the powdered remains and ashes of their hundreds of victims over the 140 years this particular chapter has existed. An examination of the urns reveals that the containers are labeled in Infernal and organized by date of death. The vast majority of the remains here date from more than 70 years ago, when the Sisterhood was stronger—only about 15% of the urns contain remains more recent than the Chelish Civil War’s end.
| Beppo van Drotske |
Beppo's eyes are open for traps, assassins, and poisons as he walks into the room.
perception: 1d20 + 10 ⇒ (14) + 10 = 24
He starts peering at urns, though he does not touch a single one. What is this infernal script?
Heh heh. Get it? Like "this damn writing"? Get it? Hehheh. Yeah. Cool. [/Beavis]