JCServant's Council of Thieves (Inactive)

Game Master JCServant


5,451 to 5,500 of 6,676 << first < prev | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | next > last >>

Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

...wait till they get a load of me!

Buffed stats:

Attacks: 12/12/12 (Base attack=3, Str=7, Am mighty fists=1, Heroism=2, Power attack=-1)
Damage:1d6+12, 1d6+12, 1d8+12 (+3d6)
Saves: 8/8/6
Skills: All +2 due to heroism


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo takes a gaping look at the monstrous avatar of wanton destruction that stands in Brandon's place. He says to the others, without taking his eyes off of Edmond, Find the Pathfinder's ashes. We will make sure no one interferes.

He then holds his sword before him in a ready stance and watches the entrances to the room for any sign of anything not a Shade of Grey.

perception (actively looking): 1d20 + 10 ⇒ (18) + 10 = 28


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

Edmond grins at his warrior friend;

Beppo, my good man. Shall we ask these ladies to dance?

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

If the party isn't moving after more than a couple of rounds; Kyle says. "I believe the ashes would be downstairs somewhere."


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

"Edmond this is no game, we are here for a reason snap out of it and put your mind to the task." Aemon then turns to Kyle. "You think down stairs? lets start moving forward, take it slow."


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo responds to Edmond, Let's just watch our group's backsides and dance with any that dare to show. Unless you want to lead the way down?

Grand Lodge

As you move through, Tessai sees a pressure plate and the group avoids it. As they move into the next room, they see a pair of large tubs sits in this room, each to either side of a low metal table with a gutter running around its edge. There's a door on the opposite side leading to a central room.

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle follows while concentrating on detecting magic.


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

perception: 1d20 + 10 + 4 + 2 ⇒ (13) + 10 + 4 + 2 = 29

Aemon keys his eye out for any of the sisters hiding as she slowly moves into the room getting a better look at the door.


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

Tessai is our illustrious leader. But i shall follow closely behind.

Edmond stalks behind the inquisitor, keeping his mismatched eyes on the lookout for the monk that escaped.

In doing so he almost steps on the pressure plate but a warning hand across his chest from Tessai prevents him from doing so.

My thanks, lady. Your eyes are sharper than mine.

He follows behind, intrigued by the tubs.

Perception to try to determine what they are.

Perception: 1d20 + 11 ⇒ (4) + 11 = 15

Come out, come out wherever you are...


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo maintains a position at the rear, on alert for any assassins that may try to sneak up on the Shades.


Edmond Harrow wrote:

Tessai is our illustrious leader. But i shall follow closely behind.

Edmond stalks behind the inquisitor, keeping his mismatched eyes on the lookout for the monk that escaped.

In doing so he almost steps on the pressure plate but a warning hand across his chest from Tessai prevents him from doing so.

My thanks, lady. Your eyes are sharper than mine.

He follows behind, intrigued by the tubs.

Perception to try to determine what they are.

[dice=Perception]1d20+11

Come out, come out wherever you are...

"Flattery will get you far Edmond - I am surprised at your recent discovered apparent tact. Lets see how that varnish holds up when we're fighting our lady friends" - she smiles.

A low metal table with a gutter running around its edge... I don't even want to know what this one is used for...

Tessai approaches cautiously, to investigate the room, and the tubs. Nodding to the others, and pointing to the opposite side of the room, she adds - "Keep an eye on that door"

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle wonders what the tables and tubs could be used for.

Heal?: 1d20 + 10 ⇒ (2) + 10 = 12

Grand Lodge

The tubs are immaculate. At first, you're not sure. Then you see blood underneath and around the edge. You fear that they fill these up with blood and use them in some sort of sacrificial ritual. The room is quiet. The doors ahead seem to be the only way to progress forward.

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

not detecting any magic in the room, Kyle checks the door for traps.

Trapfinding: 1d20 + 6 ⇒ (5) + 6 = 11

Grand Lodge

You do not find any traps.


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

Aemon sets himself up opposite the door and readies himself if anything shows itself when the door is open. "Let's keep moving."


Nodding to the others, Tessai listens at the door.

Perception: 1d20 + 10 ⇒ (8) + 10 = 18

If she hears no sound, she will open it sowly, and peer to the other side.

Grand Lodge

Edmond Harrow wrote:

...wait till they get a load of me!

** spoiler omitted **

HL is showing +10 for melee damage. +7 STR, +2 PA, and +1 from Amulet. Heroism gives additional +2 to hit but not to damage.


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

Quite right. I got over excited.

Assuming Tessai opens the door, Edmond will be just behind and to one side.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo keeps an eye on the group as they move through the door, but holds his position until he can take up the rear. He keeps his attention focused on the possibility of assassins coming up behind them.

Grand Lodge

You open up the door. The room ahead is unnaturally dark, and quiet.

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle believes Tess can see through the darkness, but casts light on one of Aemon's arrows in case he wants to shed light into the room. If only I could cast magic missle at the darkness. He thinks to himself.


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

As kyle casts light on one of his arrows Aemon nods and lets loose in a hope to shed some light in the room.

Grand Lodge

As the light flies through the room, a half dozen assassins drop from various corners and attack the party.

1d20 ⇒ 16

We do not know who you are, but you will regret breaking into our abode!

Attack actions!


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

Not sure if i used my action firing in but i'll post just in case.

Aemon ready for anything that jumped out of the dark, fires off another two shoots.

First shot MW longbow: 1d20 + 10 + 1 + 4 - 2 - 2 ⇒ (19) + 10 + 1 + 4 - 2 - 2 = 30
First Damage: 1d8 + 3 + 1 + 4 + 4 ⇒ (1) + 3 + 1 + 4 + 4 = 13

Second shot MW longbow: 1d20 + 10 + 1 + 4 - 2 - 2 ⇒ (11) + 10 + 1 + 4 - 2 - 2 = 22
Second Damage: 1d8 + 3 + 1 + 4 + 4 ⇒ (2) + 3 + 1 + 4 + 4 = 14

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle aims for one.

Lightening Arc: 1d20 + 4 ⇒ (2) + 4 = 6Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Bolt goes wide. Very wide.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo exclaims, Sonofab~#~*! and wheels on the assassins, taking a big swipe with his greatsword:

attack: 1d20 + 12 ⇒ (18) + 12 = 30
damage: 2d6 + 8 ⇒ (2, 2) + 8 = 12

Assuming we are in standard combat mode and I get a complete standard action:
cleave attack 1: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 2d6 + 8 ⇒ (6, 6) + 8 = 20

Just in case
cleave attack 2: 1d20 + 12 ⇒ (16) + 12 = 28
damage: 2d6 + 8 ⇒ (6, 2) + 8 = 16

cleave attack 3: 1d20 + 12 ⇒ (12) + 12 = 24
damage: 2d6 + 8 ⇒ (6, 3) + 8 = 17

cleave attack 4: 1d20 + 12 ⇒ (9) + 12 = 21
damage: 2d6 + 8 ⇒ (4, 4) + 8 = 16

cleave attack 5: 1d20 + 12 ⇒ (18) + 12 = 30
damage: 2d6 + 8 ⇒ (2, 2) + 8 = 12

cleave attack 6: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 2d6 + 8 ⇒ (1, 6) + 8 = 15


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

Crawling around on the ceiling like bugs! Let me treat you as such! Rrrraaaaagggghhhh!

Claw 1, cleave: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d6 + 10 ⇒ (5) + 10 = 15
If these guys are flat footed because we haven't had initiative and they haven't acted yet, add an additional 3d6 ⇒ (3, 5, 6) = 14 damage
Claw 1, cleave: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d6 + 10 ⇒ (3) + 10 = 13
3d6 ⇒ (4, 2, 1) = 7 damage. as above

Grand Lodge

Round 1
(They surprised you as they jumped out of hiding spots, trapdoors, magic shadows and the such, but used their surprised action getting in position...and cannot attack in the surprise round).

Aemon shoots one in the front, twice, causing crimson blood to stain her robes. Kyle's lightning misses, as does Edmond's attack.

In the back, Beppo attacks one and lands a hit, but misses the next one.

Enemy Turn
The three in front attack Edmond. The three in back attack Beppo.

Dagger Attack (Fort Save if hit): 1d20 + 9 ⇒ (8) + 9 = 171d6 + 2 ⇒ (3) + 2 = 5 Miss
Dagger Attack (Fort Save if hit): 1d20 + 9 ⇒ (20) + 9 = 291d6 + 2 ⇒ (2) + 2 = 4 Hit, Fort Save, Crit Threat
Dagger Attack CONF(Fort Save if hit): 1d20 + 9 ⇒ (1) + 9 = 101d6 + 2 ⇒ (4) + 2 = 6 Does not confirm
Dagger Attack (Fort Save if hit): 1d20 + 9 ⇒ (7) + 9 = 161d6 + 2 ⇒ (1) + 2 = 3 Miss

Dagger Attack (Fort Save if hit): 1d20 + 9 ⇒ (13) + 9 = 221d6 + 2 ⇒ (4) + 2 = 6 Hit, Fort Save
Dagger Attack (Fort Save if hit): 1d20 + 9 ⇒ (13) + 9 = 221d6 + 2 ⇒ (1) + 2 = 3 Hit
Dagger Attack (Fort Save if hit): 1d20 + 9 ⇒ (15) + 9 = 241d6 + 2 ⇒ (6) + 2 = 8 Hit

Status
15' Assassin4 (Good, ), Assassin5 (Perfect, ), Assassin6 (Perfect, ),
10' Beppo (27/44 Flanked),
5' Kyle (32/32 ), Aemon (44/44 ), Brandon (44/48 Flanked),
PFL'
EFL Assassin1 (Hurt, ), Assassin2 (Perfect, ), Assassin3 (Perfect, ),

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle touches Beppo to give him a bit of luck.

New Bit of Luck Rules:
You decide one d20 to reroll every round.


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

Fort: 1d20 + 10 ⇒ (18) + 10 = 28

I assume it's poison

Also, are you going to DMPC Tessai? With Beppo fighting at the back she is my only possibility to flank.

claw 1, assassin 1: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 1d6 + 10 ⇒ (3) + 10 = 13
claw 2, assassin 1: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d6 + 10 ⇒ (3) + 10 = 13
Bite, assassin 2: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d8 + 10 ⇒ (5) + 10 = 15

Grand Lodge

Nopers. I don't like to GM-PC for a myriad of reasons (I posted about that long ago...I'll post something on the discussion forum). On a not so related note...we're missing 2 out of 4 active players' postings. Please post each period. I'll skip this morning post since only having two of y'alls action really doesn't work. Thanks!!


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

fort save: 1d20 + 6 ⇒ (6) + 6 = 12
bit of luck reroll: 1d20 + 6 ⇒ (3) + 6 = 9
in case I need one fort save for each hit:
fort save 2: 1d20 + 6 ⇒ (4) + 6 = 10
fort save 3: 1d20 + 6 ⇒ (15) + 6 = 21

Beppo lashes out at Assassin 4, hoping to catch the others as well:

attack #4: 1d20 + 12 ⇒ (12) + 12 = 24
damage: 2d6 + 8 ⇒ (5, 3) + 8 = 16

cleave #5: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 2d6 + 8 ⇒ (4, 5) + 8 = 17

cleave #6: 1d20 + 12 ⇒ (5) + 12 = 17
damage: 2d6 + 8 ⇒ (3, 1) + 8 = 12

Had to double-check those to make sure I wasn't rolling a d10


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

I may not be around for this evening's posting period. If not, here are my attacks and potential save

Next actions:

Fort save: 1d20 + 10 ⇒ (5) + 10 = 15

claw: 1d20 + 12 ⇒ (20) + 12 = 32
damage: 1d6 + 10 ⇒ (1) + 10 = 11
claw: 1d20 + 12 ⇒ (20) + 12 = 32
damage: 1d6 + 10 ⇒ (6) + 10 = 16
bite: 1d20 + 12 ⇒ (7) + 12 = 19
damage: 1d8 + 10 ⇒ (4) + 10 = 14
claw 1 confirm: 1d20 + 12 ⇒ (18) + 12 = 30
crit damage: 1d6 + 10 ⇒ (3) + 10 = 13
claw 2 confirm: 1d20 + 12 ⇒ (9) + 12 = 21
crit damage: 1d6 + 10 ⇒ (6) + 10 = 16

Claw 1 attacking assassin 1 = 24 damage. If assassin 1 is still alive then claw 2 will deal an additional 32 damage. If she died after the first attack both claw 2 and bite will be on assassin 2. Thanks.

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Reminder: everyone is under delayed poison spell for an hour. You won't feel the effects until after the spell wears off.

Grand Lodge

Round 2
Edmond cuts one of the ladies down and bites into another one. Beppo attacks one of the ladies, but misses the rest.

Aemon...you missed two postings? You alive buddy?

Enemy Turn
One of them hisses, Luanne is down. End this. NOW!

Edmond
Dagger Attack : 1d20 + 9 ⇒ (8) + 9 = 171d6 + 2 ⇒ (3) + 2 = 5
Dagger Attack : 1d20 + 9 ⇒ (20) + 9 = 291d6 + 2 ⇒ (3) + 2 = 5 Hit-Crit
Dagger Attack : 1d20 + 9 ⇒ (4) + 9 = 131d6 + 2 ⇒ (3) + 2 = 5 Conf Fail

Beppo
Dagger Attack : 1d20 + 9 ⇒ (2) + 9 = 111d6 + 2 ⇒ (3) + 2 = 5
Dagger Attack : 1d20 + 9 ⇒ (14) + 9 = 231d6 + 2 ⇒ (2) + 2 = 4 Hit
Dagger Attack : 1d20 + 9 ⇒ (8) + 9 = 171d6 + 2 ⇒ (3) + 2 = 5

Status
15' Assassin4 (Hurt, ), Assassin5 (Perfect, ), Assassin6 (Perfect, ),
10' Beppo (23/44 Flanked),
5' Kyle (32/32 ), Aemon (44/44 ),
PFL' Brandon (39/48 Flanked),
EFL Assassin1 (KO'd, ), Assassin2 (Good, ), Assassin3 (Perfect, ),

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle hands Beppo another bit of luck while humming the 'Shades of Gray' theme song. Do they have a theme song? They will now.


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

Quick post. Will post properly tomorrow morning.

You reek of fear! Edmond roars, ripping into the assassins before him. Flee or die! It's the only choice you have.

Attacks as above.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

hmmm...theme song...maybe something like rrr-DAM-da-da-DAAAAA! DU-dum da-da... maybe?

Beppo throws over his shoulder, Edmond! Enough of this slap-and-tickle b~##*#&#! Let's end them NOW!

attack #4: 1d20 + 12 ⇒ (16) + 12 = 28
end #4: 2d6 + 8 ⇒ (2, 3) + 8 = 13

cleave to #5: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 2d6 + 8 ⇒ (3, 5) + 8 = 16

cleave to #6: 1d20 + 12 ⇒ (15) + 12 = 27
damage: 2d6 + 8 ⇒ (3, 4) + 8 = 15

EDIT: p.s. I should have an extra 5 hp - base is 49.


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

Wow, great rolls. Between us they must have felt that. Next time I'll stick beside you and also cleave - the additional +2 hit we both get and 3d6 damage per hit for me from flanking can be a game changer.

Grand Lodge

Oh, right...I forgot about sneak attacks. Thanks, Edmond!

Round 3
Edmond tears down another one as Beppo Strikes one down and hits two others.

Enemy Turn

Edmond
Dagger Attack (): 1d20 + 9 ⇒ (9) + 9 = 181d6 + 2 ⇒ (5) + 2 = 7

Beppo
Dagger Attack (Sneak): 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 141d6 + 2 + 2d6 ⇒ (5) + 2 + (3, 4) = 14
Dagger Attack (Sneak): 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 291d6 + 2 + 2d6 ⇒ (5) + 2 + (2, 1) = 10 hit
Beppo is stabbed as he continues to strike them down.

Status
15' Assassin5 (Good, ), Assassin6 (Good, ),
10' Edmond (39/48 ),
5' Kyle (32/32 ), Aemon (44/44 ),
PFL' Brandon (18/49 Flanked),
EFL Assassin3 (Perfect, ),


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

Been traveling all day sorry JC was using my phone for satnav so couldn't waste the battery.

Seeing Beppo getting brutally attacked Aemon turns are attacks.

First shot longbow: 1d20 + 10 + 1 + 4 - 2 - 2 ⇒ (13) + 10 + 1 + 4 - 2 - 2 = 24
First Damage: 1d8 + 2 + 1 + 4 + 4 ⇒ (4) + 2 + 1 + 4 + 4 = 15

Second shot longbow: 1d20 + 10 + 1 + 4 - 2 - 2 ⇒ (10) + 10 + 1 + 4 - 2 - 2 = 21
Second Damage: 1d8 + 2 + 1 + 4 + 4 ⇒ (4) + 2 + 1 + 4 + 4 = 15

If i can make up:

First shot longbow: 1d20 + 10 + 1 + 4 - 2 - 2 ⇒ (2) + 10 + 1 + 4 - 2 - 2 = 13
First Damage: 1d8 + 2 + 1 + 4 + 4 ⇒ (3) + 2 + 1 + 4 + 4 = 14

Second shot longbow: 1d20 + 10 + 1 + 4 - 2 - 2 ⇒ (1) + 10 + 1 + 4 - 2 - 2 = 12
Second Damage: 1d8 + 2 + 1 + 4 + 4 ⇒ (7) + 2 + 1 + 4 + 4 = 18

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle grants Beppo a little healing.

CLW: 1d10 + 5 ⇒ (1) + 5 = 6

And I mean little.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo's blade cuts another arc through the assassins:

attack #5: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 2d6 + 8 ⇒ (2, 2) + 8 = 12

cleave to #6: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 2d6 + 8 ⇒ (4, 1) + 8 = 13

Grand Lodge

Between Aemon's shots and Beppo's attacks, you cut the rest of them down.

The bodies of the ladies like at your feet, bleeding out.

Most of them had nondescript robes and weapons not worth much. However, one has a magic scroll.

The walls of this room are lined with shelves holding all manner of contents—books and clothes and tools and small casks of food and wine and other supplies. A few small tables and chairs sit to either side of a light of spiral stairs leading down.

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle prays for guidance. 'Shelyn, is there any point trying to save any of these ladies? Can they be saved? These ladies are dangerous and saving them could mean many more deaths. The beauty of good people's lives snuffed out early.'

Kyle determines it is better to leave them dead, but feels the need to save one for questioning. He looks for one still alive and stabilizes her.

Healing: 1d20 + 10 ⇒ (5) + 10 = 15

"Tie her up, lets see what we can learn from her."

While someone ties her up he takes his time to search the area for works to save (taking 20).

Spellcraft Scroll: 1d20 + 9 ⇒ (2) + 9 = 11

Almost forgot to heal peeps.

Channel, include the one assassin tied up, Beppo, and Edmond: 3d8 ⇒ (2, 2, 2) = 6
CLW Beppo: 1d10 + 5 ⇒ (4) + 5 = 9
CLW Beppo: 1d10 + 5 ⇒ (7) + 5 = 12


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

Perception: 1d20 + 10 ⇒ (12) + 10 = 22

"Everyone ok?"

Aemon then has a quick look around to make sure there is nothing left behind then turns his attention to the stairs.

"It looks like we're going down."

Grand Lodge

This cavernous chamber is cool and musty. An iron flight of spiral stairs rises in the room’s center, while the brick-lined walls of the large room are heavy with countless wooden shelves. In places, the shelves extend out into the room itself, creating something of a maze. Resting on the shelves are hundreds and hundreds of polished black pottery urns, each with a series of spidery scratches on the side that could be writing. Here and there between the shelves, in nooks and alcoves along the walls, hard cots provide spartan beds. This chamber is where the Sisters keep the powdered remains and ashes of their hundreds of victims over the 140 years this particular chapter has existed. An examination of the urns reveals that the containers are labeled in Infernal and organized by date of death. The vast majority of the remains here date from more than 70 years ago, when the Sisterhood was stronger—only about 15% of the urns contain remains more recent than the Chelish Civil War’s end.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo's eyes are open for traps, assassins, and poisons as he walks into the room.

perception: 1d20 + 10 ⇒ (14) + 10 = 24

He starts peering at urns, though he does not touch a single one. What is this infernal script?

Heh heh. Get it? Like "this damn writing"? Get it? Hehheh. Yeah. Cool. [/Beavis]

1 to 50 of 6,676 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / JCServant's Council of Thieves All Messageboards

Want to post a reply? Sign in.